Revive
Revive
Revives (one or more allies) after their HP has gone to zero.
101 skills with 'Revive'
Purge (Cooldown: 5)
Attacks 1 enemy. Enemies killed by this skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Damage +5%, Lvl. 6: Damage +10%, Lvl. 7: Cooldown -1
Sanguine Exchange (Cooldown: 6)
Swaps HP with a target ally. If this Champion’s HP is equal to or higher than the target’s after the swap, places a [Revive On Death] buff on the target ally for 2 turns. If this Champion’s HP is lower than the target’s after the swap, places a [Revive on Death] buff on this Champion for 2 turns.
Also places a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Giving All (Cooldown: 3) (Passive)
[Passive Effect] Revives all dead allies with 50% HP and 75% Turn Meter whenever this Champion is killed.
[Active Effect] Places a [Block Damage] buff on all allies for 1 turn whenever an ally receives a [Bomb], [Poison] or [HP Burn] debuff. If there are multiple Champions on the team with this Skill, only one will activate. This skill’s Cooldown Only Applies to its Active Effect
Well-Used Axe (Cooldown: 5)
Attacks 1 enemy. Will ignore 35% of target's DEF if the target is under a [Fear] or a [True Fear] debuff.
Places a 30% [Increase SPD] buff for 2 turns, a [Revive On Death] buff for 2 turns, and a [Block Debuffs] buff for 1 turn on this Champion if this attack kills an enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Lover's Sacrifice (Cooldown: 6) (Passive)
Fills the Turn Meters of all allies by 20% when this Champion is killed. Revives this Champion with 75% HP when killed if Khoronar is on the same team.
Upgrades: Lvl. 2 Cooldown -1, Lvl. 3: Cooldown -1
Miracle (Cooldown: 3)
Revives an ally with 75% HP and a full Turn Meter.
Upgrades: Lvl. 2: Cooldown -1
Requiem (Cooldown: 6)
Revives all dead allies with 75% HP, then fills their Turn Meters by 50%. Also places a 60% [Increase DEF] buff and a 25% [Strengthen] buff on all allies for 3 turns.
Upgrades:
Level 2: Cooldown -1
Devoted Sister (P) (Cooldown: 7) (Passive)
Revives this Champion with 75% HP when killed.
[Only available when Sikara is on the same team.]
Fiery Rebirth (Passive)
Revives a random ally with 30% HP every time this Champion kills an enemy. Resets the cooldowns on this Champion's Skills if this Champion kills an enemy and all allies are alive.
Simmering Anger (Cooldown: 4) (Passive)
[Passive Effect]
Every 10 times Active Skills are used in battle by either enemy or allied Champions, this Champion instantly activates the Beserker’s Delight skill. This happens every 5 times Active Skills are used if Djamarsa is on the same team.
[Active Effect]
If Djamarsa is on the same team, revives this Champion with 50% HP and 50% Turn Meter when killed.
Moonlit March (Cooldown: 7)
Revives all dead allies with 30% HP and 30% Turn Meter
Level 2: Cooldown -1
Level 3: Cooldown -1
And Stay Down (Cooldown: 5)
Attacks 1 enemy. Enemies killed by this skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Phoenix Rite (Cooldown: 6)
Revives an ally with 50% HP and places a 50% [Ally Protection] buff on them for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Devoted Sister (Cooldown: 7) (Passive)
Revives this Champion with 75% HP when killed.
[Only available when Alika is on the same team]
Immortal Skies (Cooldown: 6)
Removes all debuffs from all allies, then places a [Revive On Death] buff and a [Block Debuffs] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Spirit Appeasement
Attacks 1 enemy. Revives a random ally with 40% HP if this attack kills the target.
[Only available when an ally is dead.]
Damage based on: [DEF][ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Self Sacrifice (Cooldown: 6)
Revives all dead allies to 35% HP. Places a [Block Damage] buff on all allies except this Champion for 1 turn. This Champion will receive damage equal to 25% of their MAX HP. This will happen even if it kills this Champion.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Cooldown -1
En Garde (Cooldown: 6)
Places a [Revive On Death] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Return to the Ranks (Cooldown: 6)
Revives a dead ally with 30% HP, then fills their Turn Meter by 30%. Also places an [Unkillable] buff on the target for 1 turn and a 15% [Continuous Heal] buff for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Sealed Fate (Cooldown: 5)
Attacks all enemies, decreases their Turn Meters by 15%, then attacks the targeted enemy. Enemies killed by this Skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Favor of the Chamber (Cooldown: 6)
Revives 2 random allies with 50% HP and places a 60% [Increase DEF] buff on them for 1 turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Eternal Return (Cooldown: 5)
Attacks 1 enemy. Places a [Revive on Death] buff on this Champion for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.3*HP
Mark of Fear (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Freeze] debuff for 1 turn. Enemies killed by this skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +15%
Death Hold (Cooldown: 9) (Passive)
Denies enemy revive attempts. This works even if this Champion is dead.
If this Champion is alive when an enemy revive is denied, revives all dead allies with 50% HP and 50% Turn Meter. Grants an Extra Turn instead if there are no dead allies.
If this Champion is dead when an enemy revive is denied, revives this Champion with 50% HP and 50% Turn Meter.
This skill will ignore Block Revive.
Ancient Curse (Cooldown: 5)
Attacks 1 enemy 2 times. Enemies killed by this skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Cooldown -1, Lvl. 4: Damage +15%, Lvl. 5: Cooldown -1
Master of Summons (Cooldown: 6)
Revives a dead ally with 50% HP, then fills their Turn Meter by 50%. Will then also place a [Block Debuffs] buff on them for 2 turns.
Will also revive Akoth the Seared and Urost the Soulcage with 30% HP if they are on the same team and not the target of the skill. Will then also fill their Turn Meters by 30% after reviving.
If either Akoth the Seared or Urost the Soulcage are the target of the skill, that Champion will be revived with 50% HP and 50% Turn Meter, and a [Block Debuffs] buff for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Deadly Catalyst (Cooldown: 4)
Attacks all enemies. Enemies killed by this skill cannot be revived. Deals damage from all [Poison] debuffs on the target instantly. [Poison] debuffs will only deal half of the standard damage when this Skill hits Bosses.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Pyretic Release (Cooldown: 5)
Attacks all enemies. Has a 50% chance of increasing the cooldowns of all skills by 2 turns on enemies under [HP Burn] debuffs. Also places a [Shield] buff equal to 20% of this Champion’s MAX HP on all allies for 2 turns. Instantly activates this skill when this Champion is revived by Rian the Conjurer.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Shield +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Shield +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Rite of Rebirth (Passive)
Places a [Revive On Death] buff on this Champion for 2 turns at the beginning of each round. Places [Revive On Death] buff on this Champion for 1 turn when this Champion kills an enemy. [Does not occur with Spiderlings].
Spectral Rebirth (Cooldown: 6)
Revives all dead allies with 70% HP.
Places a [Veil] buff on all allies except this Champion for 1 turn.
Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Hungry For More (Cooldown: 6)
Revives 2 random allies with 50% HP, then fills their Turn Meters by 50%.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Neck Snapper (Cooldown: 4)
Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil] buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived.
While attacking wihout a [Veil] buff, fully depletes the target's Turn Meter and fills this Champion's Turn Meter equal to the amoun the target loses. Can only decrease the Turn Meter by up to 50% against Bosses. This Turn Meter decrease cannot be resisted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Peril
Attacks 1 enemy 2 times. Will ignore [Shield] and [Block Damage] buffs as well as DEF. Enemies killed by this skill cannot be revived.
Damage based on: [HP]
Slaughter Prey (Cooldown: 6)
Attacks 1 enemy. Enemies killed by this skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Pyre (Cooldown: 6) (Passive)
Revives a random ally with full HP when this Champion is killed.
Upgrades: Lvl. 2: Cooldown -1
Cheers! (Cooldown: 6)
Revives an ally with 50% HP and fills their Turn Meter by 50%. Places a [Block Damage] buff on that ally for 1 turn.
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Glorious Return (Cooldown: 7)
Revives 2 Random allies with 20% HP and 20% Turn Meter. Also places a [Shield] buff on the revived allies for 2 turns equal to 30% of their max HP.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Utter Destruction (Cooldown: 4)
Attacks 1 enemy. Enemies killed by this skill cannot be revived. Places a [Block Debuffs] buff on this Champion for 2 turns if this attack kills an enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Wintry Wind (Cooldown: 8) (Passive)
[Passive Effect]
Has a 20% chance of placing a [Freeze] debuff on the enemy each time they receive a buff, get healed, or have their Turn Meter filled. The 20% chance applies up to twice per enemy turn (once for buffs, once for Turn Meter fills) in cases where an enemy receives multiple of these effects at the same time. Does not work with effects from Artifact Sets, Turn Meter filling effects from Masteries, healing, or those buffs or effects that take place at the start of a Round.
[Active Effect]
Revives this Champion to 100% HP when killed and placed a [Freeze] debuff on this Champion for 1 turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%
Destiny's Call (Cooldown: 7)
Revives all dead allies to 35% HP, then fills the Turn Meters of all allies by 20%. Grants an Extra Turn to this Champion if an ally was successfully revived.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Mother's Embrace (Cooldown: 6)
Places a [Revive On Death] buff on a target ally for 3 turns. The ally will instantly revive if killed.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Anoint (Cooldown: 4)
Places a 30% [Revive On Death] buff and a 30% [Reflect Damage] buff on a target ally for 2 turns. Heals all other allies by 10% of the target's HP.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Heal +10%
Call to Life (Cooldown: 6)
Revives an ally with 30% HP and fills their Turn Meter by 30%.
Death Denied (Cooldown: 5) (Passive)
Revives this Champion with 30% HP and attacks all enemies after being killed.
Damage based on: [ATK]
Soul Shepherd (Cooldown: 6)
Places a [Revive On Death] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Gravewalker (Passive)
Fully heals the ally with the lowest HP whenever this Champion is killed. Heals all allies by 20% of their MAX HP and fills their Turn Meters by 15% whenever this Champion is revived.
Spirit Form (Cooldown: 6)
Revives a single ally with 60% HP and fills their Turn Meter by 60%. Places a [Perfect Veil] buff on them for 3 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
From Beyond (Cooldown: 8) (Passive)
Revives this Champion with 30% HP.
[Only available when Sinesha is on the same team.]
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Soulkeeper (Cooldown: 1) (Passive)
Whenever an enemy is revived, has a 75% chance of placing a [Stun] debuff on them for 1 turn. This effect cannot be resisted or blocked.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Withstand (Cooldown: 8) (Passive)
Revives this Champion to 30% HP when killed and places a [Block Damage] buff for 1 turn
Resurrect (Cooldown: 7)
Revives 2 random dead allies with 25% HP. Places a [Block Damage] buff on the revived allies for 1 turn.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +10%, Lvl. 4: Heal +15%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Fate Reweaved (Cooldown: 6)
Revives a dead ally with 30% HP, then fills their Turn Meter by 30%.
Immortal Serpent (Cooldown: 7)
Revives all dead allies with 50% HP and 50% Turn Meter, then places a 25% [Strengthen] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Skull Brood (Cooldown: 1) (Passive)
Revives Skullsworn with 50% HP and 50% Turn Meter at the start of each turn.
[If there are multiple Skullsworns on the team, only one of them will be revived.]
Necrocogs (Cooldown: 7)
Revives a dead ally with 50% HP and 50% Turn Meter.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Curse Eater (Cooldown: 4)
Attacks 1 enemy. If this Champion is under 1 or more debuffs, this attack ignores 30% of enemy DEF. If this Champion is under 2 or more debuffs, enemies killed by this Skill cannot be revived. If this Champion is under 3 or more debuffs, this attack is always critical. If this Champion is under 4 or more debuffs, this Champion heals by 30% of the damage inflicted. If this Champion is under 5 or more debuffs, grants an Extra Turn. Removes all debuffs from this Champion after the attack.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Lucky Charms (Cooldown: 4)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 30% [Increase SPD] buff on all allies with more than 50% HP for 2 turns. Also has a 50% chance of placing a 30% [Increase C. RATE] buff on those allies for 2 turns.
Places a [Revive On Death] buff on all allies with less than 50% HP for 2 turns. Also has a 50% chance of placing a 15% [Continuous Heal] buff on those allies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Uugo's Brew (Cooldown: 6)
Removes all [Heal Reduction] debuffs from all allies, then removes 1 random debuff from all allies, then heals all allies by 20% of this Champion’s MAX HP. If all allies are dead, revives them with 50% HP, then fills their Turn Meters by 50% instead.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Level 7: Cooldown -1
War Machine (Passive)
Increases this Champion’s SPD by 6 and C. DMG by 7% for each enemy this Champion kills in a Round. Stacks up to +30 SPD and +35% C. DMG. Stacks will reset if this Champion is killed. Whenever an enemy Champion is revived, fills this Champion’s Turn Meter by 30% for each revived enemy, then places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this Champion for 1 turn.
Return From The Slime (Cooldown: 6)
Places a [Revive On Death] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Headsman's Return (Cooldown: 1) (Passive)
Revives this Champion with 50% HP and 50% Turn Meter when killed if all other allies are alive. [Does not work if there are multiple Nogdars on the team or if there are 3 or fewer champions on the team.]
Ghostwalk (Cooldown: 7)
Revives 2 random allies with 60% HP, then fills their Turn Meters by 40% and places a [Perfect Veil] buff on them for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Plasm Rebirth (Cooldown: 6)
Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Block Debuffs] buff on all allies for 2 turns. Will place the [Block Debuffs] buff even if there are no dead allies.
Level 2: Cooldown -1
Level 3: Cooldown -1
Recall (Cooldown: 7)
Revives an ally with 50% of their HP. Places a [Shield] buff on the target equal to 20% of the target's HP.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Rise and Fight (Cooldown: 7)
Revives all dead allies with 30% HP. Also places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion’s MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Unkillable (Cooldown: 3) (Passive)
Has a 50% chance to revive with 50% HP when killed.
Great Cycle (Cooldown: 2) (Passive)
Revives 1 random ally with 50% HP every time this Champion kills an enemy.
Dread Invocation (Cooldown: 6)
Can target dead or living enemies.
If the target is dead, places a [Block Revive] on them, then attacks all enemies. Each enemy will receive damage equal to 20% of the target enemy’s MAX HP. If the target is a Boss’ minion, the damage is equal to 20% of this Champion’s MAX HP. This attack cannot be critical and will ignore any [Shield] buffs and 100% of each target’s DEF.
If the target is alive, places a [True Fear] debuff on them for 2 turns and heals all allies by 20% of the target enemy’s MAX HP. If the target is a Boss or a Boss’ minion, the healing is equal to 20% of this champion’s MAX HP. The [True Fear] debuff cannot be resisted.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Rating
Multiplier: 20% Target MAX HP (Non-Boss) or 20% Gamuran MAX HP
Soul Charge (Cooldown: 2) (Passive)
Revives 1 random ally with 30% HP and 30% Turn Meter each time an enemy is killed. Level 2: Cooldown -1
Recall From Death (Cooldown: 6)
Revives an ally with 50% HP and 50% Turn Meter. Also places a 60% [Increase DEF] buff on the ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Vanish (Passive)
Places a [Revive on death] buff on this champion for 3 turns whenever they receive a [Veil] or [Perfect Veil] buff.
False Death (Passive)
Revives a random ally with 30% HP whenever this Champion kills an enemy. Has a 50% chance of placing [Fear] debuff on all the enemies for 1 turn whenever an ally is revived.
Beast Mode (Cooldown: 7) (Passive)
[Passive Effect]
Damage increases by 40% when this Champion's HP drops below 40%
[Active Effect]
Revives this Champion with 20% HP when killed. Immediately grants an Extra Turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Eternal War (Cooldown: 7)
Revives 2 random allies with 50% HP and fills their Turn Meters by 50%. After the revival, places 25% [Strengthen] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Bestial Communion
Heals a target ally by 25% of their MAX HP and places a [Revive on Death] buff on them for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Ukko's Mercy (Cooldown: 6)
Revives all dead allies with 40% HP, then places a [Block Damage] buff on them for 1 turn.
Also places a 30% [Increase SPD] buff on all allies for 2 turns. Will place the [Increase SPD] buff even if there are no dead allies.
Level 2: Cooldown -1
Level 3: Cooldown -1
Open Slay (Cooldown: 5)
Attacks 1 enemy 2 times. Revives a random ally with full HP if this attack kills the enemy.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Otherworld Infusion (Cooldown: 5)
Places a [Block Debuffs] buff and a [Revive on Death] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Sprouting Season (Cooldown: 5)
Revives a target ally with 40% HP and a 50% Turn Meter, then places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on that ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Root Rejuvenation
Revives 2 random allies with 25% HP and 25% Turn Meter.
Also places a [Shield] buff on all revived allies for 2 turns, equal to 20% of their MAX HP.
Level 2: Shield +5%
Level 3: Shield +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Grace Of Immortals (Cooldown: 7)
Revives a dead ally with 50% HP and 30% Turn Meter. Also places a 15% [Continuous Heal] buff on that ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Lay to Rest (Cooldown: 3)
Attacks 1 enemy. Damage inflicted is proportional to DEF and increases according to enemy MAX HP. Enemies killed by this skill cannot be revived.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Damage Rating
Multiplier: 2.9*DEF+0.05*TRG_HP
Overall Grading*: Godlike
Divine Immanence (Cooldown: 4)
Attacks 1 enemy. Will ignore [Increase DEF], [Strengthen] and [Ally Protection] buffs. Revives a random ally with 40% HP and places a [Shield] buff on them equal to 20% of their MAX HP for 2 turns if this attack kills an enemy. Also places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns if this attack kills and enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.8 ATK
Unbending (Cooldown: 5) (Passive)
Revives this Champion with 30% HP. Places an [Unkillable] buff on this Champion for 1 turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Angelsong (Cooldown: 4)
Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Revive on Death Buff] on all allies for 2 turns. The [Revive on Death] buff cannot be removed.
Upgrades:
Level 2: Cooldown -1
Redemption (Cooldown: 7)
Revives a dead ally and heals them by 25% of their MAX HP. The revived ally takes a turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Put Down
Attacks 1 enemy. Places an extra hit if the target has any debuffs. Enemies killed by this skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Rise of Glory (Cooldown: 7)
Revives a dead ally with 50% HP, then fills their Turn Meter by 50% and resets the cooldowns of all their skills.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Guardian Angel (Cooldown: 7) (Passive)
[Passive Effect]
Increases the amount of healing allies receive by 10%.
[Active Effect]
If an ally is about to get killed by a fatal hit, preempts that hit and instantly places a [Revive On Death] buff on them for 1 turn before the damage is taken.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Merciful Partner (Cooldown: 5) (Passive)
Revives a random ally with 25% HP and places a [Block Damage] buff on them for 1 turn whenever H kills an enemy.
Exalted (Passive)
Enemies from the Undead Horde, Demonspawn, and Knights Revenant Factions killed by this Champion cannot be revived. [All enemies killed by this Champion cannot be revived when Vlad the Nightborn is on the same team.]
Indomitable (Cooldown: 5)
Places a 60% [Increase DEF] buff and a [Revive On Death] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Hymn of Rebirth (Cooldown: 6)
Revives 2 random allies with 50% HP and places a [Veil] buff on them for 1 turn.
Upgrades: Lvl. 2: Cooldown -1
Decapitate (Cooldown: 6)
Attacks 1 enemy. Will ignore DEF. Enemies killed by this skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Animate (Cooldown: 6)
Revives any dead allies with 25% HP, then heals all allies by 25%.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Unbury (Cooldown: 7)
Revives an ally with 50% HP. Places a [Shield] buff on the revived Champion for 2 turns equal to 20% of their MAX HP.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1, Lvl. 4: Cooldown -1
Toys Don't Die (Passive)
When revived, attacks the enemy that killed this Champion with the default Skill. Also fills this Champion's Turn Meter by 25% and places a [Shield] buff on this Champion equal to 50% of their MAX HP for 2 turns.
Fated Destruction (Cooldown: 4)
Attacks 1 enemy. Will ignore 75% of the target's DEF. Will also ignore [Unkillable] and [Block Damage] buffs. Enemies killed by this skill cannot be revived if this Champion has gained maximum amount of HP from the Vitality Plunder skill. Grants an Extra Turn if this attack kills an enemy.
Enemies killed by this skill cannot be revived.
Damage based on: [ATK] [HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6 Cooldown -1
Love Beyond Death (Cooldown: 6)
Revives a single ally with 55% HP and a full Turn Meter. Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on that ally for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Malice Unleashed
Attacks 1 enemy.
Before attacking, steals all buffs from the target. This effect cannot be resisted. If the target has ATK equal or higher than this champion’s ATK, this attack gains a bonus damage multiplier, equal to the target’s ATK. Not applicable to Bosses. If the target’s ATK is less than this Champion’s ATK, this attack will ignore 50% of the target’s DEF.
This attack will also ignore [Block Damage], [Unkillable], [Shield] and [Ally Protection] buffs. Places a [Block Revive] debuff if the target is killed.
Damage Rating
Multiplier: Boss: 7.5*ATK Champions: (7.5*ATK+Target Attack if Target has more Attack)
Overall Grading*: Godlike
Notorious (Passive)
Places a [Revive on Death] buff on this Champion for 2 turns every time this Champion kills an enemy.
Also fully heals this Champion and fills their Turn Meter by 50% every time they kill an enemy.
[Will only heal and fill this Champion’s Turn Meter when [Konstantin the Dayborn] is on the same team.]



































































































