Remove Buffs
Remove Buffs
Remove one or more buffs.
92 skills with 'Remove Buffs'
Demand Chivalry (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of removing 2 random buffs from the target before attacking. Has a 75% chance of stealing 2 random buffs instead if the target has 4 or more buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Lulling Chant (Cooldown: 5)
Has a 50% chance of removing all buffs from all enemies. Then places a [Sleep] debuff for 1 turn on all enemies who have active buffs.
Damage based on: [ATK]
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Cut Down To Size (Cooldown: 4)
Attacks 1 enemy. Removes 2 random buffs from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Denigrate (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 30% chance of removing 1 random buff from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Depletion (Cooldown: 6)
Attacks 1 enemy. Has a 75% chance of removing 2 random buffs from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Cooldown -1, Lvl. 8: Cooldown -1
Aggress (Cooldown: 4)
Has a 75% chance of removing all buffs from all enemies, then decreases the Turn Meters of all enemies by 10% and fills the Turn Meters of all allies by 10%.
Decreases the Turn Meters of all enemies by 20% and fills the Turn Meters of all allies by 20% if 5 or more buffs were removed.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Lordly Embrace (Cooldown: 3)
Removes all debuffs from a target ally, then places a [Block Debuffs] buff for 2 turns and heals that ally by 75% of their MAX HP.
Heals all other allies by 20% of their MAX HP and fills their Turn Meters by 15% if the target is fully healed by this Skill.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Cooldown -1
Fairer Fight
Attacks 1 enemy. Removes any [Shield] buffs. Also has a 50% chance of removing one random buff. Has a 75% chance instead when attacking Bosses.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Damage multiplier: 3.75*DEF
Unshakable Valor (Cooldown: 4)
Attacks 1 enemy. Will ignore 30% of the target’s DEF.
Places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this Champion for 2 turns if this attack kills an enemy. These buffs cannot be removed.
Level 2: Damage +10%
Level 3: Damage +10%
Damage Rating
Multiplier: 6.7*ATK
Overall Grading*: Godlike
Serpent Axes (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns and a 75% chance of removing any [Increase ATK] buffs from the target. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns and a 75% chance of removing any [Increase DEF] buffs from the target.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%
Aura Puncture (Cooldown: 5)
Attacks all enemies 3 times. Each hit has a 40% chance of removing 1 random buff from the target.
Damage based on: [ATK]
Dispelling Shot (Cooldown: 5)
Attacks all enemies. Removes 1 random buff from each enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Crush The Wall (Cooldown: 4)
Removes all [Shield] buffs on all enemies, then attacks all enemies. Has a 30% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Magnificent Scepter
Attacks 1 enemy. Has a 30% chance of removing 1 random debuff from a random ally. Will not remove a debuff from this Champion.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 0.2*HP
Hex (Cooldown: 5)
Attacks 1 enemy. Removes all buffs. Also has an 80% chance of placing a [Block Buffs] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Midnight Ritual (Cooldown: 6)
Removes all buffs from enemies. Places a 50% [Decrease ATK] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Dreamer’s Demise (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Sleep] debuff for 1 turn and two 5% [Poison] debuffs for 2 turns.
Passive Effect: Places two additional 5% [Poison] debuffs for 2 turns whenever a [Sleep] debuff placed by this skill is removed or disappears after an enemy takes damage
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Overall Grading: Average
Banish (Cooldown: 7)
Attacks all enemies. Removes all buffs. Has a 50% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Sweeping Dismissal (Cooldown: 4)
Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Possess
Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Dress Down (Cooldown: 3)
Attacks 1 enemy 3 times. Each hit has a 40% chance of removing 1 buff from the target.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.8*ATK
Overall Grading*: Strong
From the Shadows (Passive)
[Passive Effect]
Damage increases by 40% while attacking under a [Veil] or [Perfect Veil] buff. Receives 40% less damage while under a [Veil] or [Perfect Veil] buff. Also boosts this Champion's Turn Meter by 15% each time this Champion receives damage under a [Veil] or [Perfect Veil] buff. Does not work if this Champion is the only alive ally on the team.
[Active Effect]
Places a [Perfect Veil] buff on this Champion for 1 turn each time an enemy's Turn Meter is filled. This buff cannot be removed.
Curse of Writhing (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Has a 75% chance of removing 2 random buffs from the target. Grants an Extra Turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Paralyzing Bolts (Cooldown: 4)
Attacks all enemies. Has a 35% chance of placing a [Sleep] debuff for 1 turn. This debuff cannot be removed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Appropriate (Cooldown: 5)
Attacks 1 enemy. Removes all buffs from the target and places them on this Champion.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Abyssal Gaze (Cooldown: 5)
Attacks all enemies. Removes all buffs. Places a [Sleep] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Crawling Chaos (Cooldown: 4)
Removes all debuffs from this Champion, then attacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this champion for 1 turn after attacking.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.8*ATK
Overall Grading*: Strong
Undying Evil (Cooldown: 5)
Attacks all enemies. Has an 80% chance of placing a [Provoke] debuff for 2 turns. Places an [Unkillable] buff on this Champion for 2 turns. Places a [Block Cooldown Skills] debuff on this Champion for 5 turns. The [Block Cooldown Skills] debuff cannot be resisted or blocked and cannot be removed.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Light of Scrutiny
Attacks 1 enemy. Has a 40% chance of removing 1 random buff. Has a 50% chance of stealing 1 random buff instead if the target has 3 or more buffs.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +10%
Creeping Petrify (Cooldown: 4)
Removes all buffs from a target enemy, then attacks them. Steals all buffs if the target is under a HP Burn debuff placed by this champion. Reduces the cooldown of Quicksand Grasp by 2 turns if the target is killed by this skill while under a HP Burn debuff placed by this champion.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK
Shatter Falsity (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit has a 75% chance of removing any [Block Debuffs] buffs. The second hit has a 75% chance of removing 1 random buff except [Block Debuffs] buffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.15*HP
Inspiring Violence
Attacks 1 enemy. Has a 50% chance of removing 1 random debuff from a random ally. Cannot remove a debuff from this Champion.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Damage +5%
Level 8: Damage +10%
Level 9: Buff/Debuff Chance +10%
Iceberg Crush (Cooldown: 4)
Removes all buffs from a target enemy, then attacks the target 2 times. Steals all buffs instead if the target is under a [Freeze] debuff.
Will ignore DEF if the target is under both a [Freeze] and a [HP Burn] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Cavern's Grasp (Cooldown: 4)
Attacks all enemies. Has a 75% chance of removing 1 random buff from all enemies.
Has a 75% chance of removing 1 random debuff from all allies. Increases the value of [Shield] buffs on all allies by 30% of the damage inflicted.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Born to Win (Cooldown: 5)
Attacks 1 enemy. Removes all buffs from the target. Removes all buffs from the target before attacking when targeting enemies from the Orc and Ogryn Tribe Factions.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 7*ATK
Flicker Barrier (Cooldown: 5)
Attacks all enemies. Places a [Shield] buff on all allies for 3 turns equal to 20% of this Champion’s MAX HP.
If there are any dead allies, places a [Shield] buff on all allies for 3 turns equal to 30% of this Champion’s MAX HP instead. This buff cannot be removed, stolen, transferred, spread or have its duration increased or decreased by enemies or allies.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.25*HP
Overall Grading*: Average
Frostweaver (Passive)
Whenever an enemy places a [Freeze] debuff on an ally, has a 20% chance of stealing the [Freeze] debuff and placing it on this Champion instead.
Has a 25% chance of filling this Champion’s Turn Meter by 25% every time they receive a [Freeze] debuff.
Has a 35% chance of removing any [Freeze] debuff from this Champion at the start of every turn.
If there are multiple Champions in the team with this Skill, only one will activate.
Upgrades: Lvl. 2: Buff/Debuff Chancce +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%
Elven Judgment (Cooldown: 5)
Attacks all enemies. Will ignore [Shield] buffs.
Removes [Shield] buffs from targets if this Champion is under a [Veil] buff or [Perfect Veil] buff, then deals extra damage equal to 15% of the value of the removed [Shield] buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Deathly Arts
Attacks all enemies. Has a 25% chance of removing 1 random buff from each target.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 0.22*HP
Overall Grading*: Average
Stars Align (Passive)
[Passive Effect]
Increases the chance of enemy skills failing by 15% when those enemies are under [Fear] or [True Fear] debuffs.
[Active Effect]
Prevents this Champion’s death and keeps this champion alive on 1 HP when hit by a fatal hit, then removes all buffs and debuffs from this Champion. After preventing this Champion’s death, fully heals them and fully depletes their Turn Meter.
Then, has an 80% chance of placing a [Fear] debuff on all enemies for 1 turn.
Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be resisted or blocked.
Pestilence (Cooldown: 1) (Passive)
Places four 5% [Poison] debuffs on all enemies for 2 turns at the start of each round.
Has a 50% chance of placing a 5% [Poison] debuff on all enemies for 1 turn at the start of each turn.
Whenever an enemy places a [Poison] debuff on this Champion, instantly removes it and replaces it with a 15% [Continuous Heal] buff for 2 turns instead.
Humbled and Broken (Cooldown: 4)
Attacks all enemies 2 times. The first removes all buffs. The second hit will ignore 20% of the target’s DEF against targets that have no active buffs.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 2.5*ATK
Firebolt (Cooldown: 3)
Attacks 1 enemy. Removes 1 random buff from a target. Fill this Champion's Turn Meter by 30%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Rescue (Cooldown: 5)
Removes all debuffs from an ally with the lowest HP, then heals this ally by 20% of this Champion MAX HP. Places a 25% [Increase DEF] buff on the target for 3 turns.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Cooldown -1
Blood Wings (Cooldown: 4)
Attacks all enemies. Has an 80% chance of removing all buffs from all enemies before attacking. Also has an 80% chance of placing a [Block Active Skills] debuff for 2 turns on enemies without Passive skills. Also has an 80% chance of placing a [Block Passive Skills] debuff for 2 turns on enemies with Passive Skills.
Damage based on: [ATK]
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Multiplier: 5 ATK
Bone Sword
Attacks 1 enemy 3 times. Has a 20% chance of removing 1 random buff from the target.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%
Skinning Slice (Cooldown: 4)
Attacks 1 enemy. Removes 2 random buffs from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Crushing Trample (Cooldown: 5)
Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Places a 100% [Heal Reduction] debuff for 3 turns on enemies who have 1 or more buffs removed. Also places a 60% [Decrease DEF] debuff for 2 turns on enemies who have 2 buffs removed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Runestone Blessing (Cooldown: 5) (Passive)
[Active Effect]
Places a [Shield] buff equal to 15% of this Champion's MAX HP on all allies for 3 turns.
[Passive Effect]
Heals each ally by 15% of this Champion's MAX HP whenever a [Shield] buff placed by this Skill expires, is removed, or is broken by an enemy attack. Allies whose [Shield] buffs are broken will also counterattack the enemy that breaks the [Shield]. When a [Shield] is broken, the heal occurs instantly before any remaining damage from the Shield-breaking attack is taken.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +10%, Lvl. 5: Cooldown -1
Ichor Fling (Cooldown: 5)
Attacks all enemies. Has an 80% chance of removing 1 random buff from each target.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +20%, Lvl. 5: Cooldown -1
Bonechiller (Cooldown: 5)
Removes 2 random buffs from each enemy. Places a 80% [Freeze] debuff on all enemies for 1 turn. Grants an Extra Turn.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Druidic Boon (Cooldown: 3)
Removes all debuffs except [Poison] debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Shield +5%, Lvl. 4: Heal +10%, Lvl. 5: Shield +10%, Lvl. 6: Cooldown -1
Kemlock Surprise (Cooldown: 4)
Has an 80% chance of removing 1 random buff from all enemies, then has an 80% chance of placing two 5% [Poison] debuffs on all enemies for 2 turns.
Also removes 2 random debuffs from all allies.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Bell’s Toll (Cooldown: 4)
Attacks all enemies. Has a 75% chance of filling the Turn Meters of all allies by 30%. Also has a 75% chance of removing all debuffs from all allies.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 0.24 HP
Overall Grading: Weak
Lockdown
Attacks 1 enemy. Has a 40% chance of removing 1 random buff from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Luck Swap
Attacks 1 enemy 2 times. Has a 60% chance of removing 1 random buff from the target. If a buff is removed, has a 35% chance of stealing that buff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%
Incapacitate (Cooldown: 6)
Attacks 1 enemy. Removes 2 random buffs from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Karma Burn (Cooldown: 6)
Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of removed buffs. Has a 50% chance of placing a [Sleep] debuff on all enemies for 1 turn. The chance of placing a [Sleep] debuff increases by 5% for each buff removed. Inflicts less damage to Bosses.
Damage based on: [Enemy MAX HP]
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Dispelling Blow
Attacks 1 enemy. Has a 25% chance of removing 1 random buff from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Malediction (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target. Places a 15% [Continuous Heal] buff on this Champion for 2 turns if a buff is removed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Lay Bare (Cooldown: 4)
Removes all [Increase DEF] buffs from all enemies, then attacks all enemies. Decreases the cooldown of Lay Bare by 1 turn for each enemy killed by this skill.
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.6 ATK
Spirit Flux (Cooldown: 6)
Removes one random buff from each enemy, then has a 75% chance of placing a [Block Buffs] debuff for 2 turns on enemies who have buffs removed. Also fills the Turn Meters of all allies by 15% and places a 50% [Increase ACC] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Doubled Degeneracy (Cooldown: 5)
Attacks all enemies 2 times. The first hit removes all buffs from each target. The second hit places a [Hex] debuff for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Multiplier: 2.1 DEF
Overall Grading: Strong
Murderer’s Lust (Cooldown: 3) (Passive)
Places a 50% [Increase ATK] buff on this Champion for 2 turns whenever an enemy’s HP drops below 30%. This buff cannot be removed.
Beastly Bellow (Cooldown: 4)
Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on this Champion for 2 turns.
Removes all debuffs from this Champion before placing the [Block Debuffs] and [Increase DEF] buffs if Minaya is on the team.
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Cooldown -1
Ukko's Fury (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 75% chance to remove 2 random buffs from the target.
Places a [Block Buffs] debuff and a 50% [Decrease ACC] debuff for 2 turns on targets that have no buffs after the attack.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Rating
Multiplier: 2*ATK
Overall Grading*: Average
Explosive Temper (Cooldown: 4)
Attacks all enemies. Removes all [Increase DEF] buffs from enemies before attacking. Places an extra hit if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 0.29 HP
Overall Grading: Godlike
Cloying Horror (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Also places a [Shield] buff on all allies equal to 30% of this Champion’s MAX HP for 2 turns. The [Shield] buff cannot be removed if it is placed when there are any enemies under [Leech] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.35*HP
Overall Grading*: Average
Chill Wind of Autumn (Cooldown: 4)
Attacks all enemies. Before attacking, removes any [Increase DEF] buffs on each target and replace them with a 60% [Decrease DEF] debuff for 2 turns. Also removes any [Strengthen] buffs on each target and replaces them with a 25% [Weaken] debuff for 2 turns. Places a [Block Buffs] debuff for 1 turn on enemies not under [Increase DEF] or [Strengthen] buffs before attacking. The buff removal and debuff placement cannot be resisted.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.4 ATK
Overall Grading: Strong
Lodestone Claw
Attacks 1 enemy. Has a 50% chance of removing 1 random debuff from all allies.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.22 HP
Overall Grading: Weak
Vitriolic Thorns (Cooldown: 4)
Attacks all enemies. Has an 80% chance of removing all buffs. Places a 5% [Poison] debuff for 2 turns on each enemy for every buff removed from them. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.2*ATK
Overall Grading*: Weak
Briar Arrows
Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target. Also has a 10% chance of granting this Champion an Extra Turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.8 ATK
Overall Grading: Strong
Resurging Reversal (Cooldown: 4)
Removes all debuffs from this Champion. Heals this Champion by 20% of their MAX HP for each debuff removed. Then, places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to any surplus heal from this skill.
Finally, attacks 1 enemy. Will ignore [Shield] buffs. Damage increases by 20% for each debuff removed by this skill.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Under The Skin
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each hit will also ignore 50% of the target’s RES if Oella is on the same team.
If the target is under an [Increase DEF] buff, each hit has a 80% chance of removing it. This effect cannot be resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.6*ATK
Overall Grading*: Strong
Light of Sanctity (Cooldown: 5)
Remove all buffs from targets under [Veil] or [Perfect Veil] buffs, then places a 25% [Weaken] debuff on enemies who have [Veil] or [Perfect Veil] buffs removes, then attacks all enemies. Also has a 75% chance of placing a [Stun] debuff on all enemies for 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4 ATK
Condemn (Cooldown: 4)
Attacks 1 enemy. Has a 15% chance of removing 1 random buff from the target. This attack is always critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Holy Storm (Cooldown: 4)
Attacks all enemies. Has a 50% chance of removing all buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Wave of Purification (Cooldown: 4)
Attacks all enemies. Has a 50% chance of removing 1 random buff from each target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Fire of Purgation (Cooldown: 5)
Attacks 1 enemy. Removes 1 random buff from the target. Has a 75% chance of placing a [HP Burn] debuff for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Buff/Debuff Chance +5%, Lvl. 8: Buff/Debuff Chance +5%
Rebuke
Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%
Sacrificial Lamb (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of transferring all debuffs from this Champion to the target. Removes all the debuffs from all allies except this Champion.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Level 7: Buff/Debuff Chance +10%
Level 8: Cooldown -1
Damage Multiplier: 7.6 ATK
Cleansing Light
Attacks 1 enemy. Has a 30% chance of removing one random buff from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Frosty Glare (Passive)
Has a 15% chance of placing a [Freeze] debuff on attackers for 1 turn when hit while under a [Shield] buff. Has a 35% chance of placing a [Freeze] debuff on all enemies for 1 turn whenever a [Shield] buff on this champion is removed by damage.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Pure Partner (Cooldown: 4)
Removes all buffs from all enemies. Has a 50% of granting an Extra Turn.
[Only available when Cupidus is on the same team.]
Malice (Cooldown: 5)
Removes all debuffs from all allies. Places two 15% [Continuous Heal] buffs on all allies for 2 turns. Places two 5% [Poison] debuffs on all enemies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Cursed Touch (Cooldown: 3)
Attacks all enemies. Has a 50% chance of removing 1 random buff from each target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Veins of Ice (Cooldown: 1) (Passive)
Instantly removes any [Freeze] debuffs on this Champion and replaces them with a 30% [Increase C. RATE] buff, a 30% [Decrease C. DMG] buff, and a 15% [Strengthen] buff whenever an enemy places a [Freeze] debuff on this Champion.
Ghost Rage (Cooldown: 5)
Attacks all enemies. Has a 75% chance of removing 2 random buffs. Has a 75% chance of decreasing all enemies' Turn Meters by 20%. Decreases enemy Turn Meters by a further 0.2% for every 1% of HP this Champion loses.
Damage based on: [HP]
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Misfortune
Attacks 1 enemy. Has a 50% chance of removing 1 random buff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Shock (Cooldown: 5)
Attacks all enemies. Has a 20% chance of removing 1 random buff from each target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Buff/Debuff Chance +10%, Lvl. 8: Cooldown -1
Dreams to Ash (Cooldown: 4)
Attacks all enemies. Places a [Block Buffs] debuff for 2 turns on targets under [Fear] debuffs.
Removes any [Increase ATK] buff from the target and replaces them with a 50% [Decrease ATK] debuff for 2 turns. Removes any [Continuous Heal] buff from the target and replaces them with a 5% [Poison] debuff for 2 turns. The number of [Poison] debuffs is equal to the number of [Continuous Heal] buffs removed.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Banish From Time (Cooldown: 4)
Removes [Shield], [Block Damage], and [Unkillable] buffs from all enemies, then attacks them. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%