
So you just downloaded Raid: Shadow Legends and the screen is throwing eight different menus at you before you’ve even finished the tutorial. Relax. This guide cuts through everything: what to do first, which starter to pick, how the core systems actually work, and the mistakes that quietly burn weeks of progress without you noticing.
This is not a fluff overview. It is a working blueprint — the same one experienced players wish they had on day one.
Contents
- Before You Start: Promos and Starter Links
- Choosing Your Starter Champion
- Understanding the Affinity System
- What to Do in Your First Days
- Champion Progression: Leveling, Ranking, Ascending
- Gear (Artifacts): What Matters and What Doesn’t
- Resources: Energy, Silver, Gems, and Shards
- Game Mode Overview
- Progress Missions and the Road to Arbiter
- Rare Champions Worth Investing In
- Common Beginner Mistakes
- Your First 30-Day Goals
- Frequently Asked Questions
Before You Start: Promos and Starter Links
Before you even touch the tutorial, there are two things that can meaningfully improve your first week — starter links and promo codes. Most new players skip both, which is a real shame, because they hand you free Epic and even Legendary champions at no cost.
Starter links are special referral URLs. When you register through one, your account automatically receives champions after hitting certain milestones (typically account Level 25). A solid starter bundle gives you two Epic or Legendary champions plus a resource pack. Some of the strongest options currently available pair champions like Tayrel + Aina or Rector Drath + Fayne — check the Promo Codes and Starter Links page for what’s live right now.
New player promo codes are a one-time deal. You can only redeem one, and it must be entered within the first 24 hours of account creation. After that window closes, you lose access permanently. So do a few minutes of research before registering. Codes like KITTYCUT (Cheshire Cat legendary) and DESERTQUEEN (Tuhanarak legendary) have recently been among the strongest options, though availability changes. After your first day, standard all-player codes such as PP500, AMG25, and WINMIDGAMEWINTER are redeemable without restrictions.
Choosing Your Starter Champion

After the tutorial you pick one of four Rare champions: Kael, Athel, Elhain, or Galek. All are Magic affinity. All are damage dealers. The choice feels dramatic — it really isn’t, since all four remain usable and can be obtained again later — but one clearly pulls ahead in the early game.
| Champion | Faction | Why Pick Them | Best Content |
|---|---|---|---|
| Kael ✅ Recommended | Dark Elves | Places Poison debuffs — the single best early mechanic for boss fights. AoE with Turn Meter refill. Scales well into mid-game. | Campaign, Clan Boss, Dragon’s Lair |
| Elhain | High Elves | Two AoE abilities — strong wave clear. Second-best pick for campaign farming speed. | Campaign, Ice Golem |
| Athel | Sacred Order | Self-buffs with Increase Attack. Multi-hit A1 is good at Fire Knight. Solid all-rounder. | Campaign, Fire Knight |
| Galek | Orcs | Weakest general pick. Good Orc faction synergy but outperformed by the others in most content. | Faction Wars |
The short answer: Pick Kael. Poison debuffs scale on the enemy’s Max HP, which means they hit harder on bosses with huge health pools — exactly where you need damage most as a beginner. His AoE also refills his Turn Meter when it kills enemies, so he often gets an immediate second turn in waves. All four starters only need 85% Critical Rate to guarantee crits on their main nuke skill (the game gives them a built-in +15% on those abilities).
Understanding the Affinity System

Every champion and every enemy in Raid has one of four Affinities. This is a rock-paper-scissors system with a fourth neutral option, and it affects both damage and your ability to land debuffs — so it matters a lot in dungeon content and boss fights. For the full breakdown, read the Affinity Guide.
| Affinity | Color | Strong Against | Weak Against |
|---|---|---|---|
| Magic | Blue | Spirit (Green) | Force (Red) |
| Spirit | Green | Force (Red) | Magic (Blue) |
| Force | Red | Magic (Blue) | Spirit (Green) |
| Void | Purple | Neutral — no strengths or weaknesses | Neutral |
When you attack a champion you are strong against, you deal increased damage and have a higher chance to land critical hits. When you attack one you are weak against, damage drops and your skill abilities may land as “Weak Hits” — which strip any debuffs from the hit entirely. Void affinity sidesteps all of this, making Void champions reliably consistent across all content.
In practice: check the affinity icon above enemy heads before a dungeon run. A red downward arrow during combat means you’re in a weak matchup and your debuffs may fail to apply. Swap in a better-matched champion where you can.
What to Do in Your First Days

The opening of Raid throws a lot at you. Here’s a simple priority order so you don’t waste your early Energy on the wrong content:
1. Push Campaign, Stage by Stage. Campaign is the best XP source in the game, hands down. Spend nearly all your Energy here until your starter champion reaches Level 60. The gear that drops early is “good enough” for Campaign progress — don’t obsess over perfect sets yet. Every chapter you clear opens up better farming stages. See the Raid Stages and Progress guide to understand when to move on.
2. Open Shards During Bonus Events. Never open Ancient, Void, or Sacred shards outside of a 2x summon event. These events double the chances of pulling Epics or Legendaries and run regularly. Mystery Shards are the exception — use those freely for food champions.
3. Do the Potion Keeps. Your first dungeon priority isn’t the gear dungeons — it’s the Potion Keeps. You need potions to Ascend your starter champion to Tier 3 Ascension, which unlocks a meaningful stat boost. Farm just enough to hit that milestone, then return to Campaign.
4. Complete Daily and Weekly Quests. These are free resources. Spending two minutes scanning your quest log every session will net you meaningful Energy, Silver, and Shards over weeks. Don’t ignore them.
5. Join a Clan Early (But Choose Wisely). Clan Boss chests drop Shards, Silver, and Skill Tomes — genuinely useful resources. The key point: find a clan that consistently defeats the Demon Lord Clan Boss. A clan that can’t beat it offers little reward. Read more in our First 30 Days guide.
6. Log In Every Day. The daily login calendar rewards you for consecutive days played. At the 30-day mark you get a champion — and some of those champions (like Scyl of the Drakes, a Legendary Healer/Reviver) are genuinely account-changing. See the Raid Shadow Legends Rewards breakdown for the full login calendar.
Champion Progression: Leveling, Ranking, and Ascending

Powering up a champion involves three separate but related systems. Understanding how they interact prevents a lot of wasted resources. For a detailed breakdown, see the Champion Leveling Reference Guide.
Star Rank and Level Cap
Every champion has a star rank (1–6) that sets their maximum level. To raise the cap, you must first hit the current level ceiling, then sacrifice champions of the same star count.
The sacrifice requirements are: 1-star to 2-star needs 1 rank-1 champion; 2→3 needs 2 rank-2 champions; 3→4 needs 3 rank-3 champions; 4→5 needs 4 rank-4 champions; and 5→6 needs 5 rank-5 champions.
Level caps by rank: Rank 1 = max Level 10, Rank 2 = 20, Rank 3 = 30, Rank 4 = 40, Rank 5 = 50, Rank 6 = 60 (the absolute maximum).
Critical rule: Never sacrifice Epic or higher-rarity champions as food. Use Commons and Uncommons. Open Mystery Shards for a steady supply of food champions. For an efficient approach, read the best way to farm food.
Ascension
Ascending your champion (turning their gold stars into the purple variant) provides a general stat boost and unlocks bonus accessory slots. Each champion requires Potions from the Potion Keep dungeons — the specific dungeon depends on the champion’s affinity. Higher rarities require more potions per tier. Your first priority is getting your starter champion to Ascension Tier 3.
Masteries
Masteries are a passive skill tree that gives your champion permanent stat bonuses and combat advantages. They cost Silver and Tomes from the Minotaur dungeon. For your very first 6-star champion, spending 800 Gems to unlock masteries instantly is one of the highest-value gem expenditures in the game — the passive bonuses affect everything from damage output to survivability across all content types.
Skill Books
Skill Tomes upgrade individual champion abilities, reducing cooldowns or improving effects. Only use a Tome of the same rarity as the champion. A Legendary Tome used on a Rare champion is largely wasted — Legendary Tomes are extremely scarce and reserved for your most powerful Legendary or Mythical champions. Never use higher-rarity Tomes on lower-rarity champions.
Gear (Artifacts): What Matters and What Doesn’t

Gear — called Artifacts in Raid — comes in six main slots (Weapon, Helmet, Shield, Gloves, Chest, Boots) plus three accessory slots (Ring, Necklace/Amulet, Banner). Each slot has a fixed main stat and can have up to 4 substats that unlock every 4 upgrade levels. Gear can be upgraded to a maximum of +16. For a detailed guide on sets and what to keep, see the Gear Guide: What to Keep and What to Dump and the Artifact Sets Tier List.
Early Game Gear Priorities
In the early game, equip your starter champion with a full Lifesteal set (available from Campaign) — the self-healing dramatically extends their survivability without needing a dedicated healer in your team. A Speed set on a support champion rounds out the basics.
The most important early gear rule: Boots should almost always have Speed as their main stat. Speed determines turn order. A champion who acts first dictates the pace of combat, and the gap between fast and slow teams in dungeons and Arena is enormous.
When to Upgrade Gear
In the early game, upgrade gear to +8 or +12, but hold off on pushing to +16. The cost of upgrading from +12 to +16 is heavily Silver-intensive, and early-game gear gets replaced quickly. Save your silver. Only push to +16 during Artifact Enhancement Events, where you earn bonus rewards for upgrading — this is the single most efficient time to spend Silver on gear. See the Artifact Upgrade Guide for stat priorities by champion role.
Stats to Prioritize by Role
Match your gear stats to your champion’s role. Attack-type damage dealers need Crit Rate (aim for 100%), Crit Damage, and Attack%. Defense-type tanks want Defense% and HP%. Champions whose job is landing debuffs absolutely need Accuracy — if their Accuracy doesn’t exceed an enemy’s Resistance by enough, the debuff simply won’t land. Support champions usually want Speed above everything else. For general priority as a new player: Accuracy ≥ Speed > Defense > Damage output.
Resources: Energy, Silver, Gems, and Shards

Raid runs on four core currencies, and managing them well is the difference between fast and slow progression. For a deeper look at farming efficiency, the Definitive Farming Efficiency guide is worth reading once you’ve stabilized your account.
Energy
Energy is consumed every time you run a dungeon or campaign stage, whether you win or lose. It regenerates passively over time, and your maximum Energy cap scales with your account level (up to 130 at max level). Early on, spend almost all your Energy on Campaign. Don’t waste it repeatedly hitting content you can’t beat yet. Refills cost 40 Gems for a full tank — hold that for urgent situations, not routine farming.
Silver
Silver is always scarce, no matter how far you progress. It drains fast when upgrading gear. The best early Silver farm is Campaign Stage 12-3 (the Shield artifact drops there sell for more than most other early drops). Later, Spider’s Den Stage 20+ becomes the go-to because Accessories sell for a premium. For a comprehensive approach, see the Best Way to Farm Silver guide. The key early habit: don’t upgrade gear outside of Enhancement Events, and sell Artifacts you don’t need rather than letting them accumulate.
Gems
Gems are the premium currency. Treat them as very limited. The highest-value uses early on are unlocking the Gem Mine (500 Gems — it passively generates Gems over time, paying for itself within 100 days), and spending 800 Gems to instantly unlock Masteries for your first 6-star champion. Do not use Gems to buy Shards from the shop — the value is terrible. Gems also fund Energy refills during Events you’re pushing hard for, but that comes later. Daily Quests, Doom Tower stages, and Clan Boss rewards trickle Gems your way passively.
Shards
Shards are how you summon new champions. The types, from lowest to highest power pool: Mystery (Commons/Uncommons/occasional Rares — use freely as food), Ancient (Rare/Epic/Legendary — save for 2x events), Void (same rarities but Void affinity only — save for 2x events), Sacred (Epic/Legendary only — save always), and Primal (Rare through Mythical — save always). For drop rate breakdowns, see Shard Drop Rates and Pity System.
The golden rule: never open Ancient, Void, Sacred, or Primal shards outside a 2x rate event. These events are frequent — every couple of weeks — and doubling your odds of hitting an Epic or Legendary is simply too valuable to skip.
Game Mode Overview

Raid has many game modes, and most of them are irrelevant to a new player. Focus on the ones that matter at your stage.
Campaign (Your Primary Focus Early)
12 chapters with Normal, Hard, Brutal, and Nightmare difficulties. This is your main XP source, your gear source, and where you’ll spend the vast majority of early Energy. Getting three stars on every stage is worth doing — the extra rewards from your total star count add up. Several farmable champions also drop directly from specific Campaign stages (like Warmaiden from Chapter 7), so check the loot tab for each chapter.
Dungeons
The four main gear dungeons are Dragon’s Lair, Spider’s Den, Fire Knight, and Ice Golem — each drops gear from specific sets. You’ll also have Potion Keeps for Ascension materials and Minotaur’s Labyrinth for Masteries. Don’t try to push high dungeon stages before your champion roster is ready. Getting wrecked on Stage 15 Dragon while spending Energy you could spend on Campaign is a common trap. For each boss, see the Dragon’s Lair guide, Spider’s Den guide, Fire Knight guide, and Ice Golem guide.
Clan Boss
Fight the Demon Lord boss daily with your full clan. You get two free attacks per day, and reward chests scale based on your damage contribution. Even early-game teams make a meaningful dent. The Clan Boss drops Shards, Skill Tomes, and Silver that you simply can’t get as reliably elsewhere. Use your two attacks every day — it takes about five minutes. For team-building, see Best Champions for Clan Boss.
Arena
PvP against other players’ defense teams (controlled by AI). Arena is important primarily because it gives you the currency to upgrade the Great Hall — which provides permanent stat bonuses to all your champions by affinity. You don’t need a great team to farm Arena in the early tiers. Win or lose, you still earn some currency. The Arena Offense guide covers this in depth when you’re ready.
Faction Wars
You can only use champions from a single faction per stage. Faction Wars unlocks Glyphs — items used to add substats to existing Artifacts — and Forge materials. It’s valuable but not a day-one priority. Build faction depth naturally over time.
Doom Tower and Cursed City
Both are locked until higher account levels (Doom Tower at Level 40, Cursed City at Level 52). These are endgame systems. The Doom Tower guide and Cursed City guide are worth bookmarking for later. Cursed City (Sintranos) in particular becomes a valuable daily resource source even on Normal difficulty once you unlock it.
Progress Missions and the Road to Arbiter

The Progress Missions are arguably the most important feature for a new player that never gets enough attention. They act as a structured progression roadmap, rewarding you with resources at each milestone and culminating in the Legendary champion Arbiter — who transforms your Arena capability and supports multiple other game modes.
Tasks cover things like clearing dungeon stages, ranking champions to specific levels, and progressing through Arena tiers. Completing them doesn’t just give rewards; it also ensures you’re developing your account in the right direction rather than drifting into inefficient habits. The full breakdown — with traps, roadblocks, and what to prepare — is covered in the Arbiter Missions guide. After Arbiter, the next mission chains target Ramantu Drakesblood and Marius the Gallant, which are mid-to-end game challenges.
In parallel, check your Daily, Weekly, and Monthly Quests constantly. These are free rewards for things you’d likely be doing anyway. Some quests require only opening a menu or changing a profile picture — the quickest Silver and Gem injections you can get.
Rare Champions Worth Investing In

You won’t pull Legendaries every week. Rare champions form the backbone of most early-to-mid-game teams, and several of them remain relevant even at higher account levels. For full breakdowns, check Best Free Champions and individual champion pages. The following are standouts worth building the moment you get them:
Kael — Already discussed as a starter, but worth reiterating: his Poison is genuinely one of the better early damage tools in the game. If you didn’t start with him, pull him from a shard if you can. See the full Kael guide.
Apothecary — A High Elves Rare support champion who provides Turn Meter boosts, Speed buffs, and single-target healing. He makes your whole team faster and more durable at the same time. Hard to overstate his early game value. See the Apothecary guide.
Warmaiden — Farmable from Campaign Chapter 7. She places an AoE Decrease Defense debuff — which causes all enemies to take increased damage. Stacking this with your damage dealers multiplies their effectiveness significantly, and she requires almost no gear investment to do her job.
Coldheart — Her Heartseeker skill deals massive single-target damage based on the target’s Max HP and fully depletes their Turn Meter. Exceptional against bosses, especially the Fire Knight and Clan Boss in the mid game.
Renegade — A “cooldown reset” champion whose skill reduces the cooldowns of every other champion in your team. Cycling through powerful abilities more frequently is one of the most powerful mechanics in the game, and Renegade provides it at Rare rarity.
Reliquary Tender — A healer and reviver. Build her with lots of HP and Defense and she will repeatedly keep fallen allies in the fight. Excellent for pushing content slightly above your natural power level.
Common Beginner Mistakes
These are the mistakes that quietly cost new players weeks of progress. Most of them are invisible until it’s too late:
Sacrificing Epics as food. Never do it. Epic and above should never be fed to other champions in the early game. Commons and Uncommons (opened from Mystery Shards) are your food supply. See the food farming guide.
Upgrading gear to +16 immediately. The Silver cost is crushing. Upgrade to +8, check the substats, and only continue if the rolls are good. If not, stop and save your Silver for better pieces. Only push fully during Enhancement Events.
Opening Shards without a 2x event. Saving Ancient Shards for a 2x summon event literally doubles your chances at an Epic or Legendary. There’s no reason to open outside of those windows unless you’re chasing a specific champion during a fusion event.
Spending Gems on Shards or Silver from the shop. The value is terrible. Gems are best spent on Energy refills during events, the Gem Mine unlock (500 Gems), and Mastery unlock (800 Gems for your first Level 60). That’s it early on.
Using Skill Tomes on the wrong rarity. Rare Tomes go on Rares. Epic Tomes on Epics. Legendary Tomes on Legendaries. Using a Legendary Tome on an Epic or Rare is a waste you’ll regret for months.
Skipping the daily Clan Boss attacks. Two free attacks per day. They take five minutes. Over a month, that’s 60 attack opportunities and dozens of reward chests. Skipping them is leaving significant resources on the table.
Leveling Champions in the Tavern before the Campaign. Leveling in the Tavern costs Silver. Leveling in Campaign generates Silver, XP, and food at the same time. Always prefer Campaign for leveling until you hit a wall where you genuinely need a Tavern top-up.
Dumping all resources into the first Legendary you pull. Legendary doesn’t automatically mean “best for your account right now.” Many situational Legendaries underperform strong Epics and Rares in the early game. Check our Epic Champions Tier List before investing heavily.
Ignoring your Aura. Every starter champion has an Aura — a passive stat buff that applies to your whole team when the champion is in the Leader position. Always check that your team Leader has a useful Aura active. High Khatun (a Login Reward champion) has a Speed Aura that’s particularly strong for Arena.
Your First 30-Day Goals

To keep things concrete, here’s a reasonable benchmark for your first month:
Week 1: Get your starter champion to 5-star and Level 50. Farm Campaign consistently. Ascend your starter to Tier 3. Join a clan that beats Clan Boss. Complete all your daily quests.
Week 2: Push your starter to 6-star and Level 60. Unlock Masteries for them (800 Gems well spent). Identify your best two support champions and start leveling them. Start clearing Clan Boss daily without fail.
Week 3: Begin building a 5-champion team with distinct roles: damage dealer, Turn Meter manipulator, debuffer, healer, and a second damage dealer or AoE cleaner. Start pushing Potion Keeps to Tier 6 for full Ascension. Check your Progress Missions and see which are close to completion.
Week 4: Start pushing the gear dungeons (Dragon or Ice Golem first). Aim for Stage 10+. Farm Arena daily for Great Hall currency. Save all non-Mystery Shards for the next 2x event. Check the full 30-day guide for detailed stage-by-stage targets.
The long-term north star for most players: build a team that can clear Clan Boss on Ultra Nightmare difficulty. That unlocks a steady income of Shards that allows you to grow your roster consistently. Everything before that is preparation.
Further Reading on Inteleria
This guide gives you the foundation. Once you’re comfortable with the basics, dive into the more advanced topics that will define your mid-game:
- Affinity Guide — detailed mechanics
- Artifact Sets and Gear Tier List
- Blessings Guide — what they are and which to pick
- Budget F2P Progression: Smart Resource Management
- Arbiter Missions — full mission list and traps
- Early Game FAQ — common questions answered
- Champion Gear Guide — full stat and slot breakdown
- The Definitive Farming Efficiency Guide
- Shard Drop Rates and the Pity System Explained
- Settings and Tools That Save You Hours
- Full Champion Index
Frequently Asked Questions
Which starter champion should I pick in Raid: Shadow Legends?
Kael is the strongest starter for most players. His Poison debuffs scale on enemy Max HP, which makes him disproportionately effective against bosses and the Clan Boss. His AoE also refills his Turn Meter when it kills enemies, giving you extra turns in wave content. Elhain is the second-best choice thanks to her two AoE abilities. Athel and Galek are usable but outclassed in general content.
Is Raid: Shadow Legends free to play?
Yes — Raid is fully free to play. Every piece of content is accessible without spending money. In-app purchases accelerate progression but are never required. Many competitive players run entirely free-to-play accounts by managing resources carefully and focusing on value activities like Clan Boss and daily quests. The main F2P disadvantage is time: getting a deep champion roster takes longer without spending.
What should I spend Gems on as a beginner?
Three uses are clearly worth it early on. First: unlock the Gem Mine for 500 Gems — it passively generates Gems and pays for itself within roughly 100 days of play. Second: spend 800 Gems to unlock Masteries on your first Level 60 champion — the permanent stat bonuses affect every game mode. Third: Energy refills during Events or Fusions you’re actively pushing. Do not buy Shards with Gems from the shop; the value is very poor compared to earning them through gameplay.
When should I start doing Dungeons instead of Campaign?
Stick to Campaign as your primary Energy sink until your starter champion reaches Level 60 and you have at least one full team of five champions at Level 40+. The only early exception is the Potion Keeps — visit those just enough to Ascend your starter to Tier 3. Once you have a solid team, start pushing Dragon’s Lair or Ice Golem from Stage 1, as their gear drops will outclass Campaign loot significantly.
What are Affinities and why do they matter?
Affinities are a rock-paper-scissors system: Magic beats Spirit, Spirit beats Force, Force beats Magic, and Void is neutral against all. When you attack an enemy you are strong against, you deal increased damage and get a bonus chance to crit. When you attack one you are weak against, damage drops and your abilities may land as “Weak Hits” — which strip any debuffs from the attack entirely. This means a champion whose entire job is landing debuffs can fail completely in a bad affinity matchup. Void champions bypass the whole system and are consistently reliable.
How do I rank up (star up) a champion?
First, level the champion to their current maximum (which is their star count × 10). Then sacrifice the required number of same-rank champions: going from 3-star to 4-star needs 3 rank-3 food champions; 4-star to 5-star needs 4 rank-4 champions; and 5-star to 6-star needs 5 rank-5 champions. Always use Common and Uncommon champions as food — never sacrifice Epics or Legendaries. Open Mystery Shards freely for a steady supply of food.
Should I open Shards right away or save them?
Save Ancient, Void, Sacred, and Primal Shards for 2x summon events — these double your chances of pulling Epics and Legendaries and run every couple of weeks. Mystery Shards are the exception: use those freely since they mainly provide food champions and the occasional Rare. Opening non-Mystery Shards outside a 2x event is one of the most common early mistakes and directly reduces the quality of your summon results over time.
What is the Arbiter and why is she important?
Arbiter is a Legendary champion awarded for completing the Progress Missions — a structured sequence of in-game objectives designed to guide your early progression. She is one of the best Arena champions in the game, primarily because of her powerful Turn Meter manipulation. Her AoE fully fills your team’s Turn Meters, which lets you go first and often win Arena fights before the opponent acts. She also provides revive utility and strong debuffs. Completing her missions is the primary mid-game goal for every new player.
How do I get more Silver in Raid: Shadow Legends?
Silver comes from completing content, selling Artifacts and Accessories, and event rewards. The most efficient early farm is Campaign Stage 12-3, where the Shield artifacts that drop sell for more than most other early gear. At higher progression levels, Spider’s Den Stage 20+ becomes the best Silver farm because Accessories command high sell prices. The key habit is only upgrading gear during Artifact Enhancement Events, where you earn bonus rewards for the same Silver you’d spend anyway.
Can I play Raid: Shadow Legends on PC?
Yes. Raid: Shadow Legends has a native PC client available through the Plarium Play launcher, downloadable directly from the official website. It is also available on iOS and Android, with full cross-platform account progression — you can switch between devices freely using the same account.
Further Reading on Inteleria
This guide gives you the foundation. Once you’re comfortable with the basics, dive into the more advanced topics that will define your mid-game:
- Affinity Guide — detailed mechanics
- Artifact Sets and Gear Tier List
- Blessings Guide — what they are and which to pick
- Budget F2P Progression: Smart Resource Management
- Arbiter Missions — full mission list and traps
- Early Game FAQ — common questions answered
- Champion Gear Guide — full stat and slot breakdown
- The Definitive Farming Efficiency Guide
- Shard Drop Rates and the Pity System Explained
- Settings and Tools That Save You Hours
- Full Champion Index
© Inteleria.com — Raid: Shadow Legends Database and Guides




