Enemy MAX HP
Enemy MAX HP
Attack which does damage based on Enemy MAX HP.
8 skills with 'Enemy MAX HP'
Holy Sword (Cooldown: 4)
Attacks 1 enemy. Will ignore [Shield] and [Block Damage] buffs. Damage increases according to enemy MAX HP.
Damage based on: [ATK] [Enemy MAX HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Heartseeker (Cooldown: 5)
Attacks 1 enemy. Fully depletes the Turn Meter. Has an extra 30% chance of inflicting a critical hit. Damage increases according to enemy MAX HP.
Damage based on: [Enemy MAX HP] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%, Lvl. 5: Cooldown -1
Big Game (Cooldown: 7)
Attacks all enemies. Damage increases according to enemy MAX HP.
Damage based on: [Enemy MAX HP] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Takedown (Cooldown: 4)
Attacks all enemies. Damage increases according to enemy MAX HP.
Damage based on: [ATK] [Enemy MAX HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Storm of Vitriol (Cooldown: 4)
Attacks all enemies. Damage increases according to the number of [Poison] debuffs on each target.
Damage based on: [ATK] [Enemy MAX HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Damage multiplier: 3.5*ATK + (Poison Count * 0.01 * Enemy Max HP)
Karma Burn (Cooldown: 6)
Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of removed buffs. Has a 50% chance of placing a [Sleep] debuff on all enemies for 1 turn. The chance of placing a [Sleep] debuff increases by 5% for each buff removed. Inflicts less damage to Bosses.
Damage based on: [Enemy MAX HP]
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Ripe for Slaughter (Cooldown: 4)
Attacks 1 enemy. Then attacks all enemies inflicting damage equal to 15% of their MAX HP if the first hit kills an enemy. This second hit cannot be critical.
Damage Based on: [ATK] [Enemy MAX HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Despair (Cooldown: 5)
Attacks all enemies. Has a 35% chance of placing a [Stun] debuff for 1 turn. Damage inflicted is proportional to enemy MAX HP.
Damage based on: [Enemy MAX HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1