Multiple Hits
Multiple Hits
Attack which does multiple hits to one or more enemies.
428 skills with 'Multiple Hits'
Double Shot
Attacks 1 enemy 2 times. Has an extra 15% chance of inflicting a critical hit. Fills this Champion's Turn Meter by 15% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Rain of Arrows (Cooldown: 4)
Attacks all enemies 2 times. Has a 10% chance to place a 15% [Decrease SPD] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Cooldown -1, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Damage +15%, Lvl. 8: Buff/Debuff Chance +5%
Lunge
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Stun] debuff for 1 turn. This chance increases to 100% if the target has an [Increase SPD] buff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%
Septic Shot (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Hack Through
Attacks 1 enemy 2 times. Has a 20% chance of repeating the attack. Will ignore [Block Damage] and [Shield] buffs.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Trip Up
Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 35% chance of stealing 30% of the target's current Turn Meter.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%
Swift Blow
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Denigrate (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 30% chance of removing 1 random buff from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Whirling Blow (Cooldown: 5)
Attacks all enemies 2 times. Has a 33% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Double Daggers
Attacks 1 enemy 2 times. Each critical hit decreases the target’s Turn Meter by 4%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.65 ATK
Path of Flame (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Hammerblows
Attacks 1 enemy 3 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Relentless Strike
Attacks 1 enemy 2 times. Grants an Extra Turn if the target is killed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5% Lvl, 5 Damage +10%
Covetous Nails
Attacks 1 enemy 2 times. Each hit heals this Champion by 3% of their MAX HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 2.4*ATK
Overall Grading*: Average
Press the Fight
Attacks 1 enemy 2 times. Places an extra hit if the target is under a 50% [Heal Reduction] debuff. Places 2 extra hits if the target is under a 100% [Heal Reduction] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Nightmare
Attacks 1 enemy 2 times. Each hit decreases the target's Turn Meter by 7.5% if the target is under a [Fear] or a [True Fear] debuff.
Reduces the cooldown of this Champion's Taste of Despair [P] skill by 1 turn if this attack kills an enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Pity Slaying
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.7*ATK
Overall Grading*: Average
Intimidate (Cooldown: 5)
Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Cooldown Skills] debuff for 2 turns.
The chance of the [Block Cooldown Skills] debuff increases to 100% if the target is under a [Decrease ATK] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Exhausting Assault
Attacks 1 enemy 2 times. Has a 15% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%
Bloodletting (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit places a 5% [Poison] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Flaming Flurry
Attacks 1 enemy 3 times. Places an extra hit if the target has less than 50% HP after the third hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.2 ATK
Overall Grading: Godlike
Phase Rushdown (Cooldown: 4)
Attacks 1 enemy 3 times. Will ignore [Shield] buffs and 30% of the target’s DEF. Place a [Block Passive Skills] debuff for 2 turns before attacking. This debuff cannot be resisted. Also, places a [Block Active Skills] debuff for 2 turns after attacking. This debuff cannot be resisted.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 1.9 ATK
Overall Grading: Godlike
Fury Tremor (Cooldown: 5)
[Active Effect] Attacks all enemies 2 times. Damage increases by 30% if these champions have more than 50% HP.
[Passive Effect] Immune to Turn meter reduction effects when this skill is not on cooldown. Decreases all Turn Meter reduction effects used against this champion by 50% when this skill is on cooldown.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 1.9 ATK
Overall Grading: Godlike
Scourge (Cooldown: 3)
Attacks 3 times at random. Each hit has a 40% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Blade Surge (Cooldown: 4)
Attacks 1 enemy 4 times. Each hit has a 75% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Battlefield Beacon (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 50% chance of place a [Provoke] debuff for 1 turn, and a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage multiplier: 2*DEF
Nobleman's Mace
Attacks 1 enemy 2 times. The first hit has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 40% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 2.1*ATK
Overall Grading*: Godlike
Spot Quarry
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Axe of Glory
Attacks 1 enemy 2 times. If the target is under any debuff, each hit decreases the target’s Turn Meter by 10%.
Level 2: Damage +10%
Level 3: Damage +10%
Damage Rating
Multiplier: 1.9*DEF
Overall Grading*: Godlike
Drakehunter (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 2.1*DEF
Overall Grading*: Godlike
Headbutt (Cooldown: 3)
Attacks 1 enemy 2 times. Has a 25% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%
Cut
Attacks 1 enemy 2 times. Has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Shatter Upon Us
Attacks 1 enemy 2 times. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit fills the Turn Meters of all allies by 5%
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +15%
Damage Multiplier: 0.12 B_HP
Overall Grading: Average
Ferocity
Attacks 1 enemy 2 times. Has a 10% chance of granting an Extra Turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5
Mystic Chill
Attacks 1 enemy 3 times. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Vigor Theft (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 75% chance of stealing 1 buff from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5), Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Raging Bull (Cooldown: 4)
Attacks 2 times at random. Each hit has a 50% chance of placing a [Provoke] debuff for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Gilded Weapons
Attacks 1 enemy 2 times. The first hit has a 20% chance of filling this Champion’s Turn Meter by 10%. The second hit has a 20% chance of decreasing the target’s Tum Meter by 10%.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%
Splattering Hacks (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit places a [Shield] equal to 25% of the damage inflicted on all allies for 2 turns. The second hit heals all allies by 10% of the damage inflicted.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Serpent Axes (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns and a 75% chance of removing any [Increase ATK] buffs from the target. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns and a 75% chance of removing any [Increase DEF] buffs from the target.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%
Sweep (Cooldown: 4)
Attacks all enemies 2 times. Will ignore 20% of each target's DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Tireless Assault (Cooldown: 4)
Attacks 1 enemy 3 times. Has a 25% chance of granting an Extra Turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +15%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Djinn Swords
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of a random debuff on the target by 1 turn.
If Djamarsa is on the same team, each hit also increases the duration of any [HP Burn] debuffs on the target by 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.5*ATK
Overall Grading*: Strong
Berserker's Delight (Cooldown: 4)
Attacks 3 times at random. Each hit has an 80% chance of instantly activating any [HP Burn] debuffs on each target. Heals this Champion by 10% of their MAX HP for each [HP Burn] debuff activated by this skill.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 2*ATK
Overall Grading*: Weak
Flurry
Attacks 2 times at random. Has a 25% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance
Nomad's Stride (Cooldown: 4)
Attacks 3 times at random. Each critical hit decreases the target's Turn Meter by 10%. Will only decrease the Turn Meter once per target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Hunt the Marked (Cooldown: 3)
Attacks 1 enemy 3 times. Places an extra hit for each buff or debuff on the target. Can place up to 3 extra hits. Places a [HP Burn] debuff for 2 turns and a [True Fear] debuff for 1 turn if this attack places all 3 extra hits. Steals all the buffs from the target after the attack.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%
Splinter Steel
Attacks 1 enemy 2 times. The first hit has a 30% of placing a [Stun] debuff for 1 turn. The second hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.9*ATK
Overall Grading*: Godlike
Towering Might (Cooldown: 5)
Attacks all enemies 2 times. Before attacking, places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on this champion for 2 turns. Grants an Extra Turn if this attack kills an enemy when Alsgor Crimsonhorn is on the same team.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Flame Tempest (Cooldown: 5)
Attacks 3 times at random. Each hit has a 100% chance of placing a [HP Burn] debuff for 2 turns. [Heals this Champion by 15% of the damage inflicted when Atur is on the same team]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 2 ATK
Bane Hatchet
Attacks 1 enemy 2 times. Each hit has a 40% chance of stealing 1 random buff from the target.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Chaos Tempest (Cooldown: 4)
Attacks all enemies 3 times. Each hit has a 50% chance of placing one of the following debuffs for 2 turns: a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, a 30% [Decrease SPD] debuff, a 25% [Weaken] debuff, a 50% [Decrease ACC] debuff, or a 100% [Heal Reduction] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff +5%, Lvl. 5: Buff/Debuff +10%, Lvl. 6: Buff/Debuff +10%, Lvl. 7: Cooldown -1
Paired Hammers
Attacks 1 enemy 2 times. Each hit has a 50% chance of decreasing the target’s Turn Meter by 5% and a 50% chance of filling this Champion’s Turn Meter by 5%.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 0.14*HP
Overall Grading*: Average
Savage Strike
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Toxin Flurry (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%
Power Slash
Attacks 1 enemy 2 times. Has a 15% chance of decreasing enemy MAX HP by 25% of the damage dealt.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chan, Lvl. 6: Buff/Debuff Chance +5
Wyrmslayer Hammer
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a [Stun] debuff for 1 turn. Each hit will fill this Champion’s Turn meter by 15% if the target is not under a [Stun] Debuff after the hit.
Damage based on: [ATK]
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +10%
Damage multiplier: 1.75*ATK
Veinfire Venom (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 15% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Damage +10%
Damage Multiplier: 3.2 ATK
Wingbeat Flurry (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 20% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Aura Puncture (Cooldown: 5)
Attacks all enemies 3 times. Each hit has a 40% chance of removing 1 random buff from the target.
Damage based on: [ATK]
Twin Shafts
Attacks 1 enemy 2 times. Inflicts 15% more damage against targets who have no active buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Cripple
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a 25% [Decrease ATK] debuff on the target for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%
Maximum Carnage (Cooldown: 3)
Attacks 3 times at random. Each hit has a 50% chance of placing a 25% [Weaken] debuff for 2 turns. The chance of placing the [Weaken] debuff increases to 100% on critical hits.
Damage based on: [DEF] [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Maniacal Chopping (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a [Stun] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
Damage Rating
Multiplier: 2.8*ATK
Overall Grading*: Average
Crackling Blade
Attacks 1 enemy 2 times. Has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%
Juggernaut (Cooldown: 5)
Attacks 1 enemy 2 times. Damage increases according to the number of buffs on this Champion. If the target is killed, resets the cooldown of this skill.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Denigration
Attacks 1 enemy 2 times. Decreases Turn Meter by 10% on each hit if the target has any buffs.
Damage based on: [ATK] [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%
Piercing Blade
Attacks 1 enemy 2 times. Increases the inflicted damage by 15% if the target is under a [Shield] buff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Cross Slash
Attacks 1 enemy 2 times. Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +10%
Damage Multiplier: 0.13 HP
Axe of Allwinter
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a [Freeze] debuff for 1 turn. Will also ignore 25% of the target’s DEF against enemies under [Freeze] debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 1.8 ATK
Visions of Death
Attacks 3 times at random. Each hit has a 30% chance of decreasing the Turn Meter by 15%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Flurry of Arrows
Attacks 4 times at random. Each hit has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%
Vile Tongue (Cooldown: 4)
Attacks 4 times at random. Each hit has a 75% chance of placing a [Provoke] debuff for 1 turn. Places a [Block Damage] buff on this Champion for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Weaver of Woes
Attacks 1 enemy 3 times. Each hit has a 25% chance to instantly activate 2 [Poison] debuffs or 1 [Poison] debuff and 1 [HP Burn] debuff.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Brumal Razors
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a [Freeze] debuff for 1 turn. This Chance increases to 30% on critical hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 1.8*ATK
Overall Grading*: Strong
Bleed Dry
Attacks 1 enemy 2 times. Has an extra 15% chance of inflicting a critical hit. Has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Marked for Destruction
Attacks 1 enemy 4 times. Has a 20% chance placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%
Biodisruptor (Cooldown: 4)
Attacks 4 times at random. Each hit has a 35% chance placing a [Leech] debuff for 2 turns.
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Destabilize
Attacks 1 enemy 2 times. Has a 35% chance of placing a 15% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Blade Dance (Cooldown: 3)
Attacks all enemies 2 times. Fills the Turn Meter by 10% for each critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Disintegrate (Cooldown: 5)
Attacks 4 times at random. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Hail of Arrows (Cooldown: 4)
Attacks all enemies 3 times. Each critical hit heals this Champion by 2.5% HP.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Nullification (Cooldown: 5)
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 25% [Poison Sensitivity] debuff for 2 turns. The second hit has a 75% chance of placing a [Block Buffs] and [Block Cooldown Skills] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Reaper's Due
Attacks 1 enemy 2 times. Has a 50% chance to place up to 2 extra hits if the target is under [Hex] Debuff. The chance to place an extra hit is calculated individually per hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 1.9*ATK
Overall Grading*: Godlike
Libation of Pain
Attacks 2 times at random. Each hit has an 80% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +10%
Damage Rating
Multiplier: 2*DEF
Unflagging Advance
Attacks 1 enemy 2 times. Fills this Champion’s Turn Meter by 10%.
Damage based on: [DEF] [ATK]
Lvl 2: Damage +5%
Lvl 3: Damage +5%
Lvl 4: Damage +5%
Lvl 5: Damage +10%
Lvl 6: Damage +10%
Life Shackles (Cooldown: 5)
Attacks 3 times at random. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff and a 50% [Decrease ATK] debuff for 2 turns. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Ancient Curse (Cooldown: 5)
Attacks 1 enemy 2 times. Enemies killed by this skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Cooldown -1, Lvl. 4: Damage +15%, Lvl. 5: Cooldown -1
Double Shot
Attacks 1 enemy 2 times. Has an extra 15% chance of inflicting a critical hit. Fills this Champion's Turn Meter by 15% on each critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Rain of Arrows (Cooldown: 4)
Attacks all enemies 2 times. Has a 10% chance of placing a 15% [Decrease SPD] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Cooldown -1, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Damage +15%, Lvl. 8: Buff/Debuff Chance +5%
Binding Arrows
Attacks 1 enemy 2 times. Has a 35% chance of placing a 50% [Decrease ACC] for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Thrill of the Hunt (Cooldown: 4)
Attacks 1 enemy 2 times. Heals this Champion by 50% of the damage inflicted on each critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%, Lvl. 7: Cooldown -1
Dual Debility
Attacks 1 enemy 2 times. Each hit has a 25% chance of increasing the duration of a random debuff by 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +15%
Damage Rating
Multiplier: 1.6*ATK
Overall Grading*: Strong
Dress Down (Cooldown: 3)
Attacks 1 enemy 3 times. Each hit has a 40% chance of removing 1 buff from the target.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.8*ATK
Overall Grading*: Strong
Flanged Mace
Attacks 1 enemy 2 times. Each hit has an 80% chance of decreasing the target's Turn Meter by 15%. Fills this Champion's Turn Meter equal to the amount the target loses.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Accursed Blades
Attacks 1 enemy 3 times. Each hit has a 35% chance of increasing the duration of all debuffs by 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Master of Misery (Cooldown: 4)
Attacks 1 enemy 2 times.
Each hit has a 50% chance of placing a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, and a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%
Blade Symphony (Cooldown: 3)
Attacks 1 enemy 2 times. Decreases the target's Turn Meter by 10% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Transfix
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Poison Rain (Cooldown: 3)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Psychic Whip
Attacks 3 times at random. Decreases the target's Turn Meter by 25% on each critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Temptation (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 1 turn. Places a [Sleep] debuff for 1 turn on targets under [Decrease DEF] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1, Lvl. 7: Buff/Debuff Chance +10%
Festering Caress
Attacks 1 enemy 2 times. Has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Mire of Misery (Cooldown: 5)
Attacks all enemies 3 times. Each hit has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 75% chance of decreasing the enemy’s Turn Meter by 10%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5 Cooldown -1
Dire Perforation
Attacks 1 enemy 4 times. Ignores 50% of enemy DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Eldritch Flames
Attacks 1 enemy 3 times. Has a 30% chance of placing an [HP Burn] for 2 turns. Heals this Champion by 20% of the damage inflicted if the target is afflicted by a [HP Burn] debuff.
Damage based on: [DEF] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Abyssal Invocation
Attacks 1 enemy 2 times, then places a [Shield] buff equal to 10% of this Champion's MAX HP for 2 turns on this Champion and the ally with the lowest HP.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Shield +10%, Lvl. 5: Shield +10%, Lvl. 6: Shield +10%
Hungry Shafts
Attacks 1 enemy 2 times. Each hit fills this Champion’s turn Meter by 10% if the target is under a Decrease DEF, HP Burn, or Decrease ACC debuff.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.95 ATK
Pyroclastic Claw
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. Will ignore [Shield] and [Block Damage] buffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.8*DEF
Crumbling Flesh (Cooldown: 3)
Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Vile Blades
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Damage +5%
Level 9: Buff/Debuff Chance +5%
Damage Multiplier: 1.6 ATK
Adamantine Teeth (Cooldown: 3)
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%
Demon Fangs (Cooldown: 4)
Attacks 3 times at random. Resets the cooldown on this skill if the target is killed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%
No Mercy (Cooldown: 3)
Attacks 1 enemy 3 times. Damage increases equal to the percentage of HP the target has lost.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%
Vicious Swipes
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Damnation
Attacks 1 enemy 3 times. Damage increases by 15% for each debuff on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Bident Mastery (Cooldown: 5)
Attacks 1 enemy 2 times. Places a [Counterattack] buff on this Champion for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Falling from Grace (Cooldown: 5)
Attacks all enemies 2 times. Each hit has a 90% chance of placing a [Block Buffs] debuff for 2 turns.
The [Block Buffs] debuff cannot be resisted if a target is under a [Heal Reduction] debuff.
Damage based on: [ATK] [HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Agonize
Attacks 1 enemy 2 times. Has a 25% chance of placing a 25% [Decrease ATK] debuff on the target for 2 turns.
Damage based on: [DEF] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Towering Inferno
Attacks 1 enemy 3 times. Each hit has a 15% chance of increasing the duration of [HP Burn] debuffs on the target by 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Growing Hunger
Attacks 1 enemy 2 times. The first hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns. The second hit has a 35% chance of decreasing the target's Turn Meter by 10%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Raining Fire (Cooldown: 5)
Attacks 3 times at random. Decreases [Bomb] debuff detonation countdowns by 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Magma Blast (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 75% chance of placing a [Bomb] that detonates after 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Seeker Bolts
Attacks 2 times at random. Heals all allies by 3% of this Champion's HP with each hit on targets under [Decrease SPD] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Infernal Miasma (Cooldown: 4)
Attacks 2 times at random. Each hit has a 50% chance of placing a 25% [Decrease ACC] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Creeping Doom (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Block Buffs] debuff for 2 turns. Places a [Stun] debuff for 1 turn if the target is under a [Block Buffs] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Mephitic Spines
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of 2 [Poison] debuffs by 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Damage +5%
Level 9: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.6*ATK
Poison Agonist (Cooldown: 3)
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 25% [Poison Sensitivity] debuff for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.8*ATK
Wretched Nexus (Cooldown: 4)
Attacks 4 times at random. Each hit has a 50% chance of placing a [Hex] debuff for 2 turns.
Level 2: Cooldown -1
Damage Rating
Multiplier: 1.7*ATK
Verminous Grasp
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Leech] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Damage +5%
Level 9: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 2.3*ATK
Battlefield Domination (Cooldown: 4)
Attacks all enemies 2 times. Places a [Shield] buff on this champion for 2 turns. The value of the shield buff is equal to 5% of this Champion’s MAX HP for each critical hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.05*Enemy MAX HP OR 2*ATK
Overall Grading*: Godlike
Shut Down (Cooldown: 4)
Attacks 1 enemy 2 times. Has an 80% chance of stealing 100% of the target’s Turn Meter before attacking. This effect cannot be resisted if the target has a higher MAX HP than this champion.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.05*Enemy MAX HP OR 3*ATK
Overall Grading*: Godlike
Ensorcelled Axe
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damaged based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Damage multiplier: 2.1 ATK
Fey Protection (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns if the target is under a [Heal Reduction] debuff. Places a [Shield] buff on this Champion for 3 turns equal to 30% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Damage multiplier: 1.8 ATK
Weighty Cleaver
Attacks 1 enemy 2 times. Has a 20% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Quarrel Cripple
Attacks 1 enemy 2 times. Each hit had a 15% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Damage Multiplier: 1.5 ATK
Hefty Flail
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 15% [Weaken] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +5%, Lvl. 7: Buff/Debuff Chance +5%
Trick Saws
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%
The Harder They Fall
Attacks 1 enemy 2 times. Has an additional 30% chance of inflicting a critical hit if the target is under a [Decrease DEF] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%
Fires of Old
Attacks 1 enemy 2 times. Places a [Shield] buff for 2 turns, equal to 10% of this Champion’s MAX HP, on the ally with lowest HP.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Shield+5%
Level 4: Damage +5%
Level 5: Shield+5%
Level 6: Damage +5%
Level 7: Shield+5%
Level 8: Damage +5%
Level 9: Shield+5%
Damage multiplier: 3.2*ATK
Shot Spray (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Big Game Hunter (Cooldown: 5)
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Axe Solo
Attacks 1 enemy 3 times. Has a 15% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage 5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 1.2 ATK
Elders' Judgement
Attacks 1 enemy 2 times. Decreases the target’s MAX HP by 10% of the damage inflicted.
Cannot decrease a single enemy’s MAX HP by more than 50%.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Damage Rating
Multiplier: 1.7*ATK
Overall Grading*: Strong
Brutal Bludgeon
Attacks 1 enemy 2 times. Each hit ignores 30% of the target’s DEF. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Sheer Swagger (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit ignores 25% of the target’s DEF. Grants an Extra Turn if this Champion has full HP after using this Skill.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Scale Hacker
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Mete Punishment
Attacks 1 enemy 2 times. The first hit has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 50% chance of placing a [Provoke] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 1.8*DEF
Pyro Pummel
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of [HP Burn] debuffs by 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 0.1*HP
Shatter Falsity (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit has a 75% chance of removing any [Block Debuffs] buffs. The second hit has a 75% chance of removing 1 random buff except [Block Debuffs] buffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.15*HP
Axe Frenzy
Attacks 1 enemy 2 times. Has an 80% chance of ignoring 15% of the target's DEF if this Champion has 50% HP or higher. Has a 10% chance of placing a [Stun] debuff for 1 turn if this Champion has less than 50% HP.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +5%, Lvl. 7: Buff/Debuff Chance +5%, Lvl. 8: Damage +5%, Lvl. 9: Buff/Debuff Chance +5%
Rabble Rouser (Cooldown: 4)
Attacks 2 times at random. Has a 25% chance of placing a [Provoke] debuff for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 8: Cooldown -1
Raw Iron Slab
Attacks 1 enemy 2 times. Each hit will ignore [Shield] buffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.85 DEF
Overall Grading: Strong
Twin Chops
Attacks 1 enemy 2 times.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Superior Steel (Cooldown: 3)
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Iceberg Crush (Cooldown: 4)
Removes all buffs from a target enemy, then attacks the target 2 times. Steals all buffs instead if the target is under a [Freeze] debuff.
Will ignore DEF if the target is under both a [Freeze] and a [HP Burn] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Golden Mallet
Attacks 1 enemy 2 times. Has a 50% chance of placing a [Stun] debuff for 1 turn after the second hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Damage +10%
Penalize (Cooldown: 5)
Attacks 2 times at random. Has a 50% chance of increasing the cooldown of one of the target's Skills by 1 turn at random.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage 10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Cooldown -1
Scatterbolt
Attacks 3 times at random.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Gaze of Justice
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%
Stinging Rebuke (Cooldown: 4)
Attacks 1 enemy 2 times. Has a 50% chance of placing a 15% [Weaken] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Lethal Vortex (Cooldown: 3)
Attacks at random 2 times. Has an extra 15% chance of inflicting a critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Triple Puncture (Cooldown: 3)
Attacks 1 enemy 3 times. Ignores [Shield] and [Block Damage] buffs, as well as 50% of the targets's DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Valley of Death (Cooldown: 3)
Attacks all enemies 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
High Stance
Attacks 1 enemy 2 times. Places an extra hit if this attack is critical. Puts one of target’s skills on full cooldown if the first hit is critical and the target is under a [Weaken] debuff. Increases the cooldown of one of the target’s skills by 2 turns if the first hit is critical and the target is not under a [Weaken] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Pincer Attack (Cooldown: 4)
Attacks 3 times at random. Each hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Enchanted Rapier
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +5%, Lvl. 7: Buff/Debuff Chance +5%
Poisonous Lily (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 35% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Outburst (Cooldown: 4)
Attacks all enemies 3 times. Places a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.35 ATK
Missile Toe
Attacks 1 enemy 2 times. Has a 40% chance of placing a 30% [Decrease SPD] debuff for 2 turns if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%
Ice Shot (Cooldown: 4)
Attacks 3 times at random. Each hit has a 25% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Thorns (Cooldown: 5)
Attacks 4 times at random. Each hit has a 25% chance to Ignore DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +15%, Lvl. 3: Damage +15%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Dual Scalpel
Attacks 1 enemy 2 times
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 1.7*ATK
Overall Grading*: Average
Sap Initiative
Attacks 1 enemy 2 times. Each hit has a 20% chance of decreasing the target’s Turn Meter by 10%.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 1.85 ATK
Overall Grading: Godlike
Prosecute (Cooldown: 5)
Attacks 1 enemy 3 times. Places a 50% [Increase ACC] buff on this champion for 2 turns before attacking.
Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 1.9 ATK
Overall Grading: Strong
Icicle Barrage (Cooldown: 5)
Attacks 5 times at random. Each hit has a 30% chance of placing a [Freeze] debuff for 1 turn.
Has a 100% chance of placing a [Freeze] debuff on enemies that receive 2 hits.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Lvl. 8: Cooldown -1
Hamstring (Cooldown: 5)
Attacks 4 times at random. Each hit has a 60% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 60% chance of decreasing the target's Turn Meter by 25%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Bolts of Cold
Attacks 3 times at random. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Damage Multiplier: 1.4 ATK
Exemplar Of Strikes
Attacks 1 enemy 2 times. Each hit transfers a random debuff from this Champion to the target.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 2*ATK
Overall Grading*: Godlike
Humble
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +15%
Even the Odds
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Leech] debuff for 2 turns.
Attacks all enemies 2 times instead if this Champion is under a [Veil] buff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Ichor Sickles
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Damage Multiplier: 1.9 ATK
Overall Grading: Strong
Mallet Crescendo
Attacks 1 enemy 3 times. Each hit has a 15% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +5%, Lvl. 7: Buff/Debuff Chance +5%
Bring Silence
Attacks 3 times at random. Each hit has a 30% chance of placing a [Sleep] debuff for 1 turn.
Damage based on: [ATK]
Dismantle (Cooldown: 4)
Attacks 2 times at random. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Sickle
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Chuckling Sickles
Attacks 1 enemy 2 times. Grants an Extra Turn if this attack kills an enemy.
Level 2: Damage +10%
Level 3: Damage +10%
Damage Rating
Multiplier: 1.8*ATK
Explosive Wit (Cooldown: 5)
Attacks 1 enemy 2 times. The first hit instantly detonated all [Bomb] debuffs on the target. The second hit will ignore all [Unkillable] buffs on the target.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 2.9*ATK
Breaker Suite
Attacks 1 enemy 2 times. Has a 30% chance of repeating the attack.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.7 ATK
Overall Grading: Godlike
Cleaving Axe
Attacks 1 enemy 2 times. Has a 30% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target's Turn Meter is more than or exactly 50% full. turns if the target's Turn Meter is less than 50% full.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%
Capital Punishment (Cooldown: 5)
Attacks 2 times at random. Has an 80% chance of placing a [Stun] debuff if the target's Turn Meter is above or equal 75%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +1%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Thunderclap (Cooldown: 5)
Attacks 4 times at random. Each hit has a 30% chance of applying a [Block Buffs] debuff for 2 turns.
Damage based on: [ATK] [HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Grave's Grasp
Attacks 2 times at random. Each hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Spikes (Cooldown: 6)
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 4 times at random. The attacks will be critical if the target has a any buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Misericorde
Attacks 1 enemy 2 times. Each hit has a 25% chance of placing a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 1.8*ATK
Meaty Fists
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a [Stun] debuff for 1 turn. Has a 50% chance of placing a 60% [Decrease DEF] for 1 turn if the [Stun] debuff is placed.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Crypt Arrows
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10% Damage Multiplier: 2 ATK
Blood Call
Attacks 2 times at random. Has a 30% chance of placing a [Leech] Debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage 5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +10%
Isolate (Cooldown: 5)
Attacks 1 enemy 3 times. Each hit has a 50% chance of stealing 1 random buff from the target.
Places a [Block Buffs] debuff for 2 turns if the target has no buffs after this attacks.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Rating
Multiplier: 1.8*ATK
Overall Grading*: Strong
Split Arrow
Attacks 1 enemy 2 times. Each critical hit fills this Champion's Turn Meter by 5%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Lash Out (Cooldown: 3)
Attacks at random 3 times. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns. Places a 25% [Decrease ACC] debuff for 2 turns if the target has any active buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%
Bring to Ruin
Attacks 1 enemy 2 times. Each Hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.5*ATK
Caryatid's Curse (Cooldown: 5)
Transfers all debuffs from this Champion to a target enemy, then attacks that enemy 3 times.
The first hit increases the duration of all debuffs on the target by 1 turn.
The second Hit decreases the duration of all buffs on the target by 1 turn.
Also increases the duration of all buffs on this Champion by 1 turn after attacking.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.8*ATK
Humbled and Broken (Cooldown: 4)
Attacks all enemies 2 times. The first removes all buffs. The second hit will ignore 20% of the target’s DEF against targets that have no active buffs.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 2.5*ATK
Wave of Despair (Cooldown: 3)
Attacks 3 times at random. Each hit has a 75% chance to remove a buff. Places a [Provoke] debuff for 1 turn if a buff is removed.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%
Damage multiplier: 1.8
Befoulment
Attacks 2 times at random. Has a 75% chance of placing a [Hex] debuff for 5 turns. This debuff cannot be resisted. Each critical hit decreases the cooldown of the [Not Of This World] skill by 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Crippling Blows
Attacks 1 enemy 3 times. Places a 30% [Decrease SPD] debuff on the target for 2 turns if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Corpsefire
Attacks 1 enemy 2 times. Instantly activates any [HP Burn] debuffs on the target after attacking.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Damage Rating
Multiplier: 0.11*HP
Unyielding Flurry (Cooldown: 5)
Attacks 1 enemy 2 times. Grants an Extra Turn if the target is under [Decrease DEF] and [Weaken] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Feathered Staff
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Patient Tactician
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Provoke] debuff for 1 turn if the target is under a [Decrease SPD] debuff.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.6*DEF
Overall Grading*: Average
Venom Storm (Cooldown: 4)
Attacks all enemies 2 times. The first hit has a 75% chance of placing a 5% [Poison] debuff for 4 turns. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 1.9*ATK
Overall Grading*: Strong
Bath Of Azoth
Attacks 1 enemy 2 times. Each hit heals this Champion by 2% of their MAX HP. Each hit also has a 20% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.12 HP
Overall Grading: Average
Poison Jaws (Cooldown: 4)
Attacks 3 times at random. Has a 75% chance of placing a 5% [Poison] debuff for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Frightful Claws (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 20% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Shred (Cooldown: 5)
Attacks 4 times at random. Each hit has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Cooldown -1, Lvl. 4: Buff/Debuff Chance +25%, Lvl. 5: Cooldown -1
Infected Liver
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Spin Throw
Attacks 1 enemy 2 times. Each hit has a 25% chance to Ignore DEF by 50%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +10%
Stunning Toss (Cooldown: 4)
Attacks 1 enemy 2 times. Has a 50% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%
Talons (Cooldown: 4)
Attacks 3 times at random. Has a 50% chance of placing a 50% [Decrease ATK] debuff and a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Reaping Blows
Attacks 1 enemy 2 times.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Rapacious Staff
Attacks 1 enemy 2 times. Heals the ally with the lowest HP by 5% of this champion’s MAX HP after each hit.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Damage Multiplier: 3 ATK
Overall Grading: Strong
Drake's Fury (Cooldown: 3)
Attacks 1 enemy 4 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. The third hit has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. The fourth hit has a 75% chance of placing [Block Buffs] debuff for 2 turns. Also has a 75% chance of placing a [True Fear] debuff on all enemies for 1 turn if the target has 4 or more debuffs after the attack.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 1.8 ATK
Bone Sword
Attacks 1 enemy 3 times. Has a 20% chance of removing 1 random buff from the target.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%
Fire Wave (Cooldown: 4)
Attacks all enemies 2 times. Has a 10% chance of placing a 50% [Heal Reduction] debuff for 1 turn. Places a 50% [Heal Reduction] debuff if the target's current HP is less than or equal to 40%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Sharpened Bone
Attacks 1 enemy 3 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Gleeful Ripping
Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%.
Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Vicious Rip
Attacks 1 enemy 2 times. Has a 20% chance of placing an extra hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +5%, Lvl. 8: Buff/Debuff Chance +5%
Chop Apart (Cooldown: 4)
Attacks 1 enemy 2 times. Has a 25% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Tear Apart (Cooldown: 4)
Attacks 1 enemy 2 times. Has a 15% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Acid Blade
Attacks 1 enemy 2 times. Has a 20% chance of placing a 25% [Decrease ATK] debuff for 1 turn. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Toxicity
Attacks 1 enemy 2 times. Decreases the targets MAX HP by 75% of the damage inflicted if they are under [Heal Reduction] debuff. Each hit has a 35% chance of activating up to two Poison debuffs on the target.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff chance +5%
Level 5: Buff/Debuff chance +10%
Damage Multiplier: 2.4 ATK
Molten Slag (Cooldown: 7)
Attacks all enemies 2 times. Decreases the Turn Meter by 25%. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Dirty Cuts
Attacks 2 times at random. Has a 50% chance of placing a 5% [Poison] debuff for 1 turn if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Crunch Frenzy (Cooldown: 4)
Attacks 4 times at random. Each hit has a 40% chance of placing a [Sleep] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Night of the Bat (Cooldown: 4)
Attacks 1 enemy 3 times. Fills this Champion’s Turn Meter by 10% on each critical hit. Also places a [Perfect Veil] buff on this Champion for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.5 ATK
Overall Grading: Average
Tenderize (Cooldown: 4)
Attacks 1 enemy 2 times. On each critical hit decreases the target's Turn Meter by 15%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Mangle Limbs
Attacks 1 enemy 2 times. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%
Frustrating Muck (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Provoke] debuff for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Icebreaker
Attacks 1 enemy 2 times. Places an extra hit if the target has a [Freeze] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Biotic Staff
Attacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Hand Fangs
Attacks 1 enemy 3 times. Heals this Champion by 15% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.2 ATK
Overall Grading: Strong
Magma Bomb (Cooldown: 5)
Attacks 2 times at random. Each hit has a 60% chance of placing a [Bomb] debuff for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Beating Staff
Attack 1 enemy 3 times. Each hit has a 15% chance of placing a [Leech] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.3*ATK
Overall Grading*: Average
Luck Swap
Attacks 1 enemy 2 times. Has a 60% chance of removing 1 random buff from the target. If a buff is removed, has a 35% chance of stealing that buff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%
Hail (Cooldown: 5)
Attacks all enemies 3 times. Has a 50% chance to decrease the Turn Meter by 30%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Pelting Blows
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%
Sup on Blood (Cooldown: 4)
Attacks 1 enemy 2 times. Heals this Champion by 15% of their MAX HP on each critical hit.
Places a 50% [Increase ATK] buff on this Champion for 2 turns if the target is under a [HP Burn] debuff.
Level 2: Damage +10%
Level 3: Heal +10%
Level 4: Damage +10%
Level 5: Heal +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 2.5*ATK
Overall Grading*: Godlike
Flailing Assault (Cooldown: 4)
Attacks 4 times at random. The first hit has a 100% chance of placing a [Provoke] debuff for 1 turn. Each of the other hits has a 50% chance of placing a [Provoke] debuff for 1 turn.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Skullstaff
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Cry Havoc
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%
Restorative Violence
Attacks 1 enemy 4 times. Each hit heals the ally with the lowest HP by 2% of this Champion’s MAX HP.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 4: Heal +5%
Damage Rating
Multiplier: 0.07*HP
Overall Grading*: Average
Exacerbate
Attacks 1 enemy 2 times. Places an extra hit if an enemy has a [Provoke] debuff.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Purifyre (Cooldown: 4)
Attacks all enemies 2 times. The first hit has a 75% chance of placing a [HP Burn] debuff on all enemies for 2 turns.
Restores this Champion’s destroyed MAX HP by 10% for each [HP Burn] debuff placed by this skill. Heals this Champion by 5% of their MAX HP for each [HP Burn] debuff attempt blocked or resisted by the enemy team.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.14*HP
Overall Grading*: Average
Shatter Confidence
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The chance increases to 50% if the target is under a [Fear] or [True Fear] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/ Debuff Chance +10%
Damage Rating
Multiplier: 1.9*ATK
Overall Grading*: Strong
Mad Chopper
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 1.9 DEF
Cross Slash
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Cursed Blade (Cooldown: 5)
Attacks 4 times at random. Has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns if the target has more than 2 debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%
Wild Surge (Cooldown: 6)
Attacks all enemies 2 times. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. The first hit on each target also has a 75% chance of decreasing the target’s Turn Meter by 10%. The second hit on each target also has a 75% chance of placing a 25% [Weaken] debuff for 2 turns if this Champion has full HP.
Snap
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%
Sap Swiftness
Attacks 2 times at random. Each hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Curved Shot
Attacks 1 enemy 2 times. Has a 15% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +5%
Gigantic Cleavers
Attacks 1 enemy 2 times. Has a 35% chance of placing 3 [Stun] debuff for 1 turn. The chance increases to 50% if the target’s Turn Meter is equal to or below 50%.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Hack to Bits (Cooldown: 4)
Attacks 1 enemy 4 times. Each critical hit has a 50% chance of decreasing the cooldown of Gore Maker by 1 tum.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Tarfield Affliction
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 30% [Decrease SPD] debuff for 2 turns
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.9*DEF
Overall Grading*: Strong
Septic Spearhead (Cooldown: 4)
Attacks 1 enemy 2 times. Decreases the target’s MAX HP by 30% of the damage inflicted.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3 ATK
Savagery
Attacks 1 enemy. Attacks 2 times if the target's HP percentage is higher than this Champion's.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Mangler Gauntlet
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%, Lvl. 7: Damage +5%, Lvl. 8: Buff/Debuff Chance +5%, Lvl. 9: Buff/Debuff Chance +5%
Rip to Shreds (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit places a 100% [Heal Reduction] debuff for 2 turns if this Champion has full HP. Each hit places a 50% [Heal Reduction] debuff for 2 turns if this Champion has less than 100% HP.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Smell Weakness
Attacks 1 enemy 2 times. Has a 30% chance of placing a [Provoke] debuff on the target for 1 turn if this Champion has no debuffs. Heals by 15% of the damage inflicted if this Champion is under any debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%
Stomp
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +10%
Rip (Cooldown: 5)
Attacks 1 enemy 3 times. Has an extra 20% chance of inflicting a critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Exemplar of Rage
Attacks 1 enemy 2 times. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 40% chance of increasing the duration of any [HP Burn] debuffs on the target.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance + 10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 2.1*ATK
Overall Grading*: Godlike
Bloodshed Tempest (Cooldown: 4)
Attacks 4 times at random. Places a 50% [Increase ATK] buff on this champion for 3 turns before attacking. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 75% chance of instantly activating any [HP Burn] debuffs on each target and decreasing the duration of those [HP Burn] debuffs by 1 turn. Fills this champion’s Turn Meter by 30% if 3 or more [HP Burn] debuffs are activated during the attack.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.65*ATK
Overall Grading*: Weak
Da Magic Stick
Attacks 1 enemy 2 times. Places a 60% [Increase DEF] buff for 2 turns on the ally with the lowest current HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.8 ATK
Overall Grading: Average
Shriek (Cooldown: 4)
Attacks 2 times at random. Damage inflicted is proportional to this Champion's MAX HP.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Flesh Feast (Cooldown: 6)
Attacks 1 enemy 2 times. Fully heals this Champion if the target is killed by this attack.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Cleaver
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +10%, Lvl. 7: Damage +10%
Blade Hand Butcher
Attacks 1 enemy 2 times. Each hit heals this Champion by 30% of the damage inflicted. This attack cannot be critical.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Damage +10%
Hooked Arrowheads
Attacks 1 enemy 2 times. The second hit has a 10% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Buff/Debuff Chance +5%
Chop Down (Cooldown: 3)
Attacks 1 enemy 2 times.
Each hit has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns. Each hit also has a 50% chance to place a 15% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Blasting Powder (Cooldown: 5)
Attacks 2 times at random.
Each hit has a 70% chance of placing a [Bomb] debuff that detonates after 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Double Whammy
Attacks 1 enemy 2 times. The first hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. The second hit has a 30% chance of placing a [Leech] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 1.8 DEF
Overall Grading: Strong
Unfair Fight
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the cooldown of one of the target's Skills by 1 turn at random. Increases the cooldowns of all of the target's Skills by 1 turn instead if this Champion has less than 50% HP when attacking on each hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%
Burning Rage (Cooldown: 6)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a [HP Burn] debuff for 2 turns if this Champion is under an [Increase ATK] buff. Each hit also has a 75% chance of decreasing the Turn Meter by 20% if the target is under a [HP Burn] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Disarm
Attacks 1 enemy 2 times. Has a 35% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +15%, Lvl. 6: Buff/Debuff Chance +10%
Breath Taker
Attacks 1 enemy 2 times. Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Damage Rating
Multiplier: 2.1*ATK
Overall Grading*: Strong
Crack Armor (Cooldown: 5)
Attacks all enemies 3 times. After the first hit, has a 50% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Reign of Fear (Cooldown: 4)
Attacks 3 times at random. Each hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 1.9 ATK
Peasant's Bow
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +5%
Damage Multiplier: 1.5 ATK
Hate Blades
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Nowhere to Run (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 50% chance of decreasing the target's Turn Meter by 15%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Level 7: Cooldown -1
Killer's Bile (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit places a 5% [Poison] debuff on the target for 3 turns.
Will ignore 10% of the target's DEF for each [Poison] debuff on the target.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Seal Scroll
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Block Active Skills] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 2*ATK
Twin Soulswords
Attacks 1 enemy 2 times. Each hit steals any [Increase ATK] buffs. Each hit also has a 30% chance of stealing 1 random buff. The [Increase ATK] buff steal cannot be resisted.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Damage +5%
Level 9: Buff/Debuff Chance +5%
Damage Multiplier: 2 ATK
Flowing Cuts
Attacks 1 enemy 3 times. Each hit fills this Champion’s Turn Meter by 6%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.3 ATK
Cold Comfort
Attacks 1 enemy 2 times. Places an extra hit if the target is under a [Freeze] debuff. Heals this Champion by 10% of the damage inflicted.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Frost Jutsu (Cooldown: 4)
Attacks 3 times at random. Each hit has a 75% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Purgative Punishment (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit decreases the target’s DEF by 5% (stacks up to 30%). Each hit also increases this champion’s DEF by 5% (Stacks up to 100%). Instantly activates the Celestial Awe skill if this skill kills an enemy.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.6 DEF
Overall Grading: Strong
Throwing Knives (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 3.4 ATK
Oni's Rage (Cooldown: 4)
Attacks 1 enemy. Places a 60% [Decrease DEF] and 25% [Weaken] debuff for 2 turns. Will attack 5 times instead of 1 on every 4th use of this skill against the same target in one round.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.7 ATK
Three Visitations
Attacks 1 enemy 3 times. Each hit has a 20% chance of placing a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.5*ATK
Overall Grading*: Godlike
Leaping Sword Art
Attacks 1 enemy 2 times. Each hit has a 30% chance of decreasing the target’s Turn Meter by 10%.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.95*ATK
Bleeding Serum
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 2 ATK
Leg Bind (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 2 ATK
Dual Slice
Attacks 1 enemy 2 times. Has a 10% chance of stealing 1 random buff.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Damage +5%
Level 9: Buff/Debuff Chance +5%
Doubled Degeneracy (Cooldown: 5)
Attacks all enemies 2 times. The first hit removes all buffs from each target. The second hit places a [Hex] debuff for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Multiplier: 2.1 DEF
Overall Grading: Strong
Hailburn (Cooldown: 4)
Attacks 3 times at random. Each hit has a 75% chance of placing [HP Burn] debuff for 3 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns. When used against Bosses, will instantly activate any [HP Burn] debuffs, including [HP Burn] debuffs placed by this Skill.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 2 ATK
Double Kamas
Attacks 1 enemy 2 times. Places an extra hit if this Champion is under an [Increase ATK] buff. Each hit has a 20% chance of placing a [Block Active Skills] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.2 ATK
Overall Grading: Strong
Mystic Smoke (Cooldown: 4)
Attacks 1 enemy 2 times. The second hit has a 75% chance of transferring all debuffs from this champion to the target. The first hit has a 75% chance of stealing all the buffs from the target when attacking under a [Veil] or [Perfect Veil] buff.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.15 ATK
Lotus Kiss
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Damage Multiplier: 2.2 ATK
Overall Grading: Strong
Downsize (Cooldown: 3)
Attacks 1 enemy 2 times. Each hit has a 60% chance of placing a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Damage Multiplier: 3.1 ATK
Overall Grading: Strong
Venom Kunai (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 75% chance of placing a 5% [Poison] debuff for 2 turns
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 1.95 ATK
Sai Assassin
Attacks 1 enemy 2 times. Has an additional 20% chance of inflicting a critical hit if this champion is under a [Veil] or [Perfect Veil] buff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Damage Rating
Multiplier: 1.6*ATK
Overall Grading*: Godlike
Silent Parting (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit will ignore 20% of the target’s DEF. Has an additional 20% chance of inflicting a critical hit if this Champion is under [Veil] or [Perfect Veil] buff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 2.5*ATK
Overall Grading*: Strong
Flaming Spirits (Cooldown: 3)
Attacks 2 times at random. Has 75% chance of placing a 50% [Decrease ACC] debuff and a [HP Burn] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Level 7: Cooldown -1
Damage Multiplier: 2.6 ATK
Wereclaws
Attacks 1 enemy 2 times. Each hit steals 7.5% of the target’s Turn Meter if this champion has 50% HP or more.
Each hit heals this Champion by 30% of the damage inflicted if this Champion has less than 50% HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Damage Rating
Multiplier: 2.8*ATK
Overall Grading*: Strong
Noxious Claws
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns. If the target is under a [Hex] debuff, each hit also has a 40% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.1*ATK
Overall Grading*: Average
Immortal Malison (Cooldown: 5)
Attacks all enemies 3 times. Each hit has a 60% chance of increasing the duration of any [Hex] debuffs on enemies by 1 turn. If enemies are not under a [Hex] debuff, each hit has a 60% chance of placing a [Hex] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Rating
Multiplier: 1*ATK
Overall Grading*: Average
Cause Fear (Cooldown: 5)
Attacks 4 times at random. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Throwing Spear
Attacks 1 enemy 2 times. Has a 15% chance of placing a 5% [Poison] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%
Full Moon Rampage (Cooldown: 5)
Attacks 1 enemy 6 times. Heals this Champion by 25% of the damage inflicted.
Heals this Champion by 50% of the damage inflicted instead if the target is under a [Fear] or a [True Fear] debuff.
After the first hit, has a 75% chance of placing a 25% [Weaken] debuff for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Hunter's Howl (Cooldown: 5)
Places a 50% [Increase ATK] buff on all allies for 3 turns, then attacks 1 enemy 3 times.
Each hit has a 50% chance of placing a [True Fear] debuff for 1 turn. Has a 50% chance of placing a [Fear] debuff on 2 random enemies for 1 turn if the [True Fear] debuff is placed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Exotic Blades
Attacks 1 enemy 2 times. Each hit has a 35% chance of stealing 5% of the target’s current Turn Meter.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%
Flowing Style (Cooldown: 5)
Attacks 1 enemy 3 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns. The second hit has a 75% chance of placing a 25% [Weaken] debuff for 3 turns. The third hit heals this Champion by 4% of her MAX HP for every debuff on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Thorough Butchery
Attacks 1 enemy 3 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%
Pestilent Censer
Attacks 3 times at random. Each hit has a 40% chance of placing a [Bomb] debuff for 2 turns. [Bomb] debuffs placed by this skill on enemies whose MAX HP is equal to or higher than 200,000 will deal double damage.
Level 2: Damage +10%
Level 3: Buff/debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 1.2 ATK (5 ATK Bombs)
Overall Grading: Weak
Hoodoo
Attacks 2 times at random. Has a 15% chance of placing a 15% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Buff/Debuff Chance +10%
Soul Sizzle (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing two 2.5% [Poison] debuffs for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Burly Bash
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Flourish of Slaughter
Attacks all enemies. Has a 50% chance of decreasing each target's Turn Meter by 5%.
Attacks all enemies 2 times instead of 1 and the chance of decreasing each target's Turn Meter increases to 100% if Minaya is on the same team. The damage of each hit will be decreased by 50%.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Pressing Advance
Attacks 1 enemy 2 times. Each hit has a 25% chance of filling a random ally’s Turn Meter by 5%.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 2.1*ATK
Lion's Twinclaws
Attacks 1 enemy 2 times. Each hit has a 60% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Damage increases by 20% if the target has less than 60% HP.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Rage of the Pride (Cooldown: 3)
Attacks all enemies 2 times. [Passive Effect] This champion is immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear] and [True Fear] debuffs when this Skill is not on cooldown.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Ukko's Fury (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 75% chance to remove 2 random buffs from the target.
Places a [Block Buffs] debuff and a 50% [Decrease ACC] debuff for 2 turns on targets that have no buffs after the attack.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Rating
Multiplier: 2*ATK
Overall Grading*: Average
Claws Upon Claws
Attacks 1 enemy 3 times. Each critical hit has a 50% chance of decreasing the target’s Turn Meter by 3%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Damage +5%
Level 8: Damage +10%
Level 9: Buff/Debuff Chance +10%
Damage Multiplier: 0.9 ATK
Devitalize (Cooldown: 3)
Attacks 1 enemy 2 times. Each hit has an 85% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Damage Multiplier: 3.7 ATK
Tiger's Greatclaws
Attacks 1 enemy 2 times. Places a 60% [Increase DEF] buff on this Champion for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 1.8*DEF
Hopping Mad
Attacks 1 enemy 3 times. Each hit will fill this Champion’s Turn Meter by 5%
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: (0.45 SPD / 100) ATK
Overall Grading: Godlike
Open Slay (Cooldown: 5)
Attacks 1 enemy 2 times. Revives a random ally with full HP if this attack kills the enemy.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
No Quarter (Cooldown: 4)
Attacks 1 enemy 2 times. Damage increases as the target's HP decreases.
Damage based on: [ATK], Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Vanity Fists
Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.12 HP
Overall Grading: Average
Catch (Cooldown: 4)
Attacks 4 times at random. Decreases the Turn Meter by 15% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1, Lvl. 6: Damage +10%
Wanton Mugging
Attacks 1 enemy 2 times. Each hit has a 20% chance of stealing one random buff.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Decay
Attacks 1 enemy 2 times. Has a 10% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Beat Back (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 75% chance of decreasing the Turn Meter by 5%. Decreases the Turn Meter by 10% instead if target is under a [Decrease ATK] debuff.
Damage based on: [DEF]
Upgrades Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Brutal Force
Attacks 1 enemy 3 times. Has a 25% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%
Hungering Plague (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a 5% [Poison] for 2 turns
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Buff/Debuff Chance +10%
Frostbark Blade
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.2*ATK
Overall Grading*: Average
Razor Hail (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 45% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.9*ATK
Overall Grading*: Average
Glimmer (Cooldown: 4)
Attacks 3 times at random. Each hit has a 75% chance of increasing the duration of a random debuff on the target by 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.8*ATK
Overall Grading*: Weak
Huntsman's Gambit (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit has a 75% chance of decreasing the target’s Turn Meter by 50%. The second hit has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 2.8*ATK
Overall Grading*: Strong
Focused Force (Cooldown: 6)
Attacks 1 enemy 2 times. Will ignore [Shield] buffs. Resets the cooldown of this skill if this attack kills an enemy.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Multiplier: 2.9 ATK
Overall Grading: Strong
Emotionless Rampage (Cooldown: 5)
Attacks 3 times at random. Each hit has a 50% chance of placing a [Provoke] debuff for 1 turn. Also places a 30% [Reflect Damage] buff on this Champion for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Level 8: Cooldown -1
Damage Multiplier: 0.12 HP
Overall Grading: Weak
Spore Stick
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.1 HP
Overall Grading: Weak
Erupting Growths (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 75% chance of instantly activating one 5% [Poison] debuff on the target.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 0.2 HP
Overall Grading: Average
Harassment Volley
Attacks 1 enemy 3 times. Each critical hit has an 80% chance of stealing 5% of the target’s Turn Meter.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 1.5 ATK
Overall Grading: Godlike
No Respite (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 60% [Decrease Def] debuff, a 25% [Weaken] debuff, and a 30% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 2.3 ATK
Overall Grading: Strong
Conflagrate
Attacks 1 enemy 3 times. Each hit has a 30% chance of increasing the duration of any [HP Burn] debuffs on the target by 1 turn.
Each hit also has a 50% chance of decreasing the duration of a random buff on the target by 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff chance +10%
Damage Rating
Multiplier: 1.4*ATK
Overall Grading*: Strong
Under The Skin
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each hit will also ignore 50% of the target’s RES if Oella is on the same team.
If the target is under an [Increase DEF] buff, each hit has a 80% chance of removing it. This effect cannot be resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.6*ATK
Overall Grading*: Strong
Rage
Attacks 1 enemy 2 times. Has a 15% chance of stealing 1 random buff from the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5
Holy Flame (Cooldown: 4)
Attacks 4 times at random. Each hit places a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Hellbinder
Attacks 1 enemy 2 times. Has a 30% chance of placing a 60% [Decrese DEF] debuff for 2 turns. Countess Lix will team up and join the attack is they are in the same team. Countess Lix will use their default skill. Countess Lix will not team up on this attack if the skill is used when counterattacking or when teaming up to attack with another Champion.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 1.7 ATK
Strike Down
Attacks 1 enemy 3 times. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns on the last hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +5%, Lvl. 7: Damage +5%, Lvl. 8: Buff/Debuff Chance +10%
Admonition of Barbs (Cooldown: 4)
Attacks all enemies 2 times. The first hit has a 75% chance of placing a [Provoke] debuff for 1 turn. The second hit has a 75% chance of placing a [Leech] debuff for 2 turns.
Also places a 25% [Strengthen] buff on this Champion for 2 turns. The [Leech] and [Provoke] debuffs can be placed even if this attack lands as weak hits.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.15*HP
Rising Storm
Attacks 1 enemy. Damage inflicted increases each time this skill is used. Stacks up to 4 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Medical Miracle (Cooldown: 4)
Attacks all enemies 2 times. The first hit increases the duration of all enemy debuffs by 1 turn. The second hit increases the duration of all ally buffs by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.9 DEF
Overall Grading: Strong
Field Research (Cooldown: 5)
Attacks all enemies 2 times. Each hit has a 75% chance of placing two 5% [Poison] debuffs for 2 turns. After Attacking, place 25% [Poison Sensitivity] debuff on enemies under 2 or more [Poison] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 2 DEF
Overall Grading: Strong
Hack
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Mace of Comptempt
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a (Leech) debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage Multiplier: 1.8 ATK
Double Tap (Cooldown: 3)
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Helmbreaker (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 50% chance to ignore DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Damage +15%, Lvl. 6: Cooldown -1
Cones of Cold
Attacks 2 times at random. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 2 ATK
Snow Flurry (Cooldown: 4)
Attacks 3 times at random. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Damage Multiplier: 2.2 ATK
Puncture Bolts (Cooldown: 3)
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%
Public Execution
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Fear] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%
Rampant Blows
Attacks 2 times at random. Places a 50% [Increase ATK] buff on this champion for 2 turns if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Damage Rating
Multiplier: 1.7*ATK
Overall Grading*: Average
Overthrow (Cooldown: 4)
Attacks 3 times at random. Will ignore 25% of DEF against targets under [Hex] debuffs. Will ignore a further 25% of DEF against targets under [Hex] debuffs from the Banner Lord or Knights Revenant Factions.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.95*ATK
Overall Grading*: Average
Witchfinder (Cooldown: 5)
Attacks 4 times at random. Each hit has a 75% chance of placing a [Hex] debuff for 3 turns. Champions from the Banner Lord and Knights Revenant Factions cannot resist this debuff.
Each hit also has a 75% chance of stealing 25% of the target’s Turn Meter. Steals 50% of the Turn Meter instead if the target is from the Banner Lord or Knights Revenant Factions.
If this champion’s Turn Meter is at 75% or more after the steal, places a [Perfect Veil] buff on this champion for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Damage Rating
Multiplier: 1.75*ATK
Overall Grading*: Weak
Cow the Horrors (Cooldown: 3)
Attacks 1 enemy 3 times. Will ignore 25% of the target's DEF. Will ignore a further 25% of target's DEF for each buff on this Champion. Places a [True Fear] debuff on all enemies for 1 turn if this attack kills an enemy.
Damage based on: [ATK]
Battledance
Attacks 1 enemy 2 times. Each critical hit fills this Champion's Turn Meter by 10%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Lethal Partner (Cooldown: 5)
Places a 30% [Increase C. RATE] buff on this Champion, then attacks 1 enemy 2 times. Places a 5% [Poison] debuff on the target for 3 turns if this attack is critical.
[Will ignore 50% of the target's DEF when Romero is on the same team.]
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Rune Shatter (Cooldown: 4)
Attacks all enemies 2 times. Each hit ignores 10% of each target’s DEF for every [Leech], [Decrease DEF] and [Block Active Skills] debuff they are under.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 2.5 ATK
Teardown
Attacks 1 enemy 3 times. Decreases the target's Turn Meter by 10%.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%
Sword of Faith
Attacks 1 enemy 2 times. Has a 30% chance of placing a 25% [Decrease ATK] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff C, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%
Thunder Strike
Attacks 1 enemy 2 times. Each hit decreases the target's Turn Meter by 5%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%
Doom Inescapable
Attacks 1 enemy 2 times. Will ignore [Shield] buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Redoubled Effort
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Stalwart Partner (Cooldown: 3)
Attacks all enemies 3 times.
Damage based on: [DEF]
[Only available when Juliana is on the same team]
Red Punishment
Attacks 1 enemy 3 times. Each hit has a 20% chance of decreasing the duration of 2 random buffs on the target by 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 2 ATK
Hack
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Hack and Slash
Attacks 1 enemy 3 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Taunt (Cooldown: 4)
Attacks 4 times at random. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Places a [Block Damage] buff on this Champion for 1 turn. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Pining
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Holy Blade
Attacks 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Branding Iron (Cooldown: 4)
Attacks 3 times at random. Each hit has a 50% chance of placing a 15% [Weaken] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Volley
Attacks 1 enemy 3 times. Each hit has a 10% chance to decrease the Turn Meter by 20%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10
Piercing Shotels
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
(Damage Multiplier: 3.2 ATK)
Deathly Ichors (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 75% chance of placing a 50% [Decrease ACC] debuff and a 5% [Poison] debuff for 3 turns.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
(Damage Multiplier: 2.8 ATK)
Death Ray (Cooldown: 4)
Attacks 2 times at random. Each attack has a 50% chance of placing a [Block Cooldown Skills] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Break Defense
Attacks 1 enemy 2 times. Has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%
Raging Beast (Cooldown: 4)
Attacks 3 times at random. Puts one of the target's Skills on cooldown.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Mutilate
Attacks 1 enemy 2 times. Has a 15% chance of placing a 15% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%
Ghoulish Feeding (Cooldown: 4)
Attacks 1 enemy 3 times. Heals this Champion by 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Noxious Escape (Cooldown: 5)
Attacks 3 times at random. Each hit has a 75% chance of placing a 5% [Poison] debuff for 2 turns. Places a [Veil] buff on this Champion for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Death Fires (Cooldown: 4)
Attacks 3 times at random. Has a 50% chance of placing a [HP Burn] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Profane Glaive
Attacks 1 enemy 2 times. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Scrabbling Claws
Attacks 1 enemy 2 times. Has a 25% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK] [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%
Death
Attacks 1 enemy 2 times. Each hit has an 80% chance pf placing a 5% [Poison] debuff for 2 turns if the target is under a [Poison Sensitivity] debuff.
Damage based on: [ATK]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Cryptfire (Cooldown: 5)
Attacks 3 times at random. Has a 30% chance of placing a [HP Burn] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Ice Veins (Cooldown: 5)
Attacks 1 enemy 2 times. Each hit places a 2.5% [Poison] debuff for 2 turns. Places a 5% [Poison] debuff instead if the target is under a [Poison Sensitivity] debuff.
Damage based on: [ATK]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Harvest of Fear
Attacks 1 enemy 3 times. Each hit has a 25% chance of stealing 1 random buff from the target.
Each hit also has a 25% chance of placing a [Fear] debuff for 1 turn if the target has no active buffs.
This chance increases to 100% if all buffs were stolen from the target.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Creeping Dark (Cooldown: 3)
Attacks 1 enemy 4 times. Each hit decreases the target's Turn Meter and fills this Champion's Turn Meter by 5%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Burning Iron
Attacks 1 enemy 2 times. Has a 20% chance of placing a [Provoke] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +5%, Lvl. 6: Buff/Debuff Chance +10%
Pretty Nails
Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Hollow Doll (Cooldown: 4)
Attacks 1 enemy 2 times. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking if the target is under a [Shield] buff. Will ignore 25% of the target's DEF if the target is under a [Shield] buff.
Places a [Perfect Veil] buff on this Champion for 2 turns if this attack kills an enemy.
Fills this Champion's Turn Meter by 30% if this attack does not kill the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Tomb Glaive
Attacks 1 enemy 3 times. Each hit has a 20% chance of placing a 50% [Decrease ATK] debuff for 1 turn. This effect cannot be resisted.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Blood Harvest
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%
Unbearable Assault
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Devour
Attacks 1 enemy 2 times. Has a 25% chance of placing a [Provoke] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%, Lvl. 8: Damage +10%
Magic Arrows (Cooldown: 3)
Attacks 1 enemy 2 times. Has a 20% chance of placing an extra hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Vine Trap (Cooldown: 5)
Attacks 3 times at random. Each hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Bestial Maw
Attack 1 enemy 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Virulent Spittle (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 25% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%, Lvl. 8: Cooldown -1
Flying Daggers (Cooldown: 4)
Attacks 4 times at random. Each hit has a 50% chance of placing a [Leech] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Mind Shroud (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 75% chance of placing a [Block Active Skills] debuff for 2 turns.
If both debuffs are placed, places a [Perfect Veil] buff on this Champion for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Horrendous Strength
Attacks 1 enemy 3 times. Each hit has a 30% chance of increasing the duration of 1 random debuff on the target by 1 turn.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Crypt Touch
Attacks 1 enemy 2 times. Has a 20% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%