Increase Turn Meter
Increase Turn Meter
Increases the Turn Meter of this Champion and / or their allies by a fixed amount.
171 skills with 'Increase Turn Meter'
Double Shot
Attacks 1 enemy 2 times. Has an extra 15% chance of inflicting a critical hit. Fills this Champion's Turn Meter by 15% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Arcane Dynamo
Attacks 1 enemy. Fills this Champion’s Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Quickheal (Cooldown: 5)
Heals the ally with the lowest HP by 40% of this Champion's HP. Completely fills the target's Turn Meter if the ally is fully healed. This Champion's Turn Meter cannot be filled by this Skill.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Committed Offensive (Cooldown: 6)
Fills the Turn Meters of all allies by 15%, then places a 50% [Increase ATK] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Egotist (Passive)
Fills this Champion's Turn Meter by 15% whenever they are attacked by an enemy under [Provoke] debuff or [Increase ATK] buff.
Mistress of Mallets
Attacks 1 enemy. Fills this Champion’s Turn Meter by 15% if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 3.4*ATK
Overall Grading*: Strong
Glory Hound (Cooldown: 4)
Attacks 1 enemy. Places an extra hit if this attack is critical. Fills the Turn Meters of all allies by 30% if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.3*ATK
Overall Grading*: Godlike
Nurtured Friendship (Cooldown: 6)
Removes all debuffs from all allies, then fills the Turn Meters of all allies by 15%. Fills the Turn Meters of each ally by an extra 5% for each debuff removed from them. Increases the RES of allies by 5 for each debuff removed. Grants an Extra Turn if 5 or more debuffs were removed.
Level 2: Cooldown -1
Level 3: Cooldown -1
Taste of Despair (Cooldown: 6) (Passive)
Fills this Champion's Turn Meter by 50% whenever an enemy's HP drops below 20%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Lover's Sacrifice (Cooldown: 6) (Passive)
Fills the Turn Meters of all allies by 20% when this Champion is killed. Revives this Champion with 75% HP when killed if Khoronar is on the same team.
Upgrades: Lvl. 2 Cooldown -1, Lvl. 3: Cooldown -1
Stay Vigilant (Cooldown: 4)
Attacks all enemies. Fills this champion’s Turn Meter by 5% for each living enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.8*ATK
Overall Grading*: Strong
Repent
Attacks 1 enemy. Fills a random ally's Turn Meter by 15%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Lordly Embrace (Cooldown: 3)
Removes all debuffs from a target ally, then places a [Block Debuffs] buff for 2 turns and heals that ally by 75% of their MAX HP.
Heals all other allies by 20% of their MAX HP and fills their Turn Meters by 15% if the target is fully healed by this Skill.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Cooldown -1
Aggress (Cooldown: 4)
Has a 75% chance of removing all buffs from all enemies, then decreases the Turn Meters of all enemies by 10% and fills the Turn Meters of all allies by 10%.
Decreases the Turn Meters of all enemies by 20% and fills the Turn Meters of all allies by 20% if 5 or more buffs were removed.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Shatter Upon Us
Attacks 1 enemy 2 times. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit fills the Turn Meters of all allies by 5%
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +15%
Damage Multiplier: 0.12 B_HP
Overall Grading: Average
Requiem (Cooldown: 6)
Revives all dead allies with 75% HP, then fills their Turn Meters by 50%. Also places a 60% [Increase DEF] buff and a 25% [Strengthen] buff on all allies for 3 turns.
Upgrades:
Level 2: Cooldown -1
Chant of Violence (Cooldown: 5)
Fills the Turn Meter of all allies by 25%. Places a 30% [Increase C. RATE] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Head of Steam
Fills this Champion’s Turn Meter by 10% each time an enemy receives a [Stun] debuff.
All-Out Attack
Attacks 1 enemy. Fills this Champion's Turn Meter by 30% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Blazing Zephyr (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a [HP Burn] debuff for 2 turns.
Fills this Champion’s Turn Meter by 15% for each [HP Burn] debuff placed by this skill.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4*ATK
Overall Grading*: Strong
Radiant Moon (Cooldown: 4)
Heals a target ally by 30% of their MAX HP and fills their Turn Meter by 30%.
If this skills is used on Crohnam, he will instantly activate his Berserker’s Delight Skill.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Rally the Horde (Cooldown: 4)
Fills the Turn Meters of all allies by 15% and places a 30% [Increase SPD] buff on all allies for 2 turns
Upgrades: Lvl. 2: Cooldown -1
Paternal (Passive)
Each time a [Continuous Heal] buff heals an ally, fills that ally’s Turn Meter by 5%. If there are multiple Champions in the team with this Skill, only one will activate
Onrush
Attacks 1 enemy. Fills this Champion's Turn Meter by 10% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Battle Stance (Cooldown: 4)
Attacks all enemies. Fills this Champion's Turn Meter by 20% on each critical hit. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Followup Volley
Attacks 1 enemy. Fills this Champion's Turn Meter by 25% if this attack is critical.
Damage based on: [ATK]
Talon Knives
Attacks all enemies. Heals by 15% of the damage inflicted if this Champion has less than 50% HP. Boosts this Champion's Turn Meter by 20% instead if this Champion has 50% HP or higher.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%
Fortified Core (Cooldown: 4)
Places a [Shield] buff on this Champion for 3 turns equal to 20% of their MAX HP. Also places a 60% [Increase DEF] buff on this Champion for 3 turns and fills this Champion's Turn Meter by 50%.
Upgrades: Lvl. 2: Cooldown -1
Assault Leader
Attacks 1 enemy. Fills the Turn Meter of a random ally by 15%. Fills the Turn Meter by 30% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Moonlight Bonds (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns. Also fills this Champion’s Turn Meter by 30%.
Level 2: Buff/Debuff Chance +10%
Level 3; Damage +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.5*DEF
Dispatch Them (Cooldown: 4)
Attacks all enemies. Will ignore 15% of each target’s DEF.
Fills this Champion’s Turn Meter by 10% on each critical hit.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.9*ATK
Overall Grading*: Godlike
Shadowy Blessings (Cooldown: 3)
Heals an ally by 20% of this Champion's MAX HP. Also fills the target's Turn Meter by 30% if they are fully healed by this Skill. Places a [Veil] buff on the target for 1 turn if they are not fully healed by this Skill.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Return to the Ranks (Cooldown: 6)
Revives a dead ally with 30% HP, then fills their Turn Meter by 30%. Also places an [Unkillable] buff on the target for 1 turn and a 15% [Continuous Heal] buff for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Living Armor (Cooldown: 5) (Passive)
Heals this Champion by 20% of their MAX HP and boosts the Turn Meter by 50% whenever an enemy places a [Stun], [Freeze], [Sleep], or [Provoke] on this Champion.
Immediately removes all [Stun], [Freeze], [Sleep], and [Provoke] debuffs from this Champion.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Blade Dance (Cooldown: 3)
Attacks all enemies 2 times. Fills the Turn Meter by 10% for each critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Companions of Fate (Cooldown: 5)
Teams up with 3 random allies to attack a single enemy. The allies joining the attack will use their default skills. Fills the Turn Meters of all allies by 30%. Increases the duration of all ally buffs by 1 turn.
Upgrades: Lvl. 2: Cooldown -1
Unflagging Advance
Attacks 1 enemy 2 times. Fills this Champion’s Turn Meter by 10%.
Damage based on: [DEF] [ATK]
Lvl 2: Damage +5%
Lvl 3: Damage +5%
Lvl 4: Damage +5%
Lvl 5: Damage +10%
Lvl 6: Damage +10%
Master of Summons (Cooldown: 6)
Revives a dead ally with 50% HP, then fills their Turn Meter by 50%. Will then also place a [Block Debuffs] buff on them for 2 turns.
Will also revive Akoth the Seared and Urost the Soulcage with 30% HP if they are on the same team and not the target of the skill. Will then also fill their Turn Meters by 30% after reviving.
If either Akoth the Seared or Urost the Soulcage are the target of the skill, that Champion will be revived with 50% HP and 50% Turn Meter, and a [Block Debuffs] buff for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Stalk Prey (Cooldown: 6)
Places a 50% [Increase ACC] buff on allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion Turn Meter by 50%.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Double Shot
Attacks 1 enemy 2 times. Has an extra 15% chance of inflicting a critical hit. Fills this Champion's Turn Meter by 15% on each critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Arcane Havoc (Cooldown: 4)
Attacks all enemies. Places a 50% [Increase ACC] buff on all allies for 2 turns before attacking. Also has a 75% chance of placing a 50% [Decrease RES] debuff on all enemies for 2 turns. This debuff cannot be resisted. Fills this Champion’s Turn Meter by 10% for each [Decrease RES] debuff placed by this skill
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.4*ATK
Overall Grading*: Godlike
Beyond Emotions (Cooldown: 5)
Removes all debuffs from all allies, then fills the Turn Meter of each ally by 15%. Fills the Turn Meter of each ally by a further 10% for every [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff removed. Fills the Turn Meter of each ally by a further 5% for any other debuff removed.
Level 2: Cooldown -1
Level 3: Cooldown -1
Uncanny (Passive)
Immune to [Sleep] debuffs. Fills this Champion’s Turn Meter by 20% whenever an enemy tries to place a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff on this Champion.
Dark Dealings (Cooldown: 4)
Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Level 2: Cooldown -1
Flanged Mace
Attacks 1 enemy 2 times. Each hit has an 80% chance of decreasing the target's Turn Meter by 15%. Fills this Champion's Turn Meter equal to the amount the target loses.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Blade Symphony (Cooldown: 3)
Attacks 1 enemy 2 times. Decreases the target's Turn Meter by 10% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Twisted Hunger (Passive)
Heals all allies by 5% of their MAX HP every time an enemy under a [HP Burn] debuff gets a turn.
Fills the Turn Meters of all allies by 10% every time an enemy under a [Freeze] debuff gets a turn.
From the Shadows (Passive)
[Passive Effect]
Damage increases by 40% while attacking under a [Veil] or [Perfect Veil] buff. Receives 40% less damage while under a [Veil] or [Perfect Veil] buff. Also boosts this Champion's Turn Meter by 15% each time this Champion receives damage under a [Veil] or [Perfect Veil] buff. Does not work if this Champion is the only alive ally on the team.
[Active Effect]
Places a [Perfect Veil] buff on this Champion for 1 turn each time an enemy's Turn Meter is filled. This buff cannot be removed.
Channel Woe (Passive)
Fills this champion’s Turn Meter by 5% each time an ally receives a debuff.
Positive Charge (Cooldown: 6)
Fills the Turn Meter of all allies by 15%. Decreases the Turn Meter of all enemies by 15%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Hungry For More (Cooldown: 6)
Revives 2 random allies with 50% HP, then fills their Turn Meters by 50%.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Neck Snapper (Cooldown: 4)
Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil] buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived.
While attacking wihout a [Veil] buff, fully depletes the target's Turn Meter and fills this Champion's Turn Meter equal to the amoun the target loses. Can only decrease the Turn Meter by up to 50% against Bosses. This Turn Meter decrease cannot be resisted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Hungry Shafts
Attacks 1 enemy 2 times. Each hit fills this Champion’s turn Meter by 10% if the target is under a Decrease DEF, HP Burn, or Decrease ACC debuff.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.95 ATK
Gnashing Fangs (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a HP Burn debuff and a 50% Decrease ACC debuff for 3 turns. Fills this champion’s turn meter by 20% if this attack is critical.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Level 7: Cooldown -1
Damage Multiplier: 6 ATK
Malign Lightning (Cooldown: 5)
Attacks all enemies. On each critical hit fills this Champion's Turn Meter by 10%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Seal of Magic (Cooldown: 7)
Resets the cooldowns of all ally skills. Fills the Turn Meter of all allies except this Champion by 20%.
Upgrades: Lvl. 2: Cooldown -1
Demonic Possession (Cooldown: 6)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Fills the Turn Meters of all allies by 20%.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Vitalizing Potions (Cooldown: 6)
Fills the Turn Meters of all allies by 15% and heals all allies by 15% of this Champion's MAX HP.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Revitalizing Rest (Cooldown: 4)
Places a [Sleep] debuff on an ally for 1 turn. Heals that ally by 50% of their MAX HP and fills their Turn Meter by 50% whenever the [Sleep] debuff expires or gets removed. Heals that ally by 100% and completely fills their Turn Meter if the [Sleep] debuff is lost due to taking damage from an enemy.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Noble Stand (Cooldown: 3)
Places a 30% [Increase DEF] buff on this Champion and the ally with the lowest HP for 2 Turns. Also Fills this champion’s turn meter by 25%.
Upgrades:
Level 2: Cooldown -1
Righteous Evocation (Cooldown: 4)
Attacks all enemies. Fills this Champion’s Turn Meter by 15% and heals them by 15% of the damage inflicted if this attack is critical.
Level 2: Damage +10%
Level 3: Heal +10%
Level 4: Damage +10%
Level 5: Heal +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.5*ATK
Overall Grading*: Average
Quicksand Grasp (Cooldown: 5)
Fully depletes the target’s turn meter. Fills the Champion’s Turn meter by the amount the target loses. Has a 75% chance of placing a HP Burn and a 25% Weaken debuff on the target for 3 turns.
Upgrades:
Level 2: Debuff/Buff Chance + 5%
Level 3: Debuff/Buff Chance + 5%
Level 4: Debuff/Buff Chance + 5%
Level 5: Debuff/Buff Chance + 10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Fires of Auld (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. Also fills this Champion’s Turn Meter by 5% for every [HP Burn] debuff the enemy team had before this attack.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Staid (Passive)
Fills this Champion’s Turn Meter by 10% every time they are hit. Occurs once per hit. Also fills this Champion’s Turn Meter by 20% whenever an ally dies.
Flailing Pick (Cooldown: 3)
Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 7.5%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +10%
Damage Multiplier: 3.3 ATK
Cheers! (Cooldown: 6)
Revives an ally with 50% HP and fills their Turn Meter by 50%. Places a [Block Damage] buff on that ally for 1 turn.
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Rowdy Crowd (Cooldown: 2) (Passive)
Fills the Turn Meters of all allies by 15% when this Champion is hit. Fills the Turn Meters of all allies by 25% when this Champion is hit by a Boss.
Upgrades: Lvl. 2: Cooldown -1
Gold-Mad Frenzy (Cooldown: 4)
Sacrifices HP equal to 15% of this Champion's MAX HP, then fills this Champion's Turn Meter by 75% and places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. The [Shield] buff cannot be removed.
The HP sacrifice will happen even if it kills this Champion, and will ignore [Shield] and [Block Debuffs] buffs.
Upgrades: Lvl. 2: Cooldown -1
Rune of Battle (Cooldown: 5)
Fills the Turn Meters of all allies by 25% and places a 50% [Increase ATK] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Crystal Flesh
Attacks 1 enemy. Heals by 15% of the damage inflicted if this champion has 50% HP or less. Fills this Champion’s Turn Meter by 15% if he has more than 50% HP.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Multiplier: 0.23 HP
Wintry Wind (Cooldown: 8) (Passive)
[Passive Effect]
Has a 20% chance of placing a [Freeze] debuff on the enemy each time they receive a buff, get healed, or have their Turn Meter filled. The 20% chance applies up to twice per enemy turn (once for buffs, once for Turn Meter fills) in cases where an enemy receives multiple of these effects at the same time. Does not work with effects from Artifact Sets, Turn Meter filling effects from Masteries, healing, or those buffs or effects that take place at the start of a Round.
[Active Effect]
Revives this Champion to 100% HP when killed and placed a [Freeze] debuff on this Champion for 1 turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%
Boon of Speed (Cooldown: 5)
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 15%.
Upgrades: Lvl. 2: Cooldown -1
Mentor of Heroes (Cooldown: 4)
Fills the Turn Meters of all allies by 30% and places a 50% [Increase ATK] buff on all allies for 2 turns. Heals all allies by 25% of their MAX HP if they have less than 50% HP.
Upgrades: Lvl. 2: Cooldown -1
Destiny's Call (Cooldown: 7)
Revives all dead allies to 35% HP, then fills the Turn Meters of all allies by 20%. Grants an Extra Turn to this Champion if an ally was successfully revived.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Know Your Place (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Block Buffs] debuff on each enemy for 2 turns. Heals all allies by 5% of their MAX HP for each [Block Buffs] debuff placed by this skill.
Fills this Champion’s Turn Meter by 10% for each [Block Buffs] debuff attempt blocked or resisted by enemy team.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +15%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.3*HP
Cold Snap (Cooldown: 5)
Attacks all enemies. Decreases the Turn Meter by 20% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Energize (Cooldown: 6)
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 30%. Decreases the Turn Meter of all enemies by 30%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Impressive Shot (Cooldown: 4)
Attacks 1 enemy. Fills the Turn Meter of all allies by 20%. Has an extra 15% chance of inflicting a critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Call to Life (Cooldown: 6)
Revives an ally with 30% HP and fills their Turn Meter by 30%.
Ice Storm (Cooldown: 6)
Attacks all enemies. Has an 80% chance of placing a [Freeze] debuff for 1 turn. Fills this Champion’s Turn Meter by 10% for each attacked enemy.
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 4.1 ATK
Effortless Superiority (Cooldown: 4)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Fills this champion’s Turn Meter by 10% for each buff that has its duration decreased.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Overall Grading: Weak
Tireless Anger
Attacks 1 enemy. Fills this Champion's Turn Meter by 25%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Cynical (Passive)
Fills this Champion’s Turn Meter by 5% each time an ally inflicts a critical hit.
Heals this Champion by 5% of their MAX HP each time an enemy inflicts a critical hit.
Flowing Sword (Cooldown: 4)
Attacks 1 enemy. Has a 70% chance of decreasing the target's Turn Meter by 50%. Fills this Champion's Turn Meter equal to the amount the target loses.
Damage based on: [ATK]
Alacrity (Cooldown: 4)
Places a 30% [Increase SPD] buff on all allies for 2 turns and boosts their Turn Meter by 20%
Upgrades: Lvl. 2: Cooldown -1
Blur of Knives (Cooldown: 4)
Attacks all enemies. Has a 20% of granting an Extra Turns. If an Extra Turn is not granted, fills this Champion’s Turn Meter by 10% for each living enemy instead.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Damage Rating
Multiplier: 3.8*ATK
Mask of Dread
Attacks all enemies. Has a 25% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also fills this Champion’s Turn Meter by 15%.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Level 7: Buff/Debuff Chance +10%
Uncanny Transfer (Cooldown: 6)
Swaps HP with an ally. If this Champion’s HP is equal to or higher than the target’s HP after the swap, fills this Champion’s Turn Meter by 40%, places a 30% [Increase SPD] buff on this Champion for 2 turns, and places a [Block Damage] buff on the target ally for 1 turn. If this Champion’s HP is lower than the target’s HP after the swap, fills the target’s Turn Meter by 40%, places a 30% [Increase SPD] buff on them for 2 turns, and places a [Block Damage] buff on this Champion for 1 turn. Also places to 15% [Continuous Heal] buffs on this Champion for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Gravewalker (Passive)
Fully heals the ally with the lowest HP whenever this Champion is killed. Heals all allies by 20% of their MAX HP and fills their Turn Meters by 15% whenever this Champion is revived.
Flames Within (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff for 2 turns. Heals all allies by 15% of their MAX HP if the (HP Burn) debuff is placed. Fills the Turn Meters of all allies by 15% if the [HP Burn] debuff is not placed.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +10%
Level 8: Cooldown -1
Split Arrow
Attacks 1 enemy 2 times. Each critical hit fills this Champion's Turn Meter by 5%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Projectile Burst (Cooldown: 4)
Attacks all enemies. Each critical hit boosts this Champion's Turn Meter by 15%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Spirit Form (Cooldown: 6)
Revives a single ally with 60% HP and fills their Turn Meter by 60%. Places a [Perfect Veil] buff on them for 3 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Ice Debris
Attacks 1 enemy. Fills the Turn Meter for a random ally by 10%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Gift (Cooldown: 4)
Places a 30% [Increase C.RATE] buff and a 15% [Increase SPD] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Upgrades: Lvl. 2: Cooldown -1
Sign of Swiftness (Cooldown: 5)
Fills the Turn Meters of all allies by 15%. Places a 15% [Increase SPD] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Fate Reweaved (Cooldown: 6)
Revives a dead ally with 30% HP, then fills their Turn Meter by 30%.
Speed Weirding (Cooldown: 6)
Places a 30% [Increase SPD] buff on all allies for 2 turns and fills their Turn Meters by 30%, then grants this Champion an Extra Turn.
Level 2: Cooldown -1
Level 3: Cooldown -1
Rune of Haste (Passive)
Fills this Champion’s Turn Meter by 5% each time a debuff on an enemy is removed, transferred, or expires.
Jungle Ambush (Cooldown: 4)
Attacks 1 enemy. Fills this Champion’s Turn Meter by 50%. Has a 75% chance of placing a [Stun] debuff on the target for 1 turn when attacking while undera [Veil] or [Perfect Veil] buff. Has a 75% chance of placing a [Sleep] debuff on the target for 1 turn when attacking without a [Veil] or [Perfect Veil] buff. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking without a [Veil] or [Perfect Veil] buff.
Damage based on: [ATK]
Level 2: Damage +1 0%
Level.3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Gleeful Ripping
Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%.
Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Feral Hunter (Passive)
Fills this Champion's Turn Meter by 15% on critical hits. Fills this Champion's Turn Meter by 50% if this Champion kills an enemy.
Saurian Stoic (Passive)
Immune to [Provoke] debuffs. Fills this Champion's Turn Meter by 20% each time an enemy attempts to place a [Provoke] debuff on this Champion.
Night of the Bat (Cooldown: 4)
Attacks 1 enemy 3 times. Fills this Champion’s Turn Meter by 10% on each critical hit. Also places a [Perfect Veil] buff on this Champion for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.5 ATK
Overall Grading: Average
Madcap (Passive)
Fills the Turn Meters of all allies by 10% whenever a [Bomb] debuff detonates on an enemy.
Syphon (Cooldown: 4)
Attacks 1 enemy. Fully depletes the target's Turn Meter. Fills this Champion's Turn Meter equal to the amount the target loses.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Hunker Down (Cooldown: 4)
Fills the Turn Meter by 50%. Places a 60% [Increase DEF] buff on this Champion for 3 turns.
Upgrades: Lvl. 2: Cooldown -1
Uncatchable (Cooldown: 5)
Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 15%.
Fills the Turn Meters of all allies by 15% if any enemy's Turn Meter is below 50%.
Upgrades: Lvl. 2: Cooldown -1
Warcry (Cooldown: 7)
Places a 15% [Decrease SPD] debuff on all enemies for 2 turns. Fills the Turn Meter of all allies by 25%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Unleash Havor (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
Fills this Champion’s Turn Meter by 15% on each critical hit.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.8*ATK
Overall Grading*: Godlike
Uugo's Brew (Cooldown: 6)
Removes all [Heal Reduction] debuffs from all allies, then removes 1 random debuff from all allies, then heals all allies by 20% of this Champion’s MAX HP. If all allies are dead, revives them with 50% HP, then fills their Turn Meters by 50% instead.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Level 7: Cooldown -1
Killing Haze (Cooldown: 5)
Attacks 1 enemy. Places an extra hit if this attack is critical. Fills the Turn Meters of all allies by 15% if this attack kills an enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Battle Flow (Cooldown: 5)
Attacks 1 enemy. Will ignore [Shield] buffs.
Decreases the cooldown of the [Battle Flow] skill by 2 turns, fills this Champion’s Turn Meter by 30%, and places a 30% [Increase C.DMG] buff on this Champion for 2 turns if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 5.9*ATK
Overall Grading*: Godlike
Unbound Anger (Cooldown: 4)
Attacks all enemies. Fills this Champion's Turn Meter by 20% for each enemy under a [Decrease SPD] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
War Machine (Passive)
Increases this Champion’s SPD by 6 and C. DMG by 7% for each enemy this Champion kills in a Round. Stacks up to +30 SPD and +35% C. DMG. Stacks will reset if this Champion is killed. Whenever an enemy Champion is revived, fills this Champion’s Turn Meter by 30% for each revived enemy, then places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this Champion for 1 turn.
Heroes of Old (Cooldown: 5)
Places a 50% [Increase ATK] buff on all allies for 2 turns and fills the Turn Meters of all allies by 20%.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Ghostwalk (Cooldown: 7)
Revives 2 random allies with 60% HP, then fills their Turn Meters by 40% and places a [Perfect Veil] buff on them for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Creep (Cooldown: 3) (Passive)
[Active Effect]
At the start of each turn, fills the turn meters of all allies by 10%
[Passive Effect]
At the start of each turn, places a 15% [Continuous Heal] buff on the ally with the lowest HP for 2 turns. Will not place the [Continuous Heal] buff on this Champion
Level 2: Cooldown -1
Bloodshed Tempest (Cooldown: 4)
Attacks 4 times at random. Places a 50% [Increase ATK] buff on this champion for 3 turns before attacking. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 75% chance of instantly activating any [HP Burn] debuffs on each target and decreasing the duration of those [HP Burn] debuffs by 1 turn. Fills this champion’s Turn Meter by 30% if 3 or more [HP Burn] debuffs are activated during the attack.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.65*ATK
Overall Grading*: Weak
Fury Slash
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff on the target for 2 turns if this Champion is under an [Increase ATK] buff.
Fill this Champion's Turn Meter by 10% if this attack is critical.
Fills this Champion's Turn Meter by 5% if this attack is not critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Whack
Attacks 1 enemy. Fills this Champion's Turn Meter by 20% if this attack is critical.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Flowing Cuts
Attacks 1 enemy 3 times. Each hit fills this Champion’s Turn Meter by 6%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.3 ATK
Steel Parting (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.8 ATK
Fated Vengeance (Cooldown: 4)
Attacks 1 enemy. Will ignore Unkillable buffs and Shield Buffs. Fills this champions turn meter by 30%. Fills these champions turn meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.5 ATK
United Front (Cooldown: 5)
Teams up with a random ally to attack a single enemy. Also fills the Turn Meter of all allies by 15%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Interpose (Cooldown: 6)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Fills this Champion’s Turn Meter by 50%
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Spirit Flux (Cooldown: 6)
Removes one random buff from each enemy, then has a 75% chance of placing a [Block Buffs] debuff for 2 turns on enemies who have buffs removed. Also fills the Turn Meters of all allies by 15% and places a 50% [Increase ACC] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Imperious (Passive)
Whenever this Champion places a debuff on an enemy, also decreases that enemy’s Turn Meter by 5% for each debuff placed. Whenever this Champion or an ally receives a debuff, fills their Turn Meter by 5% for each debuff received.
Yojimbo (Cooldown: 6)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Shatterbold
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also fills this Champion’s Turn Meter by 15% when used against Bosses.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.7 ATK
Harbinger (Cooldown: 3)
Attacks 1 enemy. Will ignore 30% of the target’s DEF. Fills this Champion’s Turn Meter by 25% after the attack. If the target is under a [Fear] or [True Fear] debuff, decreases the cooldown of the Dismay skill by 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Shadow Ambush (Cooldown: 5)
Places a 50% [Increase ATK] buff on all allies for 2 turns, then attacks 1 enemy. Fills the Turn Meters of all allies by 20% if this attack is critical.
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Cooldown -1
Level 6: Cooldown -1
Damage Multiplier: 4.9 ATK
Thick as Thieves (Cooldown: 6)
Places a [Counterattack] buff on a target ally for 2 turns. Places a [Counterattack] buff for 3 turns instead if the ally is from the Shadowkin Faction. Then fills the Turn Meters of all allies by 15% and place a 30% [Increase C.DMG] buff on all allies for 2 turns. Also places a 30% [Increase C.RATE] buff for 2 turns on all allies from the Shadowkin Faction
Level 2: Cooldown -1
Level 3: Cooldown -1
Note: The Counterattack buff is prioritized towards the champion who has the highest total Attack stats.
Fade Into Nothing (Cooldown: 5)
Places a [Perfect Veil] buff and a 30% [Increase SPD] buff on this champion for 2 turns, then fills this champion’s Turn Meter by 40%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Ominous Visit (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a [Block Buffs] debuff for 1 turn. Also fills this Champion’s Turn Meter by 15% and fills the Turn Meter of the ally with the highest Turn Meter by 15%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 6 ATK
Join the Troupe (Cooldown: 4)
Fills the Turn meters of all allies by 15% and places a 25% [Increase ATK] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Partier (Passive)
Fills this Champion’s Turn Meter by 4% each time an enemy receives a buff.
Destiny's Mirror (Cooldown: 4)
Attacks 1 enemy. Has an 80% chance of placing a [Hex] debuff for 3 turns.
[Passive Effect]
Whenever an enemy tries to place debuffs on either this Champion or an ally, has a 55% chance of transferring those debuffs to a random enemy under a [Hex] debuff placed by this Champion. This happens before any debuffs are placed on the initial target. Has a 30% chance against Bosses.
Whenever someone fills the Turn Meter of an enemy under a [Hex] debuff placed by this Champion, this Champion’s Turn Meter will be filled instead. Only available when Karato Foxhunter is on the same team.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 6*ATK
Overall Grading*: Average
Shaman Drum (Cooldown: 6)
Fills the Turn Meters of all allies except this Champion by 20%. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Agility (Cooldown: 6)
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 15%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Eternal War (Cooldown: 7)
Revives 2 random allies with 50% HP and fills their Turn Meters by 50%. After the revival, places 25% [Strengthen] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Shroud of Winter (Passive)
Decreases the damage all allies receive from critical hits by 15%. Fills this Champion’s Turn Meter by 5% whenever an enemy lands a normal, strong, or weak hit.
Force of Nature (Passive)
Increases this Champion’s HP by 2,000 and DEF by 100 for every 1,000 ATK they have. Fills this Champion’s Turn Meter by 10% whenever they receive a buff.
Touch of Slumber
Attacks 1 enemy. Has a 50% chance of placing a [Sleep] debuff for 1 turn.
Fills this Champion’s Turn Meter by 15% if the [Sleep] debuff is placed.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 0.28*HP
Overall Grading*: Average
Blessing Of The Blue (Cooldown: 5)
Places a 30% [Increase SPD] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Snow Dancer (Passive)
Fills the Champion’s Turn Meter by 5% for each [Freeze] debuff places by this Champion.
Morphosis (Cooldown: 6)
Fills the Turn Meters of all allies by 30%. Also places a 50% [Increase RES] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Timed Offensive (Cooldown: 6)
Fills the Turn Meters of all allies by 20% and places a 30% [Increase C.RATE] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Somnolence Spores (Cooldown: 5)
Attack all enemies. Has a 100% chance of placing a [Sleep] debuff for 1 turn. Will ignore 50% of the target’s RES if Oella is on the same team.
Fills this Champion’s Turn Meter by 15% whenever a [Sleep] debuff is placed by this skill expires.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.6*ATK
Overall Grading*: Strong
Glide Steps (Cooldown: 6)
Fills the Turn Meters of all allies by 15%. Also places a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Emissary (Passive)
Fills this champions turn meter by 3% every time an ally is hit. Decreases incoming damage by 25% if the attack’s ATK is lower than this Champion’s.
Time Compression (Cooldown: 5)
Fills the Turn Meters of all allies by 15% and decreases the Turn Meters of all enemies by 15%. Grants an Extra Turn
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Everwinter (Cooldown: 5)
Places a [Block Debuffs] buff on all allies for 2 turns. Also has a 60% chance of placing a [Freeze] debuff on all enemies for 1 turn. Fills this champion’s Turn Meter by 15% for each [Freeze] debuff placed by this skill.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Rise of Glory (Cooldown: 7)
Revives a dead ally with 50% HP, then fills their Turn Meter by 50% and resets the cooldowns of all their skills.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Dauntless (Passive)
Each critical hit fills this Champion's Turn Meter by 7.5%. Whenever an ally receives a [Fear] or a [True Fear] debuff, this skill will instantly remove the debuff and fill the ally's Turn Meter by 15%.
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%
Battledance
Attacks 1 enemy 2 times. Each critical hit fills this Champion's Turn Meter by 10%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Time's Undoing (Cooldown: 4)
Has a 75% chance of decreasing the Turn Meter of all enemies by 15%.
Fills the Turn Meters of all allies by 15%.
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Lethal Winter (Cooldown: 1) (Passive)
Fills this Champion's Turn Meter by 25% and instantly activates the Death's Majesty Skill whenever this Champion or an ally receives a [Freeze] debuff.
Warning Screech (Cooldown: 5)
Fills the Turn Meter of all allies by 30%. Places a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Spurned by Death (Cooldown: 6) (Passive)
Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit.
If this skill prevents this Champion's death, heals them by 10% of their MAX HP, fills their Turn Meter by 20% and places a [Shield] buff on them equal to 30% of their MAX HP for 2 turns.
Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Upgrades: Lvl. 2: Cooldown -1
Cruel Exultation (Cooldown: 4)
Attacks 1 enemy. Fills the Turn Meters of all allies by 2% for each debuff on the target.
Damage based on: [ATK]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Resurge (Cooldown: 4)
Fills the Turn Meter of all allies by 15%. Places a 50% [Increase ATK] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Creeping Dark (Cooldown: 3)
Attacks 1 enemy 4 times. Each hit decreases the target's Turn Meter and fills this Champion's Turn Meter by 5%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Hollow Doll (Cooldown: 4)
Attacks 1 enemy 2 times. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking if the target is under a [Shield] buff. Will ignore 25% of the target's DEF if the target is under a [Shield] buff.
Places a [Perfect Veil] buff on this Champion for 2 turns if this attack kills an enemy.
Fills this Champion's Turn Meter by 30% if this attack does not kill the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Toys Don't Die (Passive)
When revived, attacks the enemy that killed this Champion with the default Skill. Also fills this Champion's Turn Meter by 25% and places a [Shield] buff on this Champion equal to 50% of their MAX HP for 2 turns.
Winds of Purging (Cooldown: 5)
Removes all debuffs from all allies, then heals all allies by 10% of this champion's MAX HP. Heals each ally by a further 10% if 1 or more debuffs are removed from that ally. Fills each ally's Turn Meter by 15% if 2 or more debuffs are removed from that ally.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Velocimancy (Cooldown: 5)
Has a 75% chance of decreasing the Turn Meters of all enemies by 20%. Fills the Turn Meters of all allies by 20% and places a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Tailwind (Cooldown: 5)
Fills the Turn Meter of all allies by 30%. Places a 50% [Increase ATK] buff on all allies for 2 turns. Grants an Extra Turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Whirlwind Romance (Cooldown: 6)
Fills the Turn Meters of all allies by 10% and places a [Block Debuffs] buff, a 60% [Increase DEF] buff, and a 30% [Increase SPD] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Rebirth (Cooldown: 4)
Removes all debuffs from all allies, then heals all allies and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed. The amount by which each ally's Turn Meter is filled increases according to the number of debuffs removed.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Notorious (Passive)
Places a [Revive on Death] buff on this Champion for 2 turns every time this Champion kills an enemy.
Also fully heals this Champion and fills their Turn Meter by 50% every time they kill an enemy.
[Will only heal and fill this Champion’s Turn Meter when [Konstantin the Dayborn] is on the same team.]