Increase Enemy Cooldown
Increase Enemy Cooldown
Increases the cooldown of one or more skills.
104 skills with 'Increase Enemy Cooldown'
Righteous Charge (Cooldown: 6)
Attacks 1 enemy. Damage increases according to the number of buffs on this Champion. Has a 40% chance to unlock a secret skill, Skypiercer, for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Show of Valor (Cooldown: 4)
Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns, then attacks 1 enemy.
Will ignore 25% of the target's DEF. Will ignore 50% of the target's DEF instead if the target is under an [Increase DEF] buff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Well-Used Axe (Cooldown: 5)
Attacks 1 enemy. Will ignore 35% of target's DEF if the target is under a [Fear] or a [True Fear] debuff.
Places a 30% [Increase SPD] buff for 2 turns, a [Revive On Death] buff for 2 turns, and a [Block Debuffs] buff for 1 turn on this Champion if this attack kills an enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Guiding Example (Cooldown: 4)
Attacks 1 enemy. Places a 15% [Increase C. DMG] buff on all allies for 2 turns if this attacks is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Strip Away (Cooldown: 4)
Attacks 1 enemy. Removes all buffs, then places a 60% [Decrease DEF] debuff on the target for 2 turns before attacking. These effects cannot be resisted or blocked. Damage inflicted by this skill cannot be decreased by enemy Passive skills or masteries, except by the passive skills of Bosses. Damage inflicted by this skill cannot be increased by either this Champion’s Masteries or ally Passive skills, except when attacking Bosses. Resets the cooldown of the [Crowd Favorite] skill if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 5.5 ATK
Overall Grading: Godlike
Crowd Favorite (Cooldown: 4)
Attacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this champion for 3 turns before attacking. Resets the Cooldown of the [Strip Away] skill if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Multiplier: 3.8 ATK
Overall Grading: Godlike
Cursehold (Cooldown: 5)
Attacks 1 enemy. Critical damage increases by 20% for each [Poison] debuff on the target. Stacks up to 100%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Wall of Flame (Cooldown: 4)
Attacks 1 enemy. Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a [Shield] buff on all allies for 2 turns equal to 20% of their MAX HP if this attack kills an enemy.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Beatdown (Cooldown: 6)
Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies except this champion for 3 turns. Then, all allies except this champion will attack 1 target enemy.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Towering Might (Cooldown: 5)
Attacks all enemies 2 times. Before attacking, places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on this champion for 2 turns. Grants an Extra Turn if this attack kills an enemy when Alsgor Crimsonhorn is on the same team.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Sear Away (Cooldown: 5)
Attacks 1 enemy. Decreases the target's MAX HP by 30% of the damage inflicted. Damage increases by 50% if the target is under a [HP Burn] debuff.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Elderspear
Attacks 1 enemy. Has a 50% chance of increasing the cooldown of one of the target’s skills by 2 turns at random. The chance increases to 100% if the target has 50% HP or less.
Level 2: Damage +10%
Level 3: Damage +10%
Damage Rating
Multiplier: 0.22*HP
Juggernaut (Cooldown: 5)
Attacks 1 enemy 2 times. Damage increases according to the number of buffs on this Champion. If the target is killed, resets the cooldown of this skill.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Blizzard Rider (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns and a 75% chance of placing a [Freeze] debuff for 1 turn.
Also steals 100% of the target’s Turn Meter and places a 30% [Increase SPD] buff on this champion for 3 turns.
Will ignore 50% of the target’s DEF against targets under [Freeze] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK
Heartseeker (Cooldown: 5)
Attacks 1 enemy. Fully depletes the Turn Meter. Has an extra 30% chance of inflicting a critical hit. Damage increases according to enemy MAX HP.
Damage based on: [Enemy MAX HP] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%, Lvl. 5: Cooldown -1
Sight In (Cooldown: 4)
Attacks 1 enemy. If the hit is critical, places a 25% [Increase ATK] buff on this Champion for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Companions of Fate (Cooldown: 5)
Teams up with 3 random allies to attack a single enemy. The allies joining the attack will use their default skills. Fills the Turn Meters of all allies by 30%. Increases the duration of all ally buffs by 1 turn.
Upgrades: Lvl. 2: Cooldown -1
Death's Collector (Passive)
Resets the cooldown of the Inexorable End Skill whenever this champion kills an enemy under a [Hex] Debuff.
Increases this Champion’s ATK by 5% for each enemy under a [Hex] debuff.
Big Game (Cooldown: 7)
Attacks all enemies. Damage increases according to enemy MAX HP.
Damage based on: [Enemy MAX HP] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Putrescene (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing three 5% [Poison] debuffs for 2 turns. These debuffs cannot be resisted. Also increases the duration of all enemy debuffs by 1 turn. This effect cannot be resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.6*ATK
Overall Grading*: Godlike
Neck Snapper (Cooldown: 4)
Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil] buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived.
While attacking wihout a [Veil] buff, fully depletes the target's Turn Meter and fills this Champion's Turn Meter equal to the amoun the target loses. Can only decrease the Turn Meter by up to 50% against Bosses. This Turn Meter decrease cannot be resisted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Withering Bolt (Cooldown: 4)
Attacks 1 enemy. Places a 25% [Decrease ATK] debuff for 2 turns. Damage increases according to this Champion's MAX HP.
Damage based on: [ATK] [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Fan the Flames (Cooldown: 4)
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turns. Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] debuffs.
Damage based on: [HP]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Alchemic Stunner (Cooldown: 4)
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn. This chance increases to 30% if the target’s HP is below 50%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Damage +10%, Lvl. 8: Cooldown -1, Lvl. 8: Cooldown -1
Prey Acquired (Cooldown: 4)
Attacks 1 enemy. Damage increases by 5% for each debuff on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Heroic Company (Cooldown: 5)
Attacks 1 enemy. Places a 15% [Increase C. RATE] buff on all allies for 2 turns if this attacks is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Helpless Victim (Cooldown: 5)
Attacks 1 enemy. Damage increases by 15% if the target has no active buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Gleam of Avarice (Cooldown: 5)
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff on the target for 2 turns.
Also has a 75% chance of placing a 60% [Decrease DEF] debuff on the target for 2 turns before attacking.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Pointed Justice (Cooldown: 4)
Attacks all enemies. Has a 75% chance of decreasing the duration of all enemy buffs by 2 turns.
Increases the duration of all [Increase DEF] buffs on all allies by 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.7*DEF
Overall Grading*: Strong
Lightning Arrow (Cooldown: 5)
Attacks 1 enemy, then all enemies. Has an extra 15% chance of inflicting a critical hit. Places a 30% [Increase C. RATE] buff on this Champion for 3 turns if a target is killed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
High Stance
Attacks 1 enemy 2 times. Places an extra hit if this attack is critical. Puts one of target’s skills on full cooldown if the first hit is critical and the target is under a [Weaken] debuff. Increases the cooldown of one of the target’s skills by 2 turns if the first hit is critical and the target is not under a [Weaken] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Finest Hour (Cooldown: 6)
Places a 30% [Increase C.DMG] buff on all allies for 2 turns, then teams up with all allies to attack a single enemy.
Level 2: Cooldown -1
Level 3: Cooldown -1
Prosecute (Cooldown: 5)
Attacks 1 enemy 3 times. Places a 50% [Increase ACC] buff on this champion for 2 turns before attacking.
Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 1.9 ATK
Overall Grading: Strong
Let None Live (Cooldown: 4)
Attacks all enemies. Damage increases by 10% for each debuff on each target. Resets the cooldown of the [Crack Shot] skill if this attack kills an enemy.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 4*ATK*(1+0.1*Debuff Count)
Overall Grading*: Godlike
Deadly Ballet (Cooldown: 4)
Attacks 1 enemy. Will ignore [Strengthen], [Stone Skin], [Unkillable], [Block Damage], [Increase DEF], [Ally Protection], and [Shield] buffs. Grants an extra turn if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.7 ATK
Overall Grading: Godlike
Weirding Dance (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns.
Also heals all allies by 15% of this Champion's MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Caryatid's Curse (Cooldown: 5)
Transfers all debuffs from this Champion to a target enemy, then attacks that enemy 3 times.
The first hit increases the duration of all debuffs on the target by 1 turn.
The second Hit decreases the duration of all buffs on the target by 1 turn.
Also increases the duration of all buffs on this Champion by 1 turn after attacking.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.8*ATK
Chymistry (Cooldown: 5)
Increases the duration of all [Poison] debuffs and [HP Burn] debuffs on all enemies by 1 turn. Then, instantly activates any [Poison] debuffs and a [HP Burn] debuffs on each enemy.
Places a 25% [Weaken] debuff for 2 turns on enemies not under [Poison] debuffs or [HP Burn] debuffs.
Level 2: Cooldown -1
Level 3: Cooldown -1
Hexreaper (Cooldown: 6)
Attacks all enemies. Damage increases by 50% for each [Hex] debuff on the enemy team. Stacks up to 300% Removes all [Hex] debuff from all enemies after attacking.
Damage based on: [ATK]
Upgrades: Lvl. 2: Cooldown -1
Charged Assault (Cooldown: 4)
Attacks 1 enemy. Places a 50% [Increase ATK] and a 30% [Increase C.RATE] buff on this Champion for 1 turn before attacking if the target has higher MAX HP than this Champion. Will ignore DEF if the target is under a [Weaken] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Psychic Overload
Attacks 1 enemy. Has a 75% chance of increasing the cooldown of 1 of the target’s skills, at random, by 1 turn. Has a 25% chance of placing a [Stun] debuff on the target for 1 turn if a skill has its cooldown increased to the max. If the cooldown increase is successful, will also decrease the cooldown of one random skill (by 1 turn) of the ally with the highest Turn Meter and a skill on cooldown.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 3.2 ATK
Healing Bombardment (Cooldown: 4)
Attacks all enemies. Heals this Champion by 10% of the damage dealt. Increases the duration of all buffs on all allies by 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 0.1*Enemy Max HP
Overall Grading*: Godlike
Reprisal (Cooldown: 5)
Attacks 1 enemy. Damage increases by 20% if the target has no active buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%, Lvl. 5: Cooldown -1
Siege Breaker (Cooldown: 4)
Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff on the target for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Sup on Blood (Cooldown: 4)
Attacks 1 enemy 2 times. Heals this Champion by 15% of their MAX HP on each critical hit.
Places a 50% [Increase ATK] buff on this Champion for 2 turns if the target is under a [HP Burn] debuff.
Level 2: Damage +10%
Level 3: Heal +10%
Level 4: Damage +10%
Level 5: Heal +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 2.5*ATK
Overall Grading*: Godlike
Maelstrom Wrack (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 50% chance of placing a [Block Buffs] debuff for 2 turns. The chance of placing the [Block Buffs] debuff increases by 5% for each alive enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 4.8 ATK
Battle Flow (Cooldown: 5)
Attacks 1 enemy. Will ignore [Shield] buffs.
Decreases the cooldown of the [Battle Flow] skill by 2 turns, fills this Champion’s Turn Meter by 30%, and places a 30% [Increase C.DMG] buff on this Champion for 2 turns if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 5.9*ATK
Overall Grading*: Godlike
Bully (Cooldown: 4)
Attacks 1 enemy. Damage increases according to this Champion's current HP.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%, Lvl. 7: Cooldown -1
Go for the Throat (Cooldown: 4)
Attacks 1 enemy. Damage increases by 20% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%, Lvl. 7: Cooldown -1
Fearless Charge (Cooldown: 4)
Places a 60% [Increase DEF] buff on all allies for 3 turns, then attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn. Has a 75% chance of placing a [Stun] debuff for 2 turns instead of the target is under two or more buffs.
Damage based on: [DEF]
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
(Damage Multiplier: 5.1 DEF)
Endless Sands (Cooldown: 4)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Increases the duration of all ally buffs by 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Karma Burn (Cooldown: 6)
Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of removed buffs. Has a 50% chance of placing a [Sleep] debuff on all enemies for 1 turn. The chance of placing a [Sleep] debuff increases by 5% for each buff removed. Inflicts less damage to Bosses.
Damage based on: [Enemy MAX HP]
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Exploit Weakness (Cooldown: 4)
Attacks 1 enemy. Places a 15% [Increase C. RATE] buff on all allies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Bloodlust (Cooldown: 4)
Attacks 1 enemy. Damage is proportional to this Champion's MAX HP and increases according to the number of dead allies.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Unfair Fight
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the cooldown of one of the target's Skills by 1 turn at random. Increases the cooldowns of all of the target's Skills by 1 turn instead if this Champion has less than 50% HP when attacking on each hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%
Tear to Shreds (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a [Block Cooldown Skills] debuff for 2 turns. The chance increases to 100% if the target is under a [Heal Reduction] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Crushing Hopes (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff on the target for 2 turns if this Champion is under an [Increase ATK] buff. Decreases the target's Turn Meter by 25% and places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.
Decreases the target's Turn Meter by 10% if this attack is not critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Soul Fire (Cooldown: 4)
Places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Places a [HP Burn] debuff for 2 turns if this attack is critical.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 5.5 ATK
Lay Bare (Cooldown: 4)
Removes all [Increase DEF] buffs from all enemies, then attacks all enemies. Decreases the cooldown of Lay Bare by 1 turn for each enemy killed by this skill.
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.6 ATK
Frost Breaker (Cooldown: 5)
Attacks 1 enemy. Will ignore [Increase DEF] and [Shield] buffs. Will also ignore 50% of the target’s DEF if they are under a [Freeze] debuff.
Places a [Counterattack] buff and a 50% [Increase ATK] buff on this Champion for 2 turns if this attack kills an enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Purgative Punishment (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit decreases the target’s DEF by 5% (stacks up to 30%). Each hit also increases this champion’s DEF by 5% (Stacks up to 100%). Instantly activates the Celestial Awe skill if this skill kills an enemy.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.6 DEF
Overall Grading: Strong
Stoicism (Passive)
Damage inflicted by this Champion cannot be decreased by enemy Passive skills or Masteries, except by the Passive skills of Bosses.
Damage inflicted by this Champion cannot be increased by this Champion’s Masteries or ally Passive Skills (Except Bosses!)
Whenever Yumeko dies, instantly grants a turn to this Champion and resets the cooldowns of each of this Champion’s skills.
Spirit Flux (Cooldown: 6)
Removes one random buff from each enemy, then has a 75% chance of placing a [Block Buffs] debuff for 2 turns on enemies who have buffs removed. Also fills the Turn Meters of all allies by 15% and places a 50% [Increase ACC] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Abduct by Night (Cooldown: 4)
Attacks 1 enemy. Places a [Block Buffs] debuff for 2 turns. If this champion is under an [Increase ATK] buff, steals all buffs from the target enemy before attacking.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 5.2 ATK
Overall Grading: Strong
Ninja Arts (Cooldown: 5)
Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on this champion for 2 turns, then attacks 1 enemy. Places a [Perfect Veil] buff on this champion for 2 turns if this attack is critical.
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 5.6 ATK
Shadow Ambush (Cooldown: 5)
Places a 50% [Increase ATK] buff on all allies for 2 turns, then attacks 1 enemy. Fills the Turn Meters of all allies by 20% if this attack is critical.
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Cooldown -1
Level 6: Cooldown -1
Damage Multiplier: 4.9 ATK
Purgation Blade
Attacks 1 enemy 2 times. Before attacking, removes all debuffs from this Champion and steals all buffs from the target enemy.
Places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this attack kills an enemy. These buffs cannot be removed.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 2.9*ATK
Overall Grading*: Godlike
Potent Stench (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. The chance increases by 5% for each debuff on the enemy team.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 0.2 HP
Bog Blessing (Cooldown: 5)
Places a [Shield] buff equal to 15% of this champion’s MAX HP and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also heals this champion by 25% of their MAX HP and places a 30% [Reflect Damage] buff on them for 3 turns. The heal increases by 2.5% for each [Poison] debuff on the enemy team.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +10%
Level 4: Shield +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Dance of Time (Cooldown: 7)
Decreases the cooldowns of all ally skills by 3 turns and increases the cooldowns of all enemy skills by 3 turns.
Will not decrease the cooldowns of this Champion’s other skills.
Level 2: Cooldown -1
Level 3: Cooldown -1
Hunter's Howl (Cooldown: 5)
Places a 50% [Increase ATK] buff on all allies for 3 turns, then attacks 1 enemy 3 times.
Each hit has a 50% chance of placing a [True Fear] debuff for 1 turn. Has a 50% chance of placing a [Fear] debuff on 2 random enemies for 1 turn if the [True Fear] debuff is placed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Lay Low (Cooldown: 5)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Increases the duration of all enemy debuffs by 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Horde's Fury (Cooldown: 5)
Attacks 1 enemy with 4 allies. Increases the damage inflicted by allies by 20%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Cooldown -1
Explosive Temper (Cooldown: 4)
Attacks all enemies. Removes all [Increase DEF] buffs from enemies before attacking. Places an extra hit if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 0.29 HP
Overall Grading: Godlike
Vicious Spite (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Also places a 50% [Increase ATK] buff on this champion for 2 turns if the [Weaken] debuff is placed.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage multiplier: 6*ATK
Burning Regret (Cooldown: 4)
Attacks 1 enemy. Damage increases by 40% for each active [HP Burn] debuff in the battle (up to 400%). Also has a 75% chance of decreasing the target’s Turn Meter by 15%. Decreases the target’s Turn Meter by an additional 15% for each active [HP Burn] debuff in the battle.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Rot from Within (Cooldown: 5)
Attacks 1 enemy. Damage increases by 25% against target under [Poison] debuff
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Pierce the Carapace (Cooldown: 4)
Attacks 1 enemy. Will ignore [Strengthen], [Stone Skin], [Increase DEF], and [Ally Protection] buffs. If this attack kills an enemy, fully heals this Champion and places a [Stone Skin] buff on them for 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 5 ATK
Overall Grading: Strong
Dagger Storm
Attacks 1 enemy 2 times. Before attacking, places a 15% [Increase C.RATE] buff on this Champion for 2 turns.
The first hit has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns. The second hit has a 50% chance of placing a 15% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance =10%
Level 8: Cooldown -1
Level 9: Cooldown -1
Damage Rating
Multiplier: 2.9*ATK
Overall Grading*: Strong
Resurging Reversal (Cooldown: 4)
Removes all debuffs from this Champion. Heals this Champion by 20% of their MAX HP for each debuff removed. Then, places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to any surplus heal from this skill.
Finally, attacks 1 enemy. Will ignore [Shield] buffs. Damage increases by 20% for each debuff removed by this skill.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Lay to Rest (Cooldown: 3)
Attacks 1 enemy. Damage inflicted is proportional to DEF and increases according to enemy MAX HP. Enemies killed by this skill cannot be revived.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Damage Rating
Multiplier: 2.9*DEF+0.05*TRG_HP
Overall Grading*: Godlike
Divine Immanence (Cooldown: 4)
Attacks 1 enemy. Will ignore [Increase DEF], [Strengthen] and [Ally Protection] buffs. Revives a random ally with 40% HP and places a [Shield] buff on them equal to 20% of their MAX HP for 2 turns if this attack kills an enemy. Also places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns if this attack kills and enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.8 ATK
Briar Nexus (Cooldown: 5)
Attacks all enemies. Damage increases by 5% for each debuff on each enemy.
Also heals all allies by 20% of the damage inflicted and places a [Shield] buff on them for 2 turns equal to 20% of the damage inflicted.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 0.25*HP*(1+0.05*Debuff on Target)
Deadly Edge (Cooldown: 4)
Attacks 1 enemy. This attack is always critical. Places a 30% [Increase C. RATE] buff and a 15% [Increase SPD] buff on this Champion for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Heavenly Host (Cooldown: 6)
Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns, then teams up will all allies to attack a target enemy. Decreases the cooldown of this skill by 1 turn if an enemy is killed from this attack.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Medical Miracle (Cooldown: 4)
Attacks all enemies 2 times. The first hit increases the duration of all enemy debuffs by 1 turn. The second hit increases the duration of all ally buffs by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.9 DEF
Overall Grading: Strong
Flameout (Cooldown: 4)
Places a 50% [Increase ATK] buff on this Champion, then attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff on all enemies for 2 turns if this attack kills an enemy. This debuff cannot be resisted.
Level 2: Damage +10%
Level 3: Cooldown -1
Damage Multiplier: 6.6 ATK
Timeless (Passive)
This Champion’s skills cannot be put on cooldown.
Whenever an enemy tries to put either this Champion’s skills or an ally’s skills on cooldown, places a [Freeze] debuff on that enemy. Also has a 50% chance of denying the cooldown increase effect.
The [Freeze] debuff cannot be blocked or resisted. Will not deny cooldown increasing effects from Bosses
Fiend Purge (Cooldown: 5)
Attacks 1 enemy with 2 random allies.
Damage based on: [ATK]
Damage inflicted by this Champion and any allies joining this attack will be increased by 10% if the target is under a [Stun] debuff. Allies joining the attack use their default skills.
Upgrades: Lvl. 2: Cooldown -1
Battlefield Grace (Cooldown: 5)
Attacks 1 enemy. Places a 15% [Increase SPD] buff on all allies for 2 turns if this attack kills an enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Support Fire (Cooldown: 4)
Attacks 1 enemy.
Places a 30% [Increase DEF] buff on the ally with the lowest HP for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1, Lvl. 6: Damage +10%
Rusted Target (Cooldown: 4)
Attacks 1 enemy. Places a 30% [Increase DEF] buff on this Champion for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Soulbreak (Cooldown: 6)
Attacks 1 enemy. Damage increases according to the number of debuffs on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Grotesque Strength
Has a 50% chance of placing a 25% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Cooldown -1
Corrosive Smog (Cooldown: 6)
Attacks all enemies. Damage increases by 10% for each enemy alive. Stacks up to 100%
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Spirits of Spite
Attacks 1 enemy. Has a 25% chance of placing a [Block Cooldown Skills] debuff for 1 turn. The chance increases by 0.75% for every 1% of HP this Champion loses.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%
Spirit Harvest (Cooldown: 4)
Attacks 1 enemy. Heals this Champion by 15% of damage inflicted. The heal increases by 10% for each debuff on this Champion. Places a 30% [Increase SPD] buff on this Champion for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Retaliate (Cooldown: 4)
Attacks 1 enemy. Damage increases according to this Champion's current HP.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Fit of Rage (Cooldown: 4)
Attacks 1 enemy. Has an extra 15% chance of inflicting a critical hit. Damage increases according to the amount of HP this Champion has lost.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Hollow Doll (Cooldown: 4)
Attacks 1 enemy 2 times. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking if the target is under a [Shield] buff. Will ignore 25% of the target's DEF if the target is under a [Shield] buff.
Places a [Perfect Veil] buff on this Champion for 2 turns if this attack kills an enemy.
Fills this Champion's Turn Meter by 30% if this attack does not kill the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Open Wounds (Cooldown: 4)
Attacks 1 enemy. Has an 80% chance of stealing all buffs from the target before attacking.
Places a 100% [Heal Reduction] debuff for 2 turns.
Also places two 15% [Continuous Heal] buffs on this Champion for 3 turns.
Damage increases by 50% against targets that have no buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Cooldown -1
Vitality Plunder (Cooldown: 3)
Attacks 1 enemy. Decreases the target's MAX HP by 20%, then adds that HP to this Champion's own MAX HP.
[Cannot decrease a single Champion's MAX HP by more than 60% in one Battle. Cannot increase this Champion's MAX HP by more than 60,000. Does not decrease Boss' MAX HP. This Champion's MAX HP will be increased by 15,000 when this Skill is used against Bosses.]
Damage based on: [ATK] [HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Enduring Warrior (Cooldown: 4)
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF if higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Damaged based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Hex of Blades
Attacks all enemies. This attack deals single-target damage to each target individually, rather than AOE damage. Before attacking, has an 80% chance of placing a [Hex] debuff on all enemies for 2 turns. Will ignore 20% of each enemy’s RES for each dead ally.
Damage of this skill increases by 10% for each debuff on each enemy.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4.2*ATK+(4.2*ATK*0.1*Debuff Count)
Overall Grading*: Godlike






































































































