There are essentially 2 strategies to defeat Iragoth. You can either increase his cooldowns constantly and keep his strongest attacks at bay, or tough it out with extra survivability (Increase DEF, Shields, debuff cleansing, and lots of Healing). In both cases, you need to target down the Eternal Priest whenever he’s up in order to reset your cooldowns and kill the Guards to prevent Iragoth from healing himself, which means you also need to do enough damage and be fast enough to beat Iragoth’s cooldowns on his A3 and P2.
Team composition
My team composition against Iragoth is the following:
Geomancer: This character is a go-to fighter for many boss encounters due to his ability to reflect large amounts of damage back to the boss. His HP Burn is also useful in dealing with the minions of the encounter. Thus, stopping the boss from gaining his HP back.
Jareg: This Lizardman is a solid addition to the team due to his ability to decrease attack and provide passive healing to team members who take a big hit. Not only that but his ability to increase defence for the team can be a lifesaver in this battle
Underpriest Brogni: Brogni is a solid choice due to his ability to block debuffs, provide shields, and offer some healing.
Vrask: This champion can be very useful as his passive heals all allies when scoring a critical hit. Not only that, but his turn meter gets a 20% boost whenever he lands a critical.
Vogoth: Vogoth also provides health to the team by utilizing his passives. The first skill heals the party by 25 percent of the damage Vogoth receives while also healing himself by half that amount. The second skill places leech on the attacker for two turns.
Here’s an alternate team composition that’s more accessible (no Legendaries and no Void Epic/Legendaries):
Jareg (lead): Jareg is a beast for Iragoth. His entire kit helps keep you alive, with an A1 Decrease ATK, Ally Protection and Increase DEF on the A2, the passive that gives Continuous Heal ever time you get hit for >20% of MAX HP, and the +33% HP Aura.
Apothecary: Great support with Increase SPD and healing.
Vrask: Another great support with very small cooldowns and who heals with every crit.
Geomancer: Great damage dealer you can use to bring the Dragon down the HP Burn and Weaken.
Iragoth the Eternal Dragon Skills
A1: Spike Storm. Attacks all enemies. Places a [Block Cooldown Skills] debuff for 1 turn.
A2: Spirit Rush. Attacks all enemies. Inflicts bonus damage for every turn remaining on all enemy skills’ cooldowns (+20% damage for each turn of cooldown). Places a [Fear] debuff on enemies with no skills on cooldown. (cooldown: 3)
A3: Soul Burst. Attacks all enemies. Puts all enemy skills on cooldown. Fills Iragoth’s Turn Meter by 5% for every turn remaining on all enemy skills’ cooldowns. (cooldown: 3) [Note for clarity: this skill adds TM to Iragoth for each turn of cooldown that Soul Burst adds, so having skills that are not on cooldown or have especially long cooldowns will increase the TM received by Iragoth]
Passive 1: Conjure Souls. Summons three minions at the start of the turn: one Eternal Priest then two Eternal Guards. Iragoth can have a maximum of 3 minions in battle at any time. Places an [Eternal Rage] buff on Iragoth for 2 turns if only one Eternal Priest is summoned or no minions are summoned by this skill. This buff cannot be removed or blocked. The [Eternal Rage] buff increases Iragoth’s SPD and causes Iragoth to ignore [Unkillable], [Block Damage], [Shield] buffs and ignore 50% of the target’s DEF when attacking.
Passive 2: Consume Soul. At the start of the turn, sacrifices an Eternal Priest, resets the cooldowns of Iragoth’s skills, and grants an Extra Turn. If there are no Eternal Priests on the team, sacrifices an Eternal Guard and heals Iragoth by 15% of Iragoth’s MAX HP. [This skill will be on a 4-turn cooldown at the start of the battle, and will activate and go on cooldown every 5 turns even if there are no Eternal Priests or Eternal Guards on the team.]
Passive 3: Otherwordly. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear], [True Fear], [Decrease SPD], [Poison] and [Heal Reduction] debuffs. Also immune to HP exchange effects, HP balancing effects, and Turn meter reduction effects.
Passive 4: Almighty Strength. Damage from skills that scale based on Enemy MAX HP cannot exceed 10% of Iragoth’s MAX HP.
Eternal Priest skills:
A1: Bolt Strike. Attacks 1 enemy. Places a [Block Cooldown Skills] debuff for 2 turns.
Passive: Unbound Souls. Resets the cooldowns of all enemies’ skills when this Champion is killed by an enemy.
Eternal Guard skills:
A1: Guard Break. Attacks all enemies. Places a 60% [Decrease DEF] debuff for 2 turns. Also places a [Provoke] debuff for 1 turn on enemies under [Block Cooldown Skills] debuffs.
Passive: Eternal Protection. Decreases the damage taken by allies from AoE attacks by 75%.
David Salamon is a passionate gamer and content creator specializing in mobile and MMO titles, with a keen focus on epic games like Raid Shadow Legends. Through engaging guides, gameplay breakdowns, and community insights, he helps players level up their strategies and dive deeper into immersive worlds. When not raiding virtual realms, he's exploring the latest updates in the gaming scene, always ready for the next boss battle.