# Decrease Turn Meter

**Decrease Turn Meter**

Decreases the Turn Meter of the target (single or all) by a fixed amount.

#### 157 skills with 'Decrease Turn Meter'

**Red Fury**

Attacks 1 enemy. Has a 30% chance of decreasing the target's Turn Meter by 7.5%. Decreases the Turn Meter by a further 3% for each buff on the target.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%

**Timeslip **(Cooldown: 4)

Attacks 1 enemy. Also attack all other enemies if the first attack is critical. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +15%

Lvl. 8: Cooldown -1

**Chrono Isolation** (Passive)

Immune to Turn Meter decreasing effects.

**Trip Up**

Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 35% chance of stealing 30% of the target's current Turn Meter.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%

**Double Daggers**

Attacks 1 enemy 2 times. Each critical hit decreases the target’s Turn Meter by 4%.

Damage based on: [ATK]**Upgrades:**

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Damage Multiplier: 1.65 ATK

**Captivator **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns. Also has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on targets with less than 50% Turn Meter.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 4.4*ATK

Overall Grading*: Average

**Outflank **(Cooldown: 4)

Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Decreases the target's Turn Meter by 20% if the [Decrease SPD] debuff is placed.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Cooldown 01

**Nightmare**

Attacks 1 enemy 2 times. Each hit decreases the target's Turn Meter by 7.5% if the target is under a [Fear] or a [True Fear] debuff.

Reduces the cooldown of this Champion's Taste of Despair [P] skill by 1 turn if this attack kills an enemy.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Haunted Machete **(Cooldown: 3)

Attacks 1 enemy. Has a 75% chance of placing a [Fear] debuff for 1 turn and a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Has a 75% chance of placing a [True Fear] debuff on 2 enemies for 1 turn if this attack kills an enemy. One [True Fear] debuff will be placed on the enemy with the lowest Turn Meter, while one will be placed on the enemy with the highest Turn Meter.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%

**Subjugate **(Cooldown: 3)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target's Turn Meter by 20%.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%

**Fury Tremor **(Cooldown: 5)

[Active Effect] Attacks all enemies 2 times. Damage increases by 30% if these champions have more than 50% HP.

[Passive Effect] Immune to Turn meter reduction effects when this skill is not on cooldown. Decreases all Turn Meter reduction effects used against this champion by 50% when this skill is on cooldown.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Multiplier: 1.9 ATK

Overall Grading: Godlike

**Aggress **(Cooldown: 4)

Has a 75% chance of removing all buffs from all enemies, then decreases the Turn Meters of all enemies by 10% and fills the Turn Meters of all allies by 10%.

Decreases the Turn Meters of all enemies by 20% and fills the Turn Meters of all allies by 20% if 5 or more buffs were removed.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Axe of Glory**

Attacks 1 enemy 2 times. If the target is under any debuff, each hit decreases the target’s Turn Meter by 10%.

Level 2: Damage +10%

Level 3: Damage +10%

Damage Rating

Multiplier: 1.9*DEF

Overall Grading*: Godlike

**Shatter Upon Us**

Attacks 1 enemy 2 times. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit fills the Turn Meters of all allies by 5%

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Damage +15%

Damage Multiplier: 0.12 B_HP

Overall Grading: Average

**Lance of Penitence**

Attacks 1 enemy. Has a 40% chance of decreasing the target’s Turn Meter by 10%.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +5%

Damage Multiplier: 3.4 ATK

**Trampling Rampage **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Steals 7.5% of the Turn Meter from Targets under [Decrease DEF] Debuffs.

Damage based on: [ATK]

Level 2: Damage 5%

Level 3: Damage 10%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Damage Multiplier: 4.05 ATK

**Earsplitting Bellow **(Cooldown: 4)

Decreases the Turn Meters of all enemies by 20%. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies who have their Turn Meters fully depleted.

Upgrades:

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

**Gilded Weapons**

Attacks 1 enemy 2 times. The first hit has a 20% chance of filling this Champion’s Turn Meter by 10%. The second hit has a 20% chance of decreasing the target’s Tum Meter by 10%.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%

**Nomad's Stride **(Cooldown: 4)

Attacks 3 times at random. Each critical hit decreases the target's Turn Meter by 10%. Will only decrease the Turn Meter once per target.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Weakling! **(Cooldown: 4)

Attacks 1 enemy. Has a 50% chance of decreasing the Turn Meter by 20%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Buff/Debuff Chance +15%

**Shamanic Lightning **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of decreasing the Turn Meter by 15%

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Sustained Beating **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Stun] Debuff for 1 turn. Decreases the Turn Meters of enemies under [Stun] debuffs by 15%.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +25%

Level 4: Cooldown -1

Damage Multiplier: 4.1 DEf

Overall Grading: Godlike

**Paired Hammers**

Attacks 1 enemy 2 times. Each hit has a 50% chance of decreasing the target’s Turn Meter by 5% and a 50% chance of filling this Champion’s Turn Meter by 5%.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Damage Rating

Multiplier: 0.14*HP

Overall Grading*: Average

**Talisman of Power **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of decreasing the Turn Meter by 30%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5', Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Buff/Debuff Chance +10%, Lvl. 8: Cooldown -1

**Gust of Dust **(Cooldown: 4)

Attacks 1 enemy. Decreases the target's Turn Meter by 50%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Dragon Rage **(Cooldown: 3)

Attacks 1 enemy. Has an 80% chance of decreasing the Target’s Turn Meter by 75%. If this skill fully depletes the target’s Turn Meter, also has an 80% chance of placing a [Stun] debuff on all other enemies for 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Damage multiplier: 3.5*ATK

**Drake's Swiftness**

Attacks 1 enemy. Has a 20% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of decreasing the target's Turn Meter by 15%.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%

**Hexed Arrow **(Cooldown: 4)

Attacks 1 enemy. Decreases the target's Turn Meter by 20% if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Denigration**

Attacks 1 enemy 2 times. Decreases Turn Meter by 10% on each hit if the target has any buffs.

Damage based on: [ATK] [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%

**Jealousy** (Passive)

This Champion's Turn Meter will be increased by 10% each time an enemy Champion places a buff. Enemy Champions will have their Turn Meters decreased by 10% for each buff they receive.

**Blizzard Rider **(Cooldown: 4)

Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns and a 75% chance of placing a [Freeze] debuff for 1 turn.

Also steals 100% of the target’s Turn Meter and places a 30% [Increase SPD] buff on this champion for 3 turns.

Will ignore 50% of the target’s DEF against targets under [Freeze] debuffs.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 6 ATK

**Visions of Death**

Attacks 3 times at random. Each hit has a 30% chance of decreasing the Turn Meter by 15%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%

**Heartseeker **(Cooldown: 5)

Attacks 1 enemy. Fully depletes the Turn Meter. Has an extra 30% chance of inflicting a critical hit. Damage increases according to enemy MAX HP.

Damage based on: [Enemy MAX HP] [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%, Lvl. 5: Cooldown -1

**Sealed Fate **(Cooldown: 5)

Attacks all enemies, decreases their Turn Meters by 15%, then attacks the targeted enemy. Enemies killed by this Skill cannot be revived.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1

**Lucky Shot **(Cooldown: 5)

Attacks 1 enemy. This attack fully depletes the Turn Meter. Will ignore [Shield] and [Block Damage] buffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1

**Power Drain**

Attacks 1 enemy. Has a 50% chance of decreasing the target's Turn Meter by 10%. Damage inflicted is proportional to DEF.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Leaden Legs **(Cooldown: 6)

Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 40%.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Energy Drain **(Cooldown: 5)

Attacks all enemies. Decreases the Turn Meter by 20%. Resets the cooldowns on each of this Champion's skills if any target is killed. Has an extra 15% chance of inflicting a critical hit.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Hypnotize **(Cooldown: 5)

Attacks 1 enemy. Decreases the target's Turn Meter by 50%. If the target's Turn Meter is fully depleted, places a [Sleep] debuff on them for 1 turn.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Arcane Havoc **(Cooldown: 4)

Attacks all enemies. Places a 50% [Increase ACC] buff on all allies for 2 turns before attacking. Also has a 75% chance of placing a 50% [Decrease RES] debuff on all enemies for 2 turns. This debuff cannot be resisted. Fills this Champion’s Turn Meter by 10% for each [Decrease RES] debuff placed by this skill

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4.4*ATK

Overall Grading*: Godlike

**Nightmare Sludge**

Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of placing a [Fear] debuff for 1 turn on enemies with a 20% or less Turn Meter.

Level 2: Buff/Debuff Chance +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Damage Multiplier: 3.5 ATK

Overall Grading: Weak

**Stagnation Sickness **(Cooldown: 5)

Attacks all enemies. Has an 80% chance of placing a [Stun] debuff for 1 turn. After attacking, has an 80% chance of decreasing the Turn Meter by 30% of each enemy without a [Stun] debuff.

Level 2: Buff/Debuff Chance +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Damage +10%

Level 6: Cooldown -1

Damage Multiplier: 4.5 ATK

Overall Grading: Average

**Ectoplasm**

Attacks 1 enemy. Has a 30% chance of decreasing the target’s Turn Meter by 15%. This chance increases to 100% if the target is under a [Decrease C.RATE] debuff or a [Decrease C.DMG] debuff.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Damage Rating
Multiplier: 3.2*ATK
Overall Grading*: Average

**Flanged Mace**

Attacks 1 enemy 2 times. Each hit has an 80% chance of decreasing the target's Turn Meter by 15%. Fills this Champion's Turn Meter equal to the amount the target loses.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%

**Blade Symphony **(Cooldown: 3)

Attacks 1 enemy 2 times. Decreases the target's Turn Meter by 10% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1

**Devour All Hope**

Attacks 1 enemy. Has a 30% chance of decreasing the duration of 1 random buff if the target is under a [HP Burn] debuff. Also has a 30% chance of decreasing the target’s Turn Meter by 15% if they are under a [Freeze] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +5%, Lvl. 7: Buff/Debuff Chance +5%

Lvl. 8: Damage +5%

Lvl. 9: Buff/Debuff Chance +5%

**Psychic Whip**

Attacks 3 times at random. Decreases the target's Turn Meter by 25% on each critical hit.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Mire of Misery **(Cooldown: 5)

Attacks all enemies 3 times. Each hit has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 75% chance of decreasing the enemy’s Turn Meter by 10%.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5 Cooldown -1

**Positive Charge **(Cooldown: 6)

Fills the Turn Meter of all allies by 15%. Decreases the Turn Meter of all enemies by 15%.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Neck Snapper **(Cooldown: 4)

Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil] buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived.

While attacking wihout a [Veil] buff, fully depletes the target's Turn Meter and fills this Champion's Turn Meter equal to the amoun the target loses. Can only decrease the Turn Meter by up to 50% against Bosses. This Turn Meter decrease cannot be resisted.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1

**Hungry Shafts**

Attacks 1 enemy 2 times. Each hit fills this Champion’s turn Meter by 10% if the target is under a Decrease DEF, HP Burn, or Decrease ACC debuff.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Damage Multiplier: 1.95 ATK

**Gnashing Fangs **(Cooldown: 5)

Attacks 1 enemy. Has a 75% chance of placing a HP Burn debuff and a 50% Decrease ACC debuff for 3 turns. Fills this champion’s turn meter by 20% if this attack is critical.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +15%

Level 7: Cooldown -1

Damage Multiplier: 6 ATK

**Incarnate** (Passive)

Enemies under [Block Active Skills], [Block Buffs] and [Heal Reduction] debuffs cannot decrease this Champion’s Turn Meter.

**Growing Hunger**

Attacks 1 enemy 2 times. The first hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns. The second hit has a 35% chance of decreasing the target's Turn Meter by 10%.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

**Tangle Bash**

Attacks 1 enemy. Has a 25% chance of decreasing the target’s Turn Meter by 10%.

Damage based on: [DEF]

Upgrades:

Level 2: Damage +5%
Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Damage Multiplier: 4.3 DEF

**Quicksand Grasp **(Cooldown: 5)

Fully depletes the target’s turn meter. Fills the Champion’s Turn meter by the amount the target loses. Has a 75% chance of placing a HP Burn and a 25% Weaken debuff on the target for 3 turns.

Upgrades:

Level 2: Debuff/Buff Chance + 5%

Level 3: Debuff/Buff Chance + 5%

Level 4: Debuff/Buff Chance + 5%

Level 5: Debuff/Buff Chance + 10%

Level 6: Cooldown -1

Level 7: Cooldown -1

**Dwarven Might**

Attacks 1 enemy 3 times. Each hit has an 80% chance of decreasing the target’s Turn Meter by 15%. If the target’s Turn Meter is not decreased, each hit has an 80% chance of placing a [Freeze] debuff on the target for 1 turn instead.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff chance +10%

Level 5: Buff/Debuff chance +10%

Damage Rating

Multiplier: 1.1*DEF

Overall Grading*: Strong

**Statis Strike **(Cooldown: 6)

Attacks 1 enemy. Fully depletes the target’s Turn Meter. Will also attack all enemies if the first attack is critical. This AoE attack has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Will also place a [HP Burn] debuff for 2 turns after the attack on the enemies whose Turn Meters are below 30%.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Level 7: Cooldown -1

**Slowing Sanction **(Cooldown: 4)

Attacks 1 enemy. Has a 50% chance of decreasing the Turn Meter by 20%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Majesty **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Decreases each target's Turn Meter by 50% if the [Stun] debuff is not placed.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%

**Impale **(Cooldown: 3)

Attacks 1 enemy. Decreases the Turn Meter by 50%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Ward Off **(Cooldown: 6)

Decreases the Turn Meter of all enemies by 15%

**Cold Snap **(Cooldown: 5)

Attacks all enemies. Decreases the Turn Meter by 20% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Exhaustion **(Cooldown: 4)

Attacks 1 enemy. Fully depletes the target's Turn Meter.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Energize **(Cooldown: 6)

Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 30%. Decreases the Turn Meter of all enemies by 30%.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Sap Initiative**

Attacks 1 enemy 2 times. Each hit has a 20% chance of decreasing the target’s Turn Meter by 10%.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Damage Multiplier: 1.85 ATK

Overall Grading: Godlike

**Hamstring **(Cooldown: 5)

Attacks 4 times at random. Each hit has a 60% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 60% chance of decreasing the target's Turn Meter by 25%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Outpace**

Attacks 1 enemy. Has an 80% chance of stealing 15% of the target’s Turn Meter. Has a 20% chance of placing a [Stun] debuff for 1 turn if the target’s Turn Meter is fully depleted by this skill.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Damage +5%

Damage Multiplier: 0.21 HP

Overall Grading: Weak

**Effortless Superiority **(Cooldown: 4)

Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Fills this champion’s Turn Meter by 10% for each buff that has its duration decreased.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Multiplier: 0.25 HP

Overall Grading: Weak

**Preemptive Strike **(Cooldown: 5)

Attacks 1 enemy. Decreases the target's Turn Meter by 50%. If the attack fully depletes the Turn Meter, it will place a [Stun] debuff for 2 turns. Damage inflicted is proportional to DEF.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Dark Exhaustion **(Cooldown: 4)

Attacks 1 enemy. Has a 75% chance of decreasing the target's Turn Meter by 50%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +15%, Lvl. 7: Buff/Debuff Chance +5%

**Devastator **(Cooldown: 4)

Attacks 1 enemy. Has a 65% chance of placing a [Stun] debuff for 1 turn. Decreases the Turn Meters of all enemies by 10% if this attack is critical.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff chance +5%

Level 6: Damage +10%

Level 7: Buff/Debuff chance +10%

**Flowing Sword **(Cooldown: 4)

Attacks 1 enemy. Has a 70% chance of decreasing the target's Turn Meter by 50%. Fills this Champion's Turn Meter equal to the amount the target loses.

Damage based on: [ATK]

**Tumult **(Cooldown: 4)

Attacks all enemies. Decreases the Turn Meter by 20%. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.

Damage based on: [ATK] [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Stars Align** (Passive)

[Passive Effect]

Increases the chance of enemy skills failing by 15% when those enemies are under [Fear] or [True Fear] debuffs.

[Active Effect]

Prevents this Champion’s death and keeps this champion alive on 1 HP when hit by a fatal hit, then removes all buffs and debuffs from this Champion. After preventing this Champion’s death, fully heals them and fully depletes their Turn Meter.

Then, has an 80% chance of placing a [Fear] debuff on all enemies for 1 turn.

Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be resisted or blocked.

**March of Tin **(Cooldown: 4)

Attacks all enemies. Decreases the Turn Meters of all targets by 30%. This effect cannot be resisted. Places an [Unkillable] buff on this champion for 1 turn if this attack kills an enemy.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Multiplier: 4 ATK

Overall Grading: Godlike

**Cleaving Axe**

Attacks 1 enemy 2 times. Has a 30% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target's Turn Meter is more than or exactly 50% full. turns if the target's Turn Meter is less than 50% full.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%

**Maelstrom **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Decreases the Turn Meter of each target by 20% if they are not under a [Decrease ATK] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%

**Mask of Dread**

Attacks all enemies. Has a 25% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also fills this Champion’s Turn Meter by 15%.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +10%

Level 7: Buff/Debuff Chance +10%

**Blight **(Cooldown: 6)

Resets the Turn Meter of all enemies with less than 50% HP. Has an 80% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has an 80% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Weight of Aeons **(Cooldown: 4)

Places a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 75% chance of decreasing each enemy's Turn Meter by 20%. Places a 30% [Decrease C. RATE] debuff on the target for 2 turns if they have 50% or more Turn Meter after the Turn Meter decrease.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Staggering Heft **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn and decreasing each enemy’s Turn Meter by 30%.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 0.27 HP

**Psychic Overload**

Attacks 1 enemy. Has a 75% chance of increasing the cooldown of 1 of the target’s skills, at random, by 1 turn. Has a 25% chance of placing a [Stun] debuff on the target for 1 turn if a skill has its cooldown increased to the max. If the cooldown increase is successful, will also decrease the cooldown of one random skill (by 1 turn) of the ally with the highest Turn Meter and a skill on cooldown.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Damage Multiplier: 3.2 ATK

**Bog Down **(Cooldown: 7)

Attacks all enemies. Decreases the Turn Meter by 100%.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Cooldown -1

**Punish Hubris **(Cooldown: 5)

Attacks 1 enemy. Decreases the target's Turn Meter equal to the amount of buffs on the target.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Cooldown -1

**Molten Slag **(Cooldown: 7)

Attacks all enemies 2 times. Decreases the Turn Meter by 25%. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1

**Tenderize **(Cooldown: 4)

Attacks 1 enemy 2 times. On each critical hit decreases the target's Turn Meter by 15%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Sap Strength **(Cooldown: 4)

Fully depletes a target ally’s Turn Meter. Heals that ally equal to 50% of the lost Turn Meter. Heals the target by 10% if their Turn Meter is less than 10% full.**Upgrades:** Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Cooldown -1

**Brew Mama**

Attacks 1 enemy. Has a 60% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under [Weaken] debuffs.

Decreases the target’s Turn Meter by 10% if they are not under any debuffs.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Damage Rating

Multiplier: 3.5*ATK

Overall Grading*: Average

**Malign Tendrils** (Passive)

Whenever an enemy receives a debuff, their Turn Meter is decreased by 3%

**Snatch Into Darkness **(Cooldown: 5)

Attacks 1 enemy. Has a 75% chance of decreasing the target’s Turn Meter by 100%

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 5.6 ATK

Overall Grading: Strong

**Syphon **(Cooldown: 4)

Attacks 1 enemy. Fully depletes the target's Turn Meter. Fills this Champion's Turn Meter equal to the amount the target loses.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1

**Toe the Line **(Cooldown: 4)

Attacks 1 enemy. Has a 60% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 40% chance of decreasing the target’s Turn Meter by 30%.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 6.2*ATK

Overall Grading*: Average

**Uncatchable **(Cooldown: 5)

Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 15%.

Fills the Turn Meters of all allies by 15% if any enemy's Turn Meter is below 50%.**Upgrades:** Lvl. 2: Cooldown -1

**Hail **(Cooldown: 5)

Attacks all enemies 3 times. Has a 50% chance to decrease the Turn Meter by 30%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Warcry **(Cooldown: 7)

Places a 15% [Decrease SPD] debuff on all enemies for 2 turns. Fills the Turn Meter of all allies by 25%.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Heavenly Roar **(Cooldown: 5)

Places a 30% [Increase C. RATE] buff on this Champion for 2 turns, then attacks all enemies. Has a 50% Chance of decreasing the Turn Meter by 30% if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Battering Ram**

Attacks 1 enemy. Decreases the target’s Turn Meter by 15% if the target is under a [Decrease DEF] debuff of [Decrease SPD] debuff.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

**Start The Mayhem **(Cooldown: 5)

Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of decreasing the target's Turn Meter by 15%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Buff/Debuff Chance +15%, Lvl. 8: Cooldown -1

**Charged Shot **(Cooldown: 5)

Attacks 1 enemy. Places a 30% [Decrease SPD] debuff for 2 turns. Decreases the target's Turn Meter by 30%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Battle Flow **(Cooldown: 5)

Attacks 1 enemy. Will ignore [Shield] buffs.

Decreases the cooldown of the [Battle Flow] skill by 2 turns, fills this Champion’s Turn Meter by 30%, and places a 30% [Increase C.DMG] buff on this Champion for 2 turns if this attack kills an enemy.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 5.9*ATK

Overall Grading*: Godlike

**Fateful Trickster **(Cooldown: 4)

Attacks 1 enemy. Has a 60% chance of stealing 2 random buffs from the target. Also has a 60% chance of decreasing the target’s Tum Meter by 50%. Steals 50% of the target’s max Turn Meter instead if this Champion has full HP.

**Wild Surge **(Cooldown: 6)

Attacks all enemies 2 times. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. The first hit on each target also has a 75% chance of decreasing the target’s Turn Meter by 10%. The second hit on each target also has a 75% chance of placing a 25% [Weaken] debuff for 2 turns if this Champion has full HP.

**Unbound Anger **(Cooldown: 4)

Attacks all enemies. Fills this Champion's Turn Meter by 20% for each enemy under a [Decrease SPD] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%

**Bloodshed Tempest **(Cooldown: 4)

Attacks 4 times at random. Places a 50% [Increase ATK] buff on this champion for 3 turns before attacking. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 75% chance of instantly activating any [HP Burn] debuffs on each target and decreasing the duration of those [HP Burn] debuffs by 1 turn. Fills this champion’s Turn Meter by 30% if 3 or more [HP Burn] debuffs are activated during the attack.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 1.65*ATK

Overall Grading*: Weak

**Unreasoning Outburst **(Cooldown: 4)

Attacks all enemies. Has an extra 10% chance of inflicting a critical hit. Has a 75% chance of placing [HP Burn] and [Block Buffs] debuffs for 2 turns. Also places a 30% [Decrease SPD] debuff on targets whose Turn Meter is higher than 50%

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4.6*ATK

Overall Grading*: Godlike

**Crushing Hopes **(Cooldown: 4)

Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff on the target for 2 turns if this Champion is under an [Increase ATK] buff. Decreases the target's Turn Meter by 25% and places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.

Decreases the target's Turn Meter by 10% if this attack is not critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Burning Rage **(Cooldown: 6)

Attacks all enemies 2 times. Each hit has a 50% chance of placing a [HP Burn] debuff for 2 turns if this Champion is under an [Increase ATK] buff. Each hit also has a 75% chance of decreasing the Turn Meter by 20% if the target is under a [HP Burn] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1

**Orcish Rituals **(Cooldown: 5)

Attacks all enemies. Has a 70% chance to put each target's Skills on cooldown. Has a 30% chance to fully deplete each target's Turn Meter.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Setback **(Cooldown: 4)

Attacks 1 enemy. Has a 35% chance of decreasing the target's Turn Meter by 20%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Bone Crunch**

Attacks 1 enemy. Has a 35% chance of decreasing the target’s Turn Meter by 10%.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Damage Multiplier: 0.19 HP

**Nowhere to Run **(Cooldown: 4)

Attacks 1 enemy 3 times. Each hit has a 50% chance of decreasing the target's Turn Meter by 15%.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Level 7: Cooldown -1

**Steel Parting **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 3.8 ATK

**Fated Vengeance **(Cooldown: 4)

Attacks 1 enemy. Will ignore Unkillable buffs and Shield Buffs. Fills this champions turn meter by 30%. Fills these champions turn meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 5.5 ATK

**Blood Freeze **(Cooldown: 4)

Attacks 1 enemy. Steals 100% of the target’s turn meter. Decreases the cooldown of Oni’s Rage by 1 turn if the target is immune to Turn Meter reduction effects.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 5.8 ATK

**Leaping Sword Art**

Attacks 1 enemy 2 times. Each hit has a 30% chance of decreasing the target’s Turn Meter by 10%.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Damage Rating

Multiplier: 1.95*ATK

**Lady's Touch**

Attacks 1 enemy, then attacks the enemy with the highest Turn Meter. Will attack the same enemy twice if the initial target also has the highest Turn Meter. The second hit has a 50% chance of decreasing the target’s Turn Meter by 15%.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

**Flurry of Petals **(Cooldown: 4)

Attacks all enenmies. Has a 75% chance of placing a 50% [Decrease ACC] debuff and a 30% [Decrease SPD] debuff for 2 turns. Also has a 75% chance of decreasing each target’s Turn Meter by 15%.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

**Imperious** (Passive)

Whenever this Champion places a debuff on an enemy, also decreases that enemy’s Turn Meter by 5% for each debuff placed. Whenever this Champion or an ally receives a debuff, fills their Turn Meter by 5% for each debuff received.

**Shatterbold**

Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also fills this Champion’s Turn Meter by 15% when used against Bosses.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Damage Multiplier: 3.7 ATK

**Harbinger **(Cooldown: 3)

Attacks 1 enemy. Will ignore 30% of the target’s DEF. Fills this Champion’s Turn Meter by 25% after the attack. If the target is under a [Fear] or [True Fear] debuff, decreases the cooldown of the Dismay skill by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Cooldown -1

**Dismay **(Cooldown: 4)

Attacks all enenmies. Has a 75% chance of decreasing each enemy’s Turn Meter by 50%. If there are any enemies under [Fear] or [True Fear] debuffs, will also fill this Champion’s Turn Meter by the amount those enemies lose.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

**Desolation** (Passive)

Whenever an enemy’s Turn Meter is fully depleted by any Champion’s, has a 75% chance of placing a [True Fear] debuff on that enemy for 1 turn.

Upgrades:

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

**Wraith Explosion**

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease RES] debuff on all enemies for 2 turns and a [Sleep] debuff on all enemies for 1 turn.

Fills this Champion’s Turn Meter by 10% for each debuff placed.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.9*ATK

Overall Grading*: Godlike

**Greathood Stampede**

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease RES] debuff for 2 turns.

Fills this Champion’s Turn Meter by 10% for each [Decrease RES] debuff placed by this skill.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

Damage Rating

Multiplier: 4.1*ATK

Overall Grading*: Average

**Flourish of Slaughter**

Attacks all enemies. Has a 50% chance of decreasing each target's Turn Meter by 5%.

Attacks all enemies 2 times instead of 1 and the chance of decreasing each target's Turn Meter increases to 100% if Minaya is on the same team. The damage of each hit will be decreased by 50%.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Claws Upon Claws**

Attacks 1 enemy 3 times. Each critical hit has a 50% chance of decreasing the target’s Turn Meter by 3%.

Damage based on: [ATK]**Upgrades:**

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +5%

Level 7: Damage +5%

Level 8: Damage +10%

Level 9: Buff/Debuff Chance +10%

Damage Multiplier: 0.9 ATK

**Catch **(Cooldown: 4)

Attacks 4 times at random. Decreases the Turn Meter by 15% if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1, Lvl. 6: Damage +10%

**Cunning Chaos **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 3 turns. Has a 75% chance of placing a [Stun] debuff for 1 turn on targets with 50% Turn Meter or more. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns on target with less than 50% Turn Meter.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 4 ATK

**Burning Regret **(Cooldown: 4)

Attacks 1 enemy. Damage increases by 40% for each active [HP Burn] debuff in the battle (up to 400%). Also has a 75% chance of decreasing the target’s Turn Meter by 15%. Decreases the target’s Turn Meter by an additional 15% for each active [HP Burn] debuff in the battle.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

**Shroud of Winter** (Passive)

Decreases the damage all allies receive from critical hits by 15%. Fills this Champion’s Turn Meter by 5% whenever an enemy lands a normal, strong, or weak hit.

**Beat Back **(Cooldown: 4)

Attacks 1 enemy 2 times. Each hit has a 75% chance of decreasing the Turn Meter by 5%. Decreases the Turn Meter by 10% instead if target is under a [Decrease ATK] debuff.

Damage based on: [DEF]**Upgrades** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Ursine Brutality** (Passive)

Each hit has a 50% chance of decreasing the target’s Turn Meter by 7.5%. Each hit also has a 50% chance of putting one of the target’s Skills on cooldown if the target is under a [Decrease C. RATE] debuff.**Upgrades** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +20%

**Huntsman's Gambit **(Cooldown: 4)

Attacks 1 enemy 2 times. The first hit has a 75% chance of decreasing the target’s Turn Meter by 50%. The second hit has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 2.8*ATK

Overall Grading*: Strong

**Blazing Panic **(Cooldown: 6)

Attacks all enemies. Decreases the Turn Meters of all enemies by 15%. Decreases the Turn Meters of enemies under [HP Burn] debuffs by an extra 15%.

Level 2: Cooldown -1

Level 3: Cooldown -1

Damage Rating

Multiplier: 4.3*ATK

Overall Grading*: Average

**Riposte**

Attacks 1 enemy. Decreases the Turn Meter by 30% if this attack is critical. Damage inflicted is proportional to DEF.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Damage Rating

Multiplier: 4*DEF

Overall Grading*: Average

**Emissary** (Passive)

Fills this champions turn meter by 3% every time an ally is hit. Decreases incoming damage by 25% if the attack’s ATK is lower than this Champion’s.

**Sever**

Attacks 1 enemy. Decreases Turn Meter by 10% if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%

**Stern Judgment**

Attacks 1 enemy. Has a 15% chance of decreasing the target's Turn Meter by 15%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10

**Time Compression **(Cooldown: 5)

Fills the Turn Meters of all allies by 15% and decreases the Turn Meters of all enemies by 15%. Grants an Extra Turn

Upgrades:

Level 2: Cooldown -1

Level 3: Cooldown -1

**Bright Fury**

Attacks 1 enemy. Has a 20% chance of decreasing the target's Turn Meter by 15%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%

**Teardown**

Attacks 1 enemy 3 times. Decreases the target's Turn Meter by 10%.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%

**Humble the Faithless **(Cooldown: 4)

Attacks 1 enemy. Decreases the target's Turn Meter by 50%. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Also has 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Purgatory**

Attacks 1 enemy. Has a 30% chance of decreasing the target's Turn Meter by 10%. Has a 60% chance instead if the target is under a [HP Burn] debuff.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +5%

**Time's Undoing **(Cooldown: 4)

Has a 75% chance of decreasing the Turn Meter of all enemies by 15%.

Fills the Turn Meters of all allies by 15%.

Upgrades:

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Cooldown -1

**Thunder Strike**

Attacks 1 enemy 2 times. Each hit decreases the target's Turn Meter by 5%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%

**Volley**

Attacks 1 enemy 3 times. Each hit has a 10% chance to decrease the Turn Meter by 20%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10

**Ghost Rage **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of removing 2 random buffs. Has a 75% chance of decreasing all enemies' Turn Meters by 20%. Decreases enemy Turn Meters by a further 0.2% for every 1% of HP this Champion loses.

Damage based on: [HP]**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Lord of Terror **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [True Fear] debuff for 1 turn.

Also places a 30% [Decrease SPD] debuff for 2 turns and decreases each target’s Turn Meter by 15% if the [True Fear] debuff is placed.

Has a 75% chance of placing a [Sleep] debuff for 1 turn if the [True Fear] debuff is not placed.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Creeping Dark **(Cooldown: 3)

Attacks 1 enemy 4 times. Each hit decreases the target's Turn Meter and fills this Champion's Turn Meter by 5%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Enervation **(Cooldown: 5)

Attacks 1 enemy. Fully depletes the target's Turn Meter. Places a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1

**Magical Heart** (Passive)

Each hit has a 50% chance of decreasing the target's Turn Meter by 5% and a 100% chance of decreasing the target's MAX HP by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs.

Also heals this Champion by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs.

[Will not heal from damage inflicted by Masteries.]

**Velocimancy **(Cooldown: 5)

Has a 75% chance of decreasing the Turn Meters of all enemies by 20%. Fills the Turn Meters of all allies by 20% and places a 30% [Increase SPD] buff on all allies for 2 turns.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

**Bat Swarm **(Cooldown: 5)

Attacks all enemies. Decreases the Turn Meter by 75%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1

**Pack Tactics **(Cooldown: 4)

Attacks 1 enemy. Fully depletes the target's Turn Meter.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%

**Fetid Eruption **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of decreasing the Turn Meters by 15% of enemies under 1 or more [Poison] debuffs. Also has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on enemies under 2 or more [Poison] debuffs. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies under 3 or more [Poison] debuffs.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Ensanguinate **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns.

Also has a 75% chance of stealing 50% of the Turn Meter from Champions from the Bannerlord, Sacred Order, or High Elf Factions. Has a 75% chance of decreasing the Turn Meter by 50% instead against targets not from those Factions.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1