Heal
Heal
Heals (all types - self, ally, or allies).
398 skills with 'Heal'
Lower Visor (Cooldown: 3)
Places a 15% [Continuous Heal] buff and a 30% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Touch of Vigor (Cooldown: 3)
Heals an ally by 40% of their MAX HP. Heals by 60% instead if the ally has 50% HP or less.
Damage based on: [ATK]
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Lord Protector (Cooldown: 5)
Places a 30% [Increase DEF] buff and a 7.5% [Continuous Heal] buff on all allies for 2 turns.
Quickheal (Cooldown: 5)
Heals the ally with the lowest HP by 40% of this Champion's HP. Completely fills the target's Turn Meter if the ally is fully healed. This Champion's Turn Meter cannot be filled by this Skill.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Elan
Attacks 1 enemy. Heals by 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Heal +10%, Lvl. 5: Damage +10%, Lvl. 6: Damage +15%, Lvl. 7: Heal +15%
Flow of Morale (Cooldown: 4)
Attacks all enemies. Has a 75% chance of stealing one random buff from each enemy. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.2 ATK
Overall Grading: Average
Sunshine Halberd
Attacks 1 enemy. Increases this champion’s DEF by 5% if this attack is Critical (Stacks up to 20%). Will also heal this champion by 75% of their DEF after attacking if their DEF has already increased by 20%.
Damaged based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Multiplier: 3.2 DEF
Bloodletter (Cooldown: 4)
Attacks 1 enemy. Has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Heals this Champion by 10% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Covetous Nails
Attacks 1 enemy 2 times. Each hit heals this Champion by 3% of their MAX HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 2.4*ATK
Overall Grading*: Average
The Red Lady (Passive)
Heals this Champion by 50% of their MAX HP whenever an ally or enemy dies.
Press the Fight
Attacks 1 enemy 2 times. Places an extra hit if the target is under a 50% [Heal Reduction] debuff. Places 2 extra hits if the target is under a 100% [Heal Reduction] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Legion's Orders (Cooldown: 5)
Places a 30% [Reflect Damage] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Crushing Blow
Attacks 1 enemy. Heals all allies except this Champion by 25% of the damage inflicted. Damage inflicted is proportional to MAX HP.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Font of Tenacity (Cooldown: 4)
Fully restores any allies’ decreased MAX HP, then heals all allies by 40% of this Champion’s MAX HP. Places a [Shield] buff and a protected [Strengthen] buff on all allies for 2 turns. The value of the [Shield] buff is equal to 20% of this Champion’s MAX HP.
Level 2: Heal +10%
Level 3: Shield+10%
Level 4: Heal +10%
Level 5: Shield+10%
Level 6: Cooldown -1
Graceful Guide
Attacks 1 enemy. Places a 15% [Continuous Heal] buff on the ally with the lowest HP for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Mending Ways (Cooldown: 4)
Attacks 1 enemy. Heals this Champion and the ally with the lowest HP by 10,000 HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Cooldown -1
Beauty's Allure (Cooldown: 6)
Heals all allies by 40% of their MAX HP. Places a [Block Debuffs] buff for 2 turns on Champions under [Increase DEF] buffs.
If a Champion is fully healed by this Skill, also places a [Shield] buff on them for 2 turns equal to 25% of the Champion's HP.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
In Their Midst (Cooldown: 6)
Places a 50% [Ally Protection] buff on all allies for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Recuperate (Cooldown: 4)
Places a 7.5% [Continuous Heal] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is proportional to this Champion's MAX HP.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Cooldown -1
Mercy (Cooldown: 4)
Removes all debuffs on all allies, then heals them. The heal amount is proportional to this Champion's ATK.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Heal +10%
Slash
Attacks 1 enemy. Has a 60% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Damage increases according to SPD.
Damage based on: [ATK] [SPD]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%
Misdirect (Cooldown: 4)
Places a [Perfect Veil] buff and a 15% [Continuous Heal] buff on an ally for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Lordly Embrace (Cooldown: 3)
Removes all debuffs from a target ally, then places a [Block Debuffs] buff for 2 turns and heals that ally by 75% of their MAX HP.
Heals all other allies by 20% of their MAX HP and fills their Turn Meters by 15% if the target is fully healed by this Skill.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Cooldown -1
Constant Pressure (Cooldown: 5)
Attacks all enemies. Damage increases by 15% for each buff on allies. Then increases the duration of all ally buffs by 1 turn. Heals this Champion by 5% for every buff that had its duration increased. Restores decreased MAX HP equal to the amount of any surplus heal.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 0.26 B_HP
Overall Grading: Godlike
Protect (Cooldown: 5)
Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] depends on this Champion's Level. Heals each ally according to the number of buffs they are currently under.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +5%, Lvl. 5: Shield +5%
Overmaster (Cooldown: 5)
Attacks 1 enemy. Before attacking, has an 80% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Heals this Champion by 10% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Resounding Rally (Cooldown: 6)
Fully heals a target ally. Also places a [Block Damage] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Crack The Sky (Cooldown: 4)
Attacks all enemies. Has a 75% chance of removing 2 random buffs from all enemies.
Has a 75% chance of removing all buffs from all enemies, even if this attack lands as a weak hit, if Jetni the Giant is on the same team. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Thunderous Maul
Attacks 1 enemy. Heals this Champion by 20% of the damage dealt.
Has a 40% chance of increasing the duration of 2 random debuffs on the target Champion by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 0.26*HP
Overall Grading*: Average
Adrenaline Rush (Cooldown: 2) (Passive)
Heals this Champion by 15% of their MAX HP and places a [Counterattack] buff on this Champion for 2 turns when hit with a critical hit.
Upgrades: Lvl. 2: Cooldown -1
Splattering Hacks (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit places a [Shield] equal to 25% of the damage inflicted on all allies for 2 turns. The second hit heals all allies by 10% of the damage inflicted.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Lifecurse (Cooldown: 4)
Attacks 1 enemy. Places a 100% [Heal Reduction] debuff for 2 turns. Heals this Champion by 30% of the damage dealt.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +15%, Lvl. 5: Cooldown -1
Berserker's Delight (Cooldown: 4)
Attacks 3 times at random. Each hit has an 80% chance of instantly activating any [HP Burn] debuffs on each target. Heals this Champion by 10% of their MAX HP for each [HP Burn] debuff activated by this skill.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 2*ATK
Overall Grading*: Weak
Sealing Arrow (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +20%, Lvl. 6: Cooldown -1
Radiant Moon (Cooldown: 4)
Heals a target ally by 30% of their MAX HP and fills their Turn Meter by 30%.
If this skills is used on Crohnam, he will instantly activate his Berserker’s Delight Skill.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Harsh Mercy (Cooldown: 5)
Attacks all enemies, then attacks the enemy with the lowest HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on the enemy with the lowest HP for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Take Vengeance (Cooldown: 5)
Places a [Counterattack] buff on this Champion for 2 turns. Heals this Champion by 15%.
Upgrades: Lvl. 2: Cooldown -1
Nomad's Endurance (Cooldown: 3)
Places a 7.5% [Continuous Heal] buff on an ally for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Superheated Hammer
Attacks 1 enemy. Has a 30% chance of placing a [HP Burn] debuff for 2 turns. [Heals this Champion by 30% of the damage inflicted when Atur is on the same team]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.2 ATK
Curse of Nullity (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. [Heals this Champion by 10% of the damage inflicted when Atur is on the same team]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4 ATK
Flame Tempest (Cooldown: 5)
Attacks 3 times at random. Each hit has a 100% chance of placing a [HP Burn] debuff for 2 turns. [Heals this Champion by 15% of the damage inflicted when Atur is on the same team]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 2 ATK
Chaos Tempest (Cooldown: 4)
Attacks all enemies 3 times. Each hit has a 50% chance of placing one of the following debuffs for 2 turns: a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, a 30% [Decrease SPD] debuff, a 25% [Weaken] debuff, a 50% [Decrease ACC] debuff, or a 100% [Heal Reduction] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff +5%, Lvl. 5: Buff/Debuff +10%, Lvl. 6: Buff/Debuff +10%, Lvl. 7: Cooldown -1
No Escape (Passive)
Decreases each enemy's ACC by 10 for each debuff they are under.
This Champion will receive 4% less damage for each debuff on the attacker.
Heals this Champion by 1,250 HP each time a debuff expires on an enemy.
Has a 75% chance of placing a [Provoke] debuff for 1 turn on enemies under 5 or more debuffs at the start of this Champion's turn.
This Champion can place debuffs on weak hits.
Rally The Tribe (Cooldown: 4)
Attacks all enemies. Heals all allies by 10% of this Champion’s MAX HP. Heals all allies under [Continuous Heal] buffs by 15% instead.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.27*HP
Overall Grading*: Weak
Clan Mentor (Cooldown: 4)
Removes all [Block Buffs] and [Heal Reduction] debuffs from all allies, then places two 15% [Continuous Heal] buffs on all allies for 2 turns. Also has a 75% chance of removing 1 random debuff from all allies.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Paternal (Passive)
Each time a [Continuous Heal] buff heals an ally, fills that ally’s Turn Meter by 5%. If there are multiple Champions in the team with this Skill, only one will activate
Recoup
Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff on this Champion for 1 turn if the hit is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%
Boundless Life (Passive)
Heals all allies by 10% of their MAX HP at the start of each turn. Also places a 30% [Increase SPD] buff on a random ally for 2 turns.
Glaive Swing (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Regeneration (Cooldown: 2) (Passive)
Heals this Champion by 10% HP at the start of each turn. This Heal can be critical.
Talon Knives
Attacks all enemies. Heals by 15% of the damage inflicted if this Champion has less than 50% HP. Boosts this Champion's Turn Meter by 20% instead if this Champion has 50% HP or higher.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%
Bloodstain Ritual (Passive)
Damages this Champion by 10% of their MAX HP at the start of each turn. Heals all allies except this Champion equal to half of the lost HP. Places a 30% [Decrease SPD] debuff on this Champion for 1 turn at the start of each turn. Also has a 50% chance of placing a [Fear] debuff on this Champion for 1 turn.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +5%
Sun's Kiss
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Places a 15% [Continuous Heal] buff on this champion for 1 turn. Also places a 15% [Continuous Heal] buff for 1 turn on the ally with the lowest HP.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +10%
Damage Multiplier: 4.1 DEF
Inviolable (Passive)
Removes 1 random debuff from all allies at the start of each turn. Removes 2 random debuffs instead from allies under [Continuous Heal].
Undying Fury (Cooldown: 5)
Removes all debuffs from this Champion and 1 random debuff from all allies, then heals this Champion by 100% of their MAX HP and heals all allies equal to 50% of the surplus heal. Afterward, places a 30% [Reflect Damage] buff on all allies for 2 turns, then grants this Champion an Extra Turn.
Level 2: Cooldown -1
Ranger's Skill (Cooldown: 5)
Places a 7.5% [Continuous Heal] buff on all allies for 1 turn
Upgrades: Lvl. 2: Cooldown -1
Self Sacrifice (Cooldown: 6)
Revives all dead allies to 35% HP. Places a [Block Damage] buff on all allies except this Champion for 1 turn. This Champion will receive damage equal to 25% of their MAX HP. This will happen even if it kills this Champion.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Cooldown -1
Bond of Duty
Attacks 1 enemy. Has a 50% chance of placing a 15% [Continuous Heal] buff on this Champion for 1 turn if the hit is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Stay In The Fight (Cooldown: 4)
Heals this Champion by 15% of their MAX HP. Heals all allies by 15% of this Champion's MAX HP.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +5%, Lvl. 6: Cooldown -1
Flurry of Arrows
Attacks 4 times at random. Each hit has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%
Art of Pain (Cooldown: 4)
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 1 turn. Places a 5% [Poison] debuff for 2 turns if the target is under a [Heal Reduction] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Cooldown -1
Necrotic Toxin
Attacks 1 enemy. Has a 45% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%
Mark for Death (Cooldown: 4)
Attacks 1 enemy. Places a 25% [Weaken] debuff on the target for 3 turns if the target has a [Heal Reduction] debuff. This debuff cannot be resisted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Suppression (Cooldown: 1) (Passive)
Attacks an enemy Champion with the default Skill whenever they are healed or receive a Buff. Attacks one random enemy if multiple enemies are healed or receive a Buff at the same time.
Shadowy Blessings (Cooldown: 3)
Heals an ally by 20% of this Champion's MAX HP. Also fills the target's Turn Meter by 30% if they are fully healed by this Skill. Places a [Veil] buff on the target for 1 turn if they are not fully healed by this Skill.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Return to the Ranks (Cooldown: 6)
Revives a dead ally with 30% HP, then fills their Turn Meter by 30%. Also places an [Unkillable] buff on the target for 1 turn and a 15% [Continuous Heal] buff for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Living Armor (Cooldown: 5) (Passive)
Heals this Champion by 20% of their MAX HP and boosts the Turn Meter by 50% whenever an enemy places a [Stun], [Freeze], [Sleep], or [Provoke] on this Champion.
Immediately removes all [Stun], [Freeze], [Sleep], and [Provoke] debuffs from this Champion.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Petrify (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK] [SPD]
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Cooldown -1
Apathy (Cooldown: 3)
Attacks 1 enemy. Before attacking, has an 80% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Heals this Champion by 30% of the damage inflicted, then heals all allies with any surplus heal.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Dark Embrace (Cooldown: 4)
Heals all allies by 15% of their MAX HP.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Chosen's Touch
Attacks 1 enemy. Places a 15% [Continuous Heal] buff on this Champion for 1 turn if the attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Hail of Arrows (Cooldown: 4)
Attacks all enemies 3 times. Each critical hit heals this Champion by 2.5% HP.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Cursed Sword
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff OR a 100% [Heal Reduction] debuff OR a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK] RB Heal Reduction BF Decrease SPD
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Soul Link (Cooldown: 5)
Heals the ally with the lowest HP by 25%, then equalizes the HP levels of all allies.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Heady Fumes (Cooldown: 5)
Places a 50% [Ally Protection] buff on all allies except this champion for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Somnolence (Passive)
Heals this champion by 3% of their MAX HP, and all allies except this champion by 1% of this champion’s MAX HP, every time a [Poison] debuff ticks on an enemy.
Whenever an ally is attacked while under an [Ally Protection] buff, has a 40% chance of placing a [Sleep] debuff on the attacker for 1 turn.
Spectacular Sweep (Cooldown: 5)
Attacks all enemies, then heals all allies by 15% of their MAX HP.
Damage based on: [HP] [ATK]
Lvl 2: Heal +5%
Lvl 3: Heal +5%
Lvl 4: Damage +5%
Lvl 5: Heal +10%
Lvl 6: Heal +15%
Lvl 7: Damage +15%
Lvl 8: Cooldown -1
Life Shackles (Cooldown: 5)
Attacks 3 times at random. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff and a 50% [Decrease ATK] debuff for 2 turns. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Cauterize
Attacks 1 enemy. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +15%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Damage +20%
Resolute Stance (Cooldown: 4)
Heals this Champion by 40% of their MAX HP and places a [Counterattack] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Cooldown -1
Marked Quarry (Passive)
Decreases the speed of enemies under [Hex] debuffs by 5% and decreases the RES of those enemies by 10%. Also increases the damage enemies under [Hex] debuffs receive by 10% and decreases the value of heals they receive by 30%. These effects do not stack if there are multiple Ruel the Huntmaster on the same team.
Reap
Attacks 1 enemy. Heals by 50% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Thrill of the Hunt (Cooldown: 4)
Attacks 1 enemy 2 times. Heals this Champion by 50% of the damage inflicted on each critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%, Lvl. 7: Cooldown -1
Staff of Liferip
Attacks 1 enemy. Heals this Champion by 5% of their MAX HP. Heals this Champion by 10% of their MAX HP instead if they have 50% HP or less.
Level 2: Damage +10%
Level 3: Heal +10%
Level 4: Damage +10%
Level 5: Heal +10%
Damage Rating
Multiplier: 0.2*HP
Animus Infusion (Cooldown: 4)
Heals a target ally by 20% of this Champion’s MAX HP, then balances the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP.
After balancing HP, Places a 50% [Ally Protection] buff on the initial target for 2 turns.
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Heal +10%
Level 5: Heal +10%
Master of Misery (Cooldown: 4)
Attacks 1 enemy 2 times.
Each hit has a 50% chance of placing a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, and a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%
Abyssal Renewal (Cooldown: 4)
Heals all allies by 15% of their MAX HP.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +10%
Level 4: Heal +10%
Level 5: Cooldown -1
Twisted Hunger (Passive)
Heals all allies by 5% of their MAX HP every time an enemy under a [HP Burn] debuff gets a turn.
Fills the Turn Meters of all allies by 10% every time an enemy under a [Freeze] debuff gets a turn.
Eldritch Flames
Attacks 1 enemy 3 times. Has a 30% chance of placing an [HP Burn] for 2 turns. Heals this Champion by 20% of the damage inflicted if the target is afflicted by a [HP Burn] debuff.
Damage based on: [DEF] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Spectral Rebirth (Cooldown: 6)
Revives all dead allies with 70% HP.
Places a [Veil] buff on all allies except this Champion for 1 turn.
Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Cannibal Litany (Cooldown: 5)
Places a 30% [Reflect Damage] buff on all allies for 2 turns, a 15% [Continuous Heal] buff on all allies for 1 turn, then heals all allies by 15% of their MAX HP
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Flicker Strike
Attacks 1 enemy. Damage increases by 20% while attacking under a [Veil] buff. Heals this Champion by 25% of the damage inflicted while attacking without a [Veil] buff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Flameborn Vigor (Cooldown: 4)
Places a 7.5% [Continuous Heal] buff and a 15% [Reflect Damage] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Crumbling Flesh (Cooldown: 3)
Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Life Syphon
Attacks all enemies.
Heals the ally with the lowest HP by 5% of the damage inflicted.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Final Doom (Passive)
Heals this Champion by 30% of their MAX HP each time they kill an enemy. Enemies killed by this Champion cannot be revided.
Fleshmelter (Passive)
This champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a [HP Burn] debuff.
Infernal Skill (Cooldown: 4)
Places a [Counterattack] buff and a 15% [Continuous Heal] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Stigmata
Attacks 1 enemy. Has a 60% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Damage +15%, Lvl. 6: Buff/Debuff Chance +15%
Falling from Grace (Cooldown: 5)
Attacks all enemies 2 times. Each hit has a 90% chance of placing a [Block Buffs] debuff for 2 turns.
The [Block Buffs] debuff cannot be resisted if a target is under a [Heal Reduction] debuff.
Damage based on: [ATK] [HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Evil Seed (Cooldown: 4)
Attacks 1 enemy. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns. Will ignore any [Shield] buffs.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 6*ATK
Overall Grading*: Strong
Incarnate (Passive)
Enemies under [Block Active Skills], [Block Buffs] and [Heal Reduction] debuffs cannot decrease this Champion’s Turn Meter.
Metaphysics (Passive)
Increases this champion’s SPD by 3 and damage inflicted by 3% for each ally and enemy under a [HP Burn] debuff. If Cardiel is on the team, all allies will heal by 3% of their MAX HP from [HP Burn] debuffs instead of receiving damage and losing HP.
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff chance +5%
Level 4: Buff/Debuff chance +5%
Twisted (Passive)
Heals this Champion by 5% of their MAX HP for each debuff on them at the start of each turn.
If this Champion is under 4 or more debuffs at the start of the turn, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns.
Seeker Bolts
Attacks 2 times at random. Heals all allies by 3% of this Champion's HP with each hit on targets under [Decrease SPD] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Feast of Flame
Attacks 1 enemy. Heals this Champion by 25% of the damage inflicted. Heals this Champion by 50% of the damage inflicted instead if the target is under a [HP Burn] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Pestiferous (Passive)
Has a 10% chance of stealing the heal each time an enemy under a [Hex] debuff is about to be healed.
[Does not work against Bosses. the amount healed will be the same as it would have been on the original target of the heal, except if the heal is based on the target’s HP, in which it will scale off Vildrax’s HP].
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Flesh Knit (Cooldown: 3)
Heals an ally by 10% of their MAX HP.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +10%, Lvl. 6: Heal +10%
Soul's Impalement
Attacks all enemies. Has a 50% chance of placing a [Leech] debuff for 1 turn. Also places a 15% [Continuous Heal] buff on a random ally or 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 2.8*DEF
Feel no Pain (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also increases the duration of all [Continuous Heal] buffs on all allies by 1 turn, then instantly activates any [Continuous Heal] buffs on all allies.
Level 2: Cooldown -1
Level 3: Cooldown -1
Azure Redeemer (Cooldown: 5)
Removes all debuffs from all allies, then heals all allies by 30% of this champion’s MAX HP
Level 2: Cooldown -1
Level 3: Cooldown -1
Eternal Flame (Passive)
Places a 15% [Continuous Heal] buff on the ally with the lowest HP for 1 turn at the start of each turn.
Vitalizing Potions (Cooldown: 6)
Fills the Turn Meters of all allies by 15% and heals all allies by 15% of this Champion's MAX HP.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Ensorcelled Axe
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damaged based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Damage multiplier: 2.1 ATK
Fey Protection (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns if the target is under a [Heal Reduction] debuff. Places a [Shield] buff on this Champion for 3 turns equal to 30% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Damage multiplier: 1.8 ATK
Revitalizing Rest (Cooldown: 4)
Places a [Sleep] debuff on an ally for 1 turn. Heals that ally by 50% of their MAX HP and fills their Turn Meter by 50% whenever the [Sleep] debuff expires or gets removed. Heals that ally by 100% and completely fills their Turn Meter if the [Sleep] debuff is lost due to taking damage from an enemy.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Light of the Deep (Cooldown: 4)
Increases the duration of ally buffs by 1 turn, then decreases the duration of all ally debuffs by 1 turn.
Also heals all allies by 2.5% of their MAX HP. Heals by a further 2.5% MAX HP for each turn added to or removed from the duration of buffs and debuffs by this skill.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Channel the Bloodline (Cooldown: 5)
Places a [Block Damage] buff on all allies for 1 turn, and a 15% [Continuous Heal] buff on allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Forebear's Boon (Cooldown: 5)
Places a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Block Debuffs] buff on the target ally for 1 turn if they have less than 100% HP.
Upgrades: Lvl. 2: Cooldown -1
Axe Solo
Attacks 1 enemy 3 times. Has a 15% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage 5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 1.2 ATK
Righteous Evocation (Cooldown: 4)
Attacks all enemies. Fills this Champion’s Turn Meter by 15% and heals them by 15% of the damage inflicted if this attack is critical.
Level 2: Damage +10%
Level 3: Heal +10%
Level 4: Damage +10%
Level 5: Heal +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.5*ATK
Overall Grading*: Average
Fearless Aggression (Cooldown: 4)
Attacks 1 enemy. Ignores 50% of target’s DEF when attacking under a [Shield] buff. Heals this Champion by 50% of the damage inflicted. Places a [Shield] buff on this Champion equal to any surplus heal for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Blessed Bash
Attacks 1 enemy 3 times. Each hit decreases the target’s DEF by 3% (Stacks up to 30%). Each hit also heals this Champion by 30% of the damage dealt.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 1.5*DEF+0.1*TRG_HP
Overall Grading*: Godlike
Massive Halberd
Attacks 1 enemy. Has a 35% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damaged based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%
Keeper of Flame (Cooldown: 3) (Passive)
[Passive Effect]
This champion will not receive any damage from [HP Burn] debuffs. Instead, [HP Burn] debuffs will heal this Champion by 5% MAX HP each time the debuff activates.
[Active Effect]
Whenever an enemy attempts to place a [Freeze] debuff on this Champion, instantly removes it and places it on the attacker. Also places a [HP Burn] debuff on the attacker for 1 turn. the [HP Burn] debuff cannot be resisted.
No Coming Back (Cooldown: 3)
Attacks 1 enemy. Places a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [HP] [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Insane Resilience (Cooldown: 4)
Attacks all enemies. Heals this Champion by 10% of the damage inflicted if this Champion’s current HP is below 50%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Heat Exchange (Cooldown: 3) (Passive)
When attacked, heals all allies equal to the amount of damage taken. [Does not work against Bosses].
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Sheer Grit (Cooldown: 4)
Place a [Shield] buff on all allies equal to 20% of this Champion’s MAX HP for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Damage based on: [HP]
Upgrades:
Level 2: Shield 5%
Level 3: Shield 5%
Level 4: Shield 5%
Level 5: Shield 5%
Level 6: Cooldown -1
Flail Master (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Heals this Champion by 25% of the damage inflicted.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Buff/Debuff Chance +15%, Lvl. 8: Cooldown -1
Fend Them Off (Cooldown: 5)
Places a 50% [Ally Protection] buff and a 15% [Continuous Heal] buff on all allies except this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Dire Grudge (Passive)
Decreases the cooldown of this Champion's [Gleam of Avarice] Skill by 1 turn every time this Champion loses 15% HP.
The HP loss is accumulated and tracked over multiple turns, attacks, or hits, and is not affected by healing or other HP increases.
Purity Sigil (Cooldown: 5)
Removes all debuffs from all allies, then heals all allies by 25% of this Champion’s MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on allies that have a debuff removed.
Rune of Outlasting (Cooldown: 5)
Places a 15% [Reflect Damage] buff and a 7.5% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Crystal Flesh
Attacks 1 enemy. Heals by 15% of the damage inflicted if this champion has 50% HP or less. Fills this Champion’s Turn Meter by 15% if he has more than 50% HP.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Multiplier: 0.23 HP
Thrives on Danger (Passive)
Heals this Champion by 50% of the damage taken while under a [Reflect Damage] buff. Also has a 25% chance of increasing the duration of all attackers’ debuffs by 1 turn when hit while under a [Reflect Damage] buff.
Blizzard Rage (Cooldown: 4)
Attacks all enemies. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns on enemies under [Freeze] debuffs.
Has a 60% chance of placing a [Provoke] debuff for 1 turn on enemies not under [Freeze] debuffs.
Decreases the cooldown of 1 random Skill of each ally by 1 turn for every enemy attacked under both a [Freeze] and a [HP Burn] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%
Wintry Wind (Cooldown: 8) (Passive)
[Passive Effect]
Has a 20% chance of placing a [Freeze] debuff on the enemy each time they receive a buff, get healed, or have their Turn Meter filled. The 20% chance applies up to twice per enemy turn (once for buffs, once for Turn Meter fills) in cases where an enemy receives multiple of these effects at the same time. Does not work with effects from Artifact Sets, Turn Meter filling effects from Masteries, healing, or those buffs or effects that take place at the start of a Round.
[Active Effect]
Revives this Champion to 100% HP when killed and placed a [Freeze] debuff on this Champion for 1 turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%
Redoubt (Passive)
Whenever an ally under a [Shield] buff is attacked, reflects 25% of the damage inflicted on the [Shield] back to the attacker. Also heals that ally by 25% of the damage inflicted on the [Shield].
If there are multiple Champions in the team with this Skill, only one will activate.
Isolation Cell
Attacks 1 enemy. Has a 20% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Field Medic
Decreases the duration of 2 random debuffs on all allies. Then, heals all allies by 5% of their MAX HP. Heals by a further 2.5% MAX HP for each debuff that has its duration decreased.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1
Level 6: Cooldown -1
Soothing Chant (Cooldown: 3)
Heals a target ally by 35% HP. This Heal can be critical.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Cooldown -1
Mentor of Heroes (Cooldown: 4)
Fills the Turn Meters of all allies by 30% and places a 50% [Increase ATK] buff on all allies for 2 turns. Heals all allies by 25% of their MAX HP if they have less than 50% HP.
Upgrades: Lvl. 2: Cooldown -1
Hooked Arrowheads
Attacks 1 enemy. Has a 25% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%
Know Your Place (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Block Buffs] debuff on each enemy for 2 turns. Heals all allies by 5% of their MAX HP for each [Block Buffs] debuff placed by this skill.
Fills this Champion’s Turn Meter by 10% for each [Block Buffs] debuff attempt blocked or resisted by enemy team.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +15%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.3*HP
Protective Cleave
Attacks 1 enemy. Places a [Shield] buff on this Champion equal to 10% of the damage dealt for 2 turns. Also heals this Champion by 10% of the damage dealt if their HP is less than 50%
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +10%
Damage Rating
Multiplier: 3.4*ATK
Overall Grading*: Godlike
Inviolable Nobility (Passive)
Heals this Champion by 30% of their MAX HP whenever a [Shield] buff placed by the Shield of Aravia skill on this Champion expires, is removed, or is broken by an enemy attack.
Anoint (Cooldown: 4)
Places a 30% [Revive On Death] buff and a 30% [Reflect Damage] buff on a target ally for 2 turns. Heals all other allies by 10% of the target's HP.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Heal +10%
Censure (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%
Prosecute (Cooldown: 5)
Attacks 1 enemy 3 times. Places a 50% [Increase ACC] buff on this champion for 2 turns before attacking.
Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 1.9 ATK
Overall Grading: Strong
Grip of Winter (Cooldown: 5)
Places a 60% [Increase DEF] buff and a 15% [Continuous Heal] buff on all allies for 2 turns, then attacks all enemies under [Freeze] debuff. Places a 25% [Weaken] debuff for 2 turns on all enemies under [Freeze] debuff.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Tender's Watch (Cooldown: 5)
Removes all debuffs from all allies, then places a 15% [Continuous Heal] buff on them for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Rejuvenating Wave (Cooldown: 5)
Heals 1 ally by 50% and other allies by 20% of their MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on targets with full HP.
Level 2: Cooldown -1
Hold the Front (Cooldown: 4)
Has a 75% of placing a [Provoke] debuff on all enemies for 1 turn.
Places a [Counterattack] and a 15% [Continuous Heal] buff on this Champion for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Oak-Skinned (Cooldown: 4)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Heals all allies by 25% of this Champion's MAX HP.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Aegis (Cooldown: 4)
Places a 15% [Continuous Heal] buff, a 15% [Increase SPD] buff, and a 30% [Reflect Damage] buff on a target ally for 3 turns.
Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a 60% [Decrease DEF] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Second Wind (Cooldown: 3) (Passive)
[Passive Effect]
Places a [Shield] buff on this Champion equal to 10% of their MAX HP for 2 turns whenever this Champion loses 10% or more of their MAX HP from a single hit.
[Active Effect]
Places a 15% [Continuous Heal] buff on this Champion for 2 turns every time their HP drops below 50%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Venom for Blood (Passive)
Heals this Champion by 3% of their MAX HP whenever an enemy receives damage from a [Poison] debuff.
Unnatural Recovery (Cooldown: 4)
Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Cynical (Passive)
Fills this Champion’s Turn Meter by 5% each time an ally inflicts a critical hit.
Heals this Champion by 5% of their MAX HP each time an enemy inflicts a critical hit.
Nightmare Juggernaut
Attacks 1 enemy. Has a 50% chance of placing a 15% [Continuous Heal] buff on this Champion for 1 turn if this attack is critical.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Canister (Passive)
Whenever this Champion is attacked, heals all allies except this Champion by 20% of the damage received.
Shadow Strike (Cooldown: 4)
Attacks all enemies. Inflicts a critical hit against targets under [Block Cooldown Skills] debuffs. Heals by 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Damage +20%
Feed on Suffering
Attacks 1 enemy. Heals this Champion by 15% of the damage inflicted
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Freakish Resiliance (Cooldown: 4)
Heals this Champion by 30% of their MAX HP and places a 30% [Increase DEF] buff on this Champion for 2 turns
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Copious Bleed (Cooldown: 6)
Attacks all enemies. Has an 80% chance of placing a 50% [Heal Reduction] debuff for 1 turn.
Damage based on: [ATK]
Bolster (Passive)
Heals all allies by 7.5% of their HP and removes 1 random debuff from them at the start of this Champion's turn.
Stars Align (Passive)
[Passive Effect]
Increases the chance of enemy skills failing by 15% when those enemies are under [Fear] or [True Fear] debuffs.
[Active Effect]
Prevents this Champion’s death and keeps this champion alive on 1 HP when hit by a fatal hit, then removes all buffs and debuffs from this Champion. After preventing this Champion’s death, fully heals them and fully depletes their Turn Meter.
Then, has an 80% chance of placing a [Fear] debuff on all enemies for 1 turn.
Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be resisted or blocked.
Prayer (Cooldown: 5)
Places a [Block Debuffs] buff and a [Counterattack] buff on this Champion for 2 turns. Also places a 15% [Continuous Heal] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Oozing Greatsword
Attacks 1 enemy. Has a 40% chance of increasing the duration of all [Poison] debuffs on the target by 1 turn. Heals this Champion by 2.5% of their MAX HP for each [Poison] debuff on the target.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage multiplier: 3.5*ATK
Pestilence (Cooldown: 1) (Passive)
Places four 5% [Poison] debuffs on all enemies for 2 turns at the start of each round.
Has a 50% chance of placing a 5% [Poison] debuff on all enemies for 1 turn at the start of each turn.
Whenever an enemy places a [Poison] debuff on this Champion, instantly removes it and replaces it with a 15% [Continuous Heal] buff for 2 turns instead.
Soul Reaper
Attacks 1 enemy. Has an 85% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%
Vitality Theft (Cooldown: 6)
Attacks all enemies, then heals this Champion. The amount by which this Champion is healed is equal to the damage inflicted.
Damage based on: [ATK], Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
It's Alive (Cooldown: 6)
Places a 50% [Ally Protection] buff on all allies except this Champion for 3 turns. Heals this Champion by 50% of their MAX HP. Places a 15% [Continuous Heal] buff on this Champion for 3 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Uncanny Transfer (Cooldown: 6)
Swaps HP with an ally. If this Champion’s HP is equal to or higher than the target’s HP after the swap, fills this Champion’s Turn Meter by 40%, places a 30% [Increase SPD] buff on this Champion for 2 turns, and places a [Block Damage] buff on the target ally for 1 turn. If this Champion’s HP is lower than the target’s HP after the swap, fills the target’s Turn Meter by 40%, places a 30% [Increase SPD] buff on them for 2 turns, and places a [Block Damage] buff on this Champion for 1 turn. Also places to 15% [Continuous Heal] buffs on this Champion for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Gravewalker (Passive)
Fully heals the ally with the lowest HP whenever this Champion is killed. Heals all allies by 20% of their MAX HP and fills their Turn Meters by 15% whenever this Champion is revived.
Weirding Dance (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns.
Also heals all allies by 15% of this Champion's MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Flames Within (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff for 2 turns. Heals all allies by 15% of their MAX HP if the (HP Burn) debuff is placed. Fills the Turn Meters of all allies by 15% if the [HP Burn] debuff is not placed.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +10%
Level 8: Cooldown -1
Necrosis (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4.65 DEF
Agony Bonds (Passive)
Each critical hit heals this Champion by 15% of the damage inflicted.
Necro Mutation (Cooldown: 5)
Heals all allies by 20% of this Champion’s MAX HP. After healing, places a [Perfect Veil] buff for 2 turns on all allies with full HP. Places a 15% [Continuous Heal] buff for 1 turn instead on all allies with less than 100% HP.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Master of Ghosts (Passive)
Whenever an ally under a [Veil] or [Perfect Veil] buff gets a turn, heals them by 10% of their MAX HP. Also increases the RES of allies under [Veil] or [Perfect Veil] buffs by 50. Will only increase RES once per ally if there are multiple Rectors on the team.
Lingering Pain
Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 1 turn.
Damage based on: [ATK] [SPD]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%
Vaporize (Cooldown: 4)
Attacks 1 enemy. Puts the target's skills on cooldown. Heals the ally with the lowest HP by 25%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Immortality (Cooldown: 6)
Equalizes the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. Then heals the target ally by 10% of their MAX HP.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +5%, Lvl. 6: Cooldown -1
Lore of Restoration (Cooldown: 4)
Attacks 1 enemy. Heals all allies by 10% of their MAX HP.
Heals each ally by an extra 2.5% for each debuff on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Heal +10%, Lvl. 6: Cooldown -1
God Beat's Boon (Cooldown: 4)
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns equal to 25% of this Champion’s HP on allies under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.
Upgrades:
Level 2: Shield +10%
Level 3: Shield +10%
Level 4: Cooldown -1
Resurrect (Cooldown: 7)
Revives 2 random dead allies with 25% HP. Places a [Block Damage] buff on the revived allies for 1 turn.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +10%, Lvl. 4: Heal +15%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Bound to Serve (Cooldown: 5)
Places a 25% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 15% [Continuous Heal] buff on this Champion for 1 turn.
Level 2: Cooldown -1
Level 3: Cooldown -1
Constant Agony (Passive)
Instantly attacks enemies with the default skill whenever they receive damage from [Poison] debuffs placed by this champion.
When hitting enemies under [Poison] debuffs, heals this Champion by 10% of the damage inflicted.
Bath Of Azoth
Attacks 1 enemy 2 times. Each hit heals this Champion by 2% of their MAX HP. Each hit also has a 20% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.12 HP
Overall Grading: Average
Restorative Froth (Cooldown: 6)
Places a 15% [Continuous Heal] buff on all allies for 1 turn. Also places a [Shield] buff equal to 20% of this Champion’s MAX HP on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Hex Smash
Attacks 1 enemy. Has a 30% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Sheltering Scales (Passive)
Places a 15% [Continuous Heal] buff on an ally for 1 turn whenever an ally loses 20% of their MAX HP in one hit.
Rile (Cooldown: 5)
Attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Centuried Vigor (Cooldown: 4)
Attacks all enemies. Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places two 15% [Continuous Heal] buffs on this Champion for 1 turn. Increases the duration of all ally buffs by 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Rescue (Cooldown: 5)
Removes all debuffs from an ally with the lowest HP, then heals this ally by 20% of this Champion MAX HP. Places a 25% [Increase DEF] buff on the target for 3 turns.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Cooldown -1
Herbal Balm (Cooldown: 2) (Passive)
Places a 15% [Continuous Heal] buff on this Champion for 2 turns if incoming damage exceeds 20% HP in one attack.
Rapacious Staff
Attacks 1 enemy 2 times. Heals the ally with the lowest HP by 5% of this champion’s MAX HP after each hit.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Damage Multiplier: 3 ATK
Overall Grading: Strong
Shed Skin (Cooldown: 4)
Removes all debuff from all allies, then heals them by 10% of their MAX HP. Heals each ally by an extra 5% of their MAX HP for each debuff removed from them. Also places a [Block Debuffs] buff on all allies by 2 turns.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Overgrowth (Cooldown: 4)
Heals all allies by 15% of their MAX HP and places a [Shield] buff equal to 15% of their MAX HP on all allies for 2 turns.
Upgrades:
Level 2: Heal +5%
Level 3: Shield +5%
Level 4: Heal +10%
Level 5: Shield +10%
Level 6: Cooldown -1
Chameleon (Passive)
Places a [Block Debuffs] and a 25% [Strengthen] buff on this Champion for 1 turn, and a 15% [Continuous Heal] buff for 2 turns whenever they receive a [Veil] or [Perfect Veil] buff.
Fire Wave (Cooldown: 4)
Attacks all enemies 2 times. Has a 10% chance of placing a 50% [Heal Reduction] debuff for 1 turn. Places a 50% [Heal Reduction] debuff if the target's current HP is less than or equal to 40%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Withering Poison (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Places a 50% [Heal Reduction] debuff for 2 turns if the target has a [Decrease DEF] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Catalyze (Cooldown: 4)
Attacks 1 enemy. The hit is critical if the target has a [Heal Reduction] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Gleeful Ripping
Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%.
Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Bloody Claws
Attacks 1 enemy. Heals this Champion by 10% of the damage dealt.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Toxicity
Attacks 1 enemy 2 times. Decreases the targets MAX HP by 75% of the damage inflicted if they are under [Heal Reduction] debuff. Each hit has a 35% chance of activating up to two Poison debuffs on the target.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff chance +5%
Level 5: Buff/Debuff chance +10%
Damage Multiplier: 2.4 ATK
Fleshmelter Venom (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 3 turns. Also has a 75% chance of placing two 5% [Poison] debuffs for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage + 10%
Level 3: Buff/Debuff chance +10%
Level 4: Buff/Debuff chance +15%
Level 5: Cooldown -1
Damage Multiplier: 4 ATK
Pain Writhe (Passive)
Enemies under [Heal Reduction] debuffs inflict 15% less damage.
Crushing Trample (Cooldown: 5)
Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Places a 100% [Heal Reduction] debuff for 3 turns on enemies who have 1 or more buffs removed. Also places a 60% [Decrease DEF] debuff for 2 turns on enemies who have 2 buffs removed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Swarming Suffering (Cooldown: 4)
Attacks all enemies. Places a 30% [Increase C.DMG] buff on this Champion for 2 turns before attacking. Heals this Champion by 5% of their MAX HP on each critical hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.3 ATK
Overall Grading: Strong
Runestone Blessing (Cooldown: 5) (Passive)
[Active Effect]
Places a [Shield] buff equal to 15% of this Champion's MAX HP on all allies for 3 turns.
[Passive Effect]
Heals each ally by 15% of this Champion's MAX HP whenever a [Shield] buff placed by this Skill expires, is removed, or is broken by an enemy attack. Allies whose [Shield] buffs are broken will also counterattack the enemy that breaks the [Shield]. When a [Shield] is broken, the heal occurs instantly before any remaining damage from the Shield-breaking attack is taken.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +10%, Lvl. 5: Cooldown -1
Devastating Wounds (Cooldown: 5)
Attacks all enemies. Has a 40% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on [DEF][ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Mobile Fort (Cooldown: 5)
Heals all allies by 10% of their MAX HP. Places a 30% [Increase DEF] buff on all allies for 2 turns
Upgrades: Lvl. 2: Cooldown -1
Sap Strength (Cooldown: 4)
Fully depletes a target ally’s Turn Meter. Heals that ally equal to 50% of the lost Turn Meter. Heals the target by 10% if their Turn Meter is less than 10% full.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Cooldown -1
Remedy (Cooldown: 3)
Removes all debuffs from a target ally. Heals the target by 20%. The heal increases according to the amount of debuffs removed.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +5%
Forest Kin (Passive)
Heals the ally with the lowest HP by 7.5% each turn. This heal can be critical. Will not heal this Champion.
Gears of Gore
Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff on this Champion for 1 turn if this attack is critical.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +10%
Damage Multiplier: 0.15 HP
Healing Splatter (Cooldown: 5)
Heals all allies by 15% of their MAX HP.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Level 7: Cooldown -1
Smothering Swath (Cooldown: 6)
Attacks all enemies. Places a 15% [Continuous Heal] buff on all allies for 2 turns. Places an additional 7.5% [Continuous Heal] buff on all allies for 1 turn if at least one enemy is hit with a critical hit.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Healing Bombardment (Cooldown: 4)
Attacks all enemies. Heals this Champion by 10% of the damage dealt. Increases the duration of all buffs on all allies by 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 0.1*Enemy Max HP
Overall Grading*: Godlike
This Wall Won't Fall! (Cooldown: 4) (Passive)
[Passive Effect] Whenever this Champion is attacked, heals all allies except this Champion by 70% of the damage received. Only heals by 35% of the damage received from Boss attacks. This effect has no cooldown.
[Active Effect] Places an [Unkillable] buff on this Champion for 1 turn before receiving a fatal hit.
Hex Eater (Cooldown: 6)
Removes all debuffs from all allies, then places one 15% [Continuous Heal] buff for 1 turn on each ally for every debuff removed from them.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Biotic Staff
Attacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Druidic Boon (Cooldown: 3)
Removes all debuffs except [Poison] debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Shield +5%, Lvl. 4: Heal +10%, Lvl. 5: Shield +10%, Lvl. 6: Cooldown -1
Delicious Giblets (Passive)
Heals the ally with the lowest HP by 10% of their MAX HP at the start of this Champion’s turn.
Strange Animus
Attacks 1 enemy. Heals this champion by 10% of their MAX HP.
Level 2: Damage +10%
Level 3: Heal +10%
Level 4: Damage +10%
Level 5: Heal +10%
Damage Multiplier: 0.21 HP
Overall Grading: Weak
Hand Fangs
Attacks 1 enemy 3 times. Heals this Champion by 15% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.2 ATK
Overall Grading: Strong
Frightful Frenzy (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Leech] debuff and a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.8 ATK
Overall Grading: Strong
Vigor Spores
Attacks 1 enemy. Heals this champion by 30% of the damage inflicted. Also heals the ally with the lowest HP by 10% of their MAX HP. This heal will not affect this Champion.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +5%
Fungal Privilege (Cooldown: 4)
Places a [Shield] buff on this Champion for 2 turns equal to 20% of their MAX HP, then places a 25% [Ally Protection] buff on all allies except this Champion for 2 turns. Will also heal all allies except this Champion by 10% of their MAX HP.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Curse Eater (Cooldown: 4)
Attacks 1 enemy. If this Champion is under 1 or more debuffs, this attack ignores 30% of enemy DEF. If this Champion is under 2 or more debuffs, enemies killed by this Skill cannot be revived. If this Champion is under 3 or more debuffs, this attack is always critical. If this Champion is under 4 or more debuffs, this Champion heals by 30% of the damage inflicted. If this Champion is under 5 or more debuffs, grants an Extra Turn. Removes all debuffs from this Champion after the attack.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Harsh Discipline (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff and a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 4.25*ATK
Overall Grading*: Average
Giant Strength (Cooldown: 5)
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Rabble (Cooldown: 5)
Attacks 1 enemy. Places a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Lucky Charms (Cooldown: 4)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 30% [Increase SPD] buff on all allies with more than 50% HP for 2 turns. Also has a 50% chance of placing a 30% [Increase C. RATE] buff on those allies for 2 turns.
Places a [Revive On Death] buff on all allies with less than 50% HP for 2 turns. Also has a 50% chance of placing a 15% [Continuous Heal] buff on those allies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Sup on Blood (Cooldown: 4)
Attacks 1 enemy 2 times. Heals this Champion by 15% of their MAX HP on each critical hit.
Places a 50% [Increase ATK] buff on this Champion for 2 turns if the target is under a [HP Burn] debuff.
Level 2: Damage +10%
Level 3: Heal +10%
Level 4: Damage +10%
Level 5: Heal +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 2.5*ATK
Overall Grading*: Godlike
Smash
Attacks 1 enemy. Places a 50% [Heal Reduction] debuff if the target's DEF is lower than this Champion's.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Bullish Vitality (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns, as well as a [Shield] buff on this Champion equal to 30% of their MAX HP for 3 turns. Grants an Extra Turn.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +10%, Lvl. 5: Shield +10%, Lvl. 6: Cooldown -1
Tiny Tincture (Cooldown: 5)
Removes all debuffs from an ally, then heals them by 40% of their MAX HP.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1
Level 6: Cooldown -1
Bizarre Vapors (Cooldown: 5)
Places three 5% [Poison] debuffs on all enemies for 2 turns. Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Uugo's Brew (Cooldown: 6)
Removes all [Heal Reduction] debuffs from all allies, then removes 1 random debuff from all allies, then heals all allies by 20% of this Champion’s MAX HP. If all allies are dead, revives them with 50% HP, then fills their Turn Meters by 50% instead.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Level 7: Cooldown -1
Hackgore Magic (Cooldown: 4)
Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff on the ally with the lowest HP for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Ogryn Restoration (Passive)
Restores destroyed MAX HP whenever this Champion heals themselves or an ally. The amount of HP restored is equal to 30% of the heal
Shaman's Gift (Cooldown: 6)
Heals all allies by 10% of this Champion’s MAX HP. Also places a [Counterattack] buff on this Champion for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Restorative Violence
Attacks 1 enemy 4 times. Each hit heals the ally with the lowest HP by 2% of this Champion’s MAX HP.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 4: Heal +5%
Damage Rating
Multiplier: 0.07*HP
Overall Grading*: Average
Purifyre (Cooldown: 4)
Attacks all enemies 2 times. The first hit has a 75% chance of placing a [HP Burn] debuff on all enemies for 2 turns.
Restores this Champion’s destroyed MAX HP by 10% for each [HP Burn] debuff placed by this skill. Heals this Champion by 5% of their MAX HP for each [HP Burn] debuff attempt blocked or resisted by the enemy team.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.14*HP
Overall Grading*: Average
Healthy Grudge (Passive)
Heals this champion by 50% of their MAX HP every time this champion kills an enemy.
Also grants an extra turn every time this champion kills an enemy from the High Elf or Dark Elf Factions.
Bleed Out (Cooldown: 6)
Attacks 1 enemy. Places a 100% [Heal Reduction] debuff for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Wallop
Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [HP] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%
Blood Burst (Cooldown: 1) (Passive)
When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.
Badlands Witchery (Cooldown: 5)
Removes all debuffs from a target ally, then heals them by 50% of their MAX HP
Level 2: Cooldown -1
Level 3: Cooldown -1
Brutal Verdict
Attacks 1 enemy. Heals this Champion by 10% of their MAX HP. Grants an Extra Turn if this attack kills an enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Damage +10%
Damage Multiplier: 3.3 ATK
Gore Feast (Cooldown: 5)
Attacks all enemies. After attacking, this champion sacrifices HP equal to 50% of their MAX HP, then place two 15% [Continuous Heal] buffs on this Champion for 2 turns. The HP sacrifice will happen even if it kills this Champion.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.2 ATK
Vile Substance
Attacks 1 enemy. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 3.5 ATK
Ichor Of Life
Attacks 1 enemy. Heals the ally with the lowest HP by 10% of this Champion’s MAX HP.
Level 2: Damage +10%
Level 3: Heal +10%
Level 4: Damage +10%
Level 5: Heal +10%
Damage Rating
Multiplier: 3.8*ATK
Overall Grading*: Average
Creep (Cooldown: 3) (Passive)
[Active Effect]
At the start of each turn, fills the turn meters of all allies by 10%
[Passive Effect]
At the start of each turn, places a 15% [Continuous Heal] buff on the ally with the lowest HP for 2 turns. Will not place the [Continuous Heal] buff on this Champion
Level 2: Cooldown -1
Rip to Shreds (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit places a 100% [Heal Reduction] debuff for 2 turns if this Champion has full HP. Each hit places a 50% [Heal Reduction] debuff for 2 turns if this Champion has less than 100% HP.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Smell Weakness
Attacks 1 enemy 2 times. Has a 30% chance of placing a [Provoke] debuff on the target for 1 turn if this Champion has no debuffs. Heals by 15% of the damage inflicted if this Champion is under any debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%
Inscribed Axes
Attack 1 enemy. Heals this Champion by 10% of the damage inflicted.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 3.6 ATK
Spirits' Verdict (Cooldown: 5)
Sacrifices HP equal to 10% of this Champion’s MAX HP, then heals a target ally by 10% of their MAX HP. Also has a 40% chance of placing a 7.5% [Continuous Heal] buff on that ally for 1 turn. The HP sacrifice will happen even if it kills this champion.
Upgrades:
Level 2: Buff/Debuff chance +5%
Level 3: Buff/Debuff chance +5%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Multiplier: 0.1 HP
Laugh at Danger (Cooldown: 4) (Passive)
Laugh at Danger [P] - 4 Turn Cooldown
Whenever this champion receives a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun] or [Petrification] debuff, instantly removes it. Then fully heals this champion, and grants an extra turn.
Charge Cant (Cooldown: 5)
Attacks all enemies. Places a 30% [Increase SPD] buff on all allies for 2 turns, then heals all allies by 15% of this Champion’s MAX HP.
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Multiplier: 3.7 ATK
Overall Grading: Weak
Pyre Strike (Cooldown: 4)
Attacks 1 enemy. Places a [HP Burn] debuff for 2 turns. Places a 15% [Continuous Heal] buff on all allies for 2 turns if this attack is critical.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%
Life Worm (Cooldown: 5)
Attacks all enemies. Has an 85% chance of placing a [Leech] debuff and a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Flesh Feast (Cooldown: 6)
Attacks 1 enemy 2 times. Fully heals this Champion if the target is killed by this attack.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Blade Hand Butcher
Attacks 1 enemy 2 times. Each hit heals this Champion by 30% of the damage inflicted. This attack cannot be critical.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Damage +10%
Malediction (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target. Places a 15% [Continuous Heal] buff on this Champion for 2 turns if a buff is removed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Whirl of Battle (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also places a 30% [Increase SPD] buff on this Champion for 2 turns. Heals this Champion by 15% of the damage inflicted if they have less than 50% HP when attacking.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Disfigure
Attacks 1 enemy. Has a 35% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Buff/Debuff Chance +10%
Tear to Shreds (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a [Block Cooldown Skills] debuff for 2 turns. The chance increases to 100% if the target is under a [Heal Reduction] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Brush It Off (Cooldown: 4) (Passive)
Fully heals this Champion and instantly removes any [Stun] debuffs whenever an enemy places a [Stun] debuff on this Champion.
Upgrades: Lvl. 2: Cooldown -1
Ravaging Leech
Attacks 1 enemy. Heals this Champion by 30% of the damage inflicted.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 3.8 ATK
Cannibalism (Passive)
Heals all allies by 10% of his MAX HP when he inflicts a critical hit.
Protection of Gods (Cooldown: 4)
Places a [Block Debuffs] buff on all allies for 1 turn, then places a [Shield] buff on all allies for equal to 30% of this Champion's MAX HP for 2 turns. Heals all allies by 25% of their MAX HP.
Upgrades: Lvl. 2: Cooldown -1
Soulmonger (Passive)
Heals this Champion by 50% of their MAX HP whenever an Ally or an enemy dies.
Dread Invocation (Cooldown: 6)
Can target dead or living enemies.
If the target is dead, places a [Block Revive] on them, then attacks all enemies. Each enemy will receive damage equal to 20% of the target enemy’s MAX HP. If the target is a Boss’ minion, the damage is equal to 20% of this Champion’s MAX HP. This attack cannot be critical and will ignore any [Shield] buffs and 100% of each target’s DEF.
If the target is alive, places a [True Fear] debuff on them for 2 turns and heals all allies by 20% of the target enemy’s MAX HP. If the target is a Boss or a Boss’ minion, the healing is equal to 20% of this champion’s MAX HP. The [True Fear] debuff cannot be resisted.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Rating
Multiplier: 20% Target MAX HP (Non-Boss) or 20% Gamuran MAX HP
Cold Comfort
Attacks 1 enemy 2 times. Places an extra hit if the target is under a [Freeze] debuff. Heals this Champion by 10% of the damage inflicted.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Oni Icon (Cooldown: 4)
Places a 60% [Increase DEF] buff on all allies for 2 turns and a 15% [Continuous Heal] buff on all allies for 1 turn
Upgrades:
Level 2: Cooldown -1
Wellspring (Cooldown: 6) (Passive)
Every time this Champion is hit with a critical hit, heals all allies by 15% of their MAX HP, then places a 60% [Increase DEF] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Bleeding Serum
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 2 ATK
Leg Bind (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 2 ATK
Absorbtion
Attacks 1 enemy.
Places a 15% [Continuous Heal] buff on the ally with the lowest HP for 1 turn. Also places a 7.5% [Continuous Heal] buff on all allies with 30% HP or less for 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Perfect Body (Cooldown: 6)
Removes all debuffs from all allies, then places a [Block Debuffs] buff on them for 2 turns. Also heals all allies by 35% of their MAX HP, and by a further 5% for each debuff removed from them.
Upgrades:
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Level 6: Cooldown -1
Blood Boil (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of instantly activating any [Poison] debuffs and [HP Burn] debuffs on the target. Also has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 5.5 ATK
Brethren (Passive)
Increases all heals and Turn Meter fill effects by 20% when used on allies from the Shadowkin Faction. If there are multiple champions on the team with this skill, only one will activate.
Bog Blessing (Cooldown: 5)
Places a [Shield] buff equal to 15% of this champion’s MAX HP and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also heals this champion by 25% of their MAX HP and places a 30% [Reflect Damage] buff on them for 3 turns. The heal increases by 2.5% for each [Poison] debuff on the enemy team.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +10%
Level 4: Shield +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Wereclaws
Attacks 1 enemy 2 times. Each hit steals 7.5% of the target’s Turn Meter if this champion has 50% HP or more.
Each hit heals this Champion by 30% of the damage inflicted if this Champion has less than 50% HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Damage Rating
Multiplier: 2.8*ATK
Overall Grading*: Strong
Deep Defense (Cooldown: 1) (Passive)
If an ally is hit with a critical hit, places a 15% [Continuous Heal] buff on them for 1 turn.
Innocent Blood
Attacks 1 enemy. Heals this Champion by 15% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Full Moon Rampage (Cooldown: 5)
Attacks 1 enemy 6 times. Heals this Champion by 25% of the damage inflicted.
Heals this Champion by 50% of the damage inflicted instead if the target is under a [Fear] or a [True Fear] debuff.
After the first hit, has a 75% chance of placing a 25% [Weaken] debuff for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Rage of Ancients
Attacks 1 enemy. Has a 25% chance of placing a 50% [Heal Reduction] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Flowing Style (Cooldown: 5)
Attacks 1 enemy 3 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns. The second hit has a 75% chance of placing a 25% [Weaken] debuff for 3 turns. The third hit heals this Champion by 4% of her MAX HP for every debuff on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Warleader (Cooldown: 4)
Heals all allies by 30% of their MAX HP. Increases the duration of all ally buffs by 1 turn.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +5%
Rallying Bellow (Cooldown: 4)
Removes all debuffs from all allies, then places a [Block Debuffs] buff on all allies for 2 turns. Heals all allies by 15% of this Champion's HP. Heals each ally by an extra 10% of this Champion's MAX HP for each debuff removed from them.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +5%
Rain of Gore (Cooldown: 4)
Attacks all enemies. Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 3.4*ATK
Bestial Communion
Heals a target ally by 25% of their MAX HP and places a [Revive on Death] buff on them for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Devitalize (Cooldown: 3)
Attacks 1 enemy 2 times. Each hit has an 85% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Damage Multiplier: 3.7 ATK
Night of the Rabbit (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns. Heals this Champion by 10% of their MAX HP for each [Leech] debuff placed by this skill.
Level 2: Damage +10%
Level 3: Buff/Debuff chance +10%
Level 4: Buff/Debuff chance +15%
Level 5: Cooldown -1
Damage Multiplier: (1.5 + SPD / 100) ATK
Overall Grading: Godlike
Caning
Attacks 1 enemy. Places a 15% [Continuous Heal] buff on the ally with the lowest HP for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Vermin Vitae (Cooldown: 5)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Also places a 30% [Reflect Damage] buff on all allies for 2 turns, then heals this Champion by 50% of their MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Cleansing Spell (Cooldown: 4)
Removes all debuffs from a target ally, then heals them by 40%.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Cooldown -1
Protection (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Heals all allies by 20% of their MAX HP.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Cooldown -1
Metabolize
Attacks 1 enemy. Heals by 20% of the damage inflicted if the target has a [Poison] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Spiritual Wind (Cooldown: 4)
Places a 60% [Increase DEF] buff on a target ally for 2 turns. Heals the target by 20% of their MAX HP.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Cooldown -1, Lvl. 5: Heal +10%, Lvl. 6: Heal +10%, Lvl. 7: Cooldown -1
Pierce the Carapace (Cooldown: 4)
Attacks 1 enemy. Will ignore [Strengthen], [Stone Skin], [Increase DEF], and [Ally Protection] buffs. If this attack kills an enemy, fully heals this Champion and places a [Stone Skin] buff on them for 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 5 ATK
Overall Grading: Strong
Lost In The Woods (Cooldown: 4)
Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff on all enemies for 2 turns.
Also heals all allies by 20% of this Champion’s MAX HP.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Scepter of Thriving
Attacks 1 enemy. Places a 15% [Continuous Heal] buff for 2 turns on the ally with the lowest HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 4.8 ATK
Overall Grading: Strong
Leaf Shroud (Passive)
Heals each ally by 10% of their MAX HP at the start of their turn.
Places a [Perfect Veil] buff for 1 turn on the ally with the lowest HP and the end of this Champion’s turn.
Sword of the Glades
Attacks 1 enemy. Transfers all debuffs from this Champion to the target. Heals this Champion by 5% of their MAX HP for each debuff transferred.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Damage Rating
Multiplier: 2.5*DEF
Overall Grading*: Average
Rust Consume You (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Also steals all [Continuous Heal] buffs from each enemy. This effect cannot be resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.3*DEF
Overall Grading*: Average
Hypertrophy (Cooldown: 5)
Removes all debuffs from all allies. Places a 15% [Continuous Heal] buff for 1 turn on each ally for every debuff removed from them.
Also places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 25% of this Champion’s MAX HP
Level 2: Cooldown -1
Level 3: Cooldown -1
Bramble Shaman (Passive)
Whenever an enemy under a [Poison] debuff attacks an ally under a [Shield] buff, instantly activates 1 [Poison] debuff on that enemy. Also instantly activates 1 [Continuous Heal] buff on the attacked ally.
Fae Bolt
Attacks 1 enemy. Instantly activates one random [Continuous Heal] buff on all allies with less than 85% HP.
Level 2: Damage +10%
Level 3: Damage +10%
Damage Rating
Multiplier: 3.5*ATK
Overall Grading*: Average
Mistwood Healing
Removes all debuffs from a target ally, then heals that ally by 40% of their MAX HP. This Heal can be Critical. If the target ally is not fully healed, places a [Block Damage] buff on them for 2 turns. If the ally is fully healed, fills their Turn Meter by 50%.
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Cooldown -1
Rhythmic Strength
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Hawktalon
Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff for 1 turn on the ally with the lowest HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 0.22 HP
Overall Grading: Weak
The Colony Expands (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing two 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 2 turns. Heals this Champion by 1% of their MAX HP for each [Poison] debuff placed by this skill.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Overall Grading: Weak
Hand of Spring (Cooldown: 4)
Heals all allies by 30% of their MAX HP. Increases the duration of all ally buffs by 1 turn.
Level 2: Heal +5%
Level 3: Heal +10%
Level 4: Heal +10%
Level 5: Cooldown -1
Untrammeled (Passive)
Whenever an ally loses 15% or more of their MAX HP from a single hit, places a 15% [Continuous Heal] buff on that ally for 1 turn. Places a 15% [Continuous Heal] buff for 2 turns on that ally and then instantly activates it if Ultan of the Shell is on the same team. Can occur only once to an ally per turn.
Stoked (Passive)
Whenever this Champion is attacked by an enemy under a [HP Burn] debuff, heals this Champion for 25% of all damage received.
Also has a 15% chance to instantly activate any [HP Burn] debuffs on the attacker.
Treeshield's Favor
Heals all allies by 15% of their MAX HP.
Also places a 30% [Increase DEF] buff on all allies for 2 turns.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Resurging Reversal (Cooldown: 4)
Removes all debuffs from this Champion. Heals this Champion by 20% of their MAX HP for each debuff removed. Then, places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to any surplus heal from this skill.
Finally, attacks 1 enemy. Will ignore [Shield] buffs. Damage increases by 20% for each debuff removed by this skill.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Metabolism (Passive)
Has a 15% chance of decreasing the cooldown of one of this Champion’s skills by 1 turn every time they are healed by a [Continuous Heal] buff. The chance increases to 30% if Oella is on the same team.
Riotous Revival (Cooldown: 4)
Removes all debuffs from a target ally, then heals them by 40% of their MAX HP. If the target of this skill is not this Champion, decrease the cooldown of all of the target’s skills by 2 turns.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Broad Roots (Passive)
Whenever this Champion is healed, heals each ally except this Champion by 20% of that heal.
Grace Of Immortals (Cooldown: 7)
Revives a dead ally with 50% HP and 30% Turn Meter. Also places a 15% [Continuous Heal] buff on that ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Curtain of Light (Cooldown: 4)
Heals all allies by 20% of their MAX HP and places a 30% [Reflect Damage]
Upgrades: Lvl. 2: Heal +5 Lvl, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Warm Embrace
Attacks all enemies. Heals the ally with the lowest HP by 10% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Heal +5%
Level 5: Heal +10%
Damage Rating
Multiplier: 2.9*ATK
Overall Grading*: Average
Sacred Trust (Cooldown: 5)
Fully heals the target ally, then places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns.
Level 2: Cooldown -1
Holy Word (Cooldown: 4)
Places a 50% [Increase ACC] buff on all allies for 2 turns, then attacks all enemies. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns. Also has a 75% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
Champions from the Demonspawn, Undead Hordes, and Knight Revenant Factions cannot resist these debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.8*ATK
Overall Grading*: Average
Gleam of Glory (Cooldown: 6)
Heals all allies by 30% of their MAX HP, then places a 60% [Increase DEF] buff on all allies for 2 turns. If 4 or more allies are alive, also places a [Shield] buff on each ally for 2 turns equal to 30% of their MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Thorn Maul
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn. Also heals the ally with the lowest HP by 15% of the damage inflicted.
The [Provoke] debuff can be placed even if this attack lands as a weak hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 0.25*HP
Briar Nexus (Cooldown: 5)
Attacks all enemies. Damage increases by 5% for each debuff on each enemy.
Also heals all allies by 20% of the damage inflicted and places a [Shield] buff on them for 2 turns equal to 20% of the damage inflicted.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 0.25*HP*(1+0.05*Debuff on Target)
Stalwart Guardian (Cooldown: 4)
Places a 50% [Ally Protection] buff and a 60% [Increase DEF] the target for 2 turns. Also places a 15% [Continuous Heal] on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Cow the Wicked
Attacks 1 enemy. Heals all allies by 7.5% of their MAX HP. Also places a [True Fear] debuff for 1 turn if the target is a champion from the Demonspawn, Undead Hordes or Knight Revenant factions.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Heal +5%
Level 4: Damage +5%
Level 5: Heal +5%
Level 6: Damage +10%
Level 7: Heal +10%
Damage Multiplier: 4 ATK
Mending Touch (Cooldown: 4)
Heals a target ally by 30% of their MAX HP., Lvl. 4: Cooldown -1
Redemption (Cooldown: 7)
Revives a dead ally and heals them by 25% of their MAX HP. The revived ally takes a turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Holy Equity (Cooldown: 6)
Heals the ally with the lowest HP by 20% of this Champions MAX HP, then equalises the HP levels of all allies and grants this Champion an Extra Turn.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Cooldown -1
Level 5: Cooldown -1
Benediction (Cooldown: 4)
Removes all debuffs from a target ally, then heals the target. The heal amount is proportional to this Champion's ATK., Lvl. 4: Cooldown -1
Radiance (Cooldown: 5)
Attacks all enemies. Heals all allies by 25% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Beneficence
Attacks 1 enemy. Heals the ally with the lowest HP by 7.5% of the damage inflicted.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +5%
Order of Mercy (Cooldown: 5)
Attacks 1 enemy. Removes all debuffs from the ally with the lowest HP, then heals them by 25% of the damage inflicted.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Cones of Cold
Attacks 2 times at random. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 2 ATK
Blade of Blessings
Attacks 1 enemy. Heal the ally with the lowest HP by 5% of their MAX HP. Cannot heal this champion.
Damage based on: [DEF]
Upgrades:
Level 2: Damage 5%
Level 3: Heal 5%
Level: Damage +5%
Level 5: Heal +5%
Level 6: Damage +5%
Level 7: Heal +5%
Damage Multiplier: 3.6 DEF
Quest for Meaning (Cooldown: 4)
Attacks all enemies. Heal all allies by 15% of their MAX HP, then decreases the duration of all buffs on all enemies by 1 turn and increases the duration of all buffs on all allies by 1 turn.
Damage based on: [DEF]
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Damage Multiplier: 3 DEF
Guardian Angel (Cooldown: 7) (Passive)
[Passive Effect]
Increases the amount of healing allies receive by 10%.
[Active Effect]
If an ally is about to get killed by a fatal hit, preempts that hit and instantly places a [Revive On Death] buff on them for 1 turn before the damage is taken.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Headman's Due (Cooldown: 3)
Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Judged Guilty (Passive)
Inflicts 15% more damage to targets under [Heal Reduction] debuffs.
Humble the Faithless (Cooldown: 4)
Attacks 1 enemy. Decreases the target's Turn Meter by 50%. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Also has 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Bolstering Blow
Attacks 1 enemy.
Heals the ally with the lowest HP by 15% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Song of Triumph (Cooldown: 4)
Attacks 1 enemy.
Places a 15% [Continuous Heal] buff on the 2 allies with the lowest HP for 2 turns if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Fill With Blessing (Cooldown: 4)
Heals an ally by 30% of this Champion's MAX HP.
Places a [Shield] buff equal to any surplus heal for 2 turns if the target is fully healed by this skill.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Heal +10%, Lvl. 6: Cooldown -1
Brim With Life (Cooldown: 5)
Places a 7.5% [Continuous Heal] buff on all allies for 2 turns. Places a [Shield] buff equal to 10% of the target's HP on all allies for 2 turns if an ally's HP is full.
Upgrades: Lvl. 2: Cooldown -1
Ageless Endurance (Cooldown: 5) (Passive)
When hit by an enemy, places a 15% [Continuous Heal] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Shining Sword (Cooldown: 4)
Removes one random debuff from this Champion, then attacks 1 enemy. Heals this Champion by 25% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%, Lvl. 7: Cooldown -1
Bring Hope
Attacks 1 enemy. Places a 7.5% [Continuous Heal] on the ally with the lowest HP for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Succor (Cooldown: 5)
Places a 15% [Continuous Heal] buff on all allies for 2 turns. Steals 1 buff from a random enemy.
Upgrades: Lvl. 2: Cooldown -1
Holy Blood (Cooldown: 4)
Places a [Block Debuffs] on all allies for 1 turn and a 15% [Continiuous Heal] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Goodwill (Cooldown: 6)
Places an [Unkillable] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Divine Light (Cooldown: 4)
Heals a target ally by 20% of their MAX HP. Heals all allies except the target by 10% of the target's MAX HP.
Tomb Blight (Cooldown: 3)
Attacks 1 enemy. Has an 80% chance of placing a [Block Cooldown Skills] debuff for 1 turn. Also has an 80% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff +10%, Lvl. 6: Buff/Debuff Chance +10%
Soul Feast (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Heals this Champion by 50% of the damage inflicted.
Damage based on: [ATK]
Level 2: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
(Damage Multiplier: 6 ATK)
Dark Sphere
Attacks all enemies. Heals this Champion and all allies by 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Heal +10%, Lvl. 5: Damage +10%, Lvl. 6: Heal +10%
Malice (Cooldown: 5)
Removes all debuffs from all allies. Places two 15% [Continuous Heal] buffs on all allies for 2 turns. Places two 5% [Poison] debuffs on all enemies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Driven to Slaughter (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a [Provoke] debuff for 2 turns.
Also heals this Champion by 20% of their MAX HP.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Ancient Seal (Cooldown: 3)
Attacks 1 enemy. Has an 80% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Ghoulish Feeding (Cooldown: 4)
Attacks 1 enemy 3 times. Heals this Champion by 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Hailfire (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns. Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Harvest of Despair (Cooldown: 5)
Attacks all enemies. Places a 30% [Increase SPD] buff on this Champion for 3 turns if this attack kills 4 or more enemies. Heals this Champion by 50% of their MAX HP if this attack kills 6 or more enemies. Grants Extra Turn if this attack kills 10 or more enemies
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Bloody Feast (Cooldown: 4)
Attacks all enemies. Heals by 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Death Feast (Passive)
Heals this Champion by 15% of their MAX HP every time this Champion or an ally kills an enemy.
Spurned by Death (Cooldown: 6) (Passive)
Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit.
If this skill prevents this Champion's death, heals them by 10% of their MAX HP, fills their Turn Meter by 20% and places a [Shield] buff on them equal to 30% of their MAX HP for 2 turns.
Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Upgrades: Lvl. 2: Cooldown -1
Animate (Cooldown: 6)
Revives any dead allies with 25% HP, then heals all allies by 25%.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Dreams to Ash (Cooldown: 4)
Attacks all enemies. Places a [Block Buffs] debuff for 2 turns on targets under [Fear] debuffs.
Removes any [Increase ATK] buff from the target and replaces them with a 50% [Decrease ATK] debuff for 2 turns. Removes any [Continuous Heal] buff from the target and replaces them with a 5% [Poison] debuff for 2 turns. The number of [Poison] debuffs is equal to the number of [Continuous Heal] buffs removed.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Spirit Harvest (Cooldown: 4)
Attacks 1 enemy. Heals this Champion by 15% of damage inflicted. The heal increases by 10% for each debuff on this Champion. Places a 30% [Increase SPD] buff on this Champion for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Cocoon (Cooldown: 4)
Places a 60% [Increase DEF] buff on this Champion for 2 turns. Heals this Champion by 20% of their MAX HP.
Upgrades: Lvl. 2: Cooldown -1
Pretty Nails
Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Magical Heart (Passive)
Each hit has a 50% chance of decreasing the target's Turn Meter by 5% and a 100% chance of decreasing the target's MAX HP by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs.
Also heals this Champion by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs.
[Will not heal from damage inflicted by Masteries.]
Bloodsucker
Attacks 1 enemy. Heals this Champion by 30% of the damage inflicted.
Will then attack enemies under [Leech] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%
Open Wounds (Cooldown: 4)
Attacks 1 enemy. Has an 80% chance of stealing all buffs from the target before attacking.
Places a 100% [Heal Reduction] debuff for 2 turns.
Also places two 15% [Continuous Heal] buffs on this Champion for 3 turns.
Damage increases by 50% against targets that have no buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Cooldown -1
Winds of Purging (Cooldown: 5)
Removes all debuffs from all allies, then heals all allies by 10% of this champion's MAX HP. Heals each ally by a further 10% if 1 or more debuffs are removed from that ally. Fills each ally's Turn Meter by 15% if 2 or more debuffs are removed from that ally.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
She Who is Death (Passive)
At the start of each turn, places a 100% [Heal Reduction] debuff for 2 turns on the enemy with the lowest HP. This debuff cannot be removed, transferred, spread, or have its duration increased by enemies or allies.
Dark Blood (Cooldown: 5) (Passive)
Heals this Champion by 20% HP and places a 60% [Increase DEF] buff on all allies for 2 turns when hit with a critical hit.
Curse of Longing
Attacks 1 enemy. Has an 80% chance of placing a [Sleep] debuff for 1 turn if the target's Turn Meter is equal to or above 50%. This debuff cannot be resisted. Heals all allies by 5% of their MAX HP if the target's Turn Meter is below 50%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Eternal Bond (Passive)
Heals each ally by 10% of their MAX HP at the start of their turn. Has a 40% chance of removing [Freeze] and [Fear] from each ally at the start of their turn. Removes all debuffs from Rotos the Lost Groom at the start of their turn if they are on the same team.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%
Rebirth (Cooldown: 4)
Removes all debuffs from all allies, then heals all allies and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed. The amount by which each ally's Turn Meter is filled increases according to the number of debuffs removed.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Banish From Time (Cooldown: 4)
Removes [Shield], [Block Damage], and [Unkillable] buffs from all enemies, then attacks them. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Get Comfy Everyone (Cooldown: 5)
Places a [Shield] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. The value of the [Shield] buff is proportional to this Champion’s DEF.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Rating
Multiplier: Shield: 2.5*DEF
Too Awesome To Die (Passive)
Whenever an ally is attacked, has a 100% chance of completely blocking 1 hit, decreasing the incoming damage to zero. This champion will receive that damage instead. It will also redirect any debuffs from the hit to this champion. The chance of blocking a hit and redirecting the debuffs decreases to 50% if the attacker is a Boss. Does not work if the attack on the ally was an AoE attack.
Whenever an enemy is healed, heals this champion by 20% of that heal.
Death's Bargain
Target an ally.
If the ally is alive, kills them and unlocks a Secret Skill, [Malice Unleashed]. Also places a 25% [Weaken] debuff for 2 turns and [True Fear] debuff for 1 turn on all enemies. These debuffs cannot be resisted or blocked, fills this champion’s Turn meter by 75%.
If the ally is dead, heals this champion by 50% of the dead ally’s MAX HP. If all allies are dead, also unlocks a secret skill, [Malice Unleashed]. Places a [Shield] buff on this champion for 2 turns. The value of the [Shield] is equal to any surplus heal. If this champion already has a [Shield] buff, the value of the [Shield] is increased by any surplus heal. Then, fills this champion’s Turn Meter by 75%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Thirsting blade
Attacks 1 enemy. Decreases the target’s MAX HP by 30% of the damage inflicted. Also heals this Champion by 30% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Notorious (Passive)
Places a [Revive on Death] buff on this Champion for 2 turns every time this Champion kills an enemy.
Also fully heals this Champion and fills their Turn Meter by 50% every time they kill an enemy.
[Will only heal and fill this Champion’s Turn Meter when [Konstantin the Dayborn] is on the same team.]
Festering Dynamo (Passive)
Whenever this Champion is attacked, heals all allies by 50% of the damage received. [Only heals by 25% of the damage received from boss attacks. This champion only receives half of the heal that all other allies receive.]
Crypt Touch
Attacks 1 enemy 2 times. Has a 20% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Lifeleech (Cooldown: 4)
Attacks 1 enemy. Heals this Champion by 15% of damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Armored Scales (Cooldown: 4)
Places a [Shield] buff on all allies equal to 20% of this Champion's MAX HP for 3 turns. Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +5%, Lvl. 5: Shield +5%




















































































































































































































































































































