Increase Enemy Cooldown
Increase Enemy Cooldown
Increases the cooldown of one or more skills.
27 skills with 'Increase Enemy Cooldown'
Strip Away (Cooldown: 4)
Attacks 1 enemy. Removes all buffs, then places a 60% [Decrease DEF] debuff on the target for 2 turns before attacking. These effects cannot be resisted or blocked. Damage inflicted by this skill cannot be decreased by enemy Passive skills or masteries, except by the passive skills of Bosses. Damage inflicted by this skill cannot be increased by either this Champion’s Masteries or ally Passive skills, except when attacking Bosses. Resets the cooldown of the [Crowd Favorite] skill if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 5.5 ATK
Overall Grading: Godlike
Crowd Favorite (Cooldown: 4)
Attacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this champion for 3 turns before attacking. Resets the Cooldown of the [Strip Away] skill if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Multiplier: 3.8 ATK
Overall Grading: Godlike
Fury Tremor (Cooldown: 5)
[Active Effect] Attacks all enemies 2 times. Damage increases by 30% if these champions have more than 50% HP.
[Passive Effect] Immune to Turn meter reduction effects when this skill is not on cooldown. Decreases all Turn Meter reduction effects used against this champion by 50% when this skill is on cooldown.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 1.9 ATK
Overall Grading: Godlike
Elderspear
Attacks 1 enemy. Has a 50% chance of increasing the cooldown of one of the target’s skills by 2 turns at random. The chance increases to 100% if the target has 50% HP or less.
Level 2: Damage +10%
Level 3: Damage +10%
Damage Rating
Multiplier: 0.22*HP
Brawny Surge (Passive)
This Champion’s RES is increased by 50 whenever their active skills are not on cooldown
Juggernaut (Cooldown: 5)
Attacks 1 enemy 2 times. Damage increases according to the number of buffs on this Champion. If the target is killed, resets the cooldown of this skill.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Death's Collector (Passive)
Resets the cooldown of the Inexorable End Skill whenever this champion kills an enemy under a [Hex] Debuff.
Increases this Champion’s ATK by 5% for each enemy under a [Hex] debuff.
Dire Grudge (Passive)
Decreases the cooldown of this Champion's [Gleam of Avarice] Skill by 1 turn every time this Champion loses 15% HP.
The HP loss is accumulated and tracked over multiple turns, attacks, or hits, and is not affected by healing or other HP increases.
High Stance
Attacks 1 enemy 2 times. Places an extra hit if this attack is critical. Puts one of target’s skills on full cooldown if the first hit is critical and the target is under a [Weaken] debuff. Increases the cooldown of one of the target’s skills by 2 turns if the first hit is critical and the target is not under a [Weaken] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Let None Live (Cooldown: 4)
Attacks all enemies. Damage increases by 10% for each debuff on each target. Resets the cooldown of the [Crack Shot] skill if this attack kills an enemy.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 4*ATK*(1+0.1*Debuff Count)
Overall Grading*: Godlike
Vaporize (Cooldown: 4)
Attacks 1 enemy. Puts the target's skills on cooldown. Heals the ally with the lowest HP by 25%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Pin Down (Cooldown: 5)
Attacks 1 enemy. Puts the target's skills on cooldown.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Psychic Overload
Attacks 1 enemy. Has a 75% chance of increasing the cooldown of 1 of the target’s skills, at random, by 1 turn. Has a 25% chance of placing a [Stun] debuff on the target for 1 turn if a skill has its cooldown increased to the max. If the cooldown increase is successful, will also decrease the cooldown of one random skill (by 1 turn) of the ally with the highest Turn Meter and a skill on cooldown.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 3.2 ATK
Battle Flow (Cooldown: 5)
Attacks 1 enemy. Will ignore [Shield] buffs.
Decreases the cooldown of the [Battle Flow] skill by 2 turns, fills this Champion’s Turn Meter by 30%, and places a 30% [Increase C.DMG] buff on this Champion for 2 turns if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 5.9*ATK
Overall Grading*: Godlike
Bloody Mess (Passive)
Places a 25% [Increase ATK] buff on this Champion for 1 turn and decreases the cooldown of the Rip to Shreds skill every time this Champion's HP drops below 50%.
Unfair Fight
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the cooldown of one of the target's Skills by 1 turn at random. Increases the cooldowns of all of the target's Skills by 1 turn instead if this Champion has less than 50% HP when attacking on each hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%
Lay Bare (Cooldown: 4)
Removes all [Increase DEF] buffs from all enemies, then attacks all enemies. Decreases the cooldown of Lay Bare by 1 turn for each enemy killed by this skill.
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.6 ATK
Stoicism (Passive)
Damage inflicted by this Champion cannot be decreased by enemy Passive skills or Masteries, except by the Passive skills of Bosses.
Damage inflicted by this Champion cannot be increased by this Champion’s Masteries or ally Passive Skills (Except Bosses!)
Whenever Yumeko dies, instantly grants a turn to this Champion and resets the cooldowns of each of this Champion’s skills.
Faster than the Eye (Cooldown: 5)
Attacks all enemies. Decreases the cooldown of this skill by 1 turn when attacking under an [Increase ATK] buff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 4.5 ATK
Overall Grading: Godlike
Dance of Time (Cooldown: 7)
Decreases the cooldowns of all ally skills by 3 turns and increases the cooldowns of all enemy skills by 3 turns.
Will not decrease the cooldowns of this Champion’s other skills.
Level 2: Cooldown -1
Level 3: Cooldown -1
Stinging Blast (Cooldown: 4)
Attacks all enemies. If the target has a [Block Buffs] debuff, increases the cooldown on one random target skill for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Metabolism (Passive)
Has a 15% chance of decreasing the cooldown of one of this Champion’s skills by 1 turn every time they are healed by a [Continuous Heal] buff. The chance increases to 30% if Oella is on the same team.
Heavenly Host (Cooldown: 6)
Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns, then teams up will all allies to attack a target enemy. Decreases the cooldown of this skill by 1 turn if an enemy is killed from this attack.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Timeless (Passive)
This Champion’s skills cannot be put on cooldown.
Whenever an enemy tries to put either this Champion’s skills or an ally’s skills on cooldown, places a [Freeze] debuff on that enemy. Also has a 50% chance of denying the cooldown increase effect.
The [Freeze] debuff cannot be blocked or resisted. Will not deny cooldown increasing effects from Bosses
Raging Beast (Cooldown: 4)
Attacks 3 times at random. Puts one of the target's Skills on cooldown.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Dead Stop (Cooldown: 4)
Attacks 1 enemy. Puts the target's skills on cooldown.
If the enemy team has any duplicates of the target Champion, will also put all their skills on cooldown.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Enduring Warrior (Cooldown: 4)
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF if higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Damaged based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1