Decrease Turn Meter
Decrease Turn Meter
Decreases the Turn Meter of the target (single or all) by a fixed amount.
157 skills with 'Decrease Turn Meter'
Red Fury
Attacks 1 enemy. Has a 30% chance of decreasing the target's Turn Meter by 7.5%. Decreases the Turn Meter by a further 3% for each buff on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%
Timeslip (Cooldown: 4)
Attacks 1 enemy. Also attack all other enemies if the first attack is critical. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +15%
Lvl. 8: Cooldown -1
Chrono Isolation (Passive)
Immune to Turn Meter decreasing effects.
Trip Up
Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 35% chance of stealing 30% of the target's current Turn Meter.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%
Double Daggers
Attacks 1 enemy 2 times. Each critical hit decreases the target’s Turn Meter by 4%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.65 ATK
Captivator (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns. Also has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on targets with less than 50% Turn Meter.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4.4*ATK
Overall Grading*: Average
Outflank (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Decreases the target's Turn Meter by 20% if the [Decrease SPD] debuff is placed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Cooldown 01
Nightmare
Attacks 1 enemy 2 times. Each hit decreases the target's Turn Meter by 7.5% if the target is under a [Fear] or a [True Fear] debuff.
Reduces the cooldown of this Champion's Taste of Despair [P] skill by 1 turn if this attack kills an enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Haunted Machete (Cooldown: 3)
Attacks 1 enemy. Has a 75% chance of placing a [Fear] debuff for 1 turn and a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Has a 75% chance of placing a [True Fear] debuff on 2 enemies for 1 turn if this attack kills an enemy. One [True Fear] debuff will be placed on the enemy with the lowest Turn Meter, while one will be placed on the enemy with the highest Turn Meter.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%
Subjugate (Cooldown: 3)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target's Turn Meter by 20%.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Fury Tremor (Cooldown: 5)
[Active Effect] Attacks all enemies 2 times. Damage increases by 30% if these champions have more than 50% HP.
[Passive Effect] Immune to Turn meter reduction effects when this skill is not on cooldown. Decreases all Turn Meter reduction effects used against this champion by 50% when this skill is on cooldown.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 1.9 ATK
Overall Grading: Godlike
Aggress (Cooldown: 4)
Has a 75% chance of removing all buffs from all enemies, then decreases the Turn Meters of all enemies by 10% and fills the Turn Meters of all allies by 10%.
Decreases the Turn Meters of all enemies by 20% and fills the Turn Meters of all allies by 20% if 5 or more buffs were removed.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Axe of Glory
Attacks 1 enemy 2 times. If the target is under any debuff, each hit decreases the target’s Turn Meter by 10%.
Level 2: Damage +10%
Level 3: Damage +10%
Damage Rating
Multiplier: 1.9*DEF
Overall Grading*: Godlike
Shatter Upon Us
Attacks 1 enemy 2 times. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit fills the Turn Meters of all allies by 5%
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +15%
Damage Multiplier: 0.12 B_HP
Overall Grading: Average
Lance of Penitence
Attacks 1 enemy. Has a 40% chance of decreasing the target’s Turn Meter by 10%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Damage Multiplier: 3.4 ATK
Trampling Rampage (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Steals 7.5% of the Turn Meter from Targets under [Decrease DEF] Debuffs.
Damage based on: [ATK]
Level 2: Damage 5%
Level 3: Damage 10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 4.05 ATK
Earsplitting Bellow (Cooldown: 4)
Decreases the Turn Meters of all enemies by 20%. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies who have their Turn Meters fully depleted.
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Gilded Weapons
Attacks 1 enemy 2 times. The first hit has a 20% chance of filling this Champion’s Turn Meter by 10%. The second hit has a 20% chance of decreasing the target’s Tum Meter by 10%.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%
Nomad's Stride (Cooldown: 4)
Attacks 3 times at random. Each critical hit decreases the target's Turn Meter by 10%. Will only decrease the Turn Meter once per target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Weakling! (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of decreasing the Turn Meter by 20%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Buff/Debuff Chance +15%
Shamanic Lightning (Cooldown: 5)
Attacks all enemies. Has a 50% chance of decreasing the Turn Meter by 15%
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Sustained Beating (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Stun] Debuff for 1 turn. Decreases the Turn Meters of enemies under [Stun] debuffs by 15%.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +25%
Level 4: Cooldown -1
Damage Multiplier: 4.1 DEf
Overall Grading: Godlike
Paired Hammers
Attacks 1 enemy 2 times. Each hit has a 50% chance of decreasing the target’s Turn Meter by 5% and a 50% chance of filling this Champion’s Turn Meter by 5%.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 0.14*HP
Overall Grading*: Average
Talisman of Power (Cooldown: 4)
Attacks all enemies. Has a 50% chance of decreasing the Turn Meter by 30%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5', Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Buff/Debuff Chance +10%, Lvl. 8: Cooldown -1
Gust of Dust (Cooldown: 4)
Attacks 1 enemy. Decreases the target's Turn Meter by 50%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Dragon Rage (Cooldown: 3)
Attacks 1 enemy. Has an 80% chance of decreasing the Target’s Turn Meter by 75%. If this skill fully depletes the target’s Turn Meter, also has an 80% chance of placing a [Stun] debuff on all other enemies for 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage multiplier: 3.5*ATK
Drake's Swiftness
Attacks 1 enemy. Has a 20% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of decreasing the target's Turn Meter by 15%.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Hexed Arrow (Cooldown: 4)
Attacks 1 enemy. Decreases the target's Turn Meter by 20% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Denigration
Attacks 1 enemy 2 times. Decreases Turn Meter by 10% on each hit if the target has any buffs.
Damage based on: [ATK] [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%
Jealousy (Passive)
This Champion's Turn Meter will be increased by 10% each time an enemy Champion places a buff. Enemy Champions will have their Turn Meters decreased by 10% for each buff they receive.
Blizzard Rider (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns and a 75% chance of placing a [Freeze] debuff for 1 turn.
Also steals 100% of the target’s Turn Meter and places a 30% [Increase SPD] buff on this champion for 3 turns.
Will ignore 50% of the target’s DEF against targets under [Freeze] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK
Visions of Death
Attacks 3 times at random. Each hit has a 30% chance of decreasing the Turn Meter by 15%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Heartseeker (Cooldown: 5)
Attacks 1 enemy. Fully depletes the Turn Meter. Has an extra 30% chance of inflicting a critical hit. Damage increases according to enemy MAX HP.
Damage based on: [Enemy MAX HP] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%, Lvl. 5: Cooldown -1
Sealed Fate (Cooldown: 5)
Attacks all enemies, decreases their Turn Meters by 15%, then attacks the targeted enemy. Enemies killed by this Skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Lucky Shot (Cooldown: 5)
Attacks 1 enemy. This attack fully depletes the Turn Meter. Will ignore [Shield] and [Block Damage] buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Power Drain
Attacks 1 enemy. Has a 50% chance of decreasing the target's Turn Meter by 10%. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Leaden Legs (Cooldown: 6)
Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 40%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Energy Drain (Cooldown: 5)
Attacks all enemies. Decreases the Turn Meter by 20%. Resets the cooldowns on each of this Champion's skills if any target is killed. Has an extra 15% chance of inflicting a critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Hypnotize (Cooldown: 5)
Attacks 1 enemy. Decreases the target's Turn Meter by 50%. If the target's Turn Meter is fully depleted, places a [Sleep] debuff on them for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Arcane Havoc (Cooldown: 4)
Attacks all enemies. Places a 50% [Increase ACC] buff on all allies for 2 turns before attacking. Also has a 75% chance of placing a 50% [Decrease RES] debuff on all enemies for 2 turns. This debuff cannot be resisted. Fills this Champion’s Turn Meter by 10% for each [Decrease RES] debuff placed by this skill
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.4*ATK
Overall Grading*: Godlike
Nightmare Sludge
Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of placing a [Fear] debuff for 1 turn on enemies with a 20% or less Turn Meter.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Damage Multiplier: 3.5 ATK
Overall Grading: Weak
Stagnation Sickness (Cooldown: 5)
Attacks all enemies. Has an 80% chance of placing a [Stun] debuff for 1 turn. After attacking, has an 80% chance of decreasing the Turn Meter by 30% of each enemy without a [Stun] debuff.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 4.5 ATK
Overall Grading: Average
Ectoplasm
Attacks 1 enemy. Has a 30% chance of decreasing the target’s Turn Meter by 15%. This chance increases to 100% if the target is under a [Decrease C.RATE] debuff or a [Decrease C.DMG] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 3.2*ATK
Overall Grading*: Average
Flanged Mace
Attacks 1 enemy 2 times. Each hit has an 80% chance of decreasing the target's Turn Meter by 15%. Fills this Champion's Turn Meter equal to the amount the target loses.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Blade Symphony (Cooldown: 3)
Attacks 1 enemy 2 times. Decreases the target's Turn Meter by 10% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Devour All Hope
Attacks 1 enemy. Has a 30% chance of decreasing the duration of 1 random buff if the target is under a [HP Burn] debuff. Also has a 30% chance of decreasing the target’s Turn Meter by 15% if they are under a [Freeze] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +5%, Lvl. 7: Buff/Debuff Chance +5%
Lvl. 8: Damage +5%
Lvl. 9: Buff/Debuff Chance +5%
Psychic Whip
Attacks 3 times at random. Decreases the target's Turn Meter by 25% on each critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Mire of Misery (Cooldown: 5)
Attacks all enemies 3 times. Each hit has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 75% chance of decreasing the enemy’s Turn Meter by 10%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5 Cooldown -1
Positive Charge (Cooldown: 6)
Fills the Turn Meter of all allies by 15%. Decreases the Turn Meter of all enemies by 15%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Neck Snapper (Cooldown: 4)
Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil] buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived.
While attacking wihout a [Veil] buff, fully depletes the target's Turn Meter and fills this Champion's Turn Meter equal to the amoun the target loses. Can only decrease the Turn Meter by up to 50% against Bosses. This Turn Meter decrease cannot be resisted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Hungry Shafts
Attacks 1 enemy 2 times. Each hit fills this Champion’s turn Meter by 10% if the target is under a Decrease DEF, HP Burn, or Decrease ACC debuff.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.95 ATK
Gnashing Fangs (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a HP Burn debuff and a 50% Decrease ACC debuff for 3 turns. Fills this champion’s turn meter by 20% if this attack is critical.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Level 7: Cooldown -1
Damage Multiplier: 6 ATK
Incarnate (Passive)
Enemies under [Block Active Skills], [Block Buffs] and [Heal Reduction] debuffs cannot decrease this Champion’s Turn Meter.
Growing Hunger
Attacks 1 enemy 2 times. The first hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns. The second hit has a 35% chance of decreasing the target's Turn Meter by 10%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Tangle Bash
Attacks 1 enemy. Has a 25% chance of decreasing the target’s Turn Meter by 10%.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 4.3 DEF
Quicksand Grasp (Cooldown: 5)
Fully depletes the target’s turn meter. Fills the Champion’s Turn meter by the amount the target loses. Has a 75% chance of placing a HP Burn and a 25% Weaken debuff on the target for 3 turns.
Upgrades:
Level 2: Debuff/Buff Chance + 5%
Level 3: Debuff/Buff Chance + 5%
Level 4: Debuff/Buff Chance + 5%
Level 5: Debuff/Buff Chance + 10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Dwarven Might
Attacks 1 enemy 3 times. Each hit has an 80% chance of decreasing the target’s Turn Meter by 15%. If the target’s Turn Meter is not decreased, each hit has an 80% chance of placing a [Freeze] debuff on the target for 1 turn instead.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +10%
Damage Rating
Multiplier: 1.1*DEF
Overall Grading*: Strong
Statis Strike (Cooldown: 6)
Attacks 1 enemy. Fully depletes the target’s Turn Meter. Will also attack all enemies if the first attack is critical. This AoE attack has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Will also place a [HP Burn] debuff for 2 turns after the attack on the enemies whose Turn Meters are below 30%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Level 7: Cooldown -1
Slowing Sanction (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of decreasing the Turn Meter by 20%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Majesty (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Decreases each target's Turn Meter by 50% if the [Stun] debuff is not placed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%
Impale (Cooldown: 3)
Attacks 1 enemy. Decreases the Turn Meter by 50%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Ward Off (Cooldown: 6)
Decreases the Turn Meter of all enemies by 15%
Cold Snap (Cooldown: 5)
Attacks all enemies. Decreases the Turn Meter by 20% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Exhaustion (Cooldown: 4)
Attacks 1 enemy. Fully depletes the target's Turn Meter.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Energize (Cooldown: 6)
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 30%. Decreases the Turn Meter of all enemies by 30%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Sap Initiative
Attacks 1 enemy 2 times. Each hit has a 20% chance of decreasing the target’s Turn Meter by 10%.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 1.85 ATK
Overall Grading: Godlike
Hamstring (Cooldown: 5)
Attacks 4 times at random. Each hit has a 60% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 60% chance of decreasing the target's Turn Meter by 25%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Outpace
Attacks 1 enemy. Has an 80% chance of stealing 15% of the target’s Turn Meter. Has a 20% chance of placing a [Stun] debuff for 1 turn if the target’s Turn Meter is fully depleted by this skill.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Damage Multiplier: 0.21 HP
Overall Grading: Weak
Effortless Superiority (Cooldown: 4)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Fills this champion’s Turn Meter by 10% for each buff that has its duration decreased.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Overall Grading: Weak
Preemptive Strike (Cooldown: 5)
Attacks 1 enemy. Decreases the target's Turn Meter by 50%. If the attack fully depletes the Turn Meter, it will place a [Stun] debuff for 2 turns. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Dark Exhaustion (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of decreasing the target's Turn Meter by 50%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +15%, Lvl. 7: Buff/Debuff Chance +5%
Devastator (Cooldown: 4)
Attacks 1 enemy. Has a 65% chance of placing a [Stun] debuff for 1 turn. Decreases the Turn Meters of all enemies by 10% if this attack is critical.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff chance +10%
Flowing Sword (Cooldown: 4)
Attacks 1 enemy. Has a 70% chance of decreasing the target's Turn Meter by 50%. Fills this Champion's Turn Meter equal to the amount the target loses.
Damage based on: [ATK]
Tumult (Cooldown: 4)
Attacks all enemies. Decreases the Turn Meter by 20%. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK] [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Stars Align (Passive)
[Passive Effect]
Increases the chance of enemy skills failing by 15% when those enemies are under [Fear] or [True Fear] debuffs.
[Active Effect]
Prevents this Champion’s death and keeps this champion alive on 1 HP when hit by a fatal hit, then removes all buffs and debuffs from this Champion. After preventing this Champion’s death, fully heals them and fully depletes their Turn Meter.
Then, has an 80% chance of placing a [Fear] debuff on all enemies for 1 turn.
Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be resisted or blocked.
March of Tin (Cooldown: 4)
Attacks all enemies. Decreases the Turn Meters of all targets by 30%. This effect cannot be resisted. Places an [Unkillable] buff on this champion for 1 turn if this attack kills an enemy.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 4 ATK
Overall Grading: Godlike
Cleaving Axe
Attacks 1 enemy 2 times. Has a 30% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target's Turn Meter is more than or exactly 50% full. turns if the target's Turn Meter is less than 50% full.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%
Maelstrom (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Decreases the Turn Meter of each target by 20% if they are not under a [Decrease ATK] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Mask of Dread
Attacks all enemies. Has a 25% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also fills this Champion’s Turn Meter by 15%.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Level 7: Buff/Debuff Chance +10%
Blight (Cooldown: 6)
Resets the Turn Meter of all enemies with less than 50% HP. Has an 80% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has an 80% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Weight of Aeons (Cooldown: 4)
Places a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 75% chance of decreasing each enemy's Turn Meter by 20%. Places a 30% [Decrease C. RATE] debuff on the target for 2 turns if they have 50% or more Turn Meter after the Turn Meter decrease.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Staggering Heft (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn and decreasing each enemy’s Turn Meter by 30%.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.27 HP
Psychic Overload
Attacks 1 enemy. Has a 75% chance of increasing the cooldown of 1 of the target’s skills, at random, by 1 turn. Has a 25% chance of placing a [Stun] debuff on the target for 1 turn if a skill has its cooldown increased to the max. If the cooldown increase is successful, will also decrease the cooldown of one random skill (by 1 turn) of the ally with the highest Turn Meter and a skill on cooldown.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 3.2 ATK
Bog Down (Cooldown: 7)
Attacks all enemies. Decreases the Turn Meter by 100%.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Cooldown -1
Punish Hubris (Cooldown: 5)
Attacks 1 enemy. Decreases the target's Turn Meter equal to the amount of buffs on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Cooldown -1
Molten Slag (Cooldown: 7)
Attacks all enemies 2 times. Decreases the Turn Meter by 25%. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Tenderize (Cooldown: 4)
Attacks 1 enemy 2 times. On each critical hit decreases the target's Turn Meter by 15%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Sap Strength (Cooldown: 4)
Fully depletes a target ally’s Turn Meter. Heals that ally equal to 50% of the lost Turn Meter. Heals the target by 10% if their Turn Meter is less than 10% full.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Cooldown -1
Brew Mama
Attacks 1 enemy. Has a 60% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under [Weaken] debuffs.
Decreases the target’s Turn Meter by 10% if they are not under any debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Damage Rating
Multiplier: 3.5*ATK
Overall Grading*: Average
Malign Tendrils (Passive)
Whenever an enemy receives a debuff, their Turn Meter is decreased by 3%
Snatch Into Darkness (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of decreasing the target’s Turn Meter by 100%
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 5.6 ATK
Overall Grading: Strong
Syphon (Cooldown: 4)
Attacks 1 enemy. Fully depletes the target's Turn Meter. Fills this Champion's Turn Meter equal to the amount the target loses.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Toe the Line (Cooldown: 4)
Attacks 1 enemy. Has a 60% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 40% chance of decreasing the target’s Turn Meter by 30%.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 6.2*ATK
Overall Grading*: Average
Uncatchable (Cooldown: 5)
Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 15%.
Fills the Turn Meters of all allies by 15% if any enemy's Turn Meter is below 50%.
Upgrades: Lvl. 2: Cooldown -1
Hail (Cooldown: 5)
Attacks all enemies 3 times. Has a 50% chance to decrease the Turn Meter by 30%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Warcry (Cooldown: 7)
Places a 15% [Decrease SPD] debuff on all enemies for 2 turns. Fills the Turn Meter of all allies by 25%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Heavenly Roar (Cooldown: 5)
Places a 30% [Increase C. RATE] buff on this Champion for 2 turns, then attacks all enemies. Has a 50% Chance of decreasing the Turn Meter by 30% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Battering Ram
Attacks 1 enemy. Decreases the target’s Turn Meter by 15% if the target is under a [Decrease DEF] debuff of [Decrease SPD] debuff.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Start The Mayhem (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of decreasing the target's Turn Meter by 15%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Buff/Debuff Chance +15%, Lvl. 8: Cooldown -1
Charged Shot (Cooldown: 5)
Attacks 1 enemy. Places a 30% [Decrease SPD] debuff for 2 turns. Decreases the target's Turn Meter by 30%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Battle Flow (Cooldown: 5)
Attacks 1 enemy. Will ignore [Shield] buffs.
Decreases the cooldown of the [Battle Flow] skill by 2 turns, fills this Champion’s Turn Meter by 30%, and places a 30% [Increase C.DMG] buff on this Champion for 2 turns if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 5.9*ATK
Overall Grading*: Godlike
Fateful Trickster (Cooldown: 4)
Attacks 1 enemy. Has a 60% chance of stealing 2 random buffs from the target. Also has a 60% chance of decreasing the target’s Tum Meter by 50%. Steals 50% of the target’s max Turn Meter instead if this Champion has full HP.
Wild Surge (Cooldown: 6)
Attacks all enemies 2 times. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. The first hit on each target also has a 75% chance of decreasing the target’s Turn Meter by 10%. The second hit on each target also has a 75% chance of placing a 25% [Weaken] debuff for 2 turns if this Champion has full HP.
Unbound Anger (Cooldown: 4)
Attacks all enemies. Fills this Champion's Turn Meter by 20% for each enemy under a [Decrease SPD] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Bloodshed Tempest (Cooldown: 4)
Attacks 4 times at random. Places a 50% [Increase ATK] buff on this champion for 3 turns before attacking. Each hit has an extra 10% chance of inflicting a critical hit. Each hit also has a 75% chance of instantly activating any [HP Burn] debuffs on each target and decreasing the duration of those [HP Burn] debuffs by 1 turn. Fills this champion’s Turn Meter by 30% if 3 or more [HP Burn] debuffs are activated during the attack.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.65*ATK
Overall Grading*: Weak
Unreasoning Outburst (Cooldown: 4)
Attacks all enemies. Has an extra 10% chance of inflicting a critical hit. Has a 75% chance of placing [HP Burn] and [Block Buffs] debuffs for 2 turns. Also places a 30% [Decrease SPD] debuff on targets whose Turn Meter is higher than 50%
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.6*ATK
Overall Grading*: Godlike
Crushing Hopes (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff on the target for 2 turns if this Champion is under an [Increase ATK] buff. Decreases the target's Turn Meter by 25% and places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.
Decreases the target's Turn Meter by 10% if this attack is not critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Burning Rage (Cooldown: 6)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a [HP Burn] debuff for 2 turns if this Champion is under an [Increase ATK] buff. Each hit also has a 75% chance of decreasing the Turn Meter by 20% if the target is under a [HP Burn] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Orcish Rituals (Cooldown: 5)
Attacks all enemies. Has a 70% chance to put each target's Skills on cooldown. Has a 30% chance to fully deplete each target's Turn Meter.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Setback (Cooldown: 4)
Attacks 1 enemy. Has a 35% chance of decreasing the target's Turn Meter by 20%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Bone Crunch
Attacks 1 enemy. Has a 35% chance of decreasing the target’s Turn Meter by 10%.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.19 HP
Nowhere to Run (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 50% chance of decreasing the target's Turn Meter by 15%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Level 7: Cooldown -1
Steel Parting (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.8 ATK
Fated Vengeance (Cooldown: 4)
Attacks 1 enemy. Will ignore Unkillable buffs and Shield Buffs. Fills this champions turn meter by 30%. Fills these champions turn meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.5 ATK
Blood Freeze (Cooldown: 4)
Attacks 1 enemy. Steals 100% of the target’s turn meter. Decreases the cooldown of Oni’s Rage by 1 turn if the target is immune to Turn Meter reduction effects.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.8 ATK
Leaping Sword Art
Attacks 1 enemy 2 times. Each hit has a 30% chance of decreasing the target’s Turn Meter by 10%.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.95*ATK
Lady's Touch
Attacks 1 enemy, then attacks the enemy with the highest Turn Meter. Will attack the same enemy twice if the initial target also has the highest Turn Meter. The second hit has a 50% chance of decreasing the target’s Turn Meter by 15%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Flurry of Petals (Cooldown: 4)
Attacks all enenmies. Has a 75% chance of placing a 50% [Decrease ACC] debuff and a 30% [Decrease SPD] debuff for 2 turns. Also has a 75% chance of decreasing each target’s Turn Meter by 15%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Imperious (Passive)
Whenever this Champion places a debuff on an enemy, also decreases that enemy’s Turn Meter by 5% for each debuff placed. Whenever this Champion or an ally receives a debuff, fills their Turn Meter by 5% for each debuff received.
Shatterbold
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also fills this Champion’s Turn Meter by 15% when used against Bosses.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.7 ATK
Harbinger (Cooldown: 3)
Attacks 1 enemy. Will ignore 30% of the target’s DEF. Fills this Champion’s Turn Meter by 25% after the attack. If the target is under a [Fear] or [True Fear] debuff, decreases the cooldown of the Dismay skill by 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Dismay (Cooldown: 4)
Attacks all enenmies. Has a 75% chance of decreasing each enemy’s Turn Meter by 50%. If there are any enemies under [Fear] or [True Fear] debuffs, will also fill this Champion’s Turn Meter by the amount those enemies lose.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Desolation (Passive)
Whenever an enemy’s Turn Meter is fully depleted by any Champion’s, has a 75% chance of placing a [True Fear] debuff on that enemy for 1 turn.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Wraith Explosion
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease RES] debuff on all enemies for 2 turns and a [Sleep] debuff on all enemies for 1 turn.
Fills this Champion’s Turn Meter by 10% for each debuff placed.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.9*ATK
Overall Grading*: Godlike
Greathood Stampede
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease RES] debuff for 2 turns.
Fills this Champion’s Turn Meter by 10% for each [Decrease RES] debuff placed by this skill.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Damage Rating
Multiplier: 4.1*ATK
Overall Grading*: Average
Flourish of Slaughter
Attacks all enemies. Has a 50% chance of decreasing each target's Turn Meter by 5%.
Attacks all enemies 2 times instead of 1 and the chance of decreasing each target's Turn Meter increases to 100% if Minaya is on the same team. The damage of each hit will be decreased by 50%.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Claws Upon Claws
Attacks 1 enemy 3 times. Each critical hit has a 50% chance of decreasing the target’s Turn Meter by 3%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Damage +5%
Level 8: Damage +10%
Level 9: Buff/Debuff Chance +10%
Damage Multiplier: 0.9 ATK
Catch (Cooldown: 4)
Attacks 4 times at random. Decreases the Turn Meter by 15% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1, Lvl. 6: Damage +10%
Cunning Chaos (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 3 turns. Has a 75% chance of placing a [Stun] debuff for 1 turn on targets with 50% Turn Meter or more. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns on target with less than 50% Turn Meter.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4 ATK
Burning Regret (Cooldown: 4)
Attacks 1 enemy. Damage increases by 40% for each active [HP Burn] debuff in the battle (up to 400%). Also has a 75% chance of decreasing the target’s Turn Meter by 15%. Decreases the target’s Turn Meter by an additional 15% for each active [HP Burn] debuff in the battle.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Shroud of Winter (Passive)
Decreases the damage all allies receive from critical hits by 15%. Fills this Champion’s Turn Meter by 5% whenever an enemy lands a normal, strong, or weak hit.
Beat Back (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 75% chance of decreasing the Turn Meter by 5%. Decreases the Turn Meter by 10% instead if target is under a [Decrease ATK] debuff.
Damage based on: [DEF]
Upgrades Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Ursine Brutality (Passive)
Each hit has a 50% chance of decreasing the target’s Turn Meter by 7.5%. Each hit also has a 50% chance of putting one of the target’s Skills on cooldown if the target is under a [Decrease C. RATE] debuff.
Upgrades Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +20%
Huntsman's Gambit (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit has a 75% chance of decreasing the target’s Turn Meter by 50%. The second hit has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 2.8*ATK
Overall Grading*: Strong
Blazing Panic (Cooldown: 6)
Attacks all enemies. Decreases the Turn Meters of all enemies by 15%. Decreases the Turn Meters of enemies under [HP Burn] debuffs by an extra 15%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Rating
Multiplier: 4.3*ATK
Overall Grading*: Average
Riposte
Attacks 1 enemy. Decreases the Turn Meter by 30% if this attack is critical. Damage inflicted is proportional to DEF.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 4*DEF
Overall Grading*: Average
Emissary (Passive)
Fills this champions turn meter by 3% every time an ally is hit. Decreases incoming damage by 25% if the attack’s ATK is lower than this Champion’s.
Sever
Attacks 1 enemy. Decreases Turn Meter by 10% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%
Stern Judgment
Attacks 1 enemy. Has a 15% chance of decreasing the target's Turn Meter by 15%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10
Time Compression (Cooldown: 5)
Fills the Turn Meters of all allies by 15% and decreases the Turn Meters of all enemies by 15%. Grants an Extra Turn
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Bright Fury
Attacks 1 enemy. Has a 20% chance of decreasing the target's Turn Meter by 15%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Teardown
Attacks 1 enemy 3 times. Decreases the target's Turn Meter by 10%.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%
Humble the Faithless (Cooldown: 4)
Attacks 1 enemy. Decreases the target's Turn Meter by 50%. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Also has 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Purgatory
Attacks 1 enemy. Has a 30% chance of decreasing the target's Turn Meter by 10%. Has a 60% chance instead if the target is under a [HP Burn] debuff.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Time's Undoing (Cooldown: 4)
Has a 75% chance of decreasing the Turn Meter of all enemies by 15%.
Fills the Turn Meters of all allies by 15%.
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Thunder Strike
Attacks 1 enemy 2 times. Each hit decreases the target's Turn Meter by 5%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%
Volley
Attacks 1 enemy 3 times. Each hit has a 10% chance to decrease the Turn Meter by 20%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10
Ghost Rage (Cooldown: 5)
Attacks all enemies. Has a 75% chance of removing 2 random buffs. Has a 75% chance of decreasing all enemies' Turn Meters by 20%. Decreases enemy Turn Meters by a further 0.2% for every 1% of HP this Champion loses.
Damage based on: [HP]
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Lord of Terror (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [True Fear] debuff for 1 turn.
Also places a 30% [Decrease SPD] debuff for 2 turns and decreases each target’s Turn Meter by 15% if the [True Fear] debuff is placed.
Has a 75% chance of placing a [Sleep] debuff for 1 turn if the [True Fear] debuff is not placed.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Creeping Dark (Cooldown: 3)
Attacks 1 enemy 4 times. Each hit decreases the target's Turn Meter and fills this Champion's Turn Meter by 5%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Enervation (Cooldown: 5)
Attacks 1 enemy. Fully depletes the target's Turn Meter. Places a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Magical Heart (Passive)
Each hit has a 50% chance of decreasing the target's Turn Meter by 5% and a 100% chance of decreasing the target's MAX HP by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs.
Also heals this Champion by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs.
[Will not heal from damage inflicted by Masteries.]
Velocimancy (Cooldown: 5)
Has a 75% chance of decreasing the Turn Meters of all enemies by 20%. Fills the Turn Meters of all allies by 20% and places a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Bat Swarm (Cooldown: 5)
Attacks all enemies. Decreases the Turn Meter by 75%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Pack Tactics (Cooldown: 4)
Attacks 1 enemy. Fully depletes the target's Turn Meter.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%
Fetid Eruption (Cooldown: 4)
Attacks all enemies. Has a 75% chance of decreasing the Turn Meters by 15% of enemies under 1 or more [Poison] debuffs. Also has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on enemies under 2 or more [Poison] debuffs. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies under 3 or more [Poison] debuffs.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Ensanguinate (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns.
Also has a 75% chance of stealing 50% of the Turn Meter from Champions from the Bannerlord, Sacred Order, or High Elf Factions. Has a 75% chance of decreasing the Turn Meter by 50% instead against targets not from those Factions.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1