Remove Debuffs
Remove Debuffs
Removes one or more debuffs.
131 skills with 'Remove Debuffs'
Lulling Chant (Cooldown: 5)
Has a 50% chance of removing all buffs from all enemies. Then places a [Sleep] debuff for 1 turn on all enemies who have active buffs.
Damage based on: [ATK]
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Perdurable (Passive)
Removes all [Decrease ATK] debuffs from all allies at the start of this Champion’s turn.
Nurtured Friendship (Cooldown: 6)
Removes all debuffs from all allies, then fills the Turn Meters of all allies by 15%. Fills the Turn Meters of each ally by an extra 5% for each debuff removed from them. Increases the RES of allies by 5 for each debuff removed. Grants an Extra Turn if 5 or more debuffs were removed.
Level 2: Cooldown -1
Level 3: Cooldown -1
Strip Away (Cooldown: 4)
Attacks 1 enemy. Removes all buffs, then places a 60% [Decrease DEF] debuff on the target for 2 turns before attacking. These effects cannot be resisted or blocked. Damage inflicted by this skill cannot be decreased by enemy Passive skills or masteries, except by the passive skills of Bosses. Damage inflicted by this skill cannot be increased by either this Champion’s Masteries or ally Passive skills, except when attacking Bosses. Resets the cooldown of the [Crowd Favorite] skill if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 5.5 ATK
Overall Grading: Godlike
Mercy (Cooldown: 4)
Removes all debuffs on all allies, then heals them. The heal amount is proportional to this Champion's ATK.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Heal +10%
Lordly Embrace (Cooldown: 3)
Removes all debuffs from a target ally, then places a [Block Debuffs] buff for 2 turns and heals that ally by 75% of their MAX HP.
Heals all other allies by 20% of their MAX HP and fills their Turn Meters by 15% if the target is fully healed by this Skill.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Cooldown -1
Ring True (Cooldown: 4)
Removes all debuffs from this Champion, then attacks all enemies.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 4.2*ATK
Overall Grading*: Strong
Serpent Axes (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns and a 75% chance of removing any [Increase ATK] buffs from the target. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns and a 75% chance of removing any [Increase DEF] buffs from the target.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%
Unfaze (Cooldown: 6)
Removes all Stun debuffs from all allies, then places a 60% [Increase DEF] buff and a 25% [Increase RES] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Clan Mentor (Cooldown: 4)
Removes all [Block Buffs] and [Heal Reduction] debuffs from all allies, then places two 15% [Continuous Heal] buffs on all allies for 2 turns. Also has a 75% chance of removing 1 random debuff from all allies.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Mighty Soul (Cooldown: 1) (Passive)
Removes one debuff from this Champion each turn.
Immortal Skies (Cooldown: 6)
Removes all debuffs from all allies, then places a [Revive On Death] buff and a [Block Debuffs] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Battle Trance (Cooldown: 4)
Removes all debuffs from this Champion. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Inviolable (Passive)
Removes 1 random debuff from all allies at the start of each turn. Removes 2 random debuffs instead from allies under [Continuous Heal].
Crush The Wall (Cooldown: 4)
Removes all [Shield] buffs on all enemies, then attacks all enemies. Has a 30% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Undying Fury (Cooldown: 5)
Removes all debuffs from this Champion and 1 random debuff from all allies, then heals this Champion by 100% of their MAX HP and heals all allies equal to 50% of the surplus heal. Afterward, places a 30% [Reflect Damage] buff on all allies for 2 turns, then grants this Champion an Extra Turn.
Level 2: Cooldown -1
Living Armor (Cooldown: 5) (Passive)
Heals this Champion by 20% of their MAX HP and boosts the Turn Meter by 50% whenever an enemy places a [Stun], [Freeze], [Sleep], or [Provoke] on this Champion.
Immediately removes all [Stun], [Freeze], [Sleep], and [Provoke] debuffs from this Champion.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Magnificent Scepter
Attacks 1 enemy. Has a 30% chance of removing 1 random debuff from a random ally. Will not remove a debuff from this Champion.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 0.2*HP
Hex (Cooldown: 5)
Attacks 1 enemy. Removes all buffs. Also has an 80% chance of placing a [Block Buffs] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Midnight Ritual (Cooldown: 6)
Removes all buffs from enemies. Places a 50% [Decrease ATK] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Brimming Cylix (Cooldown: 5)
Removes all debuffs from all allies, then places a 25% [Strengthen] buff and a [Shield] buff equal to 30% of this Champion’s Max HP on all allies for 2 turns
Level 2: Cooldown -1
Level 3: Cooldown -1
Dreamer’s Demise (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Sleep] debuff for 1 turn and two 5% [Poison] debuffs for 2 turns.
Passive Effect: Places two additional 5% [Poison] debuffs for 2 turns whenever a [Sleep] debuff placed by this skill is removed or disappears after an enemy takes damage
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Overall Grading: Average
Banish (Cooldown: 7)
Attacks all enemies. Removes all buffs. Has a 50% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Sweeping Dismissal (Cooldown: 4)
Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Dark Gift (Cooldown: 6)
Removes all debuffs on all allies. Places a [Block Debuffs] buff on all allies for 1 turn.
Upgrades: Lvl. 2: Cooldown -1
Beyond Emotions (Cooldown: 5)
Removes all debuffs from all allies, then fills the Turn Meter of each ally by 15%. Fills the Turn Meter of each ally by a further 10% for every [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff removed. Fills the Turn Meter of each ally by a further 5% for any other debuff removed.
Level 2: Cooldown -1
Level 3: Cooldown -1
Unredeemed (Passive)
Removes one random debuff from Astralon and this champion at the start of each turn. Only available if Astralon is on the team.
Curse of Writhing (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Has a 75% chance of removing 2 random buffs from the target. Grants an Extra Turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Dark Awakening (Cooldown: 4)
Removes all debuffs from this Champion. Places a 50% [Increase ATK] buff on this Champion for 2 turns. Grants an Extra Turn.
Upgrades: Lvl. 2: Cooldown -1
Everlasting Fury (Cooldown: 4)
Places a 50% [Increase ATK] buff on this Champion for 2 turns. This buff cannot be removed. Places a [Block Debuffs] buff on this Champion for 2 turns. Grants an Extra Turn. 9g Block Debuffs
Upgrades: Lvl. 2: Cooldown -1
Paralyzing Bolts (Cooldown: 4)
Attacks all enemies. Has a 35% chance of placing a [Sleep] debuff for 1 turn. This debuff cannot be removed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Abyssal Gaze (Cooldown: 5)
Attacks all enemies. Removes all buffs. Places a [Sleep] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Crawling Chaos (Cooldown: 4)
Removes all debuffs from this Champion, then attacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this champion for 1 turn after attacking.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.8*ATK
Overall Grading*: Strong
Undying Evil (Cooldown: 5)
Attacks all enemies. Has an 80% chance of placing a [Provoke] debuff for 2 turns. Places an [Unkillable] buff on this Champion for 2 turns. Places a [Block Cooldown Skills] debuff on this Champion for 5 turns. The [Block Cooldown Skills] debuff cannot be resisted or blocked and cannot be removed.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Azure Redeemer (Cooldown: 5)
Removes all debuffs from all allies, then heals all allies by 30% of this champion’s MAX HP
Level 2: Cooldown -1
Level 3: Cooldown -1
Souls of Old Stone (Cooldown: 4)
Removes 1 random debuff from all allies, then places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion’s MAX HP.
Level 2: Shield +5%
Level 3: Shield +5%
Level 4: Shield +10%
Level 5: Shield +10%
Level 6: Cooldown -1
Revitalizing Rest (Cooldown: 4)
Places a [Sleep] debuff on an ally for 1 turn. Heals that ally by 50% of their MAX HP and fills their Turn Meter by 50% whenever the [Sleep] debuff expires or gets removed. Heals that ally by 100% and completely fills their Turn Meter if the [Sleep] debuff is lost due to taking damage from an enemy.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Light of the Deep (Cooldown: 4)
Increases the duration of ally buffs by 1 turn, then decreases the duration of all ally debuffs by 1 turn.
Also heals all allies by 2.5% of their MAX HP. Heals by a further 2.5% MAX HP for each turn added to or removed from the duration of buffs and debuffs by this skill.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Creeping Petrify (Cooldown: 4)
Removes all buffs from a target enemy, then attacks them. Steals all buffs if the target is under a HP Burn debuff placed by this champion. Reduces the cooldown of Quicksand Grasp by 2 turns if the target is killed by this skill while under a HP Burn debuff placed by this champion.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK
Vow of the Dwarves (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns, then removes any [Decrease DEF] and [Weaken] debuffs from all allies.
Level 2: Cooldown -1
Level 3: Cooldown -1
Shatter Falsity (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit has a 75% chance of removing any [Block Debuffs] buffs. The second hit has a 75% chance of removing 1 random buff except [Block Debuffs] buffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.15*HP
Keeper of Flame (Cooldown: 3) (Passive)
[Passive Effect]
This champion will not receive any damage from [HP Burn] debuffs. Instead, [HP Burn] debuffs will heal this Champion by 5% MAX HP each time the debuff activates.
[Active Effect]
Whenever an enemy attempts to place a [Freeze] debuff on this Champion, instantly removes it and places it on the attacker. Also places a [HP Burn] debuff on the attacker for 1 turn. the [HP Burn] debuff cannot be resisted.
Inspiring Violence
Attacks 1 enemy. Has a 50% chance of removing 1 random debuff from a random ally. Cannot remove a debuff from this Champion.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Damage +5%
Level 8: Damage +10%
Level 9: Buff/Debuff Chance +10%
Gold-Mad Frenzy (Cooldown: 4)
Sacrifices HP equal to 15% of this Champion's MAX HP, then fills this Champion's Turn Meter by 75% and places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. The [Shield] buff cannot be removed.
The HP sacrifice will happen even if it kills this Champion, and will ignore [Shield] and [Block Debuffs] buffs.
Upgrades: Lvl. 2: Cooldown -1
Purity Sigil (Cooldown: 5)
Removes all debuffs from all allies, then heals all allies by 25% of this Champion’s MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on allies that have a debuff removed.
Iceberg Crush (Cooldown: 4)
Removes all buffs from a target enemy, then attacks the target 2 times. Steals all buffs instead if the target is under a [Freeze] debuff.
Will ignore DEF if the target is under both a [Freeze] and a [HP Burn] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Cavern's Grasp (Cooldown: 4)
Attacks all enemies. Has a 75% chance of removing 1 random buff from all enemies.
Has a 75% chance of removing 1 random debuff from all allies. Increases the value of [Shield] buffs on all allies by 30% of the damage inflicted.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Resilient Glow (Cooldown: 5)
Places a [Block Debuffs] buff and a 50% [Increase ATK] on all allies for 2 turns. Also places a [Shield] buff on all allies for 2 turns equal to 30% of this Champion's MAX HP. The [Shield] buff cannot be removed.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Nature's Touch (Cooldown: 4)
Removes all debuffs on all allies, then places a 50% [Increase ATK]
Upgrades: Lvl. 2: Cooldown -1
Exhortation (Cooldown: 3)
Removes 1 random debuff from all allies. Has a 60% chance of placing a 30% [Increase SPD] on all allies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Excoriating Light (Cooldown: 4)
Attacks all enemies. Before attacking, has a 50% chance of removing and [Block Debuffs] buffs from all enemies.
Also has a 50% chance of placing a [Block Buffs] debuff on all enemies for 2 turns after attacking.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.24*HP
Overall Grading*: Weak
Frostweaver (Passive)
Whenever an enemy places a [Freeze] debuff on an ally, has a 20% chance of stealing the [Freeze] debuff and placing it on this Champion instead.
Has a 25% chance of filling this Champion’s Turn Meter by 25% every time they receive a [Freeze] debuff.
Has a 35% chance of removing any [Freeze] debuff from this Champion at the start of every turn.
If there are multiple Champions in the team with this Skill, only one will activate.
Upgrades: Lvl. 2: Buff/Debuff Chancce +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%
Tender's Watch (Cooldown: 5)
Removes all debuffs from all allies, then places a 15% [Continuous Heal] buff on them for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Liberation (Cooldown: 5)
Removes all debuffs on all allies.
Upgrades: Lvl. 2: Cooldown -1
Unnatural Vigor (Cooldown: 4)
Places a 25% [Ally Protection] buff on all allies for 2 turns. Places a [Block Debuffs] buff on this Champion for 2 turns. Removes all debuffs from this Champion.
Upgrades: Lvl. 2: Cooldown -1
Bolster (Passive)
Heals all allies by 7.5% of their HP and removes 1 random debuff from them at the start of this Champion's turn.
Stars Align (Passive)
[Passive Effect]
Increases the chance of enemy skills failing by 15% when those enemies are under [Fear] or [True Fear] debuffs.
[Active Effect]
Prevents this Champion’s death and keeps this champion alive on 1 HP when hit by a fatal hit, then removes all buffs and debuffs from this Champion. After preventing this Champion’s death, fully heals them and fully depletes their Turn Meter.
Then, has an 80% chance of placing a [Fear] debuff on all enemies for 1 turn.
Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be resisted or blocked.
Pestilence (Cooldown: 1) (Passive)
Places four 5% [Poison] debuffs on all enemies for 2 turns at the start of each round.
Has a 50% chance of placing a 5% [Poison] debuff on all enemies for 1 turn at the start of each turn.
Whenever an enemy places a [Poison] debuff on this Champion, instantly removes it and replaces it with a 15% [Continuous Heal] buff for 2 turns instead.
Wave of Despair (Cooldown: 3)
Attacks 3 times at random. Each hit has a 75% chance to remove a buff. Places a [Provoke] debuff for 1 turn if a buff is removed.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%
Damage multiplier: 1.8
Hexreaper (Cooldown: 6)
Attacks all enemies. Damage increases by 50% for each [Hex] debuff on the enemy team. Stacks up to 300% Removes all [Hex] debuff from all enemies after attacking.
Damage based on: [ATK]
Upgrades: Lvl. 2: Cooldown -1
Defy the Witch (Cooldown: 4)
Removes all debuffs from all allies.
Upgrades: Lvl. 2: Cooldown -1
Rescue (Cooldown: 5)
Removes all debuffs from an ally with the lowest HP, then heals this ally by 20% of this Champion MAX HP. Places a 25% [Increase DEF] buff on the target for 3 turns.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Cooldown -1
Rune of Haste (Passive)
Fills this Champion’s Turn Meter by 5% each time a debuff on an enemy is removed, transferred, or expires.
Shed Skin (Cooldown: 4)
Removes all debuff from all allies, then heals them by 10% of their MAX HP. Heals each ally by an extra 5% of their MAX HP for each debuff removed from them. Also places a [Block Debuffs] buff on all allies by 2 turns.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Blood Wings (Cooldown: 4)
Attacks all enemies. Has an 80% chance of removing all buffs from all enemies before attacking. Also has an 80% chance of placing a [Block Active Skills] debuff for 2 turns on enemies without Passive skills. Also has an 80% chance of placing a [Block Passive Skills] debuff for 2 turns on enemies with Passive Skills.
Damage based on: [ATK]
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Multiplier: 5 ATK
Scales of the Ages (Cooldown: 6)
Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Shield] buff on all allies for 2 turns. The [Shield] buff is equal to 20% of this champion’s MAX HP.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Honored Ancient (Cooldown: 4)
Removes all [Provoke] debuffs and 1 random debuff from all allies. Places a 60% [Increase DEF] buff for 2 turns on allies who have debuffs removed. Also places a [Shield] buff on all allies equal to 20% of this Champion's MAX HP for 2 turns.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +10%, Lvl. 5: Cooldown -1
Crushing Trample (Cooldown: 5)
Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Places a 100% [Heal Reduction] debuff for 3 turns on enemies who have 1 or more buffs removed. Also places a 60% [Decrease DEF] debuff for 2 turns on enemies who have 2 buffs removed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Remedy (Cooldown: 3)
Removes all debuffs from a target ally. Heals the target by 20%. The heal increases according to the amount of debuffs removed.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +5%
Hex Eater (Cooldown: 6)
Removes all debuffs from all allies, then places one 15% [Continuous Heal] buff for 1 turn on each ally for every debuff removed from them.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Bonechiller (Cooldown: 5)
Removes 2 random buffs from each enemy. Places a 80% [Freeze] debuff on all enemies for 1 turn. Grants an Extra Turn.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Druidic Boon (Cooldown: 3)
Removes all debuffs except [Poison] debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Shield +5%, Lvl. 4: Heal +10%, Lvl. 5: Shield +10%, Lvl. 6: Cooldown -1
Kemlock Surprise (Cooldown: 4)
Has an 80% chance of removing 1 random buff from all enemies, then has an 80% chance of placing two 5% [Poison] debuffs on all enemies for 2 turns.
Also removes 2 random debuffs from all allies.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Bell’s Toll (Cooldown: 4)
Attacks all enemies. Has a 75% chance of filling the Turn Meters of all allies by 30%. Also has a 75% chance of removing all debuffs from all allies.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 0.24 HP
Overall Grading: Weak
Curse Eater (Cooldown: 4)
Attacks 1 enemy. If this Champion is under 1 or more debuffs, this attack ignores 30% of enemy DEF. If this Champion is under 2 or more debuffs, enemies killed by this Skill cannot be revived. If this Champion is under 3 or more debuffs, this attack is always critical. If this Champion is under 4 or more debuffs, this Champion heals by 30% of the damage inflicted. If this Champion is under 5 or more debuffs, grants an Extra Turn. Removes all debuffs from this Champion after the attack.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Tiny Tincture (Cooldown: 5)
Removes all debuffs from an ally, then heals them by 40% of their MAX HP.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1
Level 6: Cooldown -1
Uugo's Brew (Cooldown: 6)
Removes all [Heal Reduction] debuffs from all allies, then removes 1 random debuff from all allies, then heals all allies by 20% of this Champion’s MAX HP. If all allies are dead, revives them with 50% HP, then fills their Turn Meters by 50% instead.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Level 7: Cooldown -1
Amok (Cooldown: 4)
Removes 1 random debuff from all allies. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Badlands Witchery (Cooldown: 5)
Removes all debuffs from a target ally, then heals them by 50% of their MAX HP
Level 2: Cooldown -1
Level 3: Cooldown -1
Oozing Blessing (Cooldown: 4)
Removes all debuffs from all allies, then places a 50% [Increase ATK] buff and a [Shield] buff equal to 25% of this Champion’s MAX HP on all allies for 2 turns.
Level 2: Shield +10%
Level 3: Shield +10%
Level 4: Cooldown -1
Karma Burn (Cooldown: 6)
Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of removed buffs. Has a 50% chance of placing a [Sleep] debuff on all enemies for 1 turn. The chance of placing a [Sleep] debuff increases by 5% for each buff removed. Inflicts less damage to Bosses.
Damage based on: [Enemy MAX HP]
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Laugh at Danger (Cooldown: 4) (Passive)
Laugh at Danger [P] - 4 Turn Cooldown
Whenever this champion receives a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun] or [Petrification] debuff, instantly removes it. Then fully heals this champion, and grants an extra turn.
Vigor Explosion (Cooldown: 4)
Attacks all enemies. Removes 1 random debuff from all allies before attacking. Damage increases by 5% for each debuff removed.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.9 DEF
Overall Grading: Godlike
Brush It Off (Cooldown: 4) (Passive)
Fully heals this Champion and instantly removes any [Stun] debuffs whenever an enemy places a [Stun] debuff on this Champion.
Upgrades: Lvl. 2: Cooldown -1
Rally Cry (Cooldown: 5)
Places a 50% [Increase ATK] buff on all allies for 2 turns and removes one random debuff from each ally.
Upgrades:
Level 2: Cooldown -1
Spirit Touched (Passive)
Removes 1 random debuff from this Champion at the start of each turn. Will remove [Stun], [Sleep], [Freeze], [Fear], [True Fear] and [Provoke] debuffs before other debuffs.
Unchained (Passive)
Immune to [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun] and [Petrification] debuffs. Whenever a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun] or [Petrification] debuff is placed on an ally, removes it and places a [Block Debuffs] buff on that ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Spirit Flux (Cooldown: 6)
Removes one random buff from each enemy, then has a 75% chance of placing a [Block Buffs] debuff for 2 turns on enemies who have buffs removed. Also fills the Turn Meters of all allies by 15% and places a 50% [Increase ACC] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Doubled Degeneracy (Cooldown: 5)
Attacks all enemies 2 times. The first hit removes all buffs from each target. The second hit places a [Hex] debuff for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Multiplier: 2.1 DEF
Overall Grading: Strong
Perfect Body (Cooldown: 6)
Removes all debuffs from all allies, then places a [Block Debuffs] buff on them for 2 turns. Also heals all allies by 35% of their MAX HP, and by a further 5% for each debuff removed from them.
Upgrades:
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Level 6: Cooldown -1
Reflect (Cooldown: 3) (Passive)
When receiving any debuffs, instantly transfers them from this Champion to the attacker.
[Will not transfer debuffs that cannot be removed.]
Rat Plague (Passive)
Every time a [Bomb] debuff placed by this champion detonates or is removed, places two 5% [Poison] debuffs for 2 turns. These debuffs are protected.
Rallying Bellow (Cooldown: 4)
Removes all debuffs from all allies, then places a [Block Debuffs] buff on all allies for 2 turns. Heals all allies by 15% of this Champion's HP. Heals each ally by an extra 10% of this Champion's MAX HP for each debuff removed from them.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +5%
Beastly Bellow (Cooldown: 4)
Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on this Champion for 2 turns.
Removes all debuffs from this Champion before placing the [Block Debuffs] and [Increase DEF] buffs if Minaya is on the team.
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Cooldown -1
Ukko's Fury (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 75% chance to remove 2 random buffs from the target.
Places a [Block Buffs] debuff and a 50% [Decrease ACC] debuff for 2 turns on targets that have no buffs after the attack.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Rating
Multiplier: 2*ATK
Overall Grading*: Average
Cloying Horror (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Also places a [Shield] buff on all allies equal to 30% of this Champion’s MAX HP for 2 turns. The [Shield] buff cannot be removed if it is placed when there are any enemies under [Leech] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.35*HP
Overall Grading*: Average
Cleansing Spell (Cooldown: 4)
Removes all debuffs from a target ally, then heals them by 40%.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Cooldown -1
Inner Heat (Passive)
Whenever an ally receives a [Freeze] debuff, has a 50% chance of replacing it with a [HP Burn] for 2 turns instead. This debuff cannot be blocked or removed. Whenever any ally of enemy is under a [HP Burn], this champion is immune to [Stun], [Sleep], [Freeze], [Fear], [True Fear] and [Provoke] debuffs.
Chill Wind of Autumn (Cooldown: 4)
Attacks all enemies. Before attacking, removes any [Increase DEF] buffs on each target and replace them with a 60% [Decrease DEF] debuff for 2 turns. Also removes any [Strengthen] buffs on each target and replaces them with a 25% [Weaken] debuff for 2 turns. Places a [Block Buffs] debuff for 1 turn on enemies not under [Increase DEF] or [Strengthen] buffs before attacking. The buff removal and debuff placement cannot be resisted.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.4 ATK
Overall Grading: Strong
Lodestone Claw
Attacks 1 enemy. Has a 50% chance of removing 1 random debuff from all allies.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.22 HP
Overall Grading: Weak
Nature's Paths (Cooldown: 5)
Has a 75% chance of removing all debuffs from all allies.
Places a [Block Debuffs] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Vitriolic Thorns (Cooldown: 4)
Attacks all enemies. Has an 80% chance of removing all buffs. Places a 5% [Poison] debuff for 2 turns on each enemy for every buff removed from them. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.2*ATK
Overall Grading*: Weak
Hypertrophy (Cooldown: 5)
Removes all debuffs from all allies. Places a 15% [Continuous Heal] buff for 1 turn on each ally for every debuff removed from them.
Also places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 25% of this Champion’s MAX HP
Level 2: Cooldown -1
Level 3: Cooldown -1
Under The Skin
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each hit will also ignore 50% of the target’s RES if Oella is on the same team.
If the target is under an [Increase DEF] buff, each hit has a 80% chance of removing it. This effect cannot be resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.6*ATK
Overall Grading*: Strong
Resurging Reversal (Cooldown: 4)
Removes all debuffs from this Champion. Heals this Champion by 20% of their MAX HP for each debuff removed. Then, places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to any surplus heal from this skill.
Finally, attacks 1 enemy. Will ignore [Shield] buffs. Damage increases by 20% for each debuff removed by this skill.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Riotous Revival (Cooldown: 4)
Removes all debuffs from a target ally, then heals them by 40% of their MAX HP. If the target of this skill is not this Champion, decrease the cooldown of all of the target’s skills by 2 turns.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Arrow of Rebuke
Attacks 1 enemy. Removes 1 random debuff from this Champion and places it on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Prayer of Prowess (Cooldown: 5)
Removes 1 random debuff from all allies, then increases the duration of all ally buffs by 1 turn.
Level 2: Cooldown -1
Level 3: Cooldown -1
Splendor (Passive)
Removes all [Decrease DEF] debuffs and [Weaken] debuffs from this Champion at the start of each turn.
Light of Sanctity (Cooldown: 5)
Remove all buffs from targets under [Veil] or [Perfect Veil] buffs, then places a 25% [Weaken] debuff on enemies who have [Veil] or [Perfect Veil] buffs removes, then attacks all enemies. Also has a 75% chance of placing a [Stun] debuff on all enemies for 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4 ATK
Angelsong (Cooldown: 4)
Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Revive on Death Buff] on all allies for 2 turns. The [Revive on Death] buff cannot be removed.
Upgrades:
Level 2: Cooldown -1
Always Watched (Cooldown: 6)
Decreases the duration of all debuffs on all allies by 1 turn, then places a 15% [Strengthen] buff on all allies for 2 turns. This buff cannot be removed or stolen.
Level 2: Cooldown -1
Level 3: Cooldown -1
Benediction (Cooldown: 4)
Removes all debuffs from a target ally, then heals the target. The heal amount is proportional to this Champion's ATK., Lvl. 4: Cooldown -1
Order of Mercy (Cooldown: 5)
Attacks 1 enemy. Removes all debuffs from the ally with the lowest HP, then heals them by 25% of the damage inflicted.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Dauntless (Passive)
Each critical hit fills this Champion's Turn Meter by 7.5%. Whenever an ally receives a [Fear] or a [True Fear] debuff, this skill will instantly remove the debuff and fill the ally's Turn Meter by 15%.
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%
Fire of Purgation (Cooldown: 5)
Attacks 1 enemy. Removes 1 random buff from the target. Has a 75% chance of placing a [HP Burn] debuff for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Buff/Debuff Chance +5%, Lvl. 8: Buff/Debuff Chance +5%
Hold Out (Cooldown: 4)
Removes all debuffs from one ally, then places a 50% [Ally Protection] buff on that ally for 2 turns.
Upgrades:
Level 2: Cooldown -1
Unshakable Faith (Cooldown: 5)
Removes all debuffs from this Champion. Places a buff on this Champion for 3 turns.
Shining Sword (Cooldown: 4)
Removes one random debuff from this Champion, then attacks 1 enemy. Heals this Champion by 25% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%, Lvl. 7: Cooldown -1
Sacrificial Lamb (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of transferring all debuffs from this Champion to the target. Removes all the debuffs from all allies except this Champion.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Level 7: Buff/Debuff Chance +10%
Level 8: Cooldown -1
Damage Multiplier: 7.6 ATK
Frosty Glare (Passive)
Has a 15% chance of placing a [Freeze] debuff on attackers for 1 turn when hit while under a [Shield] buff. Has a 35% chance of placing a [Freeze] debuff on all enemies for 1 turn whenever a [Shield] buff on this champion is removed by damage.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Malice (Cooldown: 5)
Removes all debuffs from all allies. Places two 15% [Continuous Heal] buffs on all allies for 2 turns. Places two 5% [Poison] debuffs on all enemies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Veins of Ice (Cooldown: 1) (Passive)
Instantly removes any [Freeze] debuffs on this Champion and replaces them with a 30% [Increase C. RATE] buff, a 30% [Decrease C. DMG] buff, and a 15% [Strengthen] buff whenever an enemy places a [Freeze] debuff on this Champion.
Dreams to Ash (Cooldown: 4)
Attacks all enemies. Places a [Block Buffs] debuff for 2 turns on targets under [Fear] debuffs.
Removes any [Increase ATK] buff from the target and replaces them with a 50% [Decrease ATK] debuff for 2 turns. Removes any [Continuous Heal] buff from the target and replaces them with a 5% [Poison] debuff for 2 turns. The number of [Poison] debuffs is equal to the number of [Continuous Heal] buffs removed.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Winds of Purging (Cooldown: 5)
Removes all debuffs from all allies, then heals all allies by 10% of this champion's MAX HP. Heals each ally by a further 10% if 1 or more debuffs are removed from that ally. Fills each ally's Turn Meter by 15% if 2 or more debuffs are removed from that ally.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
She Who is Death (Passive)
At the start of each turn, places a 100% [Heal Reduction] debuff for 2 turns on the enemy with the lowest HP. This debuff cannot be removed, transferred, spread, or have its duration increased by enemies or allies.
Disturbing Infusion (Cooldown: 4)
Places a [Block Debuffs] buff, a 50% [Ally Protection] buff, and a 25% [Strengthen] buff on an ally for 3 turns.
The [Ally Protection] buff cannot be removed.
Upgrades: Lvl. 2: Cooldown -1
Arise My Minions (Passive)
Places a [Block Debuffs] buff and a 25% [Strengthen] buff for 3 turns on the ally with the lowest MAX HP at the start of each Round. Also places a 50% [Ally Protection] buff on them for 6 turns.
The [Ally Protection] buff cannot be removed.
Eternal Bond (Passive)
Heals each ally by 10% of their MAX HP at the start of their turn. Has a 40% chance of removing [Freeze] and [Fear] from each ally at the start of their turn. Removes all debuffs from Rotos the Lost Groom at the start of their turn if they are on the same team.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%
Rebirth (Cooldown: 4)
Removes all debuffs from all allies, then heals all allies and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed. The amount by which each ally's Turn Meter is filled increases according to the number of debuffs removed.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Banish From Time (Cooldown: 4)
Removes [Shield], [Block Damage], and [Unkillable] buffs from all enemies, then attacks them. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%