Ignore Defense
Ignore Defense
Ignores DEF when attacking.
25 skills with 'Ignore Defense'
Show of Valor (Cooldown: 4)
Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns, then attacks 1 enemy.
Will ignore 25% of the target's DEF. Will ignore 50% of the target's DEF instead if the target is under an [Increase DEF] buff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Half-Sword
Attacks 1 enemy. Has a 30% chance of placing a [Leech] debuff for 2 turns. Will ignore 30% of the target's DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Well-Used Axe (Cooldown: 5)
Attacks 1 enemy. Will ignore 35% of target's DEF if the target is under a [Fear] or a [True Fear] debuff.
Places a 30% [Increase SPD] buff for 2 turns, a [Revive On Death] buff for 2 turns, and a [Block Debuffs] buff for 1 turn on this Champion if this attack kills an enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
High Value Target (Cooldown: 4)
Attacks 1 enemy. Ignores 50% of the target's DEF if their MAX HP is higher than this Champion's MAX HP.
Damaged based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Sweep (Cooldown: 4)
Attacks all enemies 2 times. Will ignore 20% of each target's DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Infused Arrow (Cooldown: 3)
Attacks 1 enemy. Has an additional 25% chance of inflicting a critical hit. Will ignore 75% of the target's DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Pierce Through (Cooldown: 5)
Attacks 1 enemy. Will ignore 25% of the target's DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Hellish Blaze (Cooldown: 6)
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit. Will ignore 50% of the target's DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%
Dire Perforation
Attacks 1 enemy 4 times. Ignores 50% of enemy DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Not So Fast (Cooldown: 4)
Attacks 1 enemy. Will ignore 50% of the target's DEF if the target is faster than this Champion.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Armor Piercer
Attacks 1 enemy. Will ignore 30% of the target's DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Curse Eater (Cooldown: 4)
Attacks 1 enemy. If this Champion is under 1 or more debuffs, this attack ignores 30% of enemy DEF. If this Champion is under 2 or more debuffs, enemies killed by this Skill cannot be revived. If this Champion is under 3 or more debuffs, this attack is always critical. If this Champion is under 4 or more debuffs, this Champion heals by 30% of the damage inflicted. If this Champion is under 5 or more debuffs, grants an Extra Turn. Removes all debuffs from this Champion after the attack.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Slobbering Rush (Cooldown: 4)
Attacks 1 enemy. Will ignore 50% of the target's DEF.
Has a 50% chance of granting an Extra Turn if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Killer's Bile (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit places a 5% [Poison] debuff on the target for 3 turns.
Will ignore 10% of the target's DEF for each [Poison] debuff on the target.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Heavy Slam (Cooldown: 5)
Attacks 1 enemy. Will ignore 50% of the target's DEF. Decreases their MAX HP by 30% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%
Ruckus (Cooldown: 4)
Attacks 1 enemy. Steals 2 random buffs from the target. Ignores the target's DEF if they have no active buffs.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Divine Wrath (Cooldown: 6)
Attacks all enemies. Damage inflicted is proportional to either this Champion's ATK or the target's DEF or ATK stat, whichever is highest.
Deals an extra 30% C. DMG if the target's ATK is highest. Ignores 30% of the target's DEF if the target's DEF is highest.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Skillful Partner (Passive)
Will ignore 50% of the target's DEF when this Champion inflicts a critical hit.
Cow the Horrors (Cooldown: 3)
Attacks 1 enemy 3 times. Will ignore 25% of the target's DEF. Will ignore a further 25% of target's DEF for each buff on this Champion. Places a [True Fear] debuff on all enemies for 1 turn if this attack kills an enemy.
Damage based on: [ATK]
Lethal Partner (Cooldown: 5)
Places a 30% [Increase C. RATE] buff on this Champion, then attacks 1 enemy 2 times. Places a 5% [Poison] debuff on the target for 3 turns if this attack is critical.
[Will ignore 50% of the target's DEF when Romero is on the same team.]
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Aether Strike (Cooldown: 5)
Attacks 1 enemy. Will ignore 25% of the target's DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Hollow Doll (Cooldown: 4)
Attacks 1 enemy 2 times. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking if the target is under a [Shield] buff. Will ignore 25% of the target's DEF if the target is under a [Shield] buff.
Places a [Perfect Veil] buff on this Champion for 2 turns if this attack kills an enemy.
Fills this Champion's Turn Meter by 30% if this attack does not kill the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Playdate (Cooldown: 6)
Attacks 1 enemy. Will ignore 25% of the target's DEF if the target has higher DEF than this Champion. Decreases the target's MAX HP by 25% of the damage inflicted if the target has higher MAX HP than this Champion.
Will repeat attack a second time if the target has both higher DEF and higher MAX HP than this Champion.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Fated Destruction (Cooldown: 4)
Attacks 1 enemy. Will ignore 75% of the target's DEF. Will also ignore [Unkillable] and [Block Damage] buffs. Enemies killed by this skill cannot be revived if this Champion has gained maximum amount of HP from the Vitality Plunder skill. Grants an Extra Turn if this attack kills an enemy.
Enemies killed by this skill cannot be revived.
Damage based on: [ATK] [HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6 Cooldown -1
Vendetta [P] (Passive)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%.
The stack will be lost and reset if this Champion targets and attacks a different enemy.