Increase Turn Meter
Increase Turn Meter
Increases the Turn Meter of this Champion and / or their allies by a fixed amount.
71 skills with 'Increase Turn Meter'
Committed Offensive (Cooldown: 6)
Fills the Turn Meters of all allies by 15%, then places a 50% [Increase ATK] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Egotist (Passive)
Fills this Champion's Turn Meter by 15% whenever they are attacked by an enemy under [Provoke] debuff or [Increase ATK] buff.
Nurtured Friendship (Cooldown: 6)
Removes all debuffs from all allies, then fills the Turn Meters of all allies by 15%. Fills the Turn Meters of each ally by an extra 5% for each debuff removed from them. Increases the RES of allies by 5 for each debuff removed. Grants an Extra Turn if 5 or more debuffs were removed.
Level 2: Cooldown -1
Level 3: Cooldown -1
Fury Tremor (Cooldown: 5)
[Active Effect] Attacks all enemies 2 times. Damage increases by 30% if these champions have more than 50% HP.
[Passive Effect] Immune to Turn meter reduction effects when this skill is not on cooldown. Decreases all Turn Meter reduction effects used against this champion by 50% when this skill is on cooldown.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 1.9 ATK
Overall Grading: Godlike
Requiem (Cooldown: 6)
Revives all dead allies with 75% HP, then fills their Turn Meters by 50%. Also places a 60% [Increase DEF] buff and a 25% [Strengthen] buff on all allies for 3 turns.
Upgrades:
Level 2: Cooldown -1
Chant of Violence (Cooldown: 5)
Fills the Turn Meter of all allies by 25%. Places a 30% [Increase C. RATE] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Rally the Horde (Cooldown: 4)
Fills the Turn Meters of all allies by 15% and places a 30% [Increase SPD] buff on all allies for 2 turns
Upgrades: Lvl. 2: Cooldown -1
Jealousy (Passive)
This Champion's Turn Meter will be increased by 10% each time an enemy Champion places a buff. Enemy Champions will have their Turn Meters decreased by 10% for each buff they receive.
Fortified Core (Cooldown: 4)
Places a [Shield] buff on this Champion for 3 turns equal to 20% of their MAX HP. Also places a 60% [Increase DEF] buff on this Champion for 3 turns and fills this Champion's Turn Meter by 50%.
Upgrades: Lvl. 2: Cooldown -1
Blizzard Rider (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns and a 75% chance of placing a [Freeze] debuff for 1 turn.
Also steals 100% of the target’s Turn Meter and places a 30% [Increase SPD] buff on this champion for 3 turns.
Will ignore 50% of the target’s DEF against targets under [Freeze] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK
Glaciate (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. This chance increase to 100% against target’s with 75% or more Turn Meter. This debuff cannot be resisted by targets with 75% or more Turn Meter.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.8 ATK
Heartseeker (Cooldown: 5)
Attacks 1 enemy. Fully depletes the Turn Meter. Has an extra 30% chance of inflicting a critical hit. Damage increases according to enemy MAX HP.
Damage based on: [Enemy MAX HP] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%, Lvl. 5: Cooldown -1
Companions of Fate (Cooldown: 5)
Teams up with 3 random allies to attack a single enemy. The allies joining the attack will use their default skills. Fills the Turn Meters of all allies by 30%. Increases the duration of all ally buffs by 1 turn.
Upgrades: Lvl. 2: Cooldown -1
Stalk Prey (Cooldown: 6)
Places a 50% [Increase ACC] buff on allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion Turn Meter by 50%.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Arcane Havoc (Cooldown: 4)
Attacks all enemies. Places a 50% [Increase ACC] buff on all allies for 2 turns before attacking. Also has a 75% chance of placing a 50% [Decrease RES] debuff on all enemies for 2 turns. This debuff cannot be resisted. Fills this Champion’s Turn Meter by 10% for each [Decrease RES] debuff placed by this skill
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.4*ATK
Overall Grading*: Godlike
Ectoplasm
Attacks 1 enemy. Has a 30% chance of decreasing the target’s Turn Meter by 15%. This chance increases to 100% if the target is under a [Decrease C.RATE] debuff or a [Decrease C.DMG] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 3.2*ATK
Overall Grading*: Average
Dark Dealings (Cooldown: 4)
Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Level 2: Cooldown -1
From the Shadows (Passive)
[Passive Effect]
Damage increases by 40% while attacking under a [Veil] or [Perfect Veil] buff. Receives 40% less damage while under a [Veil] or [Perfect Veil] buff. Also boosts this Champion's Turn Meter by 15% each time this Champion receives damage under a [Veil] or [Perfect Veil] buff. Does not work if this Champion is the only alive ally on the team.
[Active Effect]
Places a [Perfect Veil] buff on this Champion for 1 turn each time an enemy's Turn Meter is filled. This buff cannot be removed.
Neck Snapper (Cooldown: 4)
Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil] buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived.
While attacking wihout a [Veil] buff, fully depletes the target's Turn Meter and fills this Champion's Turn Meter equal to the amoun the target loses. Can only decrease the Turn Meter by up to 50% against Bosses. This Turn Meter decrease cannot be resisted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Demonic Possession (Cooldown: 6)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Fills the Turn Meters of all allies by 20%.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Noble Stand (Cooldown: 3)
Places a 30% [Increase DEF] buff on this Champion and the ally with the lowest HP for 2 Turns. Also Fills this champion’s turn meter by 25%.
Upgrades:
Level 2: Cooldown -1
Rune of Battle (Cooldown: 5)
Fills the Turn Meters of all allies by 25% and places a 50% [Increase ATK] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Boon of Speed (Cooldown: 5)
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 15%.
Upgrades: Lvl. 2: Cooldown -1
Mentor of Heroes (Cooldown: 4)
Fills the Turn Meters of all allies by 30% and places a 50% [Increase ATK] buff on all allies for 2 turns. Heals all allies by 25% of their MAX HP if they have less than 50% HP.
Upgrades: Lvl. 2: Cooldown -1
Energize (Cooldown: 6)
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 30%. Decreases the Turn Meter of all enemies by 30%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Stars Align (Passive)
[Passive Effect]
Increases the chance of enemy skills failing by 15% when those enemies are under [Fear] or [True Fear] debuffs.
[Active Effect]
Prevents this Champion’s death and keeps this champion alive on 1 HP when hit by a fatal hit, then removes all buffs and debuffs from this Champion. After preventing this Champion’s death, fully heals them and fully depletes their Turn Meter.
Then, has an 80% chance of placing a [Fear] debuff on all enemies for 1 turn.
Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be resisted or blocked.
Alacrity (Cooldown: 4)
Places a 30% [Increase SPD] buff on all allies for 2 turns and boosts their Turn Meter by 20%
Upgrades: Lvl. 2: Cooldown -1
Uncanny Transfer (Cooldown: 6)
Swaps HP with an ally. If this Champion’s HP is equal to or higher than the target’s HP after the swap, fills this Champion’s Turn Meter by 40%, places a 30% [Increase SPD] buff on this Champion for 2 turns, and places a [Block Damage] buff on the target ally for 1 turn. If this Champion’s HP is lower than the target’s HP after the swap, fills the target’s Turn Meter by 40%, places a 30% [Increase SPD] buff on them for 2 turns, and places a [Block Damage] buff on this Champion for 1 turn. Also places to 15% [Continuous Heal] buffs on this Champion for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Gift (Cooldown: 4)
Places a 30% [Increase C.RATE] buff and a 15% [Increase SPD] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Upgrades: Lvl. 2: Cooldown -1
Sign of Swiftness (Cooldown: 5)
Fills the Turn Meters of all allies by 15%. Places a 15% [Increase SPD] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Speed Weirding (Cooldown: 6)
Places a 30% [Increase SPD] buff on all allies for 2 turns and fills their Turn Meters by 30%, then grants this Champion an Extra Turn.
Level 2: Cooldown -1
Level 3: Cooldown -1
Psychic Overload
Attacks 1 enemy. Has a 75% chance of increasing the cooldown of 1 of the target’s skills, at random, by 1 turn. Has a 25% chance of placing a [Stun] debuff on the target for 1 turn if a skill has its cooldown increased to the max. If the cooldown increase is successful, will also decrease the cooldown of one random skill (by 1 turn) of the ally with the highest Turn Meter and a skill on cooldown.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 3.2 ATK
Arrogance (Passive)
Whenever an enemy places a [Stun], [Sleep], [Freeze], [Fear], [True Fear] or [Provoke] debuff on this champion, will instantly fill this Champion’s Turn Meter by 30% and place a 30% [Increase SPD] buff and a [Shield] buff on them for 2 turns. The Shield buff is equal to 30% of this Champion’s MAX HP.
Hunker Down (Cooldown: 4)
Fills the Turn Meter by 50%. Places a 60% [Increase DEF] buff on this Champion for 3 turns.
Upgrades: Lvl. 2: Cooldown -1
Heavenly Roar (Cooldown: 5)
Places a 30% [Increase C. RATE] buff on this Champion for 2 turns, then attacks all enemies. Has a 50% Chance of decreasing the Turn Meter by 30% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Battle Flow (Cooldown: 5)
Attacks 1 enemy. Will ignore [Shield] buffs.
Decreases the cooldown of the [Battle Flow] skill by 2 turns, fills this Champion’s Turn Meter by 30%, and places a 30% [Increase C.DMG] buff on this Champion for 2 turns if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 5.9*ATK
Overall Grading*: Godlike
Gigantic Cleavers
Attacks 1 enemy 2 times. Has a 35% chance of placing 3 [Stun] debuff for 1 turn. The chance increases to 50% if the target’s Turn Meter is equal to or below 50%.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
War Machine (Passive)
Increases this Champion’s SPD by 6 and C. DMG by 7% for each enemy this Champion kills in a Round. Stacks up to +30 SPD and +35% C. DMG. Stacks will reset if this Champion is killed. Whenever an enemy Champion is revived, fills this Champion’s Turn Meter by 30% for each revived enemy, then places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this Champion for 1 turn.
Heroes of Old (Cooldown: 5)
Places a 50% [Increase ATK] buff on all allies for 2 turns and fills the Turn Meters of all allies by 20%.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Bloodshed Tempest (Cooldown: 4)
Attacks 4 times at random. Places a 50% [Increase ATK] buff on this champion for 3 turns before attacking. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 75% chance of instantly activating any [HP Burn] debuffs on each target and decreasing the duration of those [HP Burn] debuffs by 1 turn. Fills this champion’s Turn Meter by 30% if 3 or more [HP Burn] debuffs are activated during the attack.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.65*ATK
Overall Grading*: Weak
Fury Slash
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff on the target for 2 turns if this Champion is under an [Increase ATK] buff.
Fill this Champion's Turn Meter by 10% if this attack is critical.
Fills this Champion's Turn Meter by 5% if this attack is not critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Crushing Hopes (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff on the target for 2 turns if this Champion is under an [Increase ATK] buff. Decreases the target's Turn Meter by 25% and places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.
Decreases the target's Turn Meter by 10% if this attack is not critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Burning Rage (Cooldown: 6)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a [HP Burn] debuff for 2 turns if this Champion is under an [Increase ATK] buff. Each hit also has a 75% chance of decreasing the Turn Meter by 20% if the target is under a [HP Burn] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Vigorous (Passive)
All Turn Meter fill effects are increased by 50% on this Champion.
Recall From Death (Cooldown: 6)
Revives an ally with 50% HP and 50% Turn Meter. Also places a 60% [Increase DEF] buff on the ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Spirit Flux (Cooldown: 6)
Removes one random buff from each enemy, then has a 75% chance of placing a [Block Buffs] debuff for 2 turns on enemies who have buffs removed. Also fills the Turn Meters of all allies by 15% and places a 50% [Increase ACC] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Yojimbo (Cooldown: 6)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Shadow Ambush (Cooldown: 5)
Places a 50% [Increase ATK] buff on all allies for 2 turns, then attacks 1 enemy. Fills the Turn Meters of all allies by 20% if this attack is critical.
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Cooldown -1
Level 6: Cooldown -1
Damage Multiplier: 4.9 ATK
Thick as Thieves (Cooldown: 6)
Places a [Counterattack] buff on a target ally for 2 turns. Places a [Counterattack] buff for 3 turns instead if the ally is from the Shadowkin Faction. Then fills the Turn Meters of all allies by 15% and place a 30% [Increase C.DMG] buff on all allies for 2 turns. Also places a 30% [Increase C.RATE] buff for 2 turns on all allies from the Shadowkin Faction
Level 2: Cooldown -1
Level 3: Cooldown -1
Note: The Counterattack buff is prioritized towards the champion who has the highest total Attack stats.
Brethren (Passive)
Increases all heals and Turn Meter fill effects by 20% when used on allies from the Shadowkin Faction. If there are multiple champions on the team with this skill, only one will activate.
Fade Into Nothing (Cooldown: 5)
Places a [Perfect Veil] buff and a 30% [Increase SPD] buff on this champion for 2 turns, then fills this champion’s Turn Meter by 40%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Join the Troupe (Cooldown: 4)
Fills the Turn meters of all allies by 15% and places a 25% [Increase ATK] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Shaman Drum (Cooldown: 6)
Fills the Turn Meters of all allies except this Champion by 20%. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Agility (Cooldown: 6)
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 15%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Flourish of Slaughter
Attacks all enemies. Has a 50% chance of decreasing each target's Turn Meter by 5%.
Attacks all enemies 2 times instead of 1 and the chance of decreasing each target's Turn Meter increases to 100% if Minaya is on the same team. The damage of each hit will be decreased by 50%.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Burning Regret (Cooldown: 4)
Attacks 1 enemy. Damage increases by 40% for each active [HP Burn] debuff in the battle (up to 400%). Also has a 75% chance of decreasing the target’s Turn Meter by 15%. Decreases the target’s Turn Meter by an additional 15% for each active [HP Burn] debuff in the battle.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Force of Nature (Passive)
Increases this Champion’s HP by 2,000 and DEF by 100 for every 1,000 ATK they have. Fills this Champion’s Turn Meter by 10% whenever they receive a buff.
Blessing Of The Blue (Cooldown: 5)
Places a 30% [Increase SPD] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Sprouting Season (Cooldown: 5)
Revives a target ally with 40% HP and a 50% Turn Meter, then places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on that ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Morphosis (Cooldown: 6)
Fills the Turn Meters of all allies by 30%. Also places a 50% [Increase RES] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Timed Offensive (Cooldown: 6)
Fills the Turn Meters of all allies by 20% and places a 30% [Increase C.RATE] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Glide Steps (Cooldown: 6)
Fills the Turn Meters of all allies by 15%. Also places a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Warning Screech (Cooldown: 5)
Fills the Turn Meter of all allies by 30%. Places a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Resurge (Cooldown: 4)
Fills the Turn Meter of all allies by 15%. Places a 50% [Increase ATK] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Hollow Doll (Cooldown: 4)
Attacks 1 enemy 2 times. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking if the target is under a [Shield] buff. Will ignore 25% of the target's DEF if the target is under a [Shield] buff.
Places a [Perfect Veil] buff on this Champion for 2 turns if this attack kills an enemy.
Fills this Champion's Turn Meter by 30% if this attack does not kill the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Velocimancy (Cooldown: 5)
Has a 75% chance of decreasing the Turn Meters of all enemies by 20%. Fills the Turn Meters of all allies by 20% and places a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Tailwind (Cooldown: 5)
Fills the Turn Meter of all allies by 30%. Places a 50% [Increase ATK] buff on all allies for 2 turns. Grants an Extra Turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Whirlwind Romance (Cooldown: 6)
Fills the Turn Meters of all allies by 10% and places a [Block Debuffs] buff, a 60% [Increase DEF] buff, and a 30% [Increase SPD] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Love Beyond Death (Cooldown: 6)
Revives a single ally with 55% HP and a full Turn Meter. Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on that ally for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Rebirth (Cooldown: 4)
Removes all debuffs from all allies, then heals all allies and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed. The amount by which each ally's Turn Meter is filled increases according to the number of debuffs removed.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Death's Bargain
Target an ally.
If the ally is alive, kills them and unlocks a Secret Skill, [Malice Unleashed]. Also places a 25% [Weaken] debuff for 2 turns and [True Fear] debuff for 1 turn on all enemies. These debuffs cannot be resisted or blocked, fills this champion’s Turn meter by 75%.
If the ally is dead, heals this champion by 50% of the dead ally’s MAX HP. If all allies are dead, also unlocks a secret skill, [Malice Unleashed]. Places a [Shield] buff on this champion for 2 turns. The value of the [Shield] is equal to any surplus heal. If this champion already has a [Shield] buff, the value of the [Shield] is increased by any surplus heal. Then, fills this champion’s Turn Meter by 75%.
Level 2: Cooldown -1
Level 3: Cooldown -1
































































