Contents
This is the complete Raid: Shadow Legends dungeon drop rates reference for 2026, covering every major content type: Campaign, Clan Boss, all four gear dungeons, Spider’s Den, Potion Keeps and Faction Wars. The tables have been cross-referenced against community data mining from 2021 through 2025 (original research by u/Rhbobo on Reddit) and the 2025 update that confirmed Mythical gear thresholds. Use the section links above to jump directly to what you need.
If you want to know which stage gives the best return on Energy for a specific item, you’re in the right place. For a broader look at how these drops feed into team building, see the Beginner’s Guide and the Artifact Sets Tier List.
Campaign Drop Rates

Campaign is the first and most important farming ground for new accounts. It covers 12 chapters across four difficulty settings. Higher difficulties shift the loot table away from Mystery Shards and toward Artifacts and Rare Champion drops — with Nightmare eliminating Mystery Shards entirely.
Champion and Item Drop Rate by Difficulty
| Difficulty | Artifacts | Mystery Shards | Rare Champion | Uncommon / Common Champion |
|---|---|---|---|---|
| Normal | 67% | 25% | 1% | 7% |
| Hard | 70% | 22% | 1.5% | 6.5% |
| Brutal | 72% | 20% | 2% | 6% |
| Nightmare | 87% | — | 3% | 10% |
Farmable Champions by Campaign Chapter
Several specific Rare champions drop exclusively from Campaign stages. These are not guaranteed drops — difficulty affects the rate, and higher settings improve your odds. The champions listed below can only be farmed from their respective chapters. For the full list with champion guides see the Campaign Top Champions page.
| Chapter | Location | Farmable Champions |
|---|---|---|
| 1 | Kaerok Castle | Valerie, Conquerer, Duelist, Commander, Bandit, Axeman |
| 2 | Sewers of Arnoc | Skullsworn, Hardscale, Skinner, Death Hound, Troglodyte |
| 3 | Catacombs of Narbuk | Sorceress, Skellag, Skullsquire, Dhampir |
| 4 | Durham Forest | Spirithost, Graybeard, Satyr, Ranger, Magekiller |
| 5 | Felwin’s Gate | Rocktooth, Brute |
| 6 | Palace of Aravia | Heiress, Avenger, Jaeger, Elfguard |
| 7 | Tilshire | Goremask, Throatcutter, Warchanter, Warboy |
| 8 | Valdemar Strait | Templar, Sharpshooter, Militia, Yeoman |
| 9 | The Deadlands | Berserker, Warmaiden, Shieldguard, Spiritwalker, Outlander, Outrider |
| 10 | Godfrey’s Crossing | Muckstalker, Flinger, Saurus, Stalker |
| 11 | Hallowed Halls | Executioner, Cultist, Herald, Admonitor |
| 12 | Brimstone Path | Diabolist, Hound Spawn, Incubus |
Warmaiden (Chapter 9, The Deadlands) is worth highlighting — she applies an AoE Decrease Defense debuff and is one of the most valuable farmable champions in the early-to-mid game. See why in the Best Free Champions guide.
Clan Boss Loot Table & Drop Rates

Clan Boss rewards scale with the damage your team deals within the attack window. The better your damage, the higher the chest tier you unlock. Each difficulty has its own chest ladder. Data below is sourced from community data mining (u/Rhbobo, Reddit, 2021) with additional validation through player tracking up to 2025.
Chest Tiers by Difficulty
| Difficulty | Chest Tiers Available | Notable Drops |
|---|---|---|
| Normal | Novice → Adept → Warrior | Silver, XP Brews, Lesser Potions |
| Hard | Novice → Knight → Guardian | Silver, Rare Tomes, Mystery Shards |
| Brutal | Master → Grandmaster | Ancient Shards, Epic Tomes, Gems |
| Nightmare | Ultimate → Mythical → Divine | Ancient Shards, Void Shards, Epic Tomes, Legendary Tomes |
| Ultra-Nightmare | Celestial → Transcendent | Sacred Shards, Legendary Tomes, Void Shards, maximum Silver |
Key Item Drop Rates (Clan Boss)
| Item | Brutal | Nightmare | Ultra-Nightmare |
|---|---|---|---|
| Ancient Shard | ~10–15% | ~20–25% | ~25–30% |
| Void Shard | Rare | ~5–8% | ~8–12% |
| Sacred Shard | <3% | ~3–5% | ~5–8% |
| Legendary Tome | — | <2% | ~2–4% |
| Epic Tome | ~5–8% | ~8–12% | ~10–15% |
| Gems | Small amount | Moderate | Higher amount |
Note: these are approximate community-derived ranges. Plarium does not publish exact Clan Boss chest drop rates. The figures above reflect aggregated player data and align with the original u/Rhbobo data set.
Dungeons Drop Rates (Normal Difficulty)

The four main gear dungeons — Dragon’s Lair, Ice Golem’s Peak, Fire Knight’s Castle, and Spider’s Den — each drop specific artifact or accessory types. Dragon’s Lair is the primary source for Offense, Defense, and support sets. Ice Golem drops HP and Defense sets. Fire Knight is best for Offense and Critical sets. Spider’s Den is the accessories dungeon (Rings, Necklaces, Banners).
Artifact Rank and Rarity by Stage (Dragon, Fire Knight, Ice Golem)
| Stage Range | Artifact Rank | Rarity Mix | Ancient Shard Chance |
|---|---|---|---|
| 1–5 | 3★ – 4★ | Rare dominant | Very low |
| 6–10 | 4★ – 5★ | Rare / Epic mix | Low |
| 11–15 | 5★ | Epic increasing | Moderate |
| 16–19 | 5★ – 6★ | Epic dominant | Good |
| 20–25 | 6★ | Epic / Legendary | Best on Normal |
At Stage 20 Normal, roughly 73% of drops are 5-star and 27% are 6-star gear. By Stage 25 Normal this shifts to approximately 68% 5-star and 32% 6-star — meaning the chance of landing 6-star Legendary pieces roughly doubles compared to Stage 20. Stage 20 remains the most popular balance point for Energy-to-quality ratio on Normal.
Dungeons Drop Rates (Hard Difficulty) — Mythical Gear

Hard difficulty dungeons were added in July 2021 with stages running from 1 to 25, later extended to Stage 30. The 2025 data update confirmed a critical threshold that players had long speculated about: Mythical gear does not drop until Hard Stage 26. This is a firm entry point, not a scaling percentage — at Stage 25 and below on Hard, you will not see Mythical artifacts regardless of how long you farm.
Hard Dungeon Drop Quality by Stage
| Stage Range (Hard) | Artifact Rank | Max Rarity | Mythical Gear |
|---|---|---|---|
| 1–5 | 3★ – 4★ | Epic | No |
| 6–10 | 4★ – 5★ | Legendary | No |
| 11–15 | 5★ | Legendary | No |
| 16–20 | 5★ – 6★ | Legendary | No |
| 21–25 | 6★ | Legendary | No |
| 26+ | 6★ | Mythical | Yes — starts here |
6-Star Drop Rate Comparison: Normal vs. Hard
| Stage | Normal — 6★ Rate | Hard — 6★ Rate |
|---|---|---|
| Stage 20 | ~27% | Significantly higher |
| Stage 25 | ~32% | Higher still |
| Stage 26+ | N/A (max is 25 on Normal) | Mythical drops begin |
Hard difficulty at equivalent stages produces noticeably better loot quality than Normal — runs are longer and typically require a stronger roster, but the gear quality increase is meaningful for accounts at the end-game stage. Speed sets and Lifesteal sets remain scarce across both difficulties due to RNG distribution; do not be surprised to see more Toxic, Avenging, or Deflection sets than you want.
Spider’s Den — Accessories Drop Rates

Spider’s Den is the only dungeon that drops Accessories — Rings, Necklaces (Amulets), and Banners. These occupy the three accessory slots on a champion, and because they can carry Accuracy, Resistance, or Critical Damage as main stats, they are disproportionately important for debuffer and damage dealer builds.
Accessory Type Distribution
| Accessory Type | Possible Main Stats | Affinities Available |
|---|---|---|
| Ring | Flat HP, Flat ATK, Flat DEF | All |
| Necklace (Amulet) | Flat stats + Critical Damage% | All |
| Banner | Accuracy, Resistance, flat stats | All |
Accessory Rank and Rarity by Stage
| Stage Range | Accessory Rank | Rarity | Ancient Shard Chance |
|---|---|---|---|
| 1–5 | 3★ – 4★ | Rare | Very low |
| 6–10 | 4★ – 5★ | Rare / Epic | Low |
| 11–15 | 5★ | Epic increasing | Moderate |
| 16–19 | 5★ – 6★ | Epic / Legendary | Good |
| 20+ | 6★ | Legendary / Mythical (Hard 26+) | Best rate |
Spider’s Den Stage 20 and above is the single best Silver farming location in the game. Accessories have a higher base sell value than standard Artifacts, meaning every non-keeper piece you sell from high-stage Spider runs generates more Silver per Energy spent than equivalent Campaign farming. Once your team can clear Stage 20 reliably, redirect Silver-farming Energy here. For recommended Spider teams, see the Spider’s Den Top Champions guide.
Potion Keep Drop Rates

The five Potion Keeps — Magic Keep, Spirit Keep, Force Keep, Void Keep, and Arcane Keep — each drop potions matching a specific affinity. You need these potions to Ascend your champions. Higher floors reward better potion rarities (Lesser, Greater, Superior) and also drop Mystery Shards, Ancient Shards, and XP Brews.
You should only farm the Potion Keep that matches the affinity of the champion you are Ascending. For detailed potion cost per champion and rarity tier, see the dedicated Potion Keep Drop Rates page.
Drop Categories by Floor Difficulty
| Floor Range | Potion Types | Shard / Brew Drops |
|---|---|---|
| 1–3 | Lesser only | Mystery Shard (low rate) |
| 4–6 | Lesser + Greater | Mystery Shard, XP Brews |
| 7–10 | Greater + Superior | Mystery Shard, Ancient Shard (low), XP Brews |
| 11–15 | Greater + Superior (higher qty) | Ancient Shard (better rate), XP Brews |
Faction Wars — Glyphs and Forge Materials
Faction Wars is a separate game mode where you can only use champions from a single faction per stage. Clearing stages drops Glyphs, Soulstones, and Bloodstones. Glyphs are used in the Forge to add a substat to existing Artifacts, and higher-rank Glyphs allow larger stat additions. The rarity and quantity of Forge materials — Rare, Epic, and Legendary — increases with stage difficulty.
Glyph Rank and Forge Materials by Stage Tier
| Stage Tier | Glyph Ranks Available | Forge Material Rarity |
|---|---|---|
| 1–10 (Easy) | Rank 1–2 | Rare |
| 11–15 (Medium) | Rank 2–3 | Rare / Epic |
| 16–20 (Hard) | Rank 3–4 | Epic |
| 21–25 (Brutal) | Rank 4–5 | Epic / Legendary |
| 26–30 (Nightmare) | Rank 5–6 | Legendary |
Soulstones and Bloodstones from Faction Wars are used in the Altar of Souls to empower champion Souls. These are endgame resources and not a concern for accounts in their first 60 days of play.
Stage Efficiency: Points vs. Gear Quality
Not every farming session has the same goal. Dungeon Divers events reward points per run completed, which means Energy efficiency matters as much as loot quality. The table below summarises the historical data on what stage balances points-per-energy with the gear you are actually trying to get.
| Goal | Best Stage Choice | Why |
|---|---|---|
| Dungeon Divers event points | Stage 20 Normal | ~0.76 pts/energy — historically the strongest ratio |
| Dungeon Tournament points | Stage 20 Normal | ~1.113 pts/energy peak — faster runs = more completions |
| 6-star Legendary gear | Stage 20–25 Normal or Hard | 6-star rate climbs meaningfully from Stage 20 onward |
| Mythical gear | Stage 26+ Hard only | Mythical does not drop below this threshold |
| Silver farming | Spider’s Den 20+ | Accessories have higher sell value than Artifacts |
| Ascension potions | Appropriate Keep, Floor 7+ | Superior potions start appearing; Ancient Shards also drop |
The core principle: go deep for gear quality, go mid-depth for event efficiency. These two goals are not always compatible in the same session, so decide before you spend Energy which one you are prioritising. For a comprehensive Energy management breakdown, see the Energy Efficiency guide.
FAQ
Where do Mythical artifacts start dropping in Raid: Shadow Legends?
Mythical artifacts start dropping from Hard dungeon Stage 26 onward. Stages 1 through 25 on Hard difficulty do not drop Mythical gear. If you need Mythical artifacts for Progress Missions, you must farm Hard Stage 26 or higher.
What is the best dungeon stage to farm for Silver?
Spider’s Den Stage 20 and above is the best Silver farm in the game because Accessories — Rings, Necklaces, and Banners — sell for a higher base price than standard Artifacts. At lower progression levels, Campaign Stage 12-3 is a solid alternative because Shield artifacts that drop there have an above-average sell value.
What does Nightmare Campaign drop that Normal does not?
Nightmare Campaign has an 87% Artifact drop rate and 3% Rare Champion rate, but no Mystery Shards at all. Normal Campaign drops 25% Mystery Shards alongside a 1% Rare Champion rate and 67% Artifacts. Nightmare is better for pure Artifact and Rare Champion farming; Normal and Hard are better when you want Mystery Shards for food champions.
Which Clan Boss difficulty drops Sacred Shards?
Sacred Shards can drop from Brutal, Nightmare, and Ultra-Nightmare Clan Boss chests. They do not appear in Normal or Hard difficulty rewards. To reliably see Sacred Shards, your team needs to deal enough damage to reach at least a Master chest on Brutal difficulty.
What is the best stage for Dungeon Divers event points?
Stage 20 on Normal difficulty has historically offered the strongest points-per-energy ratio for Dungeon Divers events, at approximately 0.76 points per energy. If you are farming for gear quality rather than event points, Stage 26 and above on Hard difficulty is the better choice.
Do Potion Keeps drop Ancient Shards?
Yes. Potion Keeps drop a mix of potions, Mystery Shards, Ancient Shards, and XP Brews. The chance of landing Ancient Shards increases at higher floor difficulties, with Floors 7 and above offering a meaningful rate. The specific Potion Keep you should farm depends on your champion’s affinity: Magic Keep, Spirit Keep, Force Keep, Void Keep, and Arcane Keep each match a different affinity type.
What do Faction Wars drop?
Faction Wars drops Glyphs (ranked 1 through 6), Soulstones, and Bloodstones. The rarity and quantity of materials improve as you clear higher difficulty stages. Glyphs are used in the Forge to add substats to existing Artifacts, making them valuable for min-maxing gear on your best champions.
How do Hard dungeon drop rates compare to Normal difficulty?
Hard dungeons drop higher-rank and higher-rarity Artifacts at the same stages compared to Normal. At Level 20 Normal, roughly 73% of gear drops are 5-star and 27% are 6-star. By Level 25 Normal those shift to about 68% and 32%. Hard difficulty at equivalent stages produces meaningfully better results, and Hard Stage 26 onward is the only place where Mythical gear appears.
Related Guides
- Dungeon Drop Rates — full data page
- Potion Keep Drop Rates — all floors and affinities
- Shard Drop Rates and the Pity System
- Dragon’s Lair — Best Champions
- Spider’s Den — Best Champions
- Fire Knight — Best Champions
- Ice Golem — Best Champions
- Artifact Sets Tier List
- Artifact Enhancement Event Guide
- Iron Twins — Energy Efficiency
- Best Way to Farm Silver
- Arbiter and Progress Missions
- Champion Leveling Reference Guide
- Beginner’s Guide — Fast Start, Zero Regrets
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