# Extend Buff Duration

**Extend Buff Duration**

Extends the duration of existing buffs.

#### 53 skills with 'Extend Buff Duration'

**Bombard**

Attacks 1 enemy. Has a 5% chance of increasing the duration of all debuffs by 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%

**Constant Pressure **(Cooldown: 5)

Attacks all enemies. Damage increases by 15% for each buff on allies. Then increases the duration of all ally buffs by 1 turn. Heals this Champion by 5% for every buff that had its duration increased. Restores decreased MAX HP equal to the amount of any surplus heal.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Multiplier: 0.26 B_HP

Overall Grading: Godlike

**Energizing Presence **(Cooldown: 4)

Increases the duration of all buffs on all allies by 1 turn. Also decreases the duration of all debuffs on all allies by 1 turn. Places a 25% [Increase ATK] buff on all allies for 2 turns.**Upgrades:** Lvl. 2: Cooldown -1

**Thunderous Maul**

Attacks 1 enemy. Heals this Champion by 20% of the damage dealt.

Has a 40% chance of increasing the duration of 2 random debuffs on the target Champion by 1 turn.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Damage Rating

Multiplier: 0.26*HP

Overall Grading*: Average

**Djinn Swords**

Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of a random debuff on the target by 1 turn.

If Djamarsa is on the same team, each hit also increases the duration of any [HP Burn] debuffs on the target by 1 turn.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Damage Rating

Multiplier: 1.5*ATK

Overall Grading*: Strong

**Binding Darkness **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit also has a 75% chance of increasing the duration of all the debuffs on the target by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

**Companions of Fate **(Cooldown: 5)

Teams up with 3 random allies to attack a single enemy. The allies joining the attack will use their default skills. Fills the Turn Meters of all allies by 30%. Increases the duration of all ally buffs by 1 turn.**Upgrades:** Lvl. 2: Cooldown -1

**Oppression**

Attacks 1 enemy. Has a 75% chance of placing a [Fear] debuff for 1 turn. Has a 75% chance of increasing the duration of any [Poison Sensitivity] debuffs by 1 turn.

[Passive Effect]

Attacks enemy Champions with this Skill whenever they place a [Freeze], [Stun], [Fear], or [True Fear] debuff on an ally. The number of attacks increases according to how many debuffs are placed at that time; 1 attack for each [Freeze], [Stun], [Fear], or [True Fear] debuff placed. The first attack will target the attacker, while all extra hits will attack random enemies. Can only attack each enemy once.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%

**Putrescene **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing three 5% [Poison] debuffs for 2 turns. These debuffs cannot be resisted. Also increases the duration of all enemy debuffs by 1 turn. This effect cannot be resisted.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4.6*ATK

Overall Grading*: Godlike

**Dual Debility**

Attacks 1 enemy 2 times. Each hit has a 25% chance of increasing the duration of a random debuff by 1 turn.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +15%

Damage Rating

Multiplier: 1.6*ATK

Overall Grading*: Strong

**Accursed Blades**

Attacks 1 enemy 3 times. Each hit has a 35% chance of increasing the duration of all debuffs by 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%

**Almighty Curse **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of increasing the duration of all debuffs on the target by 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Transmuter **(Cooldown: 5)

Increases the duration of all ally buffs by 1 turn, then places a 15% [Increase C.RATE] buff on allies for 2 turns.

Upgrades:

Level 2: Cooldown -1

Level 3: Cooldown -1

**Towering Inferno**

Attacks 1 enemy 3 times. Each hit has a 15% chance of increasing the duration of [HP Burn] debuffs on the target by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

**Mephitic Spines**

Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of 2 [Poison] debuffs by 1 turn.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Damage +5%

Level 7: Buff/Debuff Chance +5%

Level 8: Damage +5%

Level 9: Buff/Debuff Chance +5%

Damage Rating
Multiplier: 1.6*ATK

**Swarm of Horrors **(Cooldown: 5)

Attacks all enemies. Has an 80% chance of increasing the duration of all enemy debuffs by 1 turn.

When hitting enemies under a [Hex] debuff, also has a 60% chance of putting one of their skills on cooldown.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Cooldown -1

Damage Rating
Multiplier: 4.5*ATK

**Feel no Pain **(Cooldown: 5)

Places a 60% [Increase DEF] buff on all allies for 2 turns. Also increases the duration of all [Continuous Heal] buffs on all allies by 1 turn, then instantly activates any [Continuous Heal] buffs on all allies.

Level 2: Cooldown -1

Level 3: Cooldown -1

**Light of the Deep **(Cooldown: 4)

Increases the duration of ally buffs by 1 turn, then decreases the duration of all ally debuffs by 1 turn.

Also heals all allies by 2.5% of their MAX HP. Heals by a further 2.5% MAX HP for each turn added to or removed from the duration of buffs and debuffs by this skill.

Upgrades:

Level 2: Heal +5%

Level 3: Heal +5%

Level 4: Heal +5%

Level 5: Heal +5%

Level 6: Cooldown -1

**Pyro Pummel**

Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of [HP Burn] debuffs by 1 turn.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +5%

Damage Rating

Multiplier: 0.1*HP

**Thrives on Danger** (Passive)

Heals this Champion by 50% of the damage taken while under a [Reflect Damage] buff. Also has a 25% chance of increasing the duration of all attackers’ debuffs by 1 turn when hit while under a [Reflect Damage] buff.

**Pointed Justice **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of decreasing the duration of all enemy buffs by 2 turns.

Increases the duration of all [Increase DEF] buffs on all allies by 1 turn.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.7*DEF

Overall Grading*: Strong

**Flicker Barrier **(Cooldown: 5)

Attacks all enemies. Places a [Shield] buff on all allies for 3 turns equal to 20% of this Champion’s MAX HP.

If there are any dead allies, places a [Shield] buff on all allies for 3 turns equal to 30% of this Champion’s MAX HP instead. This buff cannot be removed, stolen, transferred, spread or have its duration increased or decreased by enemies or allies.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.25*HP

Overall Grading*: Average

**Languish **(Cooldown: 4)

Attacks 1 enemy. Has a 75% chance of decreasing the duration of all enemy buffs by 1 turn. Also has a 75% chance of increasing the duration of all enemy debuffs by 1 turn.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 6 ATK

Overall Grading: Strong

**Oozing Greatsword**

Attacks 1 enemy. Has a 40% chance of increasing the duration of all [Poison] debuffs on the target by 1 turn. Heals this Champion by 2.5% of their MAX HP for each [Poison] debuff on the target.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Damage multiplier: 3.5*ATK

**Hell Crescent**

Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%

**Caryatid's Curse **(Cooldown: 5)

Transfers all debuffs from this Champion to a target enemy, then attacks that enemy 3 times.

The first hit increases the duration of all debuffs on the target by 1 turn.

The second Hit decreases the duration of all buffs on the target by 1 turn.

Also increases the duration of all buffs on this Champion by 1 turn after attacking.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Level 5: Cooldown -1

Damage Rating

Multiplier: 1.8*ATK

**Reign of Terror **(Cooldown: 5)

Attacks all enemies. Increases the duration of all debuffs on the target by 1 turn. Places a [Shield] buff on this Champion for 2 turns equal to 30% of damage dealt. The damage increases by 10% per each debuff on the target.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Shield +10%, Lvl. 4: Shield +10%, Lvl. 5: Cooldown -1

Damage multiplier: 4.9

**Centuried Vigor **(Cooldown: 4)

Attacks all enemies. Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places two 15% [Continuous Heal] buffs on this Champion for 1 turn. Increases the duration of all ally buffs by 1 turn.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Nature's Cycle**

Attacks 1 enemy. Has a 30% chance of increasing the duration of a random buff on a random ally by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +10%

Damage Multiplier: 4 ATK

**Healing Bombardment **(Cooldown: 4)

Attacks all enemies. Heals this Champion by 10% of the damage dealt. Increases the duration of all buffs on all allies by 1 turn.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 0.1*Enemy Max HP

Overall Grading*: Godlike

**Gigantic Pulverizers**

Attacks 1 enemy. Has a 30% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Also has a 20% chance of increasing the duration of any [Decrease DEF] debuffs by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff chance +10%

Level 5: Buff/Debuff chance +10%

Damage Multiplier: 3.7 ATK

**Chaosrazor**

Attacks all enemies. Has a 35% chance to extend the duration of any [HP Burn] debuffs on each target by 1 turn.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +5%

Damage Rating

Multiplier: 0.1*HP

Overall Grading*: Average

**Endless Sands **(Cooldown: 4)

Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Increases the duration of all ally buffs by 1 turn.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1

**Exemplar of Rage**

Attacks 1 enemy 2 times. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 40% chance of increasing the duration of any [HP Burn] debuffs on the target.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance + 10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Damage Rating

Multiplier: 2.1*ATK

Overall Grading*: Godlike

**Bloodshed Tempest **(Cooldown: 4)

Attacks 4 times at random. Places a 50% [Increase ATK] buff on this champion for 3 turns before attacking. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 75% chance of instantly activating any [HP Burn] debuffs on each target and decreasing the duration of those [HP Burn] debuffs by 1 turn. Fills this champion’s Turn Meter by 30% if 3 or more [HP Burn] debuffs are activated during the attack.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 1.65*ATK

Overall Grading*: Weak

**Bludgeon**

Attacks 1 enemy. Has a 25% chance of increasing the duration of all debuffs on the target by 1 turn

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%

**Lingering Death **(Cooldown: 4)

Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the enemy by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

**Shower of Misery **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of increasing the duration of all debuffs by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 4 ATK

**Compound Calamity **(Cooldown: 4)

Attacks 1 enemy. Has a 75% chance of increasing the duration of 2 random debuffs on the target by 1 turn. Also places a [Block Active Skills] debuff for 1 turn if the target is under a [Decrease ACC] debuff or [Decrease C.DMG] debuff.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

Level 5: Cooldown -1

Damage Multiplier: 0.35 HP

**Immortal Malison **(Cooldown: 5)

Attacks all enemies 3 times. Each hit has a 60% chance of increasing the duration of any [Hex] debuffs on enemies by 1 turn. If enemies are not under a [Hex] debuff, each hit has a 60% chance of placing a [Hex] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Level 7: Cooldown -1

Damage Rating

Multiplier: 1*ATK

Overall Grading*: Average

**Warleader **(Cooldown: 4)

Heals all allies by 30% of their MAX HP. Increases the duration of all ally buffs by 1 turn.**Upgrades:** Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +5%, Lvl. 5: Heal +5%

**Lay Low **(Cooldown: 5)

Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Increases the duration of all enemy debuffs by 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Verminlord’s Command **(Cooldown: 4)

Attack all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 75% chance of decreasing the detonation countdown of all [Bomb] debuffs by 1 turn, and increasing the duration of all [Poison] debuffs by 1 turn.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 4.6 ATK

Overall Grading*: Strong

**Protector Effigy **(Cooldown: 4)

Attacks all enemies. Places a [Shield] buff on all allies for 2 turns equal to 15% of this Champion’s MAX HP. Increases the duration of all buff on all allies by 1 turn.

Level 2: Damage +10%

Level 3: Shield +10%

Level 4: Damage +10%

Level 5: Shield +10%

Damage Multiplier: 0.24 HP

Overall Grading: Weak

**Glimmer **(Cooldown: 4)

Attacks 3 times at random. Each hit has a 75% chance of increasing the duration of a random debuff on the target by 1 turn.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 1.8*ATK

Overall Grading*: Weak

**Hand of Spring **(Cooldown: 4)

Heals all allies by 30% of their MAX HP. Increases the duration of all ally buffs by 1 turn.

Level 2: Heal +5%

Level 3: Heal +10%

Level 4: Heal +10%

Level 5: Cooldown -1

**Conflagrate**

Attacks 1 enemy 3 times. Each hit has a 30% chance of increasing the duration of any [HP Burn] debuffs on the target by 1 turn.

Each hit also has a 50% chance of decreasing the duration of a random buff on the target by 1 turn.

Level 2: Damage +5%

Level 3: Buff/Debuff chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff chance +10%

Damage Rating

Multiplier: 1.4*ATK

Overall Grading*: Strong

**Prayer of Prowess **(Cooldown: 5)

Removes 1 random debuff from all allies, then increases the duration of all ally buffs by 1 turn.

Level 2: Cooldown -1

Level 3: Cooldown -1

**Medical Miracle **(Cooldown: 4)

Attacks all enemies 2 times. The first hit increases the duration of all enemy debuffs by 1 turn. The second hit increases the duration of all ally buffs by 1 turn.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 1.9 DEF

Overall Grading: Strong

**Quest for Meaning **(Cooldown: 4)

Attacks all enemies. Heal all allies by 15% of their MAX HP, then decreases the duration of all buffs on all enemies by 1 turn and increases the duration of all buffs on all allies by 1 turn.

Damage based on: [DEF]

Upgrades:

Level 2: Heal +5%

Level 3: Heal +5%

Level 4: Heal +5%

Level 5: Heal +5%

Level 6: Cooldown -1

Damage Multiplier: 3 DEF

**Hearten **(Cooldown: 4)

Increases the duration of buffs on all allies by 1 turn. Places a [Shield] buff equal to 25% of this Champion's HP on all allies for 2 turns.**Upgrades:** Lvl. 2: Shield +5%

**Dread Scythe**

Attacks 1 enemy. This attack ignores [Shield] buffs. Has a 60% chance of increasing the duration of all debuffs on the target by one turn. Also has an 80% chance of applying a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under a [Hex] debuff.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.6*ATK

Overall Grading*: Godlike

**Horrendous Strength**

Attacks 1 enemy 3 times. Each hit has a 30% chance of increasing the duration of 1 random debuff on the target by 1 turn.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +5%