Hey summoners! If you’ve been around Raid Shadow Legends for a while, you know the dragon’s lair raid might be fun – but shard pulls? That’s a whole different rollercoaster. Some days, you pull a Legendary from your first Ancient shard. Other days, you blow through dozens – maybe hundreds – without seeing gold. That’s where the raid mercy system comes in, giving you a safety net when RNG is being extra mean.
I’ve been using my own Raid Shadow Legends Mercy Tracker for years, and I’ll walk you through how it works in 2025, plus some new twists like guaranteed champion events that can help you beat the odds.
How the Raid Mercy System Works
The raid shadow legends mercy system (also called the “pity system”) is basically bad-luck protection. If you go a certain number of shards without pulling a Legendary, your odds start to climb with each pull until you finally hit gold. Here’s the breakdown:
Ancient & Void Shards
- Base Legendary rate: 0.5% per pull.
- Mercy kicks in after 200 pulls without a Legendary.
- From pull 201 onward, your Legendary rate increases by 0.5% per shard until you get one. Example: Pull 201 = 1%, pull 202 = 1.5%, etc.
Sacred Shards
- Base Legendary rate: 6% per pull.
- Mercy kicks in after 12 pulls without a Legendary.
- Increases by 2% per shard after that until you hit one.
Important: Each shard type has its own mercy counter. Getting a Legendary from a Sacred won’t reset your Ancient counter, and vice versa.
The catch? This isn’t shown in-game. You have to keep your own count – or use a raid mercy tracker – to know when you’re close. I’ve been burned before, thinking I was “due,” only to realize my math was off.
Ancient Shard Drop Rate & Reality Check
So, what’s the real ancient shard drop rate raid players can expect?
- Base rate = 0.5%, which means on average, one Legendary in every 200 pulls (but RNG can be crueler).
- Mercy improves this, but only after a long dry spell.
That’s why tracking matters. If you know you’re deep into pity territory, you can plan big pulls during special events.
Guaranteed Champion Events
Now for the fun part – sometimes you don’t have to rely on pity at all. Guaranteed Champion Events let you pull a specific champ by opening a certain number of shards, no luck required.
Typical numbers in recent events:
- Ancient Shards: 150 for a guaranteed non-void Legendary.
- Sacred Shards: 20 for a guaranteed non-void Legendary.
- Void Shards: Around 110 for a guaranteed Void Legendary.
Here’s the kicker – guaranteed pulls do not reset your mercy counter. This means you can grab the event champ and still be close to hitting pity. If you’re tracking, this is huge. But if you pull that champ early, before the threshold, the event ends immediately.
I’ve had times where I got the guaranteed champ at shard 146 and was still sitting just a few pulls from mercy. That’s the dream scenario.
Event Stacking & Boosted Chances
On top of guaranteed events, we’ve got:
- 2× Events – Doubles your chance to pull a Legendary from a specific shard type.
- 10× Events – Increases the odds for a specific champ (but only if you pull a Legendary).
- Extra Legendary Events – Pull one Legendary and get another for free.
If you’re deep into mercy, hitting it during a 2× event can be the ultimate jackpot. For example, your Ancient shard base chance at mercy might be 3%, but during 2×, it jumps to 6% – and that’s before the pity bonus stacks.
Why You Should Track Your Mercy
The mercy system is invisible in-game, so most players use a raid mercy tracker spreadsheet, app, or even a simple notepad. This helps you:
- Avoid wasting shards when far from mercy.
- Time pulls during events.
- Predict when a Legendary is “due” and sync with boosted chances.
Personally, I keep separate counts for Ancient, Void, and Sacred shards. My advice? Don’t mix them – your Sacred count won’t save you in Ancient pity.
My Personal Pull Strategy
After a lot of trial and error, here’s my 2025 shard-pulling game plan:
- Save big – Don’t trickle open shards unless you’re targeting an Epic for a fusion.
- Track religiously – I log every pull.
- Event sync – Pull during 2× or guaranteed events if near mercy.
- Sacreds for quick mercy – Sacred pity triggers faster, so I hit that more often.
Final Thoughts
The raid mercy system doesn’t guarantee you’ll get your dream champ quickly, but it does mean dry spells can’t last forever. Combine mercy tracking with smart event timing, and you’ll stretch your shards way further.
And remember – the reality of Ancient Shard drop rates in Raid is that luck still plays a role. You can go well beyond 200 pulls without hitting pity, but you’ll eventually get there.
If you want to explore other in-game systems and team-building tips, check out our guides for Dragon’s Lair Best Champions and Doom Tower Strategy – a lot of shard pulling strategy ties into dungeon prep.
What about you? Have you ever hit mercy right before a guaranteed event? Or maybe pulled back-to-back Legendaries when you weren’t expecting it? Drop your shard stories below – I’m always curious to hear how RNG treats other summoners.



