# AoE

**AoE**

AoE ("Area of Effect") is an attack that affects all enemies.

#### 578 skills with 'AoE'

**Crimson Warlord **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +15%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Rain of Arrows **(Cooldown: 4)

Attacks all enemies 2 times. Has a 10% chance to place a 15% [Decrease SPD] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Cooldown -1, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Damage +15%, Lvl. 8: Buff/Debuff Chance +5%

**Daunting Violence **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Also has a 25% chance of placing a [Fear] debuff for 1 turn.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 4.1*DEF

Overall Grading*: Strong

**Skypiercer**

Attacks all enemies. Deals Pure Damage. Will ignore [Shield] and [Block Damage] buffs.

Damage based on: [ATK]

**Last Breath **(Cooldown: 6)

Attacks all enemies. Damage increases according to the amount of HP this Champion has lost.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Lulling Chant **(Cooldown: 5)

Has a 50% chance of removing all buffs from all enemies. Then places a [Sleep] debuff for 1 turn on all enemies who have active buffs.

Damage based on: [ATK]

Upgrades:

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Cooldown -1

**Whirling Blow **(Cooldown: 5)

Attacks all enemies 2 times. Has a 33% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Precision Sabotage **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:**

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Damage Multiplier: 3.65 ATK

**Flow of Morale **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of stealing one random buff from each enemy. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 3.2 ATK

Overall Grading: Average

**Lion's Roar **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn.

Also places a [Shield] buff on this Champion equal to 25% of their MAX HP for 2 turns.

Damage based on: [DEF]

Upgrades:

Level 2: Damage +15%

Level 3: Buff/Debuff Chance +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

**Solar Blessing **(Cooldown: 4)

Attacks all enemies. Places a [Shield] buff on all allies for 2 turns equal to 20% of the damage inflicted.

Damaged based on: [DEF]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Damage +10%

Level 6: Cooldown -1

Damage Multiplier: 3 DEF

**Captivator **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns. Also has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on targets with less than 50% Turn Meter.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 4.4*ATK

Overall Grading*: Average

**First to Fight **(Cooldown: 5)

Attacks all enemies. Places a 30% [Increase C.DMG] buff on all allies for 2 turns. Also places a 50% [Increase ATK] buff on all allies if this attack is critical.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 3.2*ATK

Overall Grading*: Average

**Earthshaker **(Cooldown: 4)

Attacks all enemies. Places a 50% [Decrease ACC] debuff and a 50% [Decrease ATK] debuff for 2 turns.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1

**Mark of Silence **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a [Block Cooldown Skills] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Damage +10%

**Mending Ways **(Cooldown: 4)

Attacks 1 enemy. Heals this Champion and the ally with the lowest HP by 10,000 HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on all enemies for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Cooldown -1

**Stay Vigilant **(Cooldown: 4)

Attacks all enemies. Fills this champion’s Turn Meter by 5% for each living enemy.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1
Damage Rating
Multiplier: 3.8*ATK
Overall Grading*: Strong

**Disarm Sweep **(Cooldown: 4)

Attacks all enemies. Has a 60% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%, Lvl. 8: Cooldown -1

**Subjugate **(Cooldown: 3)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target's Turn Meter by 20%.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%

**Crowd Favorite **(Cooldown: 4)

Attacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this champion for 3 turns before attacking. Resets the Cooldown of the [Strip Away] skill if this attack kills an enemy.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +10%

Damage Multiplier: 3.8 ATK

Overall Grading: Godlike

**Ruination**

Attacks all enemies. Decreases each target's MAX HP by 30% of the damage dealt.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Bloodletting **(Cooldown: 4)

Attacks 1 enemy 3 times. Each hit places a 5% [Poison] debuff on all enemies for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1

**Tower Above **(Cooldown: 4)

Attacks all enemies. Places a [Shield] buff on this Champion for 2 turns equal to 20% of their MAX HP.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Multiplier: 3.8 DEF

Overall Grading: Average

**Fury Tremor **(Cooldown: 5)

[Active Effect] Attacks all enemies 2 times. Damage increases by 30% if these champions have more than 50% HP.

[Passive Effect] Immune to Turn meter reduction effects when this skill is not on cooldown. Decreases all Turn Meter reduction effects used against this champion by 50% when this skill is on cooldown.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Multiplier: 1.9 ATK

Overall Grading: Godlike

**Lordly Challenge **(Cooldown: 5)

Places a [Counterattack] buff on this champion for 2 turns. Has a 50% chance of placing a [Provoke] debuff on all enemies for 1 turn.**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Aggress **(Cooldown: 4)

Has a 75% chance of removing all buffs from all enemies, then decreases the Turn Meters of all enemies by 10% and fills the Turn Meters of all allies by 10%.

Decreases the Turn Meters of all enemies by 20% and fills the Turn Meters of all allies by 20% if 5 or more buffs were removed.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Battlefield Beacon **(Cooldown: 4)

Attacks all enemies 2 times. Each hit has a 50% chance of place a [Provoke] debuff for 1 turn, and a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Damage based on: [DEF]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage multiplier: 2*DEF

**Ring True **(Cooldown: 4)

Removes all debuffs from this Champion, then attacks all enemies.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 4.2*ATK

Overall Grading*: Strong

**Directed Sabotage **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Cooldown -1

Damage Rating

Multiplier: 0.2*HP

Overall Grading*: Weak

**Weapon Breaker **(Cooldown: 4)

Attacks all enemies. Has a 30% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Huntmaster **(Cooldown: 4)

Attacks all enemies. Has a 70% chance of placing a 60% [Decrease DEF] debuff and a 50% [Decrease ATK] debuff for 2 turns.

Damage based on: [ATK]**Upgrades** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Drakehunter **(Cooldown: 4)

Attacks all enemies 2 times. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 2.1*DEF

Overall Grading*: Godlike

**Dragon Heart **(Cooldown: 5)

Places a 60% [Increase DEF] buff on this champion for 3 turns, then attacks all enemies.

Has a 75% chance of placing a 25% [Decrease C.DMG] debuff for 2 turns on enemies whose ATK is higher than their DEF.

Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on enemies whose ATK is equal to or lower than their DEF.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 4*DEF

Overall Grading*: Godlike

**Constant Pressure **(Cooldown: 5)

Attacks all enemies. Damage increases by 15% for each buff on allies. Then increases the duration of all ally buffs by 1 turn. Heals this Champion by 5% for every buff that had its duration increased. Restores decreased MAX HP equal to the amount of any surplus heal.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Multiplier: 0.26 B_HP

Overall Grading: Godlike

**Fierce Battler** (Passive)

[Passive Effect] When attacked, decreased the enemy’s ATK by 10% (up to 50%; 25% against Bosses). Occurs once per skill. ATK Reduction resets after each Round.

[Active Effect] Places a [Fear] debuff on all enemies from the Orcs, Ogryn Tribes, Undead Hordes, and Demonspawn Factions at the beginning of each Round. This debuff cannot be resisted.

**Waves of Grief **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also places a 50% [Increase ATK] buff on all allies for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +5%

Level 7: Buff/Debuff Chance +5%

Level 8: Buff/Debuff Chance +10%

Level 9: Cooldown -1

Damage Multiplier: 3.2 ATK

**Sealing Strike **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.

Damage based on: [ATK]br>- Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10% LvI. 4 Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Disorient **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +15%, Lvl. 8: Cooldown -1

**Crack The Sky **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of removing 2 random buffs from all enemies.

Has a 75% chance of removing all buffs from all enemies, even if this attack lands as a weak hit, if Jetni the Giant is on the same team. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

**Trampling Rampage **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Steals 7.5% of the Turn Meter from Targets under [Decrease DEF] Debuffs.

Damage based on: [ATK]

Level 2: Damage 5%

Level 3: Damage 10%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Damage Multiplier: 4.05 ATK

**Earsplitting Bellow **(Cooldown: 4)

Decreases the Turn Meters of all enemies by 20%. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies who have their Turn Meters fully depleted.

Upgrades:

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

**Sweep **(Cooldown: 4)

Attacks all enemies 2 times. Will ignore 20% of each target's DEF.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%

**Blazing Zephyr **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a [HP Burn] debuff for 2 turns.

Fills this Champion’s Turn Meter by 15% for each [HP Burn] debuff placed by this skill.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4*ATK

Overall Grading*: Strong

**Harsh Mercy **(Cooldown: 5)

Attacks all enemies, then attacks the enemy with the lowest HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on the enemy with the lowest HP for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Elder's Clarion **(Cooldown: 5)

Places a 60% [Increase DEF] buff on this Champion for 3 turns. Places a [Fear] debuff on all enemies for 1 turn. Places a [True Fear] debuff for 1 turn on targets under [Block Damage] buffs. Places a 30% [Decrease SPD] debuff for 2 turns on targets under [Shield] buffs. These debuffs cannot be resisted. Also places a [Provoke] debuff on Legendary Champions for 1 turn.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Infectious Panic **(Cooldown: 5)

Attacks 1 enemy. Applies a Debuff Spread effect, taking 2 random debuffs from the target and placing them on all enemies. Also extends the duration of those debuffs by 2 turns. Will not extend the duration of debuffs on the initial target.

Damage based on: [ATK]**Upgrades:**

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 5.5 ATK

**Shamanic Lightning **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of decreasing the Turn Meter by 15%

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Sustained Beating **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Stun] Debuff for 1 turn. Decreases the Turn Meters of enemies under [Stun] debuffs by 15%.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +25%

Level 4: Cooldown -1

Damage Multiplier: 4.1 DEf

Overall Grading: Godlike

**Towering Might **(Cooldown: 5)

Attacks all enemies 2 times. Before attacking, places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on this champion for 2 turns. Grants an Extra Turn if this attack kills an enemy when Alsgor Crimsonhorn is on the same team.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

**Barrier Breach **(Cooldown: 4)

Attacks all enemies. Will ignore 20% of each target’s DEF. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. This debuff cannot be resisted if Alsgor Crimsonhorn is on the same team.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

**Curse of Nullity **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. [Heals this Champion by 10% of the damage inflicted when Atur is on the same team]

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 4 ATK

**Chaos Tempest **(Cooldown: 4)

Attacks all enemies 3 times. Each hit has a 50% chance of placing one of the following debuffs for 2 turns: a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, a 30% [Decrease SPD] debuff, a 25% [Weaken] debuff, a 50% [Decrease ACC] debuff, or a 100% [Heal Reduction] debuff.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff +5%, Lvl. 5: Buff/Debuff +10%, Lvl. 6: Buff/Debuff +10%, Lvl. 7: Cooldown -1

**Punishment of Gods **(Cooldown: 4)

Attacks all enemies. Places a 25% [Decrease ACC] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Rally The Tribe **(Cooldown: 4)

Attacks all enemies. Heals all allies by 10% of this Champion’s MAX HP. Heals all allies under [Continuous Heal] buffs by 15% instead.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Heal +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.27*HP

Overall Grading*: Weak

**Talisman of Power **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of decreasing the Turn Meter by 30%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5', Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Buff/Debuff Chance +10%, Lvl. 8: Cooldown -1

**Salvo **(Cooldown: 4)

Attacks all enemies.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Stampede **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a [Block Damage] buff on this Champion for 1 turn.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 0.25*HP

**Toxin Flurry **(Cooldown: 4)

Attacks all enemies 2 times. Each hit has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%

**Wingbeat Flurry **(Cooldown: 4)

Attacks all enemies 2 times. Each hit has a 20% chance of placing a [Stun] debuff for 1 turn.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Glaive Swing **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Battle Stance **(Cooldown: 4)

Attacks all enemies. Fills this Champion's Turn Meter by 20% on each critical hit. Damage inflicted is proportional to DEF.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1

**Aura Puncture **(Cooldown: 5)

Attacks all enemies 3 times. Each hit has a 40% chance of removing 1 random buff from the target.

Damage based on: [ATK]

**Enfeebling Tips **(Cooldown: 6)

Attacks all enemies. Has a 60% chance of placing a 25% [Weaken] debuff for 2 turns.

Damage based on: [ATK]

**Dispelling Shot **(Cooldown: 5)

Attacks all enemies. Removes 1 random buff from each enemy.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1

**Talon Knives**

Attacks all enemies. Heals by 15% of the damage inflicted if this Champion has less than 50% HP. Boosts this Champion's Turn Meter by 20% instead if this Champion has 50% HP or higher.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%

**Frost Burst **(Cooldown: 4)

Attacks all enemies.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Ancestral Guidance**

Attacks all enemies. Has an additional 25% chance of inflicting a critical hit.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%

**Utter Rampage **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1

Damage multiplier: 4.1 ATK

**Leave Them Gutted **(Cooldown: 5)

Attacks all enemies. Has a 30% chance of increasing the cooldowns of all of each target’s skills by 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.5*ATK

Overall Grading*: Average

**Radiant Suffering **(Cooldown: 4)

Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff and a [Block Buffs] debuff for 2 turns. Also applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies.

Damage based on: [DEF]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff chance +10%

Level 5: Buff/Debuff chance +15%

Level 6: Cooldown -1

Damage Multiplier: 5.6 DEF

**Barrel Through **(Cooldown: 5)

Attacks all enemies. Places a 30% [Decrease C. DMG] debuff and a 50% [Decrease ATK] debuff for 2 turns on targets whose ATK is higher than their DEF. Places a 30% [Decrease SPD] debuff and a 60% [Decrease DEF] debuff for 2 turns on targets whose ATK is equal to or lower than their DEF.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1

**Stand Firm **(Cooldown: 4)

Attacks all enemies. Places a [Shield] buff on all allies for 3 turns and a [Counterattack] buff on all allies for 2 turns. The value of [Shield] and the damage inflicted are proportional to this Champion's DEF.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Shield +10%, Lvl. 4: Damage +5%, Lvl. 5: Shield +10%, Lvl. 6: Damage +10%, Lvl. 7: Cooldown -1

**Crush The Wall **(Cooldown: 4)

Removes all [Shield] buffs on all enemies, then attacks all enemies. Has a 30% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Crumbling Blast **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Glaciate **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. This chance increase to 100% against target’s with 75% or more Turn Meter. This debuff cannot be resisted by targets with 75% or more Turn Meter.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 1.8 ATK

**Suppressive Fire**

Attacks all enemies. Has a 15% chance of increasing the cooldown of a random Skill on each target by 1 turn.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%

**Art of Pain **(Cooldown: 4)

Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 1 turn. Places a 5% [Poison] debuff for 2 turns if the target is under a [Heal Reduction] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Cooldown -1

**Blood Moon **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn and a 50% [Decrease ACC] debuff for 2 turns.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

Damage Rating

Multiplier: 3.6*DEF

**Binding Darkness **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit also has a 75% chance of increasing the duration of all the debuffs on the target by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

**Finisher **(Cooldown: 5)

Attacks all enemies. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking. If the target has a [Weaken] debuff, places a 60% [Decrease DEF] debuff on the target for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1

**Dispatch Them **(Cooldown: 4)

Attacks all enemies. Will ignore 15% of each target’s DEF.

Fills this Champion’s Turn Meter by 10% on each critical hit.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 3.9*ATK

Overall Grading*: Godlike

**Lethal Confusion **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +15%

**Sealed Fate **(Cooldown: 5)

Attacks all enemies, decreases their Turn Meters by 15%, then attacks the targeted enemy. Enemies killed by this Skill cannot be revived.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1

**Petrify **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK] [SPD]**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Cooldown -1

**Ancestral Spirits **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. This debuff cannot be resisted. Places a 50% [Increase ATK] buff on all allies for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Cooldown -1

**Infiltrator**

Attacks all enemies. This attack will not trigger counterattacks.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Damage +10%

**Blade Dance **(Cooldown: 3)

Attacks all enemies 2 times. Fills the Turn Meter by 10% for each critical hit.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%

**Acid Rain **(Cooldown: 3)

Attacks all enemies. Has an extra 15% chance of inflicting a critical killed.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Shatter Sweep **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Splinter Arrow**

Attacks 1 enemy. Deals 50% of the inflicted damage to all enemies if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Hail of Arrows **(Cooldown: 4)

Attacks all enemies 3 times. Each critical hit heals this Champion by 2.5% HP.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1

**Mark of Fear **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Freeze] debuff for 1 turn. Enemies killed by this skill cannot be revived.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +15%

**Siren's Wail **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns. Also places a 25% [Strengthen] buff and a 30% [Increase SPD] buff on all allies for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Tricks and Treats **(Cooldown: 4)

Attacks all enemies. Has a 40% chance of stealing 1 random buff from each target.

Places a [Block Debuffs] buff on all allies for 2 turns if any buff is stolen.

Places a [True Fear] debuff for 1 turn on enemies who have buffs stolen.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Midnight Ritual **(Cooldown: 6)

Removes all buffs from enemies. Places a 50% [Decrease ATK] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Excruciate **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Hex] Debuff and 60% [Decrease DEF] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 4*ATK

Overall Grading*: Godlike

**Inexortable End **(Cooldown: 6)

Attacks all enemies. Will ignore [Unkillable] buffs and [Shield] buffs if the target is under [Hex] debuff.

Places an [Unkillable] buff on this Champion for 1 turn if this attack kills an enemy without a [Hex] debuff. Places an [Unkillable] buff for 2 turns instead if this attack kills an enemy under a [Hex] Debuff.

Level 2: Damage +10%

Level 3: Cooldown -1

Level 4: Cooldown -1

Damage Rating

Multiplier: 4.1*ATK

Overall Grading*: Godlike

**Sigil of Toxic Glory **(Cooldown: 5)

Attacks all enemies. Places a [Hex] debuff for 2 turns. Also places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on all allies for 2 turns

Level 2: Cooldown -1

Level 3: Cooldown -1

Damage Rating

Multiplier: 4*DEF

**Dreamer’s Demise **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Sleep] debuff for 1 turn and two 5% [Poison] debuffs for 2 turns.

Passive Effect: Places two additional 5% [Poison] debuffs for 2 turns whenever a [Sleep] debuff placed by this skill is removed or disappears after an enemy takes damage

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 0.25 HP

Overall Grading: Average

**Obedience Collars **(Cooldown: 4)

Attacks all enemies. Has 50% chance of placing a [Bomb] debuff that detonates after 2 turns

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Damage Rating
Multiplier: 4*ATK (Bomb: 4*ATK)

Overall Grading*: Average

**Spectacular Sweep **(Cooldown: 5)

Attacks all enemies, then heals all allies by 15% of their MAX HP.

Damage based on: [HP] [ATK]

Lvl 2: Heal +5%

Lvl 3: Heal +5%

Lvl 4: Damage +5%

Lvl 5: Heal +10%

Lvl 6: Heal +15%

Lvl 7: Damage +15%

Lvl 8: Cooldown -1

**Surge**

Attacks all enemies.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Toxic Cloud **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Leaden Legs **(Cooldown: 6)

Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 40%.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Energy Drain **(Cooldown: 5)

Attacks all enemies. Decreases the Turn Meter by 20%. Resets the cooldowns on each of this Champion's skills if any target is killed. Has an extra 15% chance of inflicting a critical hit.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Corrode**

Attacks all enemies. Has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%

**Arcane Wave **(Cooldown: 4)

Attacks all enemies. Inflicts 50% more damage against targets under debuffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%

**Banish **(Cooldown: 7)

Attacks all enemies. Removes all buffs. Has a 50% chance of placing a [Freeze] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Multi-Shot **(Cooldown: 3)

Attacks all enemies.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Sweeping Dismissal **(Cooldown: 4)

Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Unleash the Hunt **(Cooldown: 4)

Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target’s DEF if there are 4 or more enemies are under [Hex] debuffs.

Damaged based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Damage +10%

Level 6: Cooldown -1

Damage Multiplier: 3 ATK

**Stalk Prey **(Cooldown: 6)

Places a 50% [Increase ACC] buff on allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion Turn Meter by 50%.

Upgrades:

Level 2: Cooldown -1

Level 3: Cooldown -1

**Rain of Arrows **(Cooldown: 4)

Attacks all enemies 2 times. Has a 10% chance of placing a 15% [Decrease SPD] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Cooldown -1, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Damage +15%, Lvl. 8: Buff/Debuff Chance +5%

**Calamity **(Cooldown: 4)

Attacks all enemies. Decreases the duration of all buffs by 1 turn. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Damage based on: [ATK] [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Glowing Mark **(Cooldown: 6)

Has a 60% chance of placing a 60% [Decrease DEF] debuff all enemies for 2 turns. Has a 30% chance of placing a 15% [Weaken] debuff on all enemies for 1 turn.**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Big Game **(Cooldown: 7)

Attacks all enemies. Damage increases according to enemy MAX HP.

Damage based on: [Enemy MAX HP] [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1

**Exemplar of Skill**

Attacks all enemies. Has a 50% chance of placing a 25% [Weaken] debuff for 2 turns. This debuff cannot be resisted.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Damage Rating

Multiplier: 2.4*ATK

Overall Grading*: Average

**Putrescene **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing three 5% [Poison] debuffs for 2 turns. These debuffs cannot be resisted. Also increases the duration of all enemy debuffs by 1 turn. This effect cannot be resisted.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4.6*ATK

Overall Grading*: Godlike

**Arcane Havoc **(Cooldown: 4)

Attacks all enemies. Places a 50% [Increase ACC] buff on all allies for 2 turns before attacking. Also has a 75% chance of placing a 50% [Decrease RES] debuff on all enemies for 2 turns. This debuff cannot be resisted. Fills this Champion’s Turn Meter by 10% for each [Decrease RES] debuff placed by this skill

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4.4*ATK

Overall Grading*: Godlike

**Hate's Flowers **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a 50% [Decrease RES] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Damage Rating

Multiplier: 3.9*ATK

Overall Grading*: Strong

**Nightmare Sludge**

Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of placing a [Fear] debuff for 1 turn on enemies with a 20% or less Turn Meter.

Level 2: Buff/Debuff Chance +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Damage Multiplier: 3.5 ATK

Overall Grading: Weak

**Stagnation Sickness **(Cooldown: 5)

Attacks all enemies. Has an 80% chance of placing a [Stun] debuff for 1 turn. After attacking, has an 80% chance of decreasing the Turn Meter by 30% of each enemy without a [Stun] debuff.

Level 2: Buff/Debuff Chance +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Damage +10%

Level 6: Cooldown -1

Damage Multiplier: 4.5 ATK

Overall Grading: Average

**Gaze Upon Me **(Cooldown: 5)

Attacks all enemies. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places a [Counterattack] buff and a 25% [Strengthen] buff on this Champion for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.27*HP

**Haunt **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C.RATE] debuff and a 25% [Decrease C.DMG] debuff on all enemies for 2 turns.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating
Multiplier: 3.3*ATK
Overall Grading*: Average

**Sinister Allies **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

Damage multiplier: 3.5 DEF

**Single Combat **(Cooldown: 4)

Attacks all enemies. Places a [Provoke] debuff for 1 turn. Places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns.

Damaged based on: [DEF]**Upgrades:** Lvl. 2: Cooldown -1

**Vizier of Poisons **(Cooldown: 5)

Attacks 1 enemy.

Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies.

Places a [Perfect Veil] buff on this Champion for 3 turns if the target is under 2 or more debuffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1

**Rending Flames **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Places a 30% [Increase DEF] buff on all allies for 2 turns. Damage inflicted is proportional to DEF.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Cooldown -1

**Poison Rain **(Cooldown: 3)

Attacks all enemies 2 times. Each hit has a 50% chance of placing a 5% [Poison] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%

**Deadly Catalyst **(Cooldown: 4)

Attacks all enemies. Enemies killed by this skill cannot be revived. Deals damage from all [Poison] debuffs on the target instantly. [Poison] debuffs will only deal half of the standard damage when this Skill hits Bosses.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%

**Calamitous Partner **(Cooldown: 5)

Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 4 random debuffs from the target and placing them on all enemies.

[Only available when Belanor is on the same team.]

Damage based on: [ATK]

**Void Gaze**

Attacks all enemies. Has a 15% chance of placing a [Block Buffs] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +5%

Damage Multiplier: 2.8 ATK

**Frostfire Gale **(Cooldown: 5)

Attacks all enemies. Has a 70% chance of placing a [Freeze] debuff for 1 turn on enemies whose ATK is higher than their DEF. Has a 70% chance of placing a [HP Burn] debuf for 1 turn on enemies whose DEF is equal to or higher than their ATK.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1

**Pyroclasm **(Cooldown: 3)

Attacks all enemies. Has a 20% chance of placing a [HP Burn] debuff for 2 turns. The chance of placing the debuff increases by 20% for each alive enemy.**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%

**Pyretic Release **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of increasing the cooldowns of all skills by 2 turns on enemies under [HP Burn] debuffs. Also places a [Shield] buff equal to 20% of this Champion’s MAX HP on all allies for 2 turns. Instantly activates this skill when this Champion is revived by Rian the Conjurer.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Shield +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Shield +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Temptation **(Cooldown: 4)

Attacks all enemies 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 1 turn. Places a [Sleep] debuff for 1 turn on targets under [Decrease DEF] debuffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1, Lvl. 7: Buff/Debuff Chance +10%

**Butcher's Glee **(Cooldown: 4)

Attacks all enemies.

Grants an Extra Turn and resets the cooldown of On the Hunt Skill if this attack kills an enemy.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1

**Mire of Misery **(Cooldown: 5)

Attacks all enemies 3 times. Each hit has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 75% chance of decreasing the enemy’s Turn Meter by 10%.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5 Cooldown -1

**Time Dilation **(Cooldown: 7)

Attacks all enemies. Has a 75% chance of placing a [Block cooldown Skills] debuff for 2 turns. Also decreases the cooldowns of all ally skills, except this champion’s, by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Buff/Debuff chance +10%

Level 3: Damage +10%

Level 4: Buff/Debuff chance +15%

Level 5: Cooldown -1

Level 6: Cooldown -1

**Electric Storm **(Cooldown: 4)

Attacks all enemies. Places a 30% [Increase SPD] buff on all allies for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1

**Positive Charge **(Cooldown: 6)

Fills the Turn Meter of all allies by 15%. Decreases the Turn Meter of all enemies by 15%.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Burning Lash **(Cooldown: 5)

Attacks all enemies. Has a 40% chance of placing a [Provoke] debuff for 1 turn. This chance increases to 100% if the target is under a [HP Burn] debuff. Also places a 50% [Decrease ATK] debuff for 2 turns if the [Provoke] debuff is placed.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Almighty Curse **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of increasing the duration of all debuffs on the target by 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Ravage**

Attacks all enemies. Has a 25% chance of placing a 15% [Decrease SPD] debuff for 2 turns.

Damage based on: [DEF] [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%

**Raging Hunger **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff chance +15%

Level 5: Cooldown -1

Damage Multiplier: 4 ATK

**Winds of the Pit **(Cooldown: 4)

Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of [Shield] is proportional to this Champion’s DEF.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Shield +10%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.8*DEF

**Chilling Howl **(Cooldown: 6)

Attacks all enemies. Has a 50% chance of placing a [Freeze] debuff for 1 turn.

[Only available when Hound Spawn is on the same team.]

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1

**Malign Lightning **(Cooldown: 5)

Attacks all enemies. On each critical hit fills this Champion's Turn Meter by 10%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Hephraak's Scorn **(Cooldown: 4)

Attacks all enemies. Places an extra hit on targets with less than 50% HP after the first hit. Each hit will ignore 15% of the targets DEF.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 3.6*ATK

**Shattering Strike **(Cooldown: 5)

Attacks all enemies. Will Ignore DEF and [Block Damage] buffs if the target has a [Freeze] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Life Syphon**

Attacks all enemies.

Heals the ally with the lowest HP by 5% of the damage inflicted.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%

**Clinging Dark **(Cooldown: 4)

Attacks all enemies.

Has a 50% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Tormenting Whispers **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a 10% [Leech] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Cruel Fate **(Cooldown: 6)

Attacks all enemies. Has a 75% chance of placing 2 [Bomb] debuffs that detonate after 2 turns. Decreases the detonation countdown by 1 turn if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Damage +15%, Lvl. 6: Cooldown -1

**Percussive Pound **(Cooldown: 4)

Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Damage +10%

Level 6: Cooldown -1

**Fan the Flames **(Cooldown: 4)

Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turns. Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] debuffs.

Damage based on: [HP]

Upgrades:

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

**Crush the Weak **(Cooldown: 3)

Attacks all enemies. Has a 35% chance of placing a 15% [Weaken] debuff for 2 turns. Deals extra damage to enemies with the [Weaken] debuff.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%

**Paralyzing Bolts **(Cooldown: 4)

Attacks all enemies. Has a 35% chance of placing a [Sleep] debuff for 1 turn. This debuff cannot be removed.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1

**Falling from Grace **(Cooldown: 5)

Attacks all enemies 2 times. Each hit has a 90% chance of placing a [Block Buffs] debuff for 2 turns.

The [Block Buffs] debuff cannot be resisted if a target is under a [Heal Reduction] debuff.

Damage based on: [ATK] [HP]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1

**Dark Lance**

Attacks all enemies.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%

**Steel Breaker **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1

**Flesh Warp **(Cooldown: 4)

Attacks all enemies. Has a 35% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Damage based on: [DEF] [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Rabid Infection **(Cooldown: 5)

Attacks all enemies. Has a 25% chance of placing a [Provoke] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +5%

**Darkness **(Cooldown: 4)

Attacks all enemies. Has a 25% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Phantom Fire**

Attacks all enemies. Places a 5% [Poison] debuff for 1 turn if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Abyssal Gaze **(Cooldown: 5)

Attacks all enemies. Removes all buffs. Places a [Sleep] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1

**Crawling Chaos **(Cooldown: 4)

Removes all debuffs from this Champion, then attacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this champion for 1 turn after attacking.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 3.8*ATK

Overall Grading*: Strong

**Flame Eruption **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a 25% [Weaken] debuff for 2 turns. Also has an 80% chance of placing a 60% [Decrease DEF] debuff for 2 turns if there are a least 2 enemies under [HP Burn] debuffs. Then instantly activates any [HP Burn] debuffs on each target and decreases the duration of those [HP Burn] debuffs by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff chance +10%

Level 6: Cooldown -1

**Firestorm Rite **(Cooldown: 5)

Places a [HP Burn] debuff on this champion for 3 turns, then attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff on all enemies for 3 turns. Grants an Extra Turn if a [HP Burn] debuff is placed on all enemies.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +15%

Level 5: Buff/Debuff chance +15%

Level 6: Cooldown -1

**Curse Feeder **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. After attacking, transfers all debuffs except [Stun], [Freeze], [Sleep], [Fear], [True Fear] and [Provoke] from all allies to this Champion.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

**Magma Blast **(Cooldown: 4)

Attacks all enemies 2 times. Each hit has a 75% chance of placing a [Bomb] that detonates after 3 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Spiteful Cut **(Cooldown: 4)

Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease SPD] debuff on the target for 2 turns. Has a 50% chance of placing a 30% [Decrease SPD] debuff on all enemies for 2 turns instead if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Buff/Debuff Chance +15%, Lvl. 8: Cooldown -1

**Soul Shrivel **(Cooldown: 4)

Attacks all enemies. Has 75% chance of placing a 25% [Weaken] debuff for 2 turns.

Damage based on: [DEF]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

**Hellfire Torrent **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff on all enemies for 3 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Immolate **(Cooldown: 3)

Attacks all enemies. Has an 80% chance of placing a [Block Buffs] debuff for 3 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%

**Undying Evil **(Cooldown: 5)

Attacks all enemies. Has an 80% chance of placing a [Provoke] debuff for 2 turns. Places an [Unkillable] buff on this Champion for 2 turns. Places a [Block Cooldown Skills] debuff on this Champion for 5 turns. The [Block Cooldown Skills] debuff cannot be resisted or blocked and cannot be removed.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%

**Infernal Darkness **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [True Fear] debuff and a 50% [Decrease ATK] debuff for 2 turns.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Level 7: Cooldown -1

Damage Multiplier: 0.27 HP

**Duke of Flies **(Cooldown: 3)

Attacks all enemies. Has a 75% chance of placing a [Hex] debuff for 2 turns.

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Damage Rating
Multiplier: 5*ATK

**Swarm of Horrors **(Cooldown: 5)

Attacks all enemies. Has an 80% chance of increasing the duration of all enemy debuffs by 1 turn.

When hitting enemies under a [Hex] debuff, also has a 60% chance of putting one of their skills on cooldown.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Cooldown -1

Damage Rating
Multiplier: 4.5*ATK

**Soul's Impalement**

Attacks all enemies. Has a 50% chance of placing a [Leech] debuff for 1 turn. Also places a 15% [Continuous Heal] buff on a random ally or 2 turns.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Damage Rating
Multiplier: 2.8*DEF

**Battlefield Domination **(Cooldown: 4)

Attacks all enemies 2 times. Places a [Shield] buff on this champion for 2 turns. The value of the shield buff is equal to 5% of this Champion’s MAX HP for each critical hit.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.05*Enemy MAX HP OR 2*ATK

Overall Grading*: Godlike

**Corroding Catalyst **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Also places a 15% [Decrease SPD] debuff for 1 turn on targets under [Poison] debuffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Buff/Debuff Chance +20%, Lvl. 8: Cooldown -1

**Triumph Cry **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 15% [Weaken] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

**Focused **(Cooldown: 6)

Places a 25% [Increase ATK] buff and a 15% [Increase C.RATE] buff on this champion for 3 turns, then attacks all enemies.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Level 5: Cooldown -1

**Peace of the Deep **(Cooldown: 5)

Has an 80% chance of placing a [Sleep] debuff on all enemies for 1 turn. [Passive Effect] Whenever an enemy loses a [Sleep] debuff placed by this Skill, has a 50% chance of replacing it with a [Fear] debuff for 1 turn instead.

Upgrades:

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Cooldown -1

Level 6: Cooldown -1

**Shot Spray **(Cooldown: 4)

Attacks all enemies 2 times. Each hit has a 50% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Awful Crooning **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 3.4 ATK

**Righteous Evocation **(Cooldown: 4)

Attacks all enemies. Fills this Champion’s Turn Meter by 15% and heals them by 15% of the damage inflicted if this attack is critical.

Level 2: Damage +10%

Level 3: Heal +10%

Level 4: Damage +10%

Level 5: Heal +10%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.5*ATK

Overall Grading*: Average

**Tremor Staff**

Attacks all enemies. Has a 30% chance of placing a 50% Decrease ACC debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +5%

Damage Multiplier: 2.4 ATK

**Fury of the King**

Attacks all enemies.

Has a 75% chance of placing a 50% [Decrease ATK] debuff and a 25% [Weaken] debuff on all enemies for 2 turns.

Also places a [Counterattack] buff on this Champion for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff chance +10%

Level 5: Buff/Debuff chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.5*DEF

Overall Grading*: Strong

**Concuss **(Cooldown: 4)

Attacks all enemies. has a 75% chance of placing a [Stun] debuff for 1 turn.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.7*DEF

**Earthstomp **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Decreases each target’s MAX HP by 30% of the damage inflicted.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Buff/Debuff Chance +15%, Lvl. 8: Cooldown -1

**Fires of Auld **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. Also fills this Champion’s Turn Meter by 5% for every [HP Burn] debuff the enemy team had before this attack.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

**Arcane Tempest **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff an a 50% [Decrease ACC] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

**Statis Strike **(Cooldown: 6)

Attacks 1 enemy. Fully depletes the target’s Turn Meter. Will also attack all enemies if the first attack is critical. This AoE attack has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Will also place a [HP Burn] debuff for 2 turns after the attack on the enemies whose Turn Meters are below 30%.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Level 7: Cooldown -1

**Smashing Spree **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of decreasing the duration of all enemy buffs by 1 turn. Also has a 75% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.8*DEF

**Flailing Pick **(Cooldown: 3)

Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 7.5%.

Damage based on: [ATK]**Upgrades:**

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Level 6: Damage +10%

Damage Multiplier: 3.3 ATK

**Deep Ambush **(Cooldown: 3)

Places a 50% [Increase ACC] buff on all allies for 2 turns, then attacks all enemies. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:**

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +5%

Level 7: Damage +5%

Level 8: Damage +10%

Level 9: Buff/Debuff Chance +10%

Damage Multiplier: 3 ATK

**Insane Resilience **(Cooldown: 4)

Attacks all enemies. Heals this Champion by 10% of the damage inflicted if this Champion’s current HP is below 50%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Bar Brawl **(Cooldown: 4)

Places a [Provoke] debuff on all enemies for 1 turn. Has a 50% chance of placing a [Provoke] debuff on the target for 2 turns instead. Places a 30% [Reflect Damage] buff on this Champion for 2 turns.**Upgrades:** Lvl. 2: Cooldown -1

**Outrage **(Cooldown: 4)

Attacks all enemies. Places a 25% [Strengthen] buff on all allies for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Multiplier: 3.9 DEF

Overall Grading: Strong

**Rainbow of Woe **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease Accuracy] debuff and a 50% [Decrease Resistance] debuff for 2 turns.

Level 2: Damage 5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.3*DEF

**Irresistible Wealth **(Cooldown: 6)

Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a [Counterattack] Buff on this champion for 2 turns.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

Level 5:Cooldown -1

Damage Rating

Multiplier: 3.7*DEF

**Flail Master **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Heals this Champion by 25% of the damage inflicted.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Buff/Debuff Chance +15%, Lvl. 8: Cooldown -1

**Chest Thump **(Cooldown: 4)

Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Places a [Counterattack] buff on this Champion for 2 turns.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Boon Supervision **(Cooldown: 5)

Attacks all enemies. Has an 80% chance of stealing 2 random buffs before attacking. Places an extra hit on enemies that have any buffs left.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Damage +10%

Level 7: Buff/Debuff Chance +10%

Level 8: Cooldown -1

Damage Multiplier: 0.15 HP

**Rimefire**

Attacks all enemies. Has a 15% chance of placing a [Freeze] debuff for 1 turn.

Instantly activates this Skill whenever an enemy under both a [Freeze] and a [HP Burn] debuff takes damage from the [HP Burn] debuff.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%

**Blizzard Rage **(Cooldown: 4)

Attacks all enemies. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns on enemies under [Freeze] debuffs.

Has a 60% chance of placing a [Provoke] debuff for 1 turn on enemies not under [Freeze] debuffs.

Decreases the cooldown of 1 random Skill of each ally by 1 turn for every enemy attacked under both a [Freeze] and a [HP Burn] debuff.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%

**Forge Rhythm **(Cooldown: 5)

Attacks all enemies. Has a 70% chance of placing a [Stun] debuff for 1 turn. Places a [HP Burn] debuff for 2 turns on enemies under [Stun] debuffs. Places an extra hit on enemies not under [Stun] debuffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%

**Cavern's Grasp **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of removing 1 random buff from all enemies.

Has a 75% chance of removing 1 random debuff from all allies. Increases the value of [Shield] buffs on all allies by 30% of the damage inflicted.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

**Spraydown **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of placing a [Weaken] debuff against enemies from the Orc and Ogryn Tribe Factions for 2 turns.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating
Multiplier: 4.6*ATK

**Spearshower**

Attacks all enemies. Has a 15% chance of placing a 30% [Decrease C.Rate] debuff for 2 turns.

If this Champion’s HP is full, the chance increases to 30%.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Damage +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Buff/Debuff Chance +10%

Damage Rating

Multiplier: 2.9*ATK

Overall Grading*: Weak

**Pointed Justice **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of decreasing the duration of all enemy buffs by 2 turns.

Increases the duration of all [Increase DEF] buffs on all allies by 1 turn.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.7*DEF

Overall Grading*: Strong

**Enforced Humility **(Cooldown: 4)

Attacks all enemies 1 time. Has a 75% chance of decreasing the duration of all enemy buffs by 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%

**Majesty **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Decreases each target's Turn Meter by 50% if the [Stun] debuff is not placed.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%

**Lightning Slash**

Attacks all enemies.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%

**Heart Stealer**

Attacks all enemies. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Damage Rating

Multiplier: 0.22*HP

**Withering Scorn **(Cooldown: 4)

Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease RES] debuff for 2 turns.

If the target is under a [Block Buffs] debuff, also applies a [Debuff Spread] effect, taking any [Decrease RES] debuff on the target and placing it on all enemies.

Level 2: Buff/Debuff Chance +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.35*HP

**Know Your Place **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [Block Buffs] debuff on each enemy for 2 turns. Heals all allies by 5% of their MAX HP for each [Block Buffs] debuff placed by this skill.

Fills this Champion’s Turn Meter by 10% for each [Block Buffs] debuff attempt blocked or resisted by enemy team.

Level 2: Buff/Debuff Chance +10%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +15%

Level 5: Damage +10%

Level 6: Cooldown -1

Damage Rating

Multiplier: 0.3*HP

**Smolder **(Cooldown: 4)

Attacks all enemies. Places a 5% [Poison] debuff for 2 turns. Places a second 5% [Poison] debuff for 2 turns if the attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Combust **(Cooldown: 6)

Deals damage from all [Poison] debuffs on all enemies instantly.

**Lightning Arrow **(Cooldown: 5)

Attacks 1 enemy, then all enemies. Has an extra 15% chance of inflicting a critical hit. Places a 30% [Increase C. RATE] buff on this Champion for 3 turns if a target is killed.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1

**Valley of Death **(Cooldown: 3)

Attacks all enemies 2 times.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%

**Elegant Disarm **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Level 2: Buff/Debuff Chance +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Level 7: Cooldown -1

Damage Multiplier: 0.22 HP

Overall Grading: Weak

**Paralysing Stakes**

Attacks all enemies 2 times.

The first hit has a 75% chance of places a [Block Active Skills] debuff for 2 turns. The second hit has a 75% chance of placing a [True Fear] debuff for 1 turn if enemies are not under a [Block Active Skills] debuff.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Level 8: Cooldown -1

Damage Rating

Multiplier: 2.1*ATK

Overall Grading*: Godlike

**Blade Flourish **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Excoriating Light **(Cooldown: 4)

Attacks all enemies. Before attacking, has a 50% chance of removing and [Block Debuffs] buffs from all enemies.

Also has a 50% chance of placing a [Block Buffs] debuff on all enemies for 2 turns after attacking.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 0.24*HP

Overall Grading*: Weak

**Ward Off **(Cooldown: 6)

Decreases the Turn Meter of all enemies by 15%

**Outburst **(Cooldown: 4)

Attacks all enemies 3 times. Places a 25% [Weaken] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 1.35 ATK

**Extinguish Life **(Cooldown: 6)

Attacks all enemies. This attack is always critical.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Damage +10%

Level 5: Cooldown -1

Level 6: Cooldown -1

Damage Multiplier: 4.4 ATK

**Jacked Frost **(Cooldown: 4)

Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff on all enemies for 1 turn if this attack kills the enemy.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%

**Cold Snap **(Cooldown: 5)

Attacks all enemies. Decreases the Turn Meter by 20% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Flicker Barrier **(Cooldown: 5)

Attacks all enemies. Places a [Shield] buff on all allies for 3 turns equal to 20% of this Champion’s MAX HP.

If there are any dead allies, places a [Shield] buff on all allies for 3 turns equal to 30% of this Champion’s MAX HP instead. This buff cannot be removed, stolen, transferred, spread or have its duration increased or decreased by enemies or allies.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.25*HP

Overall Grading*: Average

**Numbing Poison **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Energize **(Cooldown: 6)

Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 30%. Decreases the Turn Meter of all enemies by 30%.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Censure **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%

**Restraints **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.1*ATK

Overall Grading*: Weak

**Halt Proceedings **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 3.8 ATK

Overall Grading: Godlike

**Grip of Winter **(Cooldown: 5)

Places a 60% [Increase DEF] buff and a 15% [Continuous Heal] buff on all allies for 2 turns, then attacks all enemies under [Freeze] debuff. Places a 25% [Weaken] debuff for 2 turns on all enemies under [Freeze] debuff.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Takedown **(Cooldown: 4)

Attacks all enemies. Damage increases according to enemy MAX HP.

Damage based on: [ATK] [Enemy MAX HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Slaughter Volley **(Cooldown: 4)

Attacks all enemies. Places a 60% [Decrease DEF] debuff on the target for 2 turns if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Ice Storm **(Cooldown: 6)

Attacks all enemies. Has an 80% chance of placing a [Freeze] debuff for 1 turn. Fills this Champion’s Turn Meter by 10% for each attacked enemy.

Level 2: Buff/Debuff Chance +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Damage +5%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Damage Multiplier: 4.1 ATK

**Effortless Superiority **(Cooldown: 4)

Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Fills this champion’s Turn Meter by 10% for each buff that has its duration decreased.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Multiplier: 0.25 HP

Overall Grading: Weak

**Hold the Front **(Cooldown: 4)

Has a 75% of placing a [Provoke] debuff on all enemies for 1 turn.

Places a [Counterattack] and a 15% [Continuous Heal] buff on this Champion for 2 turns.

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

**Let None Live **(Cooldown: 4)

Attacks all enemies. Damage increases by 10% for each debuff on each target. Resets the cooldown of the [Crack Shot] skill if this attack kills an enemy.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 4*ATK*(1+0.1*Debuff Count)

Overall Grading*: Godlike

**Otherworld Breach **(Cooldown: 5)

Attacks all enemies. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places a [Shield] buff on this Champion for 2 turns equal to 20% of the damage inflicted.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating
Multiplier: 4.2*DEF
Overall Grading*: Strong

**Singing Steel **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. If the target is under a [Decrease ATK] debuff, it will place a [Sleep] debuff for 1 turn. Damage inflicted is proportional to DEF.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%

**Wither **(Cooldown: 6)

Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Even the Odds**

Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Leech] debuff for 2 turns.

Attacks all enemies 2 times instead if this Champion is under a [Veil] buff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%

**Elven Judgment **(Cooldown: 5)

Attacks all enemies. Will ignore [Shield] buffs.

Removes [Shield] buffs from targets if this Champion is under a [Veil] buff or [Perfect Veil] buff, then deals extra damage equal to 15% of the value of the removed [Shield] buffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Wasting Affliction **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 4 ATK

Overall Grading: Strong

**Deathly Arts**

Attacks all enemies. Has a 25% chance of removing 1 random buff from each target.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +5%

Damage Rating

Multiplier: 0.22*HP

Overall Grading*: Average

**Thornchain Malison **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Transfers a random debuff from this Champion to the targets that receive [Stun] debuffs from this skill.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 0.35*HP

Overall Grading*: Strong

**Devastator **(Cooldown: 4)

Attacks 1 enemy. Has a 65% chance of placing a [Stun] debuff for 1 turn. Decreases the Turn Meters of all enemies by 10% if this attack is critical.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff chance +5%

Level 6: Damage +10%

Level 7: Buff/Debuff chance +10%

**Backbreaker **(Cooldown: 4)

Attacks all enemies. Has an 75% chance of placing a 15% [Weaken] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff Chance + 5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance + 10%

Level 6: Buff/Debuff Chance + 10%

Level 7: Cooldown -1

**Chemical Stench **(Cooldown: 5)

Attacks all enemies. Has a 30% chance of placing a [Provoke] debuff for 2 turns.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Cooldown -1

**Shadow Strike **(Cooldown: 4)

Attacks all enemies. Inflicts a critical hit against targets under [Block Cooldown Skills] debuffs. Heals by 20% of the damage inflicted.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Damage +20%

**Crumble **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Block Cooldown Skills] debuff for 2 turns. Also has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%

**Copious Bleed **(Cooldown: 6)

Attacks all enemies. Has an 80% chance of placing a 50% [Heal Reduction] debuff for 1 turn.

Damage based on: [ATK]

**Toxic Miasma **(Cooldown: 5)

Attacks all enemies. Has a 25% chance of placing a 2.5% [Poison] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Death Denied **(Cooldown: 5) (Passive)

Revives this Champion with 30% HP and attacks all enemies after being killed.

Damage based on: [ATK]

**Grim Revenge **(Cooldown: 7)

Attacks all enemies. This attack will always be critical if there are 2 or more dead allies. Damage increases according to the number of dead allies.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1

**Tumult **(Cooldown: 4)

Attacks all enemies. Decreases the Turn Meter by 20%. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.

Damage based on: [ATK] [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Horrors Beyond **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted by targets under [Fear] debuffs.

Level 2: Buff/Debuff Chance +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 3.8*DEF

Overall Grading*: Average

**Astral Terrors**

Attacks all enemies. Will ignore 30% of each target’s DEF against targets under [Fear] or [True Fear] debuffs. This attack is always critical against targets under [Fear] or [True Fear] debuffs.

The damage of this skill increases by 10% every time a [Fear] or [True Fear] debuff is placed on an enemy.

Secret Skill: This skill has a 40% chance to be unlocked for 1 turn whenever a [Fear] or [True Fear] debuff is placed on an enemy

Damage Rating

Multiplier: 0.1*FearCountInRound+3.5*DEF

Overall Grading*: Godlike

**Stars Align** (Passive)

[Passive Effect]

Increases the chance of enemy skills failing by 15% when those enemies are under [Fear] or [True Fear] debuffs.

[Active Effect]

Prevents this Champion’s death and keeps this champion alive on 1 HP when hit by a fatal hit, then removes all buffs and debuffs from this Champion. After preventing this Champion’s death, fully heals them and fully depletes their Turn Meter.

Then, has an 80% chance of placing a [Fear] debuff on all enemies for 1 turn.

Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be resisted or blocked.

**Jester's Remedy **(Cooldown: 4)

Attacks all enemies. Has 75% chance of placing [Sleep] debuff on each enemy for 1 turn. Also has a 75% chance of placing 2 [Bomb] debuffs on each enemy that detonate after 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.8*ATK (5*ATK Bombs)

**Mad Bomber** (Passive)

When attacked, has a 30% chance of placing [Bomb] debuff on the a ttacker that detonates after 2 turns. Occurs once per hit.

Instantly detonates all [Bomb] debuffs on all enemies whenever this Champion is killed.

Damage Rating

Multiplier: 5*ATK Bombs

**March of Tin **(Cooldown: 4)

Attacks all enemies. Decreases the Turn Meters of all targets by 30%. This effect cannot be resisted. Places an [Unkillable] buff on this champion for 1 turn if this attack kills an enemy.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Multiplier: 4 ATK

Overall Grading: Godlike

**Torture **(Cooldown: 5)

Attacks all enemies.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Maelstrom **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Decreases the Turn Meter of each target by 20% if they are not under a [Decrease ATK] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%

**Numbing Chill **(Cooldown: 4)

Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns. Also has a 50% chance of placing a [Block Cooldown Skills] debuff for 2 turns.

Damage based on: [ATK]

**Storm of Vitriol **(Cooldown: 4)

Attacks all enemies. Damage increases according to the number of [Poison] debuffs on each target.

Damage based on: [ATK] [Enemy MAX HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Damage +10%

Damage multiplier: 3.5*ATK + (Poison Count * 0.01 * Enemy Max HP)

**Pestilence **(Cooldown: 1) (Passive)

Places four 5% [Poison] debuffs on all enemies for 2 turns at the start of each round.

Has a 50% chance of placing a 5% [Poison] debuff on all enemies for 1 turn at the start of each turn.

Whenever an enemy places a [Poison] debuff on this Champion, instantly removes it and replaces it with a 15% [Continuous Heal] buff for 2 turns instead.

**Bleeding Wounds **(Cooldown: 4)

Attacks all enemies 2 times. Damage increases according to the amount of HP this Champion has lost.

This is a secret skill and only becomes available when this Champion has lost 50% of their HP.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%

**Blur of Knives **(Cooldown: 4)

Attacks all enemies. Has a 20% of granting an Extra Turns. If an Extra Turn is not granted, fills this Champion’s Turn Meter by 10% for each living enemy instead.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Damage +10%

Damage Rating

Multiplier: 3.8*ATK

**Toxin **(Cooldown: 4)

Has a 75% chance of placing a 5% [Poison] debuff on all enemies for 2 turns.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Vitality Theft **(Cooldown: 6)

Attacks all enemies, then heals this Champion. The amount by which this Champion is healed is equal to the damage inflicted.

Damage based on: [ATK], Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1

**Lightning Storm **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Places a [Shield] buff on all allies for 3 turns equal to 25% of the damage inflicted.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 6: Cooldown -1

**Mask of Dread**

Attacks all enemies. Has a 25% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also fills this Champion’s Turn Meter by 15%.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +10%

Level 7: Buff/Debuff Chance +10%

**Gravestorm **(Cooldown: 4)

Attacks 1 enemy. Attacks all enemies 1 time if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1 Damage Multiplier: 5.6 ATK

**Necrosis **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [DEF]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 4.65 DEF

**Unhinged** (Passive)

Immune to [Fear] and [True Fear] debuffs. Whenever an ally’s HP drops below 50% from an enemy attack, has a 50% chance of placing a [Fear] debuff on the attacker for 1 turn. Whenever an ally dies, has a 75% chance of placing a [True Fear] debuff on all enemies for 1 turn.

**Projectile Burst **(Cooldown: 4)

Attacks all enemies. Each critical hit boosts this Champion's Turn Meter by 15%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Humbled and Broken **(Cooldown: 4)

Attacks all enemies 2 times. The first removes all buffs. The second hit will ignore 20% of the target’s DEF against targets that have no active buffs.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 2.5*ATK

**Burning Wave**

Attacks all enemies. Places an extra hit on enemies with less than 50% HP.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Wave of Souls**

Attacks all enemies. Places an extra hit if the target has more than 50% HP.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Corrupting Touch **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 25% [Weaken] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Reign of Terror **(Cooldown: 5)

Attacks all enemies. Increases the duration of all debuffs on the target by 1 turn. Places a [Shield] buff on this Champion for 2 turns equal to 30% of damage dealt. The damage increases by 10% per each debuff on the target.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Shield +10%, Lvl. 4: Shield +10%, Lvl. 5: Cooldown -1

Damage multiplier: 4.9

**Vile Physick**

Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Damage Rating

Multiplier: 3.1*DEF

Overall Grading*: Average

**Savant's Savvy **(Cooldown: 4)

Has a 75% chance of placing two 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 2 turns. Also places a 30% [Increase SPD] buff on all allies for 2 turns.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

**Chymistry **(Cooldown: 5)

Increases the duration of all [Poison] debuffs and [HP Burn] debuffs on all enemies by 1 turn. Then, instantly activates any [Poison] debuffs and a [HP Burn] debuffs on each enemy.

Places a 25% [Weaken] debuff for 2 turns on enemies not under [Poison] debuffs or [HP Burn] debuffs.

Level 2: Cooldown -1

Level 3: Cooldown -1

**Hexreaper **(Cooldown: 6)

Attacks all enemies. Damage increases by 50% for each [Hex] debuff on the enemy team. Stacks up to 300% Removes all [Hex] debuff from all enemies after attacking.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Cooldown -1

**Cruel Angel** (Passive)

Has a 50% chance of placing a [True Fear] debuff on all enemies for 1 turn when an enemy loses 30% or more of their MAX HP in a single hit.

**Weft of Madness**

Attacks 1 enemy. Has a 50% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under [Hex] debuffs.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Damage +10%

Level 7: Buff/Debuff Chance +10%

Damage multiplier: 3.5*ATK

**Shrieking Voices **(Cooldown: 3)

Attacks all enemies. Increases the duration of all debuffs on all enemies by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Damage multiplier: 3.7*ATK

**Melancholia **(Cooldown: 4)

Attacks all enemies. Places a 60% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Cooldown -1

Damage multiplier: 3.7*ATK

**Death Burst **(Cooldown: 4)

Attacks 1 enemy. Has a 70% chance of placing three 5% [Poison] debuffs on all enemies for 1 turn if the target is killed by this attack. This skill always inflicts a critical hit.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Blight **(Cooldown: 6)

Resets the Turn Meter of all enemies with less than 50% HP. Has an 80% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has an 80% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Reign of Sorrow **(Cooldown: 4)

Attacks all enemies. Places an extra hit on enemies under [Stun], [Freeze], [Fear], [True Fear], and [Provoke] debuffs. Each hit has a 75% chance of placing a [Leech] debuff for 2 turns.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 0.25 HP

**Exalted Pyre **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing an [HP Burn] debuff on all enemies for 2 turns. This debuff cannot be resisted.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 0.23*HP

**Frostbite Blast **(Cooldown: 4)

Attacks all enemies. Has a 70% chance of placing a 30% [Decrease C.DMG] debuff for 2 turns and a 50% [Decrease ACC] debuff for 2 turns. These debuffs cannot be resisted. Places a 30% [Increase C.DMG] buff on all allies for 2 turns.

Damage based on: [DEF]**Upgrades** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

Damage multiplier: 4 DEF

**Weight of Aeons **(Cooldown: 4)

Places a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 75% chance of decreasing each enemy's Turn Meter by 20%. Places a 30% [Decrease C. RATE] debuff on the target for 2 turns if they have 50% or more Turn Meter after the Turn Meter decrease.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Staggering Heft **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn and decreasing each enemy’s Turn Meter by 30%.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 0.27 HP

**Whirling Axe**

Attacks all enemies. Places a 25% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.

Damage based on: [ATK]

**Combo Attack **(Cooldown: 5)

Attacks all enemies. Places a 30% [Increase DEF] buff on all allies for 2 turns.

Damage based on: [ATK] [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%, Lvl. 7: Damage +10%, Lvl. 8: Cooldown -1

**Primal Tremor **(Cooldown: 4)

Attacks all enemies. Has a 40% chance of placing a [Stun] Debuff for 1 turn. The chance increases to 75% against enemies under [Decrease SPD] debuffs.

Level 2: Damage +5%

Level 3: Buff/Debuff chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff chance +5%

Level 6: Cooldown -1

Damage Rating
Multiplier: 3.8*DEF
Overall Grading*: Strong

**Swordbreak cage **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 3.3*DEF

Overall Grading*: Average

**Venom Storm **(Cooldown: 4)

Attacks all enemies 2 times. The first hit has a 75% chance of placing a 5% [Poison] debuff for 4 turns. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating
Multiplier: 1.9*ATK
Overall Grading*: Strong

**Blades Dissolved **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 0.24 HP

Overall Grading: Weak

**Baleful Eye **(Cooldown: 5)

Places a 25% [Weaken] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Decimate **(Cooldown: 6)

Attacks 1 enemy. Places a 30% [Decrease SPD] debuff and a 50% [Decrease ACC] debuff on all enemies except the target for 2 turns if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Meteor **(Cooldown: 3)

Attacks all enemies.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%

**Frightful Claws **(Cooldown: 4)

Attacks all enemies 2 times. Each hit has a 20% chance of placing a [Stun] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Enter the Morass**

Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%

**Centuried Vigor **(Cooldown: 4)

Attacks all enemies. Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places two 15% [Continuous Heal] buffs on this Champion for 1 turn. Increases the duration of all ally buffs by 1 turn.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Invincible Shell **(Cooldown: 5)

Places a [Provoke] debuff on all enemies for 1 turn.

Places a 60% [Increase DEF] buff on this Champion for 2 turns.

Places a 30% [Increase SPD] buff on all allies except this Champion for 2 turns.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Steelmelt Acid**

Attacks all enemies. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. The chance increases to 75% against targets under debuffs.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Damage +10%

Damage Rating

Multiplier: 1.8*ATK

**Planar Chains **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.1*ATK

**Drake's Fury **(Cooldown: 3)

Attacks 1 enemy 4 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. The third hit has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. The fourth hit has a 75% chance of placing [Block Buffs] debuff for 2 turns. Also has a 75% chance of placing a [True Fear] debuff on all enemies for 1 turn if the target has 4 or more debuffs after the attack.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Damage Multiplier: 1.8 ATK

**Blood Wings **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of removing all buffs from all enemies before attacking. Also has an 80% chance of placing a [Block Active Skills] debuff for 2 turns on enemies without Passive skills. Also has an 80% chance of placing a [Block Passive Skills] debuff for 2 turns on enemies with Passive Skills.

Damage based on: [ATK]

Upgrades:

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Cooldown -1

Damage Multiplier: 5 ATK

**Bog Down **(Cooldown: 7)

Attacks all enemies. Decreases the Turn Meter by 100%.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Cooldown -1

**Flicker Step **(Cooldown: 5)

While under a [Veil] or [Perfect Veil] buff: Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff. Decreases the cooldown of Jungle Ambush by 2 turns.

While not under a [Veil] or [Perfect Veil] buff: Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff before attacking. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking.

Damage based on: [ATK]

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

**Wind Cutter**

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%

**Fire Wave **(Cooldown: 4)

Attacks all enemies 2 times. Has a 10% chance of placing a 50% [Heal Reduction] debuff for 1 turn. Places a 50% [Heal Reduction] debuff if the target's current HP is less than or equal to 40%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1

**Transfer Rush **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of stealing one random buff from each enemy.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

**Abyssal Clutch **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Damage based on: [DEF]**Upgrades** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Fleshmelter Venom **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 3 turns. Also has a 75% chance of placing two 5% [Poison] debuffs for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage + 10%

Level 3: Buff/Debuff chance +10%

Level 4: Buff/Debuff chance +15%

Level 5: Cooldown -1

Damage Multiplier: 4 ATK

**Crushing Trample **(Cooldown: 5)

Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Places a 100% [Heal Reduction] debuff for 3 turns on enemies who have 1 or more buffs removed. Also places a 60% [Decrease DEF] debuff for 2 turns on enemies who have 2 buffs removed.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1

**Frazzle**

Attacks all enemies. Has a 20% chance of placing a [Block Cooldown Skills] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%

**Mighty Bellow **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Bowl Over **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Head Splitter**

Attacks 1 enemy. Attacks all enemies 1 time if the first attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +15%

**Forward Charge **(Cooldown: 3)

Attacks all enemies. Has a 30% chance of placing a [Stun] debuff for 1 turn. Also has a 50% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +15%, Lvl. 5: Buff/Debuff Chance +15%

**Molten Slag **(Cooldown: 7)

Attacks all enemies 2 times. Decreases the Turn Meter by 25%. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1

**Burn Away **(Cooldown: 5)

Attacks all enemies. Decreases each target's MAX HP by 50% of the damage inflicted. Grants an Extra Turn if this attack kills an enemy.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Swarming Suffering **(Cooldown: 4)

Attacks all enemies. Places a 30% [Increase C.DMG] buff on this Champion for 2 turns before attacking. Heals this Champion by 5% of their MAX HP on each critical hit.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 3.3 ATK

Overall Grading: Strong

**Devastating Wounds **(Cooldown: 5)

Attacks all enemies. Has a 40% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Damage based on [DEF][ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Brutal Battering **(Cooldown: 4)

Attacks all enemies 1 by 1 in random order. Damage inflicted decreases by 25% after each hit.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1 mie

**Boom Barrage **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [Bomb] that detonates after 3 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Bonebreaker Stomp **(Cooldown: 5)

Attacks all enemies. Has a 60% chance of placing a 50% [Decrease ATK] debuff or a 30% [Decrease C. DMG] debuff for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +20%, Lvl. 7: Cooldown -1

**Smothering Swath **(Cooldown: 6)

Attacks all enemies. Places a 15% [Continuous Heal] buff on all allies for 2 turns. Places an additional 7.5% [Continuous Heal] buff on all allies for 1 turn if at least one enemy is hit with a critical hit.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1

**Defend The Wall!**

Attacks all enemies. Places a [Shield] buff on all allies except this Champion for 1 turn. The value of the [Shield] is proportional to this Champion’s DEF.

Level 2: Damage +10%

Level 3 : Shield +10%

Level 4: Damage +10%

Level 5: Shield +10%

Damage Rating

Multiplier: 3.1*DEF (Shield: 1.1*DEF)

Overall Grading*: Average

**Healing Bombardment **(Cooldown: 4)

Attacks all enemies. Heals this Champion by 10% of the damage dealt. Increases the duration of all buffs on all allies by 1 turn.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 0.1*Enemy Max HP

Overall Grading*: Godlike

**Let None Pass! **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a 50% [Increase RES] buff and a 60% [Increase DEF] buff on all allies for 2 turns.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4*DEF

Overall Grading*: Strong

**Ichor Fling **(Cooldown: 5)

Attacks all enemies. Has an 80% chance of removing 1 random buff from each target.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +20%, Lvl. 5: Cooldown -1

**Kindle Soulfire **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a [Bomb] debuff that detonates after 1 turn.**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Damage +5%

Lvl. 8: Buff/Debuff Chance +5%

Lvl. 9: Cooldown -1

**Bonechiller **(Cooldown: 5)

Removes 2 random buffs from each enemy. Places a 80% [Freeze] debuff on all enemies for 1 turn. Grants an Extra Turn.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Cloud of Spores **(Cooldown: 4)

Places three 2.5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked.

Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Brew Mama**

Attacks 1 enemy. Has a 60% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under [Weaken] debuffs.

Decreases the target’s Turn Meter by 10% if they are not under any debuffs.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Damage Rating

Multiplier: 3.5*ATK

Overall Grading*: Average

**Rotlimb Decoction **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a 25% [Weaken] debuff for 2 turns. After attacking, has an 80% chance of placing two 5% [Poison] debuffs for 2 turns on all enemies without [Weaken] debuffs. These [Poison] debuffs cannot be blocked or resisted.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Rating

Multiplier: 4*ATK

Overall Grading*: Average

**Kemlock Surprise **(Cooldown: 4)

Has an 80% chance of removing 1 random buff from all enemies, then has an 80% chance of placing two 5% [Poison] debuffs on all enemies for 2 turns.

Also removes 2 random debuffs from all allies.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Cooldown -1

**Battle Shout **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Turn to Ash **(Cooldown: 6)

Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. This debuff cannot be resisted.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Bell’s Toll **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of filling the Turn Meters of all allies by 30%. Also has a 75% chance of removing all debuffs from all allies.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 0.24 HP

Overall Grading: Weak

**Frightful Frenzy **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff and a 100% [Heal Reduction] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 3.8 ATK

Overall Grading: Strong

**Massive Momentum **(Cooldown: 5)

Places a 15% [Increase C.DMG] buff on this champion for 2 turns then attacks all enemies.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 3.85 ATK

**Splinters **(Cooldown: 4)

Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%

**Pummel**

Attacks 1 enemy. Places a 25% [Decrease ATK] debuff on all enemies if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Harsh Discipline **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff and a 100% [Heal Reduction] debuff for 2 turns.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 4.25*ATK

Overall Grading*: Average

**Hulking Tantrum **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Places a 60% [Increase DEF] buff on this champion for 2 turns.

Damage based on: [DEF]

Upgrades:

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +5%

Level 7: Cooldown -1

Level 8: Cooldown -1

**Bellow **(Cooldown: 6)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1

**Stomp **(Cooldown: 3)

Attacks all enemies. Places a 15% [Increase C. RATE] buff on all allies for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Round Up**

Attacks all enemies.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%

**Uncatchable **(Cooldown: 5)

Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 15%.

Fills the Turn Meters of all allies by 15% if any enemy's Turn Meter is below 50%.**Upgrades:** Lvl. 2: Cooldown -1

**Hail **(Cooldown: 5)

Attacks all enemies 3 times. Has a 50% chance to decrease the Turn Meter by 30%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Warcry **(Cooldown: 7)

Places a 15% [Decrease SPD] debuff on all enemies for 2 turns. Fills the Turn Meter of all allies by 25%.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Heavenly Roar **(Cooldown: 5)

Places a 30% [Increase C. RATE] buff on this Champion for 2 turns, then attacks all enemies. Has a 50% Chance of decreasing the Turn Meter by 30% if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Thrashing Fit **(Cooldown: 4)

Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

**Unleash Havor **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.

Fills this Champion’s Turn Meter by 15% on each critical hit.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.8*ATK

Overall Grading*: Godlike

**Bizarre Vapors **(Cooldown: 5)

Places three 5% [Poison] debuffs on all enemies for 2 turns. Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.

Upgrades:

Level 2: Cooldown -1

Level 3: Cooldown -1

**Maelstrom Wrack **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 50% chance of placing a [Block Buffs] debuff for 2 turns. The chance of placing the [Block Buffs] debuff increases by 5% for each alive enemy.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%
Level 3: Damage +10%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Damage Multiplier: 4.8 ATK

**Special Brew **(Cooldown: 4)

Attacks all enemies. Places two [Bomb] debuffs that detonate after 3 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Mother's Touch **(Cooldown: 5)

Attacks all enemies. Instantly detonates all [Bomb] debuffs if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1

**Infuriate **(Cooldown: 4)

Attacks all enemies. Places a [Provoke] debuff on them for 1 turn. Places a 30% [Reflect Damage] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.

Damage based on: [ATK] [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Chaosrazor**

Attacks all enemies. Has a 35% chance to extend the duration of any [HP Burn] debuffs on each target by 1 turn.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +5%

Damage Rating

Multiplier: 0.1*HP

Overall Grading*: Average

**Dogs Of War **(Cooldown: 4)

Attacks all enemies. Before attacking, instantly activates any [HP Burn] debuffs on each enemy.

Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.25*HP

Overall Grading*: Average

**Purifyre **(Cooldown: 4)

Attacks all enemies 2 times. The first hit has a 75% chance of placing a [HP Burn] debuff on all enemies for 2 turns.

Restores this Champion’s destroyed MAX HP by 10% for each [HP Burn] debuff placed by this skill. Heals this Champion by 5% of their MAX HP for each [HP Burn] debuff attempt blocked or resisted by the enemy team.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.14*HP

Overall Grading*: Average

**Bane of Elves **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ACC] debuff for 2 turns and a [True Fear] debuff for 1 turn. Champions from the High Elf and Dark Elf Factions cannot resist these debuffs.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 4.2*ATK

Overall Grading*: Godlike

**Lunatic Outburst **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns on each critical hit.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Damage Multiplier: 3.5 DEF

**Hellraiser **(Cooldown: 3)

Attacks all enemies. Has an extra 15% chance of inflicting a critical hit. Places a 30% [Increase SPD] buff on this Champion for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%

**Wild Surge **(Cooldown: 6)

Attacks all enemies 2 times. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. The first hit on each target also has a 75% chance of decreasing the target’s Turn Meter by 10%. The second hit on each target also has a 75% chance of placing a 25% [Weaken] debuff for 2 turns if this Champion has full HP.

**Unbound Anger **(Cooldown: 4)

Attacks all enemies. Fills this Champion's Turn Meter by 20% for each enemy under a [Decrease SPD] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%

**Battle Storm **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Also, places a 50% [Decrease ATK] debuff on all enemies for 2 turns if Iron Brago is under an [Increase DEF] buff.

Damage based on: [DEF]

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

(Damage Multiplier: 3.7 DEF)

**Blood Burst **(Cooldown: 1) (Passive)

When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.

**Gore Maker **(Cooldown: 4)

Attacks all enemies. Will ignore 20% of each target’s DEF. Will ignore a further 5% of DEF for each buff on the target.

Damage based on: [ATK]

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Level 6: Cooldown -1

**War Weirding **(Cooldown: 5)

Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on all allies for 3 turns, then attacks all enemies.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Cooldown -1

**Gore Feast **(Cooldown: 5)

Attacks all enemies. After attacking, this champion sacrifices HP equal to 50% of their MAX HP, then place two 15% [Continuous Heal] buffs on this Champion for 2 turns. The HP sacrifice will happen even if it kills this Champion.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 3.2 ATK

**Carnage **(Cooldown: 4)

Attacks all enemies. Has a 25% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%

**Wild Swing **(Cooldown: 4)

Attacks all enemies. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Merciless Assault **(Cooldown: 4)

Attacks all enemies. Damage increases if the target is under [Sleep], [Stun] or [Freeze] debuffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%

**Endless Sands **(Cooldown: 4)

Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Increases the duration of all ally buffs by 1 turn.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1

**Clan Banner **(Cooldown: 4)

Places a 30% [Increase C. RATE] buff on all allies for 2 turns. Places a 25% [Weaken] debuff on all enemies for 2 turns.**Upgrades:** Lvl. 2: Cooldown -1

**Karma Burn **(Cooldown: 6)

Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of removed buffs. Has a 50% chance of placing a [Sleep] debuff on all enemies for 1 turn. The chance of placing a [Sleep] debuff increases by 5% for each buff removed. Inflicts less damage to Bosses.

Damage based on: [Enemy MAX HP]**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Unreasoning Outburst **(Cooldown: 4)

Attacks all enemies. Has an extra 10% chance of inflicting a critical hit. Has a 75% chance of placing [HP Burn] and [Block Buffs] debuffs for 2 turns. Also places a 30% [Decrease SPD] debuff on targets whose Turn Meter is higher than 50%

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4.6*ATK

Overall Grading*: Godlike

**Charge Cant **(Cooldown: 5)

Attacks all enemies. Places a 30% [Increase SPD] buff on all allies for 2 turns, then heals all allies by 15% of this Champion’s MAX HP.

Level 2: Heal +10%

Level 3: Heal +10%

Level 4: Cooldown -1

Level 5: Cooldown -1

Damage Multiplier: 3.7 ATK

Overall Grading: Weak

**Life Worm **(Cooldown: 5)

Attacks all enemies. Has an 85% chance of placing a [Leech] debuff and a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Manglestorm **(Cooldown: 5)

Attacks all enemies. Places a 30% [Decrease DEF] debuff on the target for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1

**Vigor Explosion **(Cooldown: 4)

Attacks all enemies. Removes 1 random debuff from all allies before attacking. Damage increases by 5% for each debuff removed.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Multiplier: 3.9 DEF

Overall Grading: Godlike

**Whirl of Battle **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also places a 30% [Increase SPD] buff on this Champion for 2 turns. Heals this Champion by 15% of the damage inflicted if they have less than 50% HP when attacking.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Burning Rage **(Cooldown: 6)

Attacks all enemies 2 times. Each hit has a 50% chance of placing a [HP Burn] debuff for 2 turns if this Champion is under an [Increase ATK] buff. Each hit also has a 75% chance of decreasing the Turn Meter by 20% if the target is under a [HP Burn] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1

**Lay Waste **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Also places a 50% [Decrease ATK] debuff for 2 turns on those enemies who receive a [Weaken] debuff.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 4 ATK

**Massacre **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Block Buffs] debuff for 1 turn. Damage increases according to this Champion's MAX HP.

Damage based on: [DEF] [HP]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1

**Frenzy **(Cooldown: 4)

Attacks all enemies. Has a 25% chance of placing a 25% [Decrease ATK] debuff for 1 turn. Also has a 25% chance of placing a [Provoke] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Orcish Rituals **(Cooldown: 5)

Attacks all enemies. Has a 70% chance to put each target's Skills on cooldown. Has a 30% chance to fully deplete each target's Turn Meter.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Mortify **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 4* ATK

Overall Grading*: Strong

**Crack Armor **(Cooldown: 5)

Attacks all enemies 3 times. After the first hit, has a 50% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Bakemono Charge **(Cooldown: 4)

Attacks all enemies. Has a 40% chance of placing a [Stun] debuff for 1 turn.

Damaged based on: [DEF]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Multiplier: 3.5 DEF

**Shower of Misery **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of increasing the duration of all debuffs by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 4 ATK

**Lay Bare **(Cooldown: 4)

Removes all [Increase DEF] buffs from all enemies, then attacks all enemies. Decreases the cooldown of Lay Bare by 1 turn for each enemy killed by this skill.

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 3.6 ATK

**Thief of Blood **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of stealing 1 random buff from each enemy.

After stealing, applies a [Buff Spread] effect, taking a random buff from this Champion and placing it on all allies.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Cooldown -1

Damage Rating
Multiplier: 3*ATK

**Dread Invocation **(Cooldown: 6)

Can target dead or living enemies.

If the target is dead, places a [Block Revive] on them, then attacks all enemies. Each enemy will receive damage equal to 20% of the target enemy’s MAX HP. If the target is a Boss’ minion, the damage is equal to 20% of this Champion’s MAX HP. This attack cannot be critical and will ignore any [Shield] buffs and 100% of each target’s DEF.

If the target is alive, places a [True Fear] debuff on them for 2 turns and heals all allies by 20% of the target enemy’s MAX HP. If the target is a Boss or a Boss’ minion, the healing is equal to 20% of this champion’s MAX HP. The [True Fear] debuff cannot be resisted.

Level 2: Cooldown -1

Level 3: Cooldown -1

Damage Rating
Multiplier: 20% Target MAX HP (Non-Boss) or 20% Gamuran MAX HP

**Heartless Blitz **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of decreasing the duration of all buffs by 1 turn. This effects cannot be resisted on critical hits.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Multiplier: 4 STK

**Steel Parting **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 3.8 ATK

**Lauging gull **(Cooldown: 4) (Passive)

[Passive Effect]

Increase this Champion’s DEF each time they counterattack (10% of Total Defense per Attack). DEF resets every time this Champion gets a turn. When attacking, converts this Champion’s RES into additional ACC.

[Active Effect]

At the end of this Champion’s turn, places a [Provoke] debuff for 1 turn on all enemies under [Increase ATK] buffs.

**Celestial Awe **(Cooldown: 4)

Attacks all enemies. Places a [Provoke] debuff for 1 turn. This debuff cannot be blocked or resisted if the champion is from the Demonspawn faction.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Multiplier: 3.9 DEF

Overall Grading: Godlike

**Rushing Death **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Damage based on: [DEF]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Damage Multiplier: 4 DEF

**Wanderer's Weirding **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns. Also places a 15% [Increase SPD] buff on this champion for 2 turns if the attack is critical.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating
Multiplier: 3.6*ATK
Overall Grading*: Average

**Power Flare **(Cooldown: 5)

Attacks all enemies. The first has an 80% chance of placing a 50% [Decrease ACC] debuff for 2 turns. The second hit has a 80% chance of placing a 30% [Decrease C.DMG] debuff for 2 turns. Also places a 25% [Strengthen] buff on this champion for 2 turns.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Cooldown -1

Damage Multiplier: 0.14 HP

**Suppresion Ward **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a [Block Active Skills] debuff for 2 turns. This debuff cannot be resisted if Yumeko is on the same team.

Level 2: Buff/Debuff Chance +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Damage +10%

Damage Rating

Multiplier: 4.65*ATK

Overall Grading*: Godlike

**Poison Piercing **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.7*DEF

Overall Grading*: Strong

**Blood Curdle **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

After attacking, has an 80% chance of placing a [HP Burn] debuff for 2 turns on all enemies that this skill did not place a [Decrease ATK] debuff on.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Damage Rating
Multiplier: 3.3*DEF

**Reckless Sweep **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 0.2 HP

**Steel Typhoon **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

**Dire Whorl **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns on enemies under [Hex] debuffs.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 3.9 DEF

Overall Grading: Strong

**Doubled Degeneracy **(Cooldown: 5)

Attacks all enemies 2 times. The first hit removes all buffs from each target. The second hit places a [Hex] debuff for 2 turns.

Level 2: Cooldown -1

Level 3: Cooldown -1

Damage Multiplier: 2.1 DEF

Overall Grading: Strong

**Cyan Slash **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. When targetting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target’s DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +15%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 3 ATK (AoE), 3.95 ATK (Boss)

**Faster than the Eye **(Cooldown: 5)

Attacks all enemies. Decreases the cooldown of this skill by 1 turn when attacking under an [Increase ATK] buff.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 4.5 ATK

Overall Grading: Godlike

**Spreading Chaos**

Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Will Attack all enemies instead if the target is under 4 or more debuffs.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Damage Multiplier: 4.2 ATK (Single Target), 2.6 ATK (AoE)

**Great Sword **(Cooldown: 4)

Attacks all enemies. Places a [Shield] buff on this Champion for 2 turns equal to 20% of their MAX HP.

Damage based on: [DEF]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Level 6: Cooldown -1

**Sickle Sweep**

Attacks all enemies. Has a 40% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Damage Multiplier: 2.65 ATK

**Confusion Reigns **(Cooldown: 4)

Attacks all enemies. Has a 60% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Multiplier: 4 ATK

Overall Grading: Strong

**Wraith Explosion**

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease RES] debuff on all enemies for 2 turns and a [Sleep] debuff on all enemies for 1 turn.

Fills this Champion’s Turn Meter by 10% for each debuff placed.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.9*ATK

Overall Grading*: Godlike

**Bamboozle **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 3.9 ATK

Overall Grading: Strong

**Potent Stench **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. The chance increases by 5% for each debuff on the enemy team.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 0.2 HP

**Dire Twinblade**

Attacks 1 enemy. Has a 30% chance of place a 25% [Weaken] debuff for 2 turns.

[Will target all enemies instead of 1 when counterattacking with this skill]

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +10%

Damage Rating

Multiplier: 3*ATK (Single Target) 2.5*ATK (AoE)

Overall Grading*: Average

**World of Darkness **(Cooldown: 4)

Attacks all enemies. Has a 55% chance of placing [Block Buffs] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +10%

Damage Rating

Multiplier: 4*ATK

Overall Grading*: Strong

**Battle Toast **(Cooldown: 5)

Places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on all allies for 2 turns. Also has a 50% chance of placing a [True Fear] debuff on all enemies for 1 turn. Has a 75% chance instead on enemies under [Increase ATK] buffs.

Upgrades:

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

Level 5: Cooldown -1

**Noxious Claws**

Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns. If the target is under a [Hex] debuff, each hit also has a 40% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Damage Rating

Multiplier: 1.1*ATK

Overall Grading*: Average

**Immortal Malison **(Cooldown: 5)

Attacks all enemies 3 times. Each hit has a 60% chance of increasing the duration of any [Hex] debuffs on enemies by 1 turn. If enemies are not under a [Hex] debuff, each hit has a 60% chance of placing a [Hex] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Level 7: Cooldown -1

Damage Rating

Multiplier: 1*ATK

Overall Grading*: Average

**Stinging Blast **(Cooldown: 4)

Attacks all enemies. If the target has a [Block Buffs] debuff, increases the cooldown on one random target skill for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1

**Embers **(Cooldown: 5)

Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1

**Feather Barrage **(Cooldown: 4)

Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on this champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns on targets under [Hex] debuffs.

Level 2: Damage +10%

Level 3: Buff/Debuff chance +10%

Level 4: Buff/Debuff chance +15%

Level 5: Cooldown -1

Damage Multiplier: 4.5 ATK

**Sky Punishment **(Cooldown: 5)

Places a 50% [Increase ACC] buff on this champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a [Hex] debuff for 3 turns. Has a 100% chance of placing a [Fear] debuff for 1 turn instead on enemies under [Hex] debuffs.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff chance +10%

Level 5: Buff/Debuff chance +15%

Level 6: Cooldown -1

Damage Multiplier: 3.7 ATK

**Lay Low **(Cooldown: 5)

Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Increases the duration of all enemy debuffs by 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Tornado Cleaver **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%

**War Drum **(Cooldown: 4)

Places a [Provoke] debuff on all enemies for 1 turn. Places a 30% [Increase DEF] buff on this Champion for 2 turns.**Upgrades:** Lvl. 2: Cooldown -1

**Verminlord’s Command **(Cooldown: 4)

Attack all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 75% chance of decreasing the detonation countdown of all [Bomb] debuffs by 1 turn, and increasing the duration of all [Poison] debuffs by 1 turn.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 4.6 ATK

Overall Grading*: Strong

**Unclean Banquet **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing 2 [Bomb] debuffs on each target for 2 turns, then grants an Extra Turn. [Bomb] debuffs placed by this skill on enemies whose MAX HP is equal to or higher than 200,000 will deal double damage.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 4.5 ATK (5 ATK Bombs)

Overall Grading: Strong

**Ice Crush **(Cooldown: 5)

Attacks all enemies. Has a 25% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Greathood Stampede**

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease RES] debuff for 2 turns.

Fills this Champion’s Turn Meter by 10% for each [Decrease RES] debuff placed by this skill.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

Damage Rating

Multiplier: 4.1*ATK

Overall Grading*: Average

**Blood Offering **(Cooldown: 5)

Sacrifices HP equal to 25% of this Champion's MAX HP, then attacks all enemies. Damage inflicted is equal to 50% of this Champion's MAX HP. This attack is always a normal hit.

The HP sacrifice will happen even if it kills this Champion.

Damage based on: [HP]**Upgrades:** Lvl. 2: Cooldown -1

**Flourish of Slaughter**

Attacks all enemies. Has a 50% chance of decreasing each target's Turn Meter by 5%.

Attacks all enemies 2 times instead of 1 and the chance of decreasing each target's Turn Meter increases to 100% if Minaya is on the same team. The damage of each hit will be decreased by 50%.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Beastly Bellow **(Cooldown: 4)

Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on this Champion for 2 turns.

Removes all debuffs from this Champion before placing the [Block Debuffs] and [Increase DEF] buffs if Minaya is on the team.**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Cooldown -1

**Battle Waltz **(Cooldown: 5)

Attacks all enemies. Places a 50% [Decrease ATK] debuff on all enemies for 2 turns. Places a 60% [Decrease DEF] debuff on targets under [Decrease ATK] debuffs.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Rain of Gore **(Cooldown: 4)

Attacks all enemies. Places a 15% [Continuous Heal] buff on all allies for 2 turns.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Damage Rating

Multiplier: 3.4*ATK

**Rage of the Pride **(Cooldown: 3)

Attacks all enemies 2 times. [Passive Effect] This champion is immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear] and [True Fear] debuffs when this Skill is not on cooldown.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Damage +10%

**Awesome Roar **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a [True Fear] debuff for 1 turn. Before attacking, has an 80% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

**Ukko Smash**

Attacks all enemies. Has a 50% chance of placing [Decrease ATK] for 2 turns.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Damage Rating

Multiplier: 2.5*ATK

Overall Grading*: Average

**Ukko's Fury **(Cooldown: 4)

Attacks all enemies 2 times. Each hit has a 75% chance to remove 2 random buffs from the target.

Places a [Block Buffs] debuff and a 50% [Decrease ACC] debuff for 2 turns on targets that have no buffs after the attack.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Damage Rating

Multiplier: 2*ATK

Overall Grading*: Average

**Ice Pillar **(Cooldown: 4)

Attacks all enemies. Places a [Block Buffs] debuff for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1

**Fur Typhoon **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff on each enemy for 2 turns before attacking. Also has a 75% chance of placing a [Stun] debuff for 1 turn after attacking.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4.3*DEF

**Keep Up If You Can **(Cooldown: 4)

Attacks all enemies. Places a 30% [Increase SPD] buff and a 50% [Increase ACC] buff on all allies for 2 turns before attacking.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: (1.5 + SPD / 100) ATK

Overall Grading: Godlike

**Night of the Rabbit **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns. Heals this Champion by 10% of their MAX HP for each [Leech] debuff placed by this skill.

Level 2: Damage +10%

Level 3: Buff/Debuff chance +10%

Level 4: Buff/Debuff chance +15%

Level 5: Cooldown -1

Damage Multiplier: (1.5 + SPD / 100) ATK

Overall Grading: Godlike

**Explosive Temper **(Cooldown: 4)

Attacks all enemies. Removes all [Increase DEF] buffs from enemies before attacking. Places an extra hit if this attack kills an enemy.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 0.29 HP

Overall Grading: Godlike

**Gnawing Horde **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage multiplier: 4.1*ATK

**Cloying Horror **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Also places a [Shield] buff on all allies equal to 30% of this Champion’s MAX HP for 2 turns. The [Shield] buff cannot be removed if it is placed when there are any enemies under [Leech] debuffs.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.35*HP

Overall Grading*: Average

**Toxic Nova **(Cooldown: 5)

This Champion receives damage equal to 99% of their current HP. Places an [Unkillable] buff on this Champion for 2 turns. Has an 80% chance of placing four 5% [Poison] debuffs on all enemies for 2 turns.**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Cooldown -1

**Cunning Chaos **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 3 turns. Has a 75% chance of placing a [Stun] debuff for 1 turn on targets with 50% Turn Meter or more. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns on target with less than 50% Turn Meter.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 4 ATK

**Howling Gale **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.

Damage based on: [DEF]**Upgrades** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Rampaging Swipe **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Damage based on: [DEF]**Upgrades** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Terror Assault**

Attacks 1 enemy 3 times. Each hit will ignore [Shield] buffs.

Places a [True Fear] debuff on all enemies for 1 turn if this attack kills an enemy. Also places an [Unkillable] buff on this Champion for 1 turn if this attack kills an enemy.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 2*ATK

Overall Grading*: Godlike

**Chill Wind of Autumn **(Cooldown: 4)

Attacks all enemies. Before attacking, removes any [Increase DEF] buffs on each target and replace them with a 60% [Decrease DEF] debuff for 2 turns. Also removes any [Strengthen] buffs on each target and replaces them with a 25% [Weaken] debuff for 2 turns. Places a [Block Buffs] debuff for 1 turn on enemies not under [Increase DEF] or [Strengthen] buffs before attacking. The buff removal and debuff placement cannot be resisted.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Multiplier: 3.4 ATK

Overall Grading: Strong

**Lost In The Woods **(Cooldown: 4)

Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff on all enemies for 2 turns.

Also heals all allies by 20% of this Champion’s MAX HP.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

**Razor Hail **(Cooldown: 4)

Attacks all enemies 2 times. Each hit has a 45% chance of placing a [Freeze] debuff for 1 turn.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 1.9*ATK

Overall Grading*: Average

**Protector Effigy **(Cooldown: 4)

Attacks all enemies. Places a [Shield] buff on all allies for 2 turns equal to 15% of this Champion’s MAX HP. Increases the duration of all buff on all allies by 1 turn.

Level 2: Damage +10%

Level 3: Shield +10%

Level 4: Damage +10%

Level 5: Shield +10%

Damage Multiplier: 0.24 HP

Overall Grading: Weak

**Chain of Delusion **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.4*ATK

Overall Grading*: Strong

**Rust Consume You **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Also steals all [Continuous Heal] buffs from each enemy. This effect cannot be resisted.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 3.3*DEF

Overall Grading*: Average

**Cry of the Shrike **(Cooldown: 5)

Attacks all enemies. Damage increases by 5% for each debuff on the target.

Level 2: Damage +10%

Level 3: Damage +10%

level 4: Cooldown -1

Damage Rating

Multiplier: 3.7*ATK*(5% Per Debuff)

Overall Grading*: Strong

**Vitriolic Thorns **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of removing all buffs. Places a 5% [Poison] debuff for 2 turns on each enemy for every buff removed from them. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 1 turn.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4.2*ATK

Overall Grading*: Weak

**Revelation **(Cooldown: 4)

Attacks all enemies. Has a 25% chance of removing any [Veil] or [Perfect Veil] buffs from all enemies. Also has a 75% chance of removing 1 random buff from all enemies.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 3.8 ATK

Overall Grading: Strong

**Squall of Shafts **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Grants an Extra Turn if a 60% [Decrease DEF] debuff is placed on all enemies by this skill.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Damage Multiplier: 3.9 ATK

Overall Grading: Strong

**The Colony Expands **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing two 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 2 turns. Heals this Champion by 1% of their MAX HP for each [Poison] debuff placed by this skill.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 0.25 HP

Overall Grading: Weak

**Untraceable **(Cooldown: 4)

Attacks all enemies. Has a 30% chance of increasing the cooldown of a random skill on each target by 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Multiplier: 3.8 ATK

Overall Grading: Average

**Forest Fire **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a [HP Burn] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Buff/Debuff chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff chance +10%

Damage Rating

Multiplier: 4*ATK

Overall Grading*: Average

**Blazing Panic **(Cooldown: 6)

Attacks all enemies. Decreases the Turn Meters of all enemies by 15%. Decreases the Turn Meters of enemies under [HP Burn] debuffs by an extra 15%.

Level 2: Cooldown -1

Level 3: Cooldown -1

Damage Rating

Multiplier: 4.3*ATK

Overall Grading*: Average

**Swift Warband **(Cooldown: 5)

Attacks all enemies. Places a 15% [Increase SPD] buff on all allies for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Level 5: Cooldown -1

Damage Rating

Multiplier: 3.6*DEF

Overall Grading*: Average

**Somnolence Spores **(Cooldown: 5)

Attack all enemies. Has a 100% chance of placing a [Sleep] debuff for 1 turn. Will ignore 50% of the target’s RES if Oella is on the same team.

Fills this Champion’s Turn Meter by 15% whenever a [Sleep] debuff is placed by this skill expires.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 3.6*ATK

Overall Grading*: Strong

**Strangling Plants**

Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +10%

Damage Multiplier: 2.5 DEF

Overall Grading: Average

**Mass Impalement **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Divine Wrath **(Cooldown: 6)

Attacks all enemies. Damage inflicted is proportional to either this Champion's ATK or the target's DEF or ATK stat, whichever is highest.

Deals an extra 30% C. DMG if the target's ATK is highest. Ignores 30% of the target's DEF if the target's DEF is highest.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1

**Blinding Flash **(Cooldown: 6)

Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Has a 100% chance if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Warm Embrace**

Attacks all enemies. Heals the ally with the lowest HP by 10% of the damage inflicted.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Heal +5%

Level 5: Heal +10%

Damage Rating

Multiplier: 2.9*ATK

Overall Grading*: Average

**Holy Word **(Cooldown: 4)

Places a 50% [Increase ACC] buff on all allies for 2 turns, then attacks all enemies. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns. Also has a 75% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.

Champions from the Demonspawn, Undead Hordes, and Knight Revenant Factions cannot resist these debuffs.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4.8*ATK

Overall Grading*: Average

**Light of Sanctity **(Cooldown: 5)

Remove all buffs from targets under [Veil] or [Perfect Veil] buffs, then places a 25% [Weaken] debuff on enemies who have [Veil] or [Perfect Veil] buffs removes, then attacks all enemies. Also has a 75% chance of placing a [Stun] debuff on all enemies for 1 turn.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 4 ATK

**Divine Blades **(Cooldown: 3)

Attacks all enemies. Has an extra 15% chance of inflicting a critical hit.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%

**Admonition of Barbs **(Cooldown: 4)

Attacks all enemies 2 times. The first hit has a 75% chance of placing a [Provoke] debuff for 1 turn. The second hit has a 75% chance of placing a [Leech] debuff for 2 turns.

Also places a 25% [Strengthen] buff on this Champion for 2 turns. The [Leech] and [Provoke] debuffs can be placed even if this attack lands as weak hits.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.15*HP

**Briar Nexus **(Cooldown: 5)

Attacks all enemies. Damage increases by 5% for each debuff on each enemy.

Also heals all allies by 20% of the damage inflicted and places a [Shield] buff on them for 2 turns equal to 20% of the damage inflicted.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 0.25*HP*(1+0.05*Debuff on Target)

**Penance **(Cooldown: 4)

Attacks all enemies. Has a 55% chance of placing a 50% [Decrease ATK] debuff for 2 turns. This debuff cannot be resisted by targets under [HP Burn] debuffs.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Damage Rating

Multiplier: 4.5*ATK

Overall Grading*: Weak

**Radiance **(Cooldown: 5)

Attacks all enemies. Heals all allies by 25% of the damage inflicted.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Blinding Light **(Cooldown: 4)

Attacks all enemies. Has a 70% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/C, Lvl. 5: Buff/C, Lvl. 6: Cooldown -1

**Medical Miracle **(Cooldown: 4)

Attacks all enemies 2 times. The first hit increases the duration of all enemy debuffs by 1 turn. The second hit increases the duration of all ally buffs by 1 turn.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 1.9 DEF

Overall Grading: Strong

**Field Research **(Cooldown: 5)

Attacks all enemies 2 times. Each hit has a 75% chance of placing two 5% [Poison] debuffs for 2 turns. After Attacking, place 25% [Poison Sensitivity] debuff on enemies under 2 or more [Poison] debuffs.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 2 DEF

Overall Grading: Strong

**Heartbreaker**

Attacks all enemies. Damaged increases by 15% if the target has any debuffs.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Damage Multiplier: 2.5 ATK

**Flames of Passion **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Damage Multiplier: 2.1 ATK

**Flameout **(Cooldown: 4)

Places a 50% [Increase ATK] buff on this Champion, then attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff on all enemies for 2 turns if this attack kills an enemy. This debuff cannot be resisted.

Level 2: Damage +10%

Level 3: Cooldown -1

Damage Multiplier: 6.6 ATK

**Sweeping Retribution **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a 60% (Decrease DEF) debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 4 ATK

**Time Compression **(Cooldown: 5)

Fills the Turn Meters of all allies by 15% and decreases the Turn Meters of all enemies by 15%. Grants an Extra Turn

Upgrades:

Level 2: Cooldown -1

Level 3: Cooldown -1

**Stern Partner **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns. Places a [Block Cooldown Skills] debuff for 1 turn if this Skill does not place a [Block Buffs] debuff.

Damage based on: [ATK] 6 Block Cooldown Skills**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1

**Glittering Smash**

Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. Also applies a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under [Freeze] Debuffs.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Damage Rating
Multiplier: 3.2*DEF
Overall Grading*: Strong

**Breath of Rime **(Cooldown: 3)

Attacks all enemies. Places a 25% [Weaken] debuff for 2 turns. Also steals 1 random buff from each enemy under a [Freeze] debuff.

Level 2: Damage +5%

Level 3: Damage +5%

Level 5: Damage +10%

Damage Rating
Multiplier: 3.3*DEF
Overall Grading*: Strong

**Everwinter **(Cooldown: 5)

Places a [Block Debuffs] buff on all allies for 2 turns. Also has a 60% chance of placing a [Freeze] debuff on all enemies for 1 turn. Fills this champion’s Turn Meter by 15% for each [Freeze] debuff placed by this skill.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Cooldown -1

**Quest for Meaning **(Cooldown: 4)

Attacks all enemies. Heal all allies by 15% of their MAX HP, then decreases the duration of all buffs on all enemies by 1 turn and increases the duration of all buffs on all allies by 1 turn.

Damage based on: [DEF]

Upgrades:

Level 2: Heal +5%

Level 3: Heal +5%

Level 4: Heal +5%

Level 5: Heal +5%

Level 6: Cooldown -1

Damage Multiplier: 3 DEF

**Headman's Due **(Cooldown: 3)

Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%

**Holy Storm **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of removing all buffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Wave of Purification **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of removing 1 random buff from each target.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%

**Cow the Horrors **(Cooldown: 3)

Attacks 1 enemy 3 times. Will ignore 25% of the target's DEF. Will ignore a further 25% of target's DEF for each buff on this Champion. Places a [True Fear] debuff on all enemies for 1 turn if this attack kills an enemy.

Damage based on: [ATK]

**Rune Shatter **(Cooldown: 4)

Attacks all enemies 2 times. Each hit ignores 10% of each target’s DEF for every [Leech], [Decrease DEF] and [Block Active Skills] debuff they are under.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 2.5 ATK

**Exalted** (Passive)

Enemies from the Undead Horde, Demonspawn, and Knights Revenant Factions killed by this Champion cannot be revived. [All enemies killed by this Champion cannot be revived when Vlad the Nightborn is on the same team.]

**Crystal Burst **(Cooldown: 4)

Attacks all enemies. Places a 25% [Decrease ATK] debuff for 2 turns.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1

**Sow Confusion **(Cooldown: 5)

Attacks 1 enemy. Places a 30% [Decrease DEF] debuff for 2 turns. Places a 30% [Decrease DEF] debuff on all enemies for 2 turns if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Suppression **(Cooldown: 6)

Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns. Places a [Provoke] debuff for 1 turn.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1

**Time's Undoing **(Cooldown: 4)

Has a 75% chance of decreasing the Turn Meter of all enemies by 15%.

Fills the Turn Meters of all allies by 15%.

Upgrades:

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Cooldown -1

**Heavenly Flames **(Cooldown: 5)

Has a 75% chance of placing a [HP Burn] debuff on all enemies for 2 turns.

Places a 50% [Increase ATK] buff on all allies for 3 turns.

Upgrades:

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Cooldown -1

**Great Purge **(Cooldown: 4)

Attacks all enemies. Inflicts 10% extra C. DMG for each debuff on this Champion. Stacks up to 50%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1

**Stalwart Partner **(Cooldown: 3)

Attacks all enemies 3 times.

Damage based on: [DEF]

[Only available when Juliana is on the same team]

**Hallowed Ground **(Cooldown: 4)

Attacks all enemies, then places a 30% [Increase DEF] buff on all allies for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 3: Damage +5%, Lvl. 6: Cooldown -1

**Polar Protection **(Cooldown: 4)

Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 30% of the damage inflicted.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Wide Swing**

Attacks all enemies.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Cold Company **(Cooldown: 4)

Attacks all enemies. Will ignore [Strengthen], [Ally Protection] and [Unkillable] buffs on enemies under a [Freeze] debuff. Then, has a 100% chance of placing a [Freeze] debuff for 1 turn.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 3.8*ATK

Overall Grading*: Godlike

**Frosty Glare** (Passive)

Has a 15% chance of placing a [Freeze] debuff on attackers for 1 turn when hit while under a [Shield] buff. Has a 35% chance of placing a [Freeze] debuff on all enemies for 1 turn whenever a [Shield] buff on this champion is removed by damage.

Level 2: Buff/Debuff Chance +5%

Level 3: Buff/Debuff Chance +10%

**Rise to Duty **(Cooldown: 4)

Places a 25% [Increase ATK] buff and a 30% [Increase C. RATE] buff on this Champion for 2 turns, then attacks all enemies. After 3 turns when Fenax is on the same team.]

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

**Blind With Infatuation **(Cooldown: 3)

Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] and a [Weaken] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%

**Burning Passion **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Pure Partner **(Cooldown: 4)

Removes all buffs from all enemies. Has a 50% of granting an Extra Turn.

[Only available when Cupidus is on the same team.]

**Dark Sphere**

Attacks all enemies. Heals this Champion and all allies by 20% of the damage inflicted.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Heal +10%, Lvl. 5: Damage +10%, Lvl. 6: Heal +10%

**Malice **(Cooldown: 5)

Removes all debuffs from all allies. Places two 15% [Continuous Heal] buffs on all allies for 2 turns. Places two 5% [Poison] debuffs on all enemies for 2 turns.**Upgrades:** Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1

**Doomwheels **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Grave Chill**

Attacks all enemies. Has a 20% chance of placing a 30% [Decrease DEF] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%

**Cursed Touch **(Cooldown: 3)

Attacks all enemies. Has a 50% chance of removing 1 random buff from each target.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Death's Vigor **(Cooldown: 4)

Attacks all enemies. Places a 15% [Increase C. RATE] buff on all allies for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1

**Hailfire **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns. Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Elemental Unity **(Cooldown: 4)

Attacks all enemies. Places a [Freeze] debuff on each target for 1 turn if they are under a [HP Burn] debuff. Extends the duration of any [HP Burn] debuffs to 3 turns. This effect cannot be resisted.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%

**Blades of Blood **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Harvest of Despair **(Cooldown: 5)

Attacks all enemies. Places a 30% [Increase SPD] buff on this Champion for 3 turns if this attack kills 4 or more enemies. Heals this Champion by 50% of their MAX HP if this attack kills 6 or more enemies. Grants Extra Turn if this attack kills 10 or more enemies

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Death's Majesty **(Cooldown: 4)

Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks all enemies. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Crypt Blight **(Cooldown: 3)

Attacks all enemies. Has a 75% chance of placing a 2.5% [Poison] debuff on all enemies for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%

**Murderer's Craft**

Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns before attacking.

If 5 or more enemies are alive does the following attack instead: Attacks all enemies. places a 25% [Increase ATK] buff on this champion for 2 turns before attacking.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Ripe for Slaughter **(Cooldown: 4)

Attacks 1 enemy. Then attacks all enemies inflicting damage equal to 15% of their MAX HP if the first hit kills an enemy. This second hit cannot be critical.

Damage Based on: [ATK] [Enemy MAX HP]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Corrosive Smog **(Cooldown: 6)

Attacks all enemies. Damage increases by 10% for each enemy alive. Stacks up to 100%

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1

**Bloody Feast **(Cooldown: 4)

Attacks all enemies. Heals by 20% of the damage inflicted.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Shelter **(Cooldown: 6)

Attacks all enemies. Places a [Shield] buff equal to 30% MAX HP on this Champion for 2 turns. Damage increases according to this Champion's current HP.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Wretched Stench **(Cooldown: 5)

Attacks all enemies. Has an 85% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Also has a 25% chance of placing a [Fear] debuff for 1 turn on enemies under [Decrease DEF] debuffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1

**Ghost Rage **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of removing 2 random buffs. Has a 75% chance of decreasing all enemies' Turn Meters by 20%. Decreases enemy Turn Meters by a further 0.2% for every 1% of HP this Champion loses.

Damage based on: [HP]**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Shock **(Cooldown: 5)

Attacks all enemies. Has a 20% chance of removing 1 random buff from each target.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Buff/Debuff Chance +10%, Lvl. 8: Cooldown -1

**Dreams to Ash **(Cooldown: 4)

Attacks all enemies. Places a [Block Buffs] debuff for 2 turns on targets under [Fear] debuffs.

Removes any [Increase ATK] buff from the target and replaces them with a 50% [Decrease ATK] debuff for 2 turns. Removes any [Continuous Heal] buff from the target and replaces them with a 5% [Poison] debuff for 2 turns. The number of [Poison] debuffs is equal to the number of [Continuous Heal] buffs removed.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1

**Lord of Terror **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [True Fear] debuff for 1 turn.

Also places a 30% [Decrease SPD] debuff for 2 turns and decreases each target’s Turn Meter by 15% if the [True Fear] debuff is placed.

Has a 75% chance of placing a [Sleep] debuff for 1 turn if the [True Fear] debuff is not placed.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Despair **(Cooldown: 5)

Attacks all enemies. Has a 35% chance of placing a [Stun] debuff for 1 turn. Damage inflicted is proportional to enemy MAX HP.

Damage based on: [Enemy MAX HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Tornado **(Cooldown: 4)

Places a 30% [Increase SPD] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns.

Places a [True Fear] and a [Leech] debuff on all enemies for 2 turns.

Grants an Extra Turn.**Upgrades:** Lvl. 2: Cooldown -1

**Shriek of the Banshee **(Cooldown: 4)

Has a 75% chance of stealing all buffs from a target enemy. Also has a 75% chance of placing a [True Fear] debuff on all enemies for 1 turn. Will place a 50% [Decrease ACC] debuff for 2 turns instead if the target is a boss.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

**Velocimancy **(Cooldown: 5)

Has a 75% chance of decreasing the Turn Meters of all enemies by 20%. Fills the Turn Meters of all allies by 20% and places a 30% [Increase SPD] buff on all allies for 2 turns.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

**Ghastly Horrors **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a [Stun] debuff on all enemies for 1 turn. Places a 30% [Decrease SPD] debuff for 2 turns if the target is not under a [Stun] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Bat Swarm **(Cooldown: 5)

Attacks all enemies. Decreases the Turn Meter by 75%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1

**Army Breaker **(Cooldown: 5)

Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive.

Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1

**Disorienting Blast **(Cooldown: 3)

Attacks all enemies. Has a 75% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%

**Hand of Doom**

Attacks all enemies. Has a 30% chance of stealing 1 random buff from each enemy.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%

**Blizzard **(Cooldown: 4)

Attacks all enemies. Has a 60% chance of placing a 25% [Decrease ACC] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +20%, Lvl. 6: Damage +15%, Lvl. 7: Buff/Debuff Chance +20%, Lvl. 8: Cooldown -1

**Temporal Nova**

Attacks all enemies. Has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +15%

**Hex of Years **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 25% [Weaken] debuff for 2 turns. Places a 60% [Decrease DEF] debuff for 2 turns if a [Weaken] debuff is not placed.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +15%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Buff/Debuff Chance +15%

**Banish From Time **(Cooldown: 4)

Removes [Shield], [Block Damage], and [Unkillable] buffs from all enemies, then attacks them. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%

**Rats Off To Ya **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of place a 50% [Decrease ATK] debuff for 2 turns. Also has an 80% chance of placing a [Fear] debuff for 1 turn on each Legendary Champion.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4*DEF

Overall Grading*: Strong

**Fetid Eruption **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of decreasing the Turn Meters by 15% of enemies under 1 or more [Poison] debuffs. Also has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on enemies under 2 or more [Poison] debuffs. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies under 3 or more [Poison] debuffs.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Dread Scythe**

Attacks 1 enemy. This attack ignores [Shield] buffs. Has a 60% chance of increasing the duration of all debuffs on the target by one turn. Also has an 80% chance of applying a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under a [Hex] debuff.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.6*ATK

Overall Grading*: Godlike

**Hex of Blades**

Attacks all enemies. This attack deals single-target damage to each target individually, rather than AOE damage. Before attacking, has an 80% chance of placing a [Hex] debuff on all enemies for 2 turns. Will ignore 20% of each enemy’s RES for each dead ally.

Damage of this skill increases by 10% for each debuff on each enemy.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Rating

Multiplier: 4.2*ATK+(4.2*ATK*0.1*Debuff Count)

Overall Grading*: Godlike

**Death's Bargain**

Target an ally.

If the ally is alive, kills them and unlocks a Secret Skill, [Malice Unleashed]. Also places a 25% [Weaken] debuff for 2 turns and [True Fear] debuff for 1 turn on all enemies. These debuffs cannot be resisted or blocked, fills this champion’s Turn meter by 75%.

If the ally is dead, heals this champion by 50% of the dead ally’s MAX HP. If all allies are dead, also unlocks a secret skill, [Malice Unleashed]. Places a [Shield] buff on this champion for 2 turns. The value of the [Shield] is equal to any surplus heal. If this champion already has a [Shield] buff, the value of the [Shield] is increased by any surplus heal. Then, fills this champion’s Turn Meter by 75%.

Level 2: Cooldown -1

Level 3: Cooldown -1

**Ensanguinate **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns.

Also has a 75% chance of stealing 50% of the Turn Meter from Champions from the Bannerlord, Sacred Order, or High Elf Factions. Has a 75% chance of decreasing the Turn Meter by 50% instead against targets not from those Factions.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

**Wave of Revulsion **(Cooldown: 4)

Attacks all enemies. Has a 60% chance of placing a [Provoke] debuff on all enemies for 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns on targets who receive [Provoke] debuff from this skill.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +5%

Level 7: Cooldown -1

**Horrid Dreams **(Cooldown: 6)

Attacks all enemies. Has a 50% chance of placing a [Sleep] debuff for 1 turn. Has a 75% chance against enemies under debuffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1