AoE
AoE
AoE ("Area of Effect") is an attack that affects all enemies.
569 skills with 'AoE'
Crimson Warlord (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +15%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Rain of Arrows (Cooldown: 4)
Attacks all enemies 2 times. Has a 10% chance to place a 15% [Decrease SPD] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Cooldown -1, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Damage +15%, Lvl. 8: Buff/Debuff Chance +5%
Daunting Violence (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Also has a 25% chance of placing a [Fear] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4.1*DEF
Overall Grading*: Strong
Skypiercer
Attacks all enemies. Deals Pure Damage. Will ignore [Shield] and [Block Damage] buffs.
Damage based on: [ATK]
Last Breath (Cooldown: 6)
Attacks all enemies. Damage increases according to the amount of HP this Champion has lost.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Lulling Chant (Cooldown: 5)
Has a 50% chance of removing all buffs from all enemies. Then places a [Sleep] debuff for 1 turn on all enemies who have active buffs.
Damage based on: [ATK]
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Whirling Blow (Cooldown: 5)
Attacks all enemies 2 times. Has a 33% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Precision Sabotage (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 3.65 ATK
Flow of Morale (Cooldown: 4)
Attacks all enemies. Has a 75% chance of stealing one random buff from each enemy. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.2 ATK
Overall Grading: Average
Lion's Roar (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn.
Also places a [Shield] buff on this Champion equal to 25% of their MAX HP for 2 turns.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +15%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Solar Blessing (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns equal to 20% of the damage inflicted.
Damaged based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 3 DEF
Captivator (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns. Also has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on targets with less than 50% Turn Meter.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4.4*ATK
Overall Grading*: Average
First to Fight (Cooldown: 5)
Attacks all enemies. Places a 30% [Increase C.DMG] buff on all allies for 2 turns. Also places a 50% [Increase ATK] buff on all allies if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.2*ATK
Overall Grading*: Average
Earthshaker (Cooldown: 4)
Attacks all enemies. Places a 50% [Decrease ACC] debuff and a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Mark of Silence (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a [Block Cooldown Skills] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Damage +10%
Mending Ways (Cooldown: 4)
Attacks 1 enemy. Heals this Champion and the ally with the lowest HP by 10,000 HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Cooldown -1
Stay Vigilant (Cooldown: 4)
Attacks all enemies. Fills this champion’s Turn Meter by 5% for each living enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.8*ATK
Overall Grading*: Strong
Disarm Sweep (Cooldown: 4)
Attacks all enemies. Has a 60% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%, Lvl. 8: Cooldown -1
Subjugate (Cooldown: 3)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target's Turn Meter by 20%.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Crowd Favorite (Cooldown: 4)
Attacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this champion for 3 turns before attacking. Resets the Cooldown of the [Strip Away] skill if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Multiplier: 3.8 ATK
Overall Grading: Godlike
Ruination
Attacks all enemies. Decreases each target's MAX HP by 30% of the damage dealt.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Bloodletting (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit places a 5% [Poison] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Tower Above (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on this Champion for 2 turns equal to 20% of their MAX HP.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.8 DEF
Overall Grading: Average
Fury Tremor (Cooldown: 5)
[Active Effect] Attacks all enemies 2 times. Damage increases by 30% if these champions have more than 50% HP.
[Passive Effect] Immune to Turn meter reduction effects when this skill is not on cooldown. Decreases all Turn Meter reduction effects used against this champion by 50% when this skill is on cooldown.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 1.9 ATK
Overall Grading: Godlike
Lordly Challenge (Cooldown: 5)
Places a [Counterattack] buff on this champion for 2 turns. Has a 50% chance of placing a [Provoke] debuff on all enemies for 1 turn.
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Aggress (Cooldown: 4)
Has a 75% chance of removing all buffs from all enemies, then decreases the Turn Meters of all enemies by 10% and fills the Turn Meters of all allies by 10%.
Decreases the Turn Meters of all enemies by 20% and fills the Turn Meters of all allies by 20% if 5 or more buffs were removed.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Battlefield Beacon (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 50% chance of place a [Provoke] debuff for 1 turn, and a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage multiplier: 2*DEF
Ring True (Cooldown: 4)
Removes all debuffs from this Champion, then attacks all enemies.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 4.2*ATK
Overall Grading*: Strong
Directed Sabotage (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.2*HP
Overall Grading*: Weak
Weapon Breaker (Cooldown: 4)
Attacks all enemies. Has a 30% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Huntmaster (Cooldown: 4)
Attacks all enemies. Has a 70% chance of placing a 60% [Decrease DEF] debuff and a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [ATK]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Drakehunter (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 2.1*DEF
Overall Grading*: Godlike
Dragon Heart (Cooldown: 5)
Places a 60% [Increase DEF] buff on this champion for 3 turns, then attacks all enemies.
Has a 75% chance of placing a 25% [Decrease C.DMG] debuff for 2 turns on enemies whose ATK is higher than their DEF.
Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on enemies whose ATK is equal to or lower than their DEF.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4*DEF
Overall Grading*: Godlike
Constant Pressure (Cooldown: 5)
Attacks all enemies. Damage increases by 15% for each buff on allies. Then increases the duration of all ally buffs by 1 turn. Heals this Champion by 5% for every buff that had its duration increased. Restores decreased MAX HP equal to the amount of any surplus heal.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 0.26 B_HP
Overall Grading: Godlike
Fierce Battler (Passive)
[Passive Effect] When attacked, decreased the enemy’s ATK by 10% (up to 50%; 25% against Bosses). Occurs once per skill. ATK Reduction resets after each Round.
[Active Effect] Places a [Fear] debuff on all enemies from the Orcs, Ogryn Tribes, Undead Hordes, and Demonspawn Factions at the beginning of each Round. This debuff cannot be resisted.
Waves of Grief (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also places a 50% [Increase ATK] buff on all allies for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Buff/Debuff Chance +10%
Level 9: Cooldown -1
Damage Multiplier: 3.2 ATK
Sealing Strike (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.
Damage based on: [ATK]br>- Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10% LvI. 4 Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Disorient (Cooldown: 4)
Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +15%, Lvl. 8: Cooldown -1
Crack The Sky (Cooldown: 4)
Attacks all enemies. Has a 75% chance of removing 2 random buffs from all enemies.
Has a 75% chance of removing all buffs from all enemies, even if this attack lands as a weak hit, if Jetni the Giant is on the same team. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Trampling Rampage (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Steals 7.5% of the Turn Meter from Targets under [Decrease DEF] Debuffs.
Damage based on: [ATK]
Level 2: Damage 5%
Level 3: Damage 10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 4.05 ATK
Earsplitting Bellow (Cooldown: 4)
Decreases the Turn Meters of all enemies by 20%. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies who have their Turn Meters fully depleted.
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Sweep (Cooldown: 4)
Attacks all enemies 2 times. Will ignore 20% of each target's DEF.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Blazing Zephyr (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a [HP Burn] debuff for 2 turns.
Fills this Champion’s Turn Meter by 15% for each [HP Burn] debuff placed by this skill.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4*ATK
Overall Grading*: Strong
Harsh Mercy (Cooldown: 5)
Attacks all enemies, then attacks the enemy with the lowest HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on the enemy with the lowest HP for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Elder's Clarion (Cooldown: 5)
Places a 60% [Increase DEF] buff on this Champion for 3 turns. Places a [Fear] debuff on all enemies for 1 turn. Places a [True Fear] debuff for 1 turn on targets under [Block Damage] buffs. Places a 30% [Decrease SPD] debuff for 2 turns on targets under [Shield] buffs. These debuffs cannot be resisted. Also places a [Provoke] debuff on Legendary Champions for 1 turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Infectious Panic (Cooldown: 5)
Attacks 1 enemy. Applies a Debuff Spread effect, taking 2 random debuffs from the target and placing them on all enemies. Also extends the duration of those debuffs by 2 turns. Will not extend the duration of debuffs on the initial target.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.5 ATK
Shamanic Lightning (Cooldown: 5)
Attacks all enemies. Has a 50% chance of decreasing the Turn Meter by 15%
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Sustained Beating (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Stun] Debuff for 1 turn. Decreases the Turn Meters of enemies under [Stun] debuffs by 15%.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +25%
Level 4: Cooldown -1
Damage Multiplier: 4.1 DEf
Overall Grading: Godlike
Barrier Breach (Cooldown: 4)
Attacks all enemies. Will ignore 20% of each target’s DEF. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. This debuff cannot be resisted if Alsgor Crimsonhorn is on the same team.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Towering Might (Cooldown: 5)
Attacks all enemies 2 times. Before attacking, places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on this champion for 2 turns. Grants an Extra Turn if this attack kills an enemy when Alsgor Crimsonhorn is on the same team.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Curse of Nullity (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. [Heals this Champion by 10% of the damage inflicted when Atur is on the same team]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4 ATK
Chaos Tempest (Cooldown: 4)
Attacks all enemies 3 times. Each hit has a 50% chance of placing one of the following debuffs for 2 turns: a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, a 30% [Decrease SPD] debuff, a 25% [Weaken] debuff, a 50% [Decrease ACC] debuff, or a 100% [Heal Reduction] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff +5%, Lvl. 5: Buff/Debuff +10%, Lvl. 6: Buff/Debuff +10%, Lvl. 7: Cooldown -1
Punishment of Gods (Cooldown: 4)
Attacks all enemies. Places a 25% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Rally The Tribe (Cooldown: 4)
Attacks all enemies. Heals all allies by 10% of this Champion’s MAX HP. Heals all allies under [Continuous Heal] buffs by 15% instead.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.27*HP
Overall Grading*: Weak
Talisman of Power (Cooldown: 4)
Attacks all enemies. Has a 50% chance of decreasing the Turn Meter by 30%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5', Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Buff/Debuff Chance +10%, Lvl. 8: Cooldown -1
Salvo (Cooldown: 4)
Attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Stampede (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a [Block Damage] buff on this Champion for 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.25*HP
Toxin Flurry (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%
Wingbeat Flurry (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 20% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Glaive Swing (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Battle Stance (Cooldown: 4)
Attacks all enemies. Fills this Champion's Turn Meter by 20% on each critical hit. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Aura Puncture (Cooldown: 5)
Attacks all enemies 3 times. Each hit has a 40% chance of removing 1 random buff from the target.
Damage based on: [ATK]
Enfeebling Tips (Cooldown: 6)
Attacks all enemies. Has a 60% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Dispelling Shot (Cooldown: 5)
Attacks all enemies. Removes 1 random buff from each enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Talon Knives
Attacks all enemies. Heals by 15% of the damage inflicted if this Champion has less than 50% HP. Boosts this Champion's Turn Meter by 20% instead if this Champion has 50% HP or higher.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%
Frost Burst (Cooldown: 4)
Attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Ancestral Guidance
Attacks all enemies. Has an additional 25% chance of inflicting a critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Utter Rampage (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Damage multiplier: 4.1 ATK
Leave Them Gutted (Cooldown: 5)
Attacks all enemies. Has a 30% chance of increasing the cooldowns of all of each target’s skills by 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.5*ATK
Overall Grading*: Average
Radiant Suffering (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff and a [Block Buffs] debuff for 2 turns. Also applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +15%
Level 6: Cooldown -1
Damage Multiplier: 5.6 DEF
Barrel Through (Cooldown: 5)
Attacks all enemies. Places a 30% [Decrease C. DMG] debuff and a 50% [Decrease ATK] debuff for 2 turns on targets whose ATK is higher than their DEF. Places a 30% [Decrease SPD] debuff and a 60% [Decrease DEF] debuff for 2 turns on targets whose ATK is equal to or lower than their DEF.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Stand Firm (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on all allies for 3 turns and a [Counterattack] buff on all allies for 2 turns. The value of [Shield] and the damage inflicted are proportional to this Champion's DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Shield +10%, Lvl. 4: Damage +5%, Lvl. 5: Shield +10%, Lvl. 6: Damage +10%, Lvl. 7: Cooldown -1
Crush The Wall (Cooldown: 4)
Removes all [Shield] buffs on all enemies, then attacks all enemies. Has a 30% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Crumbling Blast (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Glaciate (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. This chance increase to 100% against target’s with 75% or more Turn Meter. This debuff cannot be resisted by targets with 75% or more Turn Meter.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.8 ATK
Suppressive Fire
Attacks all enemies. Has a 15% chance of increasing the cooldown of a random Skill on each target by 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%
Art of Pain (Cooldown: 4)
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 1 turn. Places a 5% [Poison] debuff for 2 turns if the target is under a [Heal Reduction] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Cooldown -1
Blood Moon (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn and a 50% [Decrease ACC] debuff for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.6*DEF
Binding Darkness (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit also has a 75% chance of increasing the duration of all the debuffs on the target by 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Finisher (Cooldown: 5)
Attacks all enemies. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking. If the target has a [Weaken] debuff, places a 60% [Decrease DEF] debuff on the target for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Dispatch Them (Cooldown: 4)
Attacks all enemies. Will ignore 15% of each target’s DEF.
Fills this Champion’s Turn Meter by 10% on each critical hit.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.9*ATK
Overall Grading*: Godlike
Lethal Confusion (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +15%
Sealed Fate (Cooldown: 5)
Attacks all enemies, decreases their Turn Meters by 15%, then attacks the targeted enemy. Enemies killed by this Skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Petrify (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK] [SPD]
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Cooldown -1
Ancestral Spirits (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. This debuff cannot be resisted. Places a 50% [Increase ATK] buff on all allies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Cooldown -1
Infiltrator
Attacks all enemies. This attack will not trigger counterattacks.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Blade Dance (Cooldown: 3)
Attacks all enemies 2 times. Fills the Turn Meter by 10% for each critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Acid Rain (Cooldown: 3)
Attacks all enemies. Has an extra 15% chance of inflicting a critical killed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Shatter Sweep (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Splinter Arrow
Attacks 1 enemy. Deals 50% of the inflicted damage to all enemies if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Hail of Arrows (Cooldown: 4)
Attacks all enemies 3 times. Each critical hit heals this Champion by 2.5% HP.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Mark of Fear (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Freeze] debuff for 1 turn. Enemies killed by this skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +15%
Siren's Wail (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns. Also places a 25% [Strengthen] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Tricks and Treats (Cooldown: 4)
Attacks all enemies. Has a 40% chance of stealing 1 random buff from each target.
Places a [Block Debuffs] buff on all allies for 2 turns if any buff is stolen.
Places a [True Fear] debuff for 1 turn on enemies who have buffs stolen.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Midnight Ritual (Cooldown: 6)
Removes all buffs from enemies. Places a 50% [Decrease ATK] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Excruciate (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Hex] Debuff and 60% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4*ATK
Overall Grading*: Godlike
Inexortable End (Cooldown: 6)
Attacks all enemies. Will ignore [Unkillable] buffs and [Shield] buffs if the target is under [Hex] debuff.
Places an [Unkillable] buff on this Champion for 1 turn if this attack kills an enemy without a [Hex] debuff. Places an [Unkillable] buff for 2 turns instead if this attack kills an enemy under a [Hex] Debuff.
Level 2: Damage +10%
Level 3: Cooldown -1
Level 4: Cooldown -1
Damage Rating
Multiplier: 4.1*ATK
Overall Grading*: Godlike
Sigil of Toxic Glory (Cooldown: 5)
Attacks all enemies. Places a [Hex] debuff for 2 turns. Also places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on all allies for 2 turns
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Rating
Multiplier: 4*DEF
Dreamer’s Demise (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Sleep] debuff for 1 turn and two 5% [Poison] debuffs for 2 turns.
Passive Effect: Places two additional 5% [Poison] debuffs for 2 turns whenever a [Sleep] debuff placed by this skill is removed or disappears after an enemy takes damage
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Overall Grading: Average
Obedience Collars (Cooldown: 4)
Attacks all enemies. Has 50% chance of placing a [Bomb] debuff that detonates after 2 turns
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Rating
Multiplier: 4*ATK (Bomb: 4*ATK)
Overall Grading*: Average
Spectacular Sweep (Cooldown: 5)
Attacks all enemies, then heals all allies by 15% of their MAX HP.
Damage based on: [HP] [ATK]
Lvl 2: Heal +5%
Lvl 3: Heal +5%
Lvl 4: Damage +5%
Lvl 5: Heal +10%
Lvl 6: Heal +15%
Lvl 7: Damage +15%
Lvl 8: Cooldown -1
Surge
Attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Toxic Cloud (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Leaden Legs (Cooldown: 6)
Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 40%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Energy Drain (Cooldown: 5)
Attacks all enemies. Decreases the Turn Meter by 20%. Resets the cooldowns on each of this Champion's skills if any target is killed. Has an extra 15% chance of inflicting a critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Corrode
Attacks all enemies. Has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Arcane Wave (Cooldown: 4)
Attacks all enemies. Inflicts 50% more damage against targets under debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +15%
Banish (Cooldown: 7)
Attacks all enemies. Removes all buffs. Has a 50% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Multi-Shot (Cooldown: 3)
Attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Sweeping Dismissal (Cooldown: 4)
Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Unleash the Hunt (Cooldown: 4)
Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target’s DEF if there are 4 or more enemies are under [Hex] debuffs.
Damaged based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 3 ATK
Stalk Prey (Cooldown: 6)
Places a 50% [Increase ACC] buff on allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion Turn Meter by 50%.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Rain of Arrows (Cooldown: 4)
Attacks all enemies 2 times. Has a 10% chance of placing a 15% [Decrease SPD] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Cooldown -1, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Damage +15%, Lvl. 8: Buff/Debuff Chance +5%
Calamity (Cooldown: 4)
Attacks all enemies. Decreases the duration of all buffs by 1 turn. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [ATK] [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Glowing Mark (Cooldown: 6)
Has a 60% chance of placing a 60% [Decrease DEF] debuff all enemies for 2 turns. Has a 30% chance of placing a 15% [Weaken] debuff on all enemies for 1 turn.
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Big Game (Cooldown: 7)
Attacks all enemies. Damage increases according to enemy MAX HP.
Damage based on: [Enemy MAX HP] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Exemplar of Skill
Attacks all enemies. Has a 50% chance of placing a 25% [Weaken] debuff for 2 turns. This debuff cannot be resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Rating
Multiplier: 2.4*ATK
Overall Grading*: Average
Putrescene (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing three 5% [Poison] debuffs for 2 turns. These debuffs cannot be resisted. Also increases the duration of all enemy debuffs by 1 turn. This effect cannot be resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.6*ATK
Overall Grading*: Godlike
Arcane Havoc (Cooldown: 4)
Attacks all enemies. Places a 50% [Increase ACC] buff on all allies for 2 turns before attacking. Also has a 75% chance of placing a 50% [Decrease RES] debuff on all enemies for 2 turns. This debuff cannot be resisted. Fills this Champion’s Turn Meter by 10% for each [Decrease RES] debuff placed by this skill
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.4*ATK
Overall Grading*: Godlike
Hate's Flowers (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease RES] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Rating
Multiplier: 3.9*ATK
Overall Grading*: Strong
Nightmare Sludge
Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of placing a [Fear] debuff for 1 turn on enemies with a 20% or less Turn Meter.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Damage Multiplier: 3.5 ATK
Overall Grading: Weak
Stagnation Sickness (Cooldown: 5)
Attacks all enemies. Has an 80% chance of placing a [Stun] debuff for 1 turn. After attacking, has an 80% chance of decreasing the Turn Meter by 30% of each enemy without a [Stun] debuff.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 4.5 ATK
Overall Grading: Average
Gaze Upon Me (Cooldown: 5)
Attacks all enemies. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places a [Counterattack] buff and a 25% [Strengthen] buff on this Champion for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.27*HP
Haunt (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C.RATE] debuff and a 25% [Decrease C.DMG] debuff on all enemies for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.3*ATK
Overall Grading*: Average
Sinister Allies (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Damage multiplier: 3.5 DEF
Single Combat (Cooldown: 4)
Attacks all enemies. Places a [Provoke] debuff for 1 turn. Places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns.
Damaged based on: [DEF]
Upgrades: Lvl. 2: Cooldown -1
Vizier of Poisons (Cooldown: 5)
Attacks 1 enemy.
Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies.
Places a [Perfect Veil] buff on this Champion for 3 turns if the target is under 2 or more debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Rending Flames (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Places a 30% [Increase DEF] buff on all allies for 2 turns. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Cooldown -1
Poison Rain (Cooldown: 3)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Deadly Catalyst (Cooldown: 4)
Attacks all enemies. Enemies killed by this skill cannot be revived. Deals damage from all [Poison] debuffs on the target instantly. [Poison] debuffs will only deal half of the standard damage when this Skill hits Bosses.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Calamitous Partner (Cooldown: 5)
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 4 random debuffs from the target and placing them on all enemies.
[Only available when Belanor is on the same team.]
Damage based on: [ATK]
Void Gaze
Attacks all enemies. Has a 15% chance of placing a [Block Buffs] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Damage Multiplier: 2.8 ATK
Frostfire Gale (Cooldown: 5)
Attacks all enemies. Has a 70% chance of placing a [Freeze] debuff for 1 turn on enemies whose ATK is higher than their DEF. Has a 70% chance of placing a [HP Burn] debuf for 1 turn on enemies whose DEF is equal to or higher than their ATK.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Pyroclasm (Cooldown: 3)
Attacks all enemies. Has a 20% chance of placing a [HP Burn] debuff for 2 turns. The chance of placing the debuff increases by 20% for each alive enemy.
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%
Pyretic Release (Cooldown: 5)
Attacks all enemies. Has a 50% chance of increasing the cooldowns of all skills by 2 turns on enemies under [HP Burn] debuffs. Also places a [Shield] buff equal to 20% of this Champion’s MAX HP on all allies for 2 turns. Instantly activates this skill when this Champion is revived by Rian the Conjurer.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Shield +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Shield +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Temptation (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 1 turn. Places a [Sleep] debuff for 1 turn on targets under [Decrease DEF] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1, Lvl. 7: Buff/Debuff Chance +10%
Butcher's Glee (Cooldown: 4)
Attacks all enemies.
Grants an Extra Turn and resets the cooldown of On the Hunt Skill if this attack kills an enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Mire of Misery (Cooldown: 5)
Attacks all enemies 3 times. Each hit has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 75% chance of decreasing the enemy’s Turn Meter by 10%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5 Cooldown -1
Time Dilation (Cooldown: 7)
Attacks all enemies. Has a 75% chance of placing a [Block cooldown Skills] debuff for 2 turns. Also decreases the cooldowns of all ally skills, except this champion’s, by 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Buff/Debuff chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff chance +15%
Level 5: Cooldown -1
Level 6: Cooldown -1
Electric Storm (Cooldown: 4)
Attacks all enemies. Places a 30% [Increase SPD] buff on all allies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Positive Charge (Cooldown: 6)
Fills the Turn Meter of all allies by 15%. Decreases the Turn Meter of all enemies by 15%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Burning Lash (Cooldown: 5)
Attacks all enemies. Has a 40% chance of placing a [Provoke] debuff for 1 turn. This chance increases to 100% if the target is under a [HP Burn] debuff. Also places a 50% [Decrease ATK] debuff for 2 turns if the [Provoke] debuff is placed.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Almighty Curse (Cooldown: 5)
Attacks all enemies. Has a 75% chance of increasing the duration of all debuffs on the target by 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Ravage
Attacks all enemies. Has a 25% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Damage based on: [DEF] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Raging Hunger (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff chance +15%
Level 5: Cooldown -1
Damage Multiplier: 4 ATK
Winds of the Pit (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of [Shield] is proportional to this Champion’s DEF.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Shield +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.8*DEF
Chilling Howl (Cooldown: 6)
Attacks all enemies. Has a 50% chance of placing a [Freeze] debuff for 1 turn.
[Only available when Hound Spawn is on the same team.]
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Malign Lightning (Cooldown: 5)
Attacks all enemies. On each critical hit fills this Champion's Turn Meter by 10%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Hephraak's Scorn (Cooldown: 4)
Attacks all enemies. Places an extra hit on targets with less than 50% HP after the first hit. Each hit will ignore 15% of the targets DEF.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.6*ATK
Shattering Strike (Cooldown: 5)
Attacks all enemies. Will Ignore DEF and [Block Damage] buffs if the target has a [Freeze] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Life Syphon
Attacks all enemies.
Heals the ally with the lowest HP by 5% of the damage inflicted.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Clinging Dark (Cooldown: 4)
Attacks all enemies.
Has a 50% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Tormenting Whispers (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 10% [Leech] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Cruel Fate (Cooldown: 6)
Attacks all enemies. Has a 75% chance of placing 2 [Bomb] debuffs that detonate after 2 turns. Decreases the detonation countdown by 1 turn if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Damage +15%, Lvl. 6: Cooldown -1
Percussive Pound (Cooldown: 4)
Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Fan the Flames (Cooldown: 4)
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turns. Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] debuffs.
Damage based on: [HP]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Crush the Weak (Cooldown: 3)
Attacks all enemies. Has a 35% chance of placing a 15% [Weaken] debuff for 2 turns. Deals extra damage to enemies with the [Weaken] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%
Paralyzing Bolts (Cooldown: 4)
Attacks all enemies. Has a 35% chance of placing a [Sleep] debuff for 1 turn. This debuff cannot be removed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Falling from Grace (Cooldown: 5)
Attacks all enemies 2 times. Each hit has a 90% chance of placing a [Block Buffs] debuff for 2 turns.
The [Block Buffs] debuff cannot be resisted if a target is under a [Heal Reduction] debuff.
Damage based on: [ATK] [HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Dark Lance
Attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Steel Breaker (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Flesh Warp (Cooldown: 4)
Attacks all enemies. Has a 35% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [DEF] [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Rabid Infection (Cooldown: 5)
Attacks all enemies. Has a 25% chance of placing a [Provoke] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +5%
Darkness (Cooldown: 4)
Attacks all enemies. Has a 25% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Phantom Fire
Attacks all enemies. Places a 5% [Poison] debuff for 1 turn if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Abyssal Gaze (Cooldown: 5)
Attacks all enemies. Removes all buffs. Places a [Sleep] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Crawling Chaos (Cooldown: 4)
Removes all debuffs from this Champion, then attacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this champion for 1 turn after attacking.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.8*ATK
Overall Grading*: Strong
Flame Eruption (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 25% [Weaken] debuff for 2 turns. Also has an 80% chance of placing a 60% [Decrease DEF] debuff for 2 turns if there are a least 2 enemies under [HP Burn] debuffs. Then instantly activates any [HP Burn] debuffs on each target and decreases the duration of those [HP Burn] debuffs by 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff chance +10%
Level 6: Cooldown -1
Firestorm Rite (Cooldown: 5)
Places a [HP Burn] debuff on this champion for 3 turns, then attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff on all enemies for 3 turns. Grants an Extra Turn if a [HP Burn] debuff is placed on all enemies.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +15%
Level 5: Buff/Debuff chance +15%
Level 6: Cooldown -1
Curse Feeder (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. After attacking, transfers all debuffs except [Stun], [Freeze], [Sleep], [Fear], [True Fear] and [Provoke] from all allies to this Champion.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Magma Blast (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 75% chance of placing a [Bomb] that detonates after 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Spiteful Cut (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease SPD] debuff on the target for 2 turns. Has a 50% chance of placing a 30% [Decrease SPD] debuff on all enemies for 2 turns instead if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Buff/Debuff Chance +15%, Lvl. 8: Cooldown -1
Soul Shrivel (Cooldown: 4)
Attacks all enemies. Has 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Hellfire Torrent (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff on all enemies for 3 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Immolate (Cooldown: 3)
Attacks all enemies. Has an 80% chance of placing a [Block Buffs] debuff for 3 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Undying Evil (Cooldown: 5)
Attacks all enemies. Has an 80% chance of placing a [Provoke] debuff for 2 turns. Places an [Unkillable] buff on this Champion for 2 turns. Places a [Block Cooldown Skills] debuff on this Champion for 5 turns. The [Block Cooldown Skills] debuff cannot be resisted or blocked and cannot be removed.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Infernal Darkness (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [True Fear] debuff and a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 0.27 HP
Duke of Flies (Cooldown: 3)
Attacks all enemies. Has a 75% chance of placing a [Hex] debuff for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 5*ATK
Swarm of Horrors (Cooldown: 5)
Attacks all enemies. Has an 80% chance of increasing the duration of all enemy debuffs by 1 turn.
When hitting enemies under a [Hex] debuff, also has a 60% chance of putting one of their skills on cooldown.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 4.5*ATK
Soul's Impalement
Attacks all enemies. Has a 50% chance of placing a [Leech] debuff for 1 turn. Also places a 15% [Continuous Heal] buff on a random ally or 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 2.8*DEF
Battlefield Domination (Cooldown: 4)
Attacks all enemies 2 times. Places a [Shield] buff on this champion for 2 turns. The value of the shield buff is equal to 5% of this Champion’s MAX HP for each critical hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.05*Enemy MAX HP OR 2*ATK
Overall Grading*: Godlike
Corroding Catalyst (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Also places a 15% [Decrease SPD] debuff for 1 turn on targets under [Poison] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Buff/Debuff Chance +20%, Lvl. 8: Cooldown -1
Triumph Cry (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 15% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Focused (Cooldown: 6)
Places a 25% [Increase ATK] buff and a 15% [Increase C.RATE] buff on this champion for 3 turns, then attacks all enemies.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Peace of the Deep (Cooldown: 5)
Has an 80% chance of placing a [Sleep] debuff on all enemies for 1 turn. [Passive Effect] Whenever an enemy loses a [Sleep] debuff placed by this Skill, has a 50% chance of replacing it with a [Fear] debuff for 1 turn instead.
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Shot Spray (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Awful Crooning (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 3.4 ATK
Righteous Evocation (Cooldown: 4)
Attacks all enemies. Fills this Champion’s Turn Meter by 15% and heals them by 15% of the damage inflicted if this attack is critical.
Level 2: Damage +10%
Level 3: Heal +10%
Level 4: Damage +10%
Level 5: Heal +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.5*ATK
Overall Grading*: Average
Tremor Staff
Attacks all enemies. Has a 30% chance of placing a 50% Decrease ACC debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Damage Multiplier: 2.4 ATK
Concuss (Cooldown: 4)
Attacks all enemies. has a 75% chance of placing a [Stun] debuff for 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.7*DEF
Earthstomp (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Decreases each target’s MAX HP by 30% of the damage inflicted.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Buff/Debuff Chance +15%, Lvl. 8: Cooldown -1
Fires of Auld (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. Also fills this Champion’s Turn Meter by 5% for every [HP Burn] debuff the enemy team had before this attack.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Arcane Tempest (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff an a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Statis Strike (Cooldown: 6)
Attacks 1 enemy. Fully depletes the target’s Turn Meter. Will also attack all enemies if the first attack is critical. This AoE attack has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Will also place a [HP Burn] debuff for 2 turns after the attack on the enemies whose Turn Meters are below 30%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Level 7: Cooldown -1
Smashing Spree (Cooldown: 4)
Attacks all enemies. Has a 75% chance of decreasing the duration of all enemy buffs by 1 turn. Also has a 75% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.8*DEF
Flailing Pick (Cooldown: 3)
Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 7.5%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +10%
Damage Multiplier: 3.3 ATK
Deep Ambush (Cooldown: 3)
Places a 50% [Increase ACC] buff on all allies for 2 turns, then attacks all enemies. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Damage +5%
Level 8: Damage +10%
Level 9: Buff/Debuff Chance +10%
Damage Multiplier: 3 ATK
Insane Resilience (Cooldown: 4)
Attacks all enemies. Heals this Champion by 10% of the damage inflicted if this Champion’s current HP is below 50%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Bar Brawl (Cooldown: 4)
Places a [Provoke] debuff on all enemies for 1 turn. Has a 50% chance of placing a [Provoke] debuff on the target for 2 turns instead. Places a 30% [Reflect Damage] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Outrage (Cooldown: 4)
Attacks all enemies. Places a 25% [Strengthen] buff on all allies for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.9 DEF
Overall Grading: Strong
Rainbow of Woe (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease Accuracy] debuff and a 50% [Decrease Resistance] debuff for 2 turns.
Level 2: Damage 5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.3*DEF
Irresistible Wealth (Cooldown: 6)
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a [Counterattack] Buff on this champion for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5:Cooldown -1
Damage Rating
Multiplier: 3.7*DEF
Flail Master (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Heals this Champion by 25% of the damage inflicted.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Buff/Debuff Chance +15%, Lvl. 8: Cooldown -1
Chest Thump (Cooldown: 4)
Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Places a [Counterattack] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Boon Supervision (Cooldown: 5)
Attacks all enemies. Has an 80% chance of stealing 2 random buffs before attacking. Places an extra hit on enemies that have any buffs left.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Level 8: Cooldown -1
Damage Multiplier: 0.15 HP
Rimefire
Attacks all enemies. Has a 15% chance of placing a [Freeze] debuff for 1 turn.
Instantly activates this Skill whenever an enemy under both a [Freeze] and a [HP Burn] debuff takes damage from the [HP Burn] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%
Blizzard Rage (Cooldown: 4)
Attacks all enemies. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns on enemies under [Freeze] debuffs.
Has a 60% chance of placing a [Provoke] debuff for 1 turn on enemies not under [Freeze] debuffs.
Decreases the cooldown of 1 random Skill of each ally by 1 turn for every enemy attacked under both a [Freeze] and a [HP Burn] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%
Forge Rhythm (Cooldown: 5)
Attacks all enemies. Has a 70% chance of placing a [Stun] debuff for 1 turn. Places a [HP Burn] debuff for 2 turns on enemies under [Stun] debuffs. Places an extra hit on enemies not under [Stun] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Cavern's Grasp (Cooldown: 4)
Attacks all enemies. Has a 75% chance of removing 1 random buff from all enemies.
Has a 75% chance of removing 1 random debuff from all allies. Increases the value of [Shield] buffs on all allies by 30% of the damage inflicted.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Spraydown (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of placing a [Weaken] debuff against enemies from the Orc and Ogryn Tribe Factions for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4.6*ATK
Pointed Justice (Cooldown: 4)
Attacks all enemies. Has a 75% chance of decreasing the duration of all enemy buffs by 2 turns.
Increases the duration of all [Increase DEF] buffs on all allies by 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.7*DEF
Overall Grading*: Strong
Enforced Humility (Cooldown: 4)
Attacks all enemies 1 time. Has a 75% chance of decreasing the duration of all enemy buffs by 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%
Majesty (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Decreases each target's Turn Meter by 50% if the [Stun] debuff is not placed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%
Lightning Slash
Attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Heart Stealer
Attacks all enemies. Has a 50% chance of placing a [Leech] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 0.22*HP
Withering Scorn (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease RES] debuff for 2 turns.
If the target is under a [Block Buffs] debuff, also applies a [Debuff Spread] effect, taking any [Decrease RES] debuff on the target and placing it on all enemies.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.35*HP
Know Your Place (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Block Buffs] debuff on each enemy for 2 turns. Heals all allies by 5% of their MAX HP for each [Block Buffs] debuff placed by this skill.
Fills this Champion’s Turn Meter by 10% for each [Block Buffs] debuff attempt blocked or resisted by enemy team.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +15%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.3*HP
Smolder (Cooldown: 4)
Attacks all enemies. Places a 5% [Poison] debuff for 2 turns. Places a second 5% [Poison] debuff for 2 turns if the attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Combust (Cooldown: 6)
Deals damage from all [Poison] debuffs on all enemies instantly.
Lightning Arrow (Cooldown: 5)
Attacks 1 enemy, then all enemies. Has an extra 15% chance of inflicting a critical hit. Places a 30% [Increase C. RATE] buff on this Champion for 3 turns if a target is killed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Valley of Death (Cooldown: 3)
Attacks all enemies 2 times.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Elegant Disarm (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 0.22 HP
Overall Grading: Weak
Blade Flourish (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Excoriating Light (Cooldown: 4)
Attacks all enemies. Before attacking, has a 50% chance of removing and [Block Debuffs] buffs from all enemies.
Also has a 50% chance of placing a [Block Buffs] debuff on all enemies for 2 turns after attacking.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.24*HP
Overall Grading*: Weak
Ward Off (Cooldown: 6)
Decreases the Turn Meter of all enemies by 15%
Outburst (Cooldown: 4)
Attacks all enemies 3 times. Places a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.35 ATK
Extinguish Life (Cooldown: 6)
Attacks all enemies. This attack is always critical.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Damage Multiplier: 4.4 ATK
Jacked Frost (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff on all enemies for 1 turn if this attack kills the enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%
Cold Snap (Cooldown: 5)
Attacks all enemies. Decreases the Turn Meter by 20% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Flicker Barrier (Cooldown: 5)
Attacks all enemies. Places a [Shield] buff on all allies for 3 turns equal to 20% of this Champion’s MAX HP.
If there are any dead allies, places a [Shield] buff on all allies for 3 turns equal to 30% of this Champion’s MAX HP instead. This buff cannot be removed, stolen, transferred, spread or have its duration increased or decreased by enemies or allies.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.25*HP
Overall Grading*: Average
Numbing Poison (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Energize (Cooldown: 6)
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 30%. Decreases the Turn Meter of all enemies by 30%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Censure (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%
Restraints (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.1*ATK
Overall Grading*: Weak
Halt Proceedings (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.8 ATK
Overall Grading: Godlike
Grip of Winter (Cooldown: 5)
Places a 60% [Increase DEF] buff and a 15% [Continuous Heal] buff on all allies for 2 turns, then attacks all enemies under [Freeze] debuff. Places a 25% [Weaken] debuff for 2 turns on all enemies under [Freeze] debuff.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Takedown (Cooldown: 4)
Attacks all enemies. Damage increases according to enemy MAX HP.
Damage based on: [ATK] [Enemy MAX HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Slaughter Volley (Cooldown: 4)
Attacks all enemies. Places a 60% [Decrease DEF] debuff on the target for 2 turns if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Ice Storm (Cooldown: 6)
Attacks all enemies. Has an 80% chance of placing a [Freeze] debuff for 1 turn. Fills this Champion’s Turn Meter by 10% for each attacked enemy.
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 4.1 ATK
Effortless Superiority (Cooldown: 4)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Fills this champion’s Turn Meter by 10% for each buff that has its duration decreased.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Overall Grading: Weak
Hold the Front (Cooldown: 4)
Has a 75% of placing a [Provoke] debuff on all enemies for 1 turn.
Places a [Counterattack] and a 15% [Continuous Heal] buff on this Champion for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Let None Live (Cooldown: 4)
Attacks all enemies. Damage increases by 10% for each debuff on each target. Resets the cooldown of the [Crack Shot] skill if this attack kills an enemy.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 4*ATK*(1+0.1*Debuff Count)
Overall Grading*: Godlike
Otherworld Breach (Cooldown: 5)
Attacks all enemies. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places a [Shield] buff on this Champion for 2 turns equal to 20% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 4.2*DEF
Overall Grading*: Strong
Singing Steel (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. If the target is under a [Decrease ATK] debuff, it will place a [Sleep] debuff for 1 turn. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Wither (Cooldown: 6)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Even the Odds
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Leech] debuff for 2 turns.
Attacks all enemies 2 times instead if this Champion is under a [Veil] buff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Elven Judgment (Cooldown: 5)
Attacks all enemies. Will ignore [Shield] buffs.
Removes [Shield] buffs from targets if this Champion is under a [Veil] buff or [Perfect Veil] buff, then deals extra damage equal to 15% of the value of the removed [Shield] buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Wasting Affliction (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4 ATK
Overall Grading: Strong
Deathly Arts
Attacks all enemies. Has a 25% chance of removing 1 random buff from each target.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 0.22*HP
Overall Grading*: Average
Thornchain Malison (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Transfers a random debuff from this Champion to the targets that receive [Stun] debuffs from this skill.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.35*HP
Overall Grading*: Strong
Devastator (Cooldown: 4)
Attacks 1 enemy. Has a 65% chance of placing a [Stun] debuff for 1 turn. Decreases the Turn Meters of all enemies by 10% if this attack is critical.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff chance +10%
Backbreaker (Cooldown: 4)
Attacks all enemies. Has an 75% chance of placing a 15% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance + 5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance + 10%
Level 6: Buff/Debuff Chance + 10%
Level 7: Cooldown -1
Chemical Stench (Cooldown: 5)
Attacks all enemies. Has a 30% chance of placing a [Provoke] debuff for 2 turns.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Cooldown -1
Shadow Strike (Cooldown: 4)
Attacks all enemies. Inflicts a critical hit against targets under [Block Cooldown Skills] debuffs. Heals by 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Damage +20%
Crumble (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Block Cooldown Skills] debuff for 2 turns. Also has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%
Copious Bleed (Cooldown: 6)
Attacks all enemies. Has an 80% chance of placing a 50% [Heal Reduction] debuff for 1 turn.
Damage based on: [ATK]
Toxic Miasma (Cooldown: 5)
Attacks all enemies. Has a 25% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Death Denied (Cooldown: 5) (Passive)
Revives this Champion with 30% HP and attacks all enemies after being killed.
Damage based on: [ATK]
Grim Revenge (Cooldown: 7)
Attacks all enemies. This attack will always be critical if there are 2 or more dead allies. Damage increases according to the number of dead allies.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Tumult (Cooldown: 4)
Attacks all enemies. Decreases the Turn Meter by 20%. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK] [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Horrors Beyond (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted by targets under [Fear] debuffs.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.8*DEF
Overall Grading*: Average
Astral Terrors
Attacks all enemies. Will ignore 30% of each target’s DEF against targets under [Fear] or [True Fear] debuffs. This attack is always critical against targets under [Fear] or [True Fear] debuffs.
The damage of this skill increases by 10% every time a [Fear] or [True Fear] debuff is placed on an enemy.
Secret Skill: This skill has a 40% chance to be unlocked for 1 turn whenever a [Fear] or [True Fear] debuff is placed on an enemy
Damage Rating
Multiplier: 0.1*FearCountInRound+3.5*DEF
Overall Grading*: Godlike
Stars Align (Passive)
[Passive Effect]
Increases the chance of enemy skills failing by 15% when those enemies are under [Fear] or [True Fear] debuffs.
[Active Effect]
Prevents this Champion’s death and keeps this champion alive on 1 HP when hit by a fatal hit, then removes all buffs and debuffs from this Champion. After preventing this Champion’s death, fully heals them and fully depletes their Turn Meter.
Then, has an 80% chance of placing a [Fear] debuff on all enemies for 1 turn.
Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be resisted or blocked.
Jester's Remedy (Cooldown: 4)
Attacks all enemies. Has 75% chance of placing [Sleep] debuff on each enemy for 1 turn. Also has a 75% chance of placing 2 [Bomb] debuffs on each enemy that detonate after 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.8*ATK (5*ATK Bombs)
Mad Bomber (Passive)
When attacked, has a 30% chance of placing [Bomb] debuff on the a ttacker that detonates after 2 turns. Occurs once per hit.
Instantly detonates all [Bomb] debuffs on all enemies whenever this Champion is killed.
Damage Rating
Multiplier: 5*ATK Bombs
March of Tin (Cooldown: 4)
Attacks all enemies. Decreases the Turn Meters of all targets by 30%. This effect cannot be resisted. Places an [Unkillable] buff on this champion for 1 turn if this attack kills an enemy.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 4 ATK
Overall Grading: Godlike
Torture (Cooldown: 5)
Attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Maelstrom (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Decreases the Turn Meter of each target by 20% if they are not under a [Decrease ATK] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Numbing Chill (Cooldown: 4)
Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns. Also has a 50% chance of placing a [Block Cooldown Skills] debuff for 2 turns.
Damage based on: [ATK]
Storm of Vitriol (Cooldown: 4)
Attacks all enemies. Damage increases according to the number of [Poison] debuffs on each target.
Damage based on: [ATK] [Enemy MAX HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Damage multiplier: 3.5*ATK + (Poison Count * 0.01 * Enemy Max HP)
Pestilence (Cooldown: 1) (Passive)
Places four 5% [Poison] debuffs on all enemies for 2 turns at the start of each round.
Has a 50% chance of placing a 5% [Poison] debuff on all enemies for 1 turn at the start of each turn.
Whenever an enemy places a [Poison] debuff on this Champion, instantly removes it and replaces it with a 15% [Continuous Heal] buff for 2 turns instead.
Bleeding Wounds (Cooldown: 4)
Attacks all enemies 2 times. Damage increases according to the amount of HP this Champion has lost.
This is a secret skill and only becomes available when this Champion has lost 50% of their HP.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Blur of Knives (Cooldown: 4)
Attacks all enemies. Has a 20% of granting an Extra Turns. If an Extra Turn is not granted, fills this Champion’s Turn Meter by 10% for each living enemy instead.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Damage Rating
Multiplier: 3.8*ATK
Toxin (Cooldown: 4)
Has a 75% chance of placing a 5% [Poison] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Vitality Theft (Cooldown: 6)
Attacks all enemies, then heals this Champion. The amount by which this Champion is healed is equal to the damage inflicted.
Damage based on: [ATK], Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Lightning Storm (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Places a [Shield] buff on all allies for 3 turns equal to 25% of the damage inflicted.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 6: Cooldown -1
Mask of Dread
Attacks all enemies. Has a 25% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also fills this Champion’s Turn Meter by 15%.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Level 7: Buff/Debuff Chance +10%
Gravestorm (Cooldown: 4)
Attacks 1 enemy. Attacks all enemies 1 time if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1 Damage Multiplier: 5.6 ATK
Necrosis (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4.65 DEF
Unhinged (Passive)
Immune to [Fear] and [True Fear] debuffs. Whenever an ally’s HP drops below 50% from an enemy attack, has a 50% chance of placing a [Fear] debuff on the attacker for 1 turn. Whenever an ally dies, has a 75% chance of placing a [True Fear] debuff on all enemies for 1 turn.
Projectile Burst (Cooldown: 4)
Attacks all enemies. Each critical hit boosts this Champion's Turn Meter by 15%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Humbled and Broken (Cooldown: 4)
Attacks all enemies 2 times. The first removes all buffs. The second hit will ignore 20% of the target’s DEF against targets that have no active buffs.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 2.5*ATK
Burning Wave
Attacks all enemies. Places an extra hit on enemies with less than 50% HP.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Wave of Souls
Attacks all enemies. Places an extra hit if the target has more than 50% HP.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Corrupting Touch (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Reign of Terror (Cooldown: 5)
Attacks all enemies. Increases the duration of all debuffs on the target by 1 turn. Places a [Shield] buff on this Champion for 2 turns equal to 30% of damage dealt. The damage increases by 10% per each debuff on the target.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Shield +10%, Lvl. 4: Shield +10%, Lvl. 5: Cooldown -1
Damage multiplier: 4.9
Vile Physick
Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 3.1*DEF
Overall Grading*: Average
Savant's Savvy (Cooldown: 4)
Has a 75% chance of placing two 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 2 turns. Also places a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Chymistry (Cooldown: 5)
Increases the duration of all [Poison] debuffs and [HP Burn] debuffs on all enemies by 1 turn. Then, instantly activates any [Poison] debuffs and a [HP Burn] debuffs on each enemy.
Places a 25% [Weaken] debuff for 2 turns on enemies not under [Poison] debuffs or [HP Burn] debuffs.
Level 2: Cooldown -1
Level 3: Cooldown -1
Hexreaper (Cooldown: 6)
Attacks all enemies. Damage increases by 50% for each [Hex] debuff on the enemy team. Stacks up to 300% Removes all [Hex] debuff from all enemies after attacking.
Damage based on: [ATK]
Upgrades: Lvl. 2: Cooldown -1
Cruel Angel (Passive)
Has a 50% chance of placing a [True Fear] debuff on all enemies for 1 turn when an enemy loses 30% or more of their MAX HP in a single hit.
Weft of Madness
Attacks 1 enemy. Has a 50% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under [Hex] debuffs.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage multiplier: 3.5*ATK
Shrieking Voices (Cooldown: 3)
Attacks all enemies. Increases the duration of all debuffs on all enemies by 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Damage multiplier: 3.7*ATK
Melancholia (Cooldown: 4)
Attacks all enemies. Places a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Cooldown -1
Damage multiplier: 3.7*ATK
Death Burst (Cooldown: 4)
Attacks 1 enemy. Has a 70% chance of placing three 5% [Poison] debuffs on all enemies for 1 turn if the target is killed by this attack. This skill always inflicts a critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Blight (Cooldown: 6)
Resets the Turn Meter of all enemies with less than 50% HP. Has an 80% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has an 80% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Reign of Sorrow (Cooldown: 4)
Attacks all enemies. Places an extra hit on enemies under [Stun], [Freeze], [Fear], [True Fear], and [Provoke] debuffs. Each hit has a 75% chance of placing a [Leech] debuff for 2 turns.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Exalted Pyre (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing an [HP Burn] debuff on all enemies for 2 turns. This debuff cannot be resisted.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.23*HP
Frostbite Blast (Cooldown: 4)
Attacks all enemies. Has a 70% chance of placing a 30% [Decrease C.DMG] debuff for 2 turns and a 50% [Decrease ACC] debuff for 2 turns. These debuffs cannot be resisted. Places a 30% [Increase C.DMG] buff on all allies for 2 turns.
Damage based on: [DEF]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Damage multiplier: 4 DEF
Weight of Aeons (Cooldown: 4)
Places a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 75% chance of decreasing each enemy's Turn Meter by 20%. Places a 30% [Decrease C. RATE] debuff on the target for 2 turns if they have 50% or more Turn Meter after the Turn Meter decrease.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Staggering Heft (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn and decreasing each enemy’s Turn Meter by 30%.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.27 HP
Whirling Axe
Attacks all enemies. Places a 25% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.
Damage based on: [ATK]
Combo Attack (Cooldown: 5)
Attacks all enemies. Places a 30% [Increase DEF] buff on all allies for 2 turns.
Damage based on: [ATK] [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%, Lvl. 7: Damage +10%, Lvl. 8: Cooldown -1
Primal Tremor (Cooldown: 4)
Attacks all enemies. Has a 40% chance of placing a [Stun] Debuff for 1 turn. The chance increases to 75% against enemies under [Decrease SPD] debuffs.
Level 2: Damage +5%
Level 3: Buff/Debuff chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff chance +5%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.8*DEF
Overall Grading*: Strong
Swordbreak cage (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.3*DEF
Overall Grading*: Average
Venom Storm (Cooldown: 4)
Attacks all enemies 2 times. The first hit has a 75% chance of placing a 5% [Poison] debuff for 4 turns. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 1.9*ATK
Overall Grading*: Strong
Blades Dissolved (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.24 HP
Overall Grading: Weak
Baleful Eye (Cooldown: 5)
Places a 25% [Weaken] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Decimate (Cooldown: 6)
Attacks 1 enemy. Places a 30% [Decrease SPD] debuff and a 50% [Decrease ACC] debuff on all enemies except the target for 2 turns if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Meteor (Cooldown: 3)
Attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Frightful Claws (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 20% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Enter the Morass
Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Centuried Vigor (Cooldown: 4)
Attacks all enemies. Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places two 15% [Continuous Heal] buffs on this Champion for 1 turn. Increases the duration of all ally buffs by 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Invincible Shell (Cooldown: 5)
Places a [Provoke] debuff on all enemies for 1 turn.
Places a 60% [Increase DEF] buff on this Champion for 2 turns.
Places a 30% [Increase SPD] buff on all allies except this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Steelmelt Acid
Attacks all enemies. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. The chance increases to 75% against targets under debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Damage Rating
Multiplier: 1.8*ATK
Planar Chains (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.1*ATK
Drake's Fury (Cooldown: 3)
Attacks 1 enemy 4 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. The third hit has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. The fourth hit has a 75% chance of placing [Block Buffs] debuff for 2 turns. Also has a 75% chance of placing a [True Fear] debuff on all enemies for 1 turn if the target has 4 or more debuffs after the attack.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 1.8 ATK
Blood Wings (Cooldown: 4)
Attacks all enemies. Has an 80% chance of removing all buffs from all enemies before attacking. Also has an 80% chance of placing a [Block Active Skills] debuff for 2 turns on enemies without Passive skills. Also has an 80% chance of placing a [Block Passive Skills] debuff for 2 turns on enemies with Passive Skills.
Damage based on: [ATK]
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Multiplier: 5 ATK
Bog Down (Cooldown: 7)
Attacks all enemies. Decreases the Turn Meter by 100%.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Cooldown -1
Flicker Step (Cooldown: 5)
While under a [Veil] or [Perfect Veil] buff: Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff. Decreases the cooldown of Jungle Ambush by 2 turns.
While not under a [Veil] or [Perfect Veil] buff: Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff before attacking. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking.
Damage based on: [ATK]
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Wind Cutter
Attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Fire Wave (Cooldown: 4)
Attacks all enemies 2 times. Has a 10% chance of placing a 50% [Heal Reduction] debuff for 1 turn. Places a 50% [Heal Reduction] debuff if the target's current HP is less than or equal to 40%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1
Transfer Rush (Cooldown: 4)
Attacks all enemies. Has a 75% chance of stealing one random buff from each enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Abyssal Clutch (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [DEF]
Upgrades Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Fleshmelter Venom (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 3 turns. Also has a 75% chance of placing two 5% [Poison] debuffs for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage + 10%
Level 3: Buff/Debuff chance +10%
Level 4: Buff/Debuff chance +15%
Level 5: Cooldown -1
Damage Multiplier: 4 ATK
Crushing Trample (Cooldown: 5)
Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Places a 100% [Heal Reduction] debuff for 3 turns on enemies who have 1 or more buffs removed. Also places a 60% [Decrease DEF] debuff for 2 turns on enemies who have 2 buffs removed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1
Frazzle
Attacks all enemies. Has a 20% chance of placing a [Block Cooldown Skills] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Mighty Bellow (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Bowl Over (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Head Splitter
Attacks 1 enemy. Attacks all enemies 1 time if the first attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +15%
Forward Charge (Cooldown: 3)
Attacks all enemies. Has a 30% chance of placing a [Stun] debuff for 1 turn. Also has a 50% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +15%, Lvl. 5: Buff/Debuff Chance +15%
Molten Slag (Cooldown: 7)
Attacks all enemies 2 times. Decreases the Turn Meter by 25%. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +15%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Burn Away (Cooldown: 5)
Attacks all enemies. Decreases each target's MAX HP by 50% of the damage inflicted. Grants an Extra Turn if this attack kills an enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Swarming Suffering (Cooldown: 4)
Attacks all enemies. Places a 30% [Increase C.DMG] buff on this Champion for 2 turns before attacking. Heals this Champion by 5% of their MAX HP on each critical hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.3 ATK
Overall Grading: Strong
Devastating Wounds (Cooldown: 5)
Attacks all enemies. Has a 40% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on [DEF][ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Brutal Battering (Cooldown: 4)
Attacks all enemies 1 by 1 in random order. Damage inflicted decreases by 25% after each hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1 mie
Boom Barrage (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Bomb] that detonates after 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Bonebreaker Stomp (Cooldown: 5)
Attacks all enemies. Has a 60% chance of placing a 50% [Decrease ATK] debuff or a 30% [Decrease C. DMG] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +20%, Lvl. 7: Cooldown -1
Smothering Swath (Cooldown: 6)
Attacks all enemies. Places a 15% [Continuous Heal] buff on all allies for 2 turns. Places an additional 7.5% [Continuous Heal] buff on all allies for 1 turn if at least one enemy is hit with a critical hit.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Defend The Wall!
Attacks all enemies. Places a [Shield] buff on all allies except this Champion for 1 turn. The value of the [Shield] is proportional to this Champion’s DEF.
Level 2: Damage +10%
Level 3 : Shield +10%
Level 4: Damage +10%
Level 5: Shield +10%
Damage Rating
Multiplier: 3.1*DEF (Shield: 1.1*DEF)
Overall Grading*: Average
Healing Bombardment (Cooldown: 4)
Attacks all enemies. Heals this Champion by 10% of the damage dealt. Increases the duration of all buffs on all allies by 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 0.1*Enemy Max HP
Overall Grading*: Godlike
Let None Pass! (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a 50% [Increase RES] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4*DEF
Overall Grading*: Strong
Ichor Fling (Cooldown: 5)
Attacks all enemies. Has an 80% chance of removing 1 random buff from each target.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +20%, Lvl. 5: Cooldown -1
Kindle Soulfire (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a [Bomb] debuff that detonates after 1 turn.
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Damage +5%
Lvl. 8: Buff/Debuff Chance +5%
Lvl. 9: Cooldown -1
Bonechiller (Cooldown: 5)
Removes 2 random buffs from each enemy. Places a 80% [Freeze] debuff on all enemies for 1 turn. Grants an Extra Turn.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Cloud of Spores (Cooldown: 4)
Places three 2.5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked.
Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Brew Mama
Attacks 1 enemy. Has a 60% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under [Weaken] debuffs.
Decreases the target’s Turn Meter by 10% if they are not under any debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Damage Rating
Multiplier: 3.5*ATK
Overall Grading*: Average
Rotlimb Decoction (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 25% [Weaken] debuff for 2 turns. After attacking, has an 80% chance of placing two 5% [Poison] debuffs for 2 turns on all enemies without [Weaken] debuffs. These [Poison] debuffs cannot be blocked or resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4*ATK
Overall Grading*: Average
Kemlock Surprise (Cooldown: 4)
Has an 80% chance of removing 1 random buff from all enemies, then has an 80% chance of placing two 5% [Poison] debuffs on all enemies for 2 turns.
Also removes 2 random debuffs from all allies.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Battle Shout (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Turn to Ash (Cooldown: 6)
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. This debuff cannot be resisted.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Bell’s Toll (Cooldown: 4)
Attacks all enemies. Has a 75% chance of filling the Turn Meters of all allies by 30%. Also has a 75% chance of removing all debuffs from all allies.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 0.24 HP
Overall Grading: Weak
Frightful Frenzy (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Leech] debuff and a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.8 ATK
Overall Grading: Strong
Massive Momentum (Cooldown: 5)
Places a 15% [Increase C.DMG] buff on this champion for 2 turns then attacks all enemies.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.85 ATK
Splinters (Cooldown: 4)
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Pummel
Attacks 1 enemy. Places a 25% [Decrease ATK] debuff on all enemies if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Harsh Discipline (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff and a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 4.25*ATK
Overall Grading*: Average
Hulking Tantrum (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Places a 60% [Increase DEF] buff on this champion for 2 turns.
Damage based on: [DEF]
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Cooldown -1
Level 8: Cooldown -1
Bellow (Cooldown: 6)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Stomp (Cooldown: 3)
Attacks all enemies. Places a 15% [Increase C. RATE] buff on all allies for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Round Up
Attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Uncatchable (Cooldown: 5)
Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 15%.
Fills the Turn Meters of all allies by 15% if any enemy's Turn Meter is below 50%.
Upgrades: Lvl. 2: Cooldown -1
Hail (Cooldown: 5)
Attacks all enemies 3 times. Has a 50% chance to decrease the Turn Meter by 30%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Warcry (Cooldown: 7)
Places a 15% [Decrease SPD] debuff on all enemies for 2 turns. Fills the Turn Meter of all allies by 25%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Heavenly Roar (Cooldown: 5)
Places a 30% [Increase C. RATE] buff on this Champion for 2 turns, then attacks all enemies. Has a 50% Chance of decreasing the Turn Meter by 30% if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Thrashing Fit (Cooldown: 4)
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Unleash Havor (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
Fills this Champion’s Turn Meter by 15% on each critical hit.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.8*ATK
Overall Grading*: Godlike
Bizarre Vapors (Cooldown: 5)
Places three 5% [Poison] debuffs on all enemies for 2 turns. Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Maelstrom Wrack (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 50% chance of placing a [Block Buffs] debuff for 2 turns. The chance of placing the [Block Buffs] debuff increases by 5% for each alive enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 4.8 ATK
Special Brew (Cooldown: 4)
Attacks all enemies. Places two [Bomb] debuffs that detonate after 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Mother's Touch (Cooldown: 5)
Attacks all enemies. Instantly detonates all [Bomb] debuffs if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Infuriate (Cooldown: 4)
Attacks all enemies. Places a [Provoke] debuff on them for 1 turn. Places a 30% [Reflect Damage] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.
Damage based on: [ATK] [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Chaosrazor
Attacks all enemies. Has a 35% chance to extend the duration of any [HP Burn] debuffs on each target by 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 0.1*HP
Overall Grading*: Average
Dogs Of War (Cooldown: 4)
Attacks all enemies. Before attacking, instantly activates any [HP Burn] debuffs on each enemy.
Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.25*HP
Overall Grading*: Average
Purifyre (Cooldown: 4)
Attacks all enemies 2 times. The first hit has a 75% chance of placing a [HP Burn] debuff on all enemies for 2 turns.
Restores this Champion’s destroyed MAX HP by 10% for each [HP Burn] debuff placed by this skill. Heals this Champion by 5% of their MAX HP for each [HP Burn] debuff attempt blocked or resisted by the enemy team.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.14*HP
Overall Grading*: Average
Bane of Elves (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ACC] debuff for 2 turns and a [True Fear] debuff for 1 turn. Champions from the High Elf and Dark Elf Factions cannot resist these debuffs.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4.2*ATK
Overall Grading*: Godlike
Lunatic Outburst (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns on each critical hit.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 3.5 DEF
Hellraiser (Cooldown: 3)
Attacks all enemies. Has an extra 15% chance of inflicting a critical hit. Places a 30% [Increase SPD] buff on this Champion for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%
Wild Surge (Cooldown: 6)
Attacks all enemies 2 times. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. The first hit on each target also has a 75% chance of decreasing the target’s Turn Meter by 10%. The second hit on each target also has a 75% chance of placing a 25% [Weaken] debuff for 2 turns if this Champion has full HP.
Unbound Anger (Cooldown: 4)
Attacks all enemies. Fills this Champion's Turn Meter by 20% for each enemy under a [Decrease SPD] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Battle Storm (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Also, places a 50% [Decrease ATK] debuff on all enemies for 2 turns if Iron Brago is under an [Increase DEF] buff.
Damage based on: [DEF]
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
(Damage Multiplier: 3.7 DEF)
Blood Burst (Cooldown: 1) (Passive)
When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.
Gore Maker (Cooldown: 4)
Attacks all enemies. Will ignore 20% of each target’s DEF. Will ignore a further 5% of DEF for each buff on the target.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
War Weirding (Cooldown: 5)
Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on all allies for 3 turns, then attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Cooldown -1
Gore Feast (Cooldown: 5)
Attacks all enemies. After attacking, this champion sacrifices HP equal to 50% of their MAX HP, then place two 15% [Continuous Heal] buffs on this Champion for 2 turns. The HP sacrifice will happen even if it kills this Champion.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.2 ATK
Carnage (Cooldown: 4)
Attacks all enemies. Has a 25% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Wild Swing (Cooldown: 4)
Attacks all enemies. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Merciless Assault (Cooldown: 4)
Attacks all enemies. Damage increases if the target is under [Sleep], [Stun] or [Freeze] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Endless Sands (Cooldown: 4)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Increases the duration of all ally buffs by 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Clan Banner (Cooldown: 4)
Places a 30% [Increase C. RATE] buff on all allies for 2 turns. Places a 25% [Weaken] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Karma Burn (Cooldown: 6)
Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of removed buffs. Has a 50% chance of placing a [Sleep] debuff on all enemies for 1 turn. The chance of placing a [Sleep] debuff increases by 5% for each buff removed. Inflicts less damage to Bosses.
Damage based on: [Enemy MAX HP]
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Unreasoning Outburst (Cooldown: 4)
Attacks all enemies. Has an extra 10% chance of inflicting a critical hit. Has a 75% chance of placing [HP Burn] and [Block Buffs] debuffs for 2 turns. Also places a 30% [Decrease SPD] debuff on targets whose Turn Meter is higher than 50%
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.6*ATK
Overall Grading*: Godlike
Charge Cant (Cooldown: 5)
Attacks all enemies. Places a 30% [Increase SPD] buff on all allies for 2 turns, then heals all allies by 15% of this Champion’s MAX HP.
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Multiplier: 3.7 ATK
Overall Grading: Weak
Life Worm (Cooldown: 5)
Attacks all enemies. Has an 85% chance of placing a [Leech] debuff and a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Manglestorm (Cooldown: 5)
Attacks all enemies. Places a 30% [Decrease DEF] debuff on the target for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Vigor Explosion (Cooldown: 4)
Attacks all enemies. Removes 1 random debuff from all allies before attacking. Damage increases by 5% for each debuff removed.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.9 DEF
Overall Grading: Godlike
Whirl of Battle (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also places a 30% [Increase SPD] buff on this Champion for 2 turns. Heals this Champion by 15% of the damage inflicted if they have less than 50% HP when attacking.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Burning Rage (Cooldown: 6)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a [HP Burn] debuff for 2 turns if this Champion is under an [Increase ATK] buff. Each hit also has a 75% chance of decreasing the Turn Meter by 20% if the target is under a [HP Burn] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Lay Waste (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Also places a 50% [Decrease ATK] debuff for 2 turns on those enemies who receive a [Weaken] debuff.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4 ATK
Massacre (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Block Buffs] debuff for 1 turn. Damage increases according to this Champion's MAX HP.
Damage based on: [DEF] [HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Frenzy (Cooldown: 4)
Attacks all enemies. Has a 25% chance of placing a 25% [Decrease ATK] debuff for 1 turn. Also has a 25% chance of placing a [Provoke] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Orcish Rituals (Cooldown: 5)
Attacks all enemies. Has a 70% chance to put each target's Skills on cooldown. Has a 30% chance to fully deplete each target's Turn Meter.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Mortify (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4* ATK
Overall Grading*: Strong
Crack Armor (Cooldown: 5)
Attacks all enemies 3 times. After the first hit, has a 50% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Bakemono Charge (Cooldown: 4)
Attacks all enemies. Has a 40% chance of placing a [Stun] debuff for 1 turn.
Damaged based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 3.5 DEF
Shower of Misery (Cooldown: 4)
Attacks all enemies. Has a 50% chance of increasing the duration of all debuffs by 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 4 ATK
Lay Bare (Cooldown: 4)
Removes all [Increase DEF] buffs from all enemies, then attacks all enemies. Decreases the cooldown of Lay Bare by 1 turn for each enemy killed by this skill.
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.6 ATK
Thief of Blood (Cooldown: 4)
Attacks all enemies. Has an 80% chance of stealing 1 random buff from each enemy.
After stealing, applies a [Buff Spread] effect, taking a random buff from this Champion and placing it on all allies.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3*ATK
Dread Invocation (Cooldown: 6)
Can target dead or living enemies.
If the target is dead, places a [Block Revive] on them, then attacks all enemies. Each enemy will receive damage equal to 20% of the target enemy’s MAX HP. If the target is a Boss’ minion, the damage is equal to 20% of this Champion’s MAX HP. This attack cannot be critical and will ignore any [Shield] buffs and 100% of each target’s DEF.
If the target is alive, places a [True Fear] debuff on them for 2 turns and heals all allies by 20% of the target enemy’s MAX HP. If the target is a Boss or a Boss’ minion, the healing is equal to 20% of this champion’s MAX HP. The [True Fear] debuff cannot be resisted.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Rating
Multiplier: 20% Target MAX HP (Non-Boss) or 20% Gamuran MAX HP
Heartless Blitz (Cooldown: 4)
Attacks all enemies. Has an 80% chance of decreasing the duration of all buffs by 1 turn. This effects cannot be resisted on critical hits.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 4 STK
Steel Parting (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.8 ATK
Lauging gull (Cooldown: 4) (Passive)
[Passive Effect]
Increase this Champion’s DEF each time they counterattack (10% of Total Defense per Attack). DEF resets every time this Champion gets a turn. When attacking, converts this Champion’s RES into additional ACC.
[Active Effect]
At the end of this Champion’s turn, places a [Provoke] debuff for 1 turn on all enemies under [Increase ATK] buffs.
Celestial Awe (Cooldown: 4)
Attacks all enemies. Places a [Provoke] debuff for 1 turn. This debuff cannot be blocked or resisted if the champion is from the Demonspawn faction.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.9 DEF
Overall Grading: Godlike
Rushing Death (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 4 DEF
Wanderer's Weirding (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns. Also places a 15% [Increase SPD] buff on this champion for 2 turns if the attack is critical.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.6*ATK
Overall Grading*: Average
Power Flare (Cooldown: 5)
Attacks all enemies. The first has an 80% chance of placing a 50% [Decrease ACC] debuff for 2 turns. The second hit has a 80% chance of placing a 30% [Decrease C.DMG] debuff for 2 turns. Also places a 25% [Strengthen] buff on this champion for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Multiplier: 0.14 HP
Suppresion Ward (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a [Block Active Skills] debuff for 2 turns. This debuff cannot be resisted if Yumeko is on the same team.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Damage +10%
Damage Rating
Multiplier: 4.65*ATK
Overall Grading*: Godlike
Poison Piercing (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.7*DEF
Overall Grading*: Strong
Blood Curdle (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
After attacking, has an 80% chance of placing a [HP Burn] debuff for 2 turns on all enemies that this skill did not place a [Decrease ATK] debuff on.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 3.3*DEF
Reckless Sweep (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.2 HP
Steel Typhoon (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Dire Whorl (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns on enemies under [Hex] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.9 DEF
Overall Grading: Strong
Doubled Degeneracy (Cooldown: 5)
Attacks all enemies 2 times. The first hit removes all buffs from each target. The second hit places a [Hex] debuff for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Multiplier: 2.1 DEF
Overall Grading: Strong
Cyan Slash (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. When targetting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target’s DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +15%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 3 ATK (AoE), 3.95 ATK (Boss)
Faster than the Eye (Cooldown: 5)
Attacks all enemies. Decreases the cooldown of this skill by 1 turn when attacking under an [Increase ATK] buff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 4.5 ATK
Overall Grading: Godlike
Spreading Chaos
Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Will Attack all enemies instead if the target is under 4 or more debuffs.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 4.2 ATK (Single Target), 2.6 ATK (AoE)
Great Sword (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on this Champion for 2 turns equal to 20% of their MAX HP.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Sickle Sweep
Attacks all enemies. Has a 40% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 2.65 ATK
Confusion Reigns (Cooldown: 4)
Attacks all enemies. Has a 60% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 4 ATK
Overall Grading: Strong
Bamboozle (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.9 ATK
Overall Grading: Strong
Potent Stench (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. The chance increases by 5% for each debuff on the enemy team.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 0.2 HP
Dire Twinblade
Attacks 1 enemy. Has a 30% chance of place a 25% [Weaken] debuff for 2 turns.
[Will target all enemies instead of 1 when counterattacking with this skill]
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 3*ATK (Single Target) 2.5*ATK (AoE)
Overall Grading*: Average
World of Darkness (Cooldown: 4)
Attacks all enemies. Has a 55% chance of placing [Block Buffs] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 4*ATK
Overall Grading*: Strong
Battle Toast (Cooldown: 5)
Places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on all allies for 2 turns. Also has a 50% chance of placing a [True Fear] debuff on all enemies for 1 turn. Has a 75% chance instead on enemies under [Increase ATK] buffs.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Noxious Claws
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns. If the target is under a [Hex] debuff, each hit also has a 40% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.1*ATK
Overall Grading*: Average
Immortal Malison (Cooldown: 5)
Attacks all enemies 3 times. Each hit has a 60% chance of increasing the duration of any [Hex] debuffs on enemies by 1 turn. If enemies are not under a [Hex] debuff, each hit has a 60% chance of placing a [Hex] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Rating
Multiplier: 1*ATK
Overall Grading*: Average
Stinging Blast (Cooldown: 4)
Attacks all enemies. If the target has a [Block Buffs] debuff, increases the cooldown on one random target skill for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Embers (Cooldown: 5)
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Feather Barrage (Cooldown: 4)
Places a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on this champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns on targets under [Hex] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff chance +10%
Level 4: Buff/Debuff chance +15%
Level 5: Cooldown -1
Damage Multiplier: 4.5 ATK
Sky Punishment (Cooldown: 5)
Places a 50% [Increase ACC] buff on this champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a [Hex] debuff for 3 turns. Has a 100% chance of placing a [Fear] debuff for 1 turn instead on enemies under [Hex] debuffs.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.7 ATK
Lay Low (Cooldown: 5)
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Increases the duration of all enemy debuffs by 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Tornado Cleaver (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
War Drum (Cooldown: 4)
Places a [Provoke] debuff on all enemies for 1 turn. Places a 30% [Increase DEF] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Verminlord’s Command (Cooldown: 4)
Attack all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 75% chance of decreasing the detonation countdown of all [Bomb] debuffs by 1 turn, and increasing the duration of all [Poison] debuffs by 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 4.6 ATK
Overall Grading*: Strong
Unclean Banquet (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing 2 [Bomb] debuffs on each target for 2 turns, then grants an Extra Turn. [Bomb] debuffs placed by this skill on enemies whose MAX HP is equal to or higher than 200,000 will deal double damage.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 4.5 ATK (5 ATK Bombs)
Overall Grading: Strong
Ice Crush (Cooldown: 5)
Attacks all enemies. Has a 25% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Blood Offering (Cooldown: 5)
Sacrifices HP equal to 25% of this Champion's MAX HP, then attacks all enemies. Damage inflicted is equal to 50% of this Champion's MAX HP. This attack is always a normal hit.
The HP sacrifice will happen even if it kills this Champion.
Damage based on: [HP]
Upgrades: Lvl. 2: Cooldown -1
Flourish of Slaughter
Attacks all enemies. Has a 50% chance of decreasing each target's Turn Meter by 5%.
Attacks all enemies 2 times instead of 1 and the chance of decreasing each target's Turn Meter increases to 100% if Minaya is on the same team. The damage of each hit will be decreased by 50%.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Beastly Bellow (Cooldown: 4)
Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on this Champion for 2 turns.
Removes all debuffs from this Champion before placing the [Block Debuffs] and [Increase DEF] buffs if Minaya is on the team.
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Cooldown -1
Battle Waltz (Cooldown: 5)
Attacks all enemies. Places a 50% [Decrease ATK] debuff on all enemies for 2 turns. Places a 60% [Decrease DEF] debuff on targets under [Decrease ATK] debuffs.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Rain of Gore (Cooldown: 4)
Attacks all enemies. Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 3.4*ATK
Rage of the Pride (Cooldown: 3)
Attacks all enemies 2 times. [Passive Effect] This champion is immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear] and [True Fear] debuffs when this Skill is not on cooldown.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Awesome Roar (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a [True Fear] debuff for 1 turn. Before attacking, has an 80% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Ukko Smash
Attacks all enemies. Has a 50% chance of placing [Decrease ATK] for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Rating
Multiplier: 2.5*ATK
Overall Grading*: Average
Ukko's Fury (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 75% chance to remove 2 random buffs from the target.
Places a [Block Buffs] debuff and a 50% [Decrease ACC] debuff for 2 turns on targets that have no buffs after the attack.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Damage Rating
Multiplier: 2*ATK
Overall Grading*: Average
Ice Pillar (Cooldown: 4)
Attacks all enemies. Places a [Block Buffs] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Fur Typhoon (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff on each enemy for 2 turns before attacking. Also has a 75% chance of placing a [Stun] debuff for 1 turn after attacking.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.3*DEF
Night of the Rabbit (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns. Heals this Champion by 10% of their MAX HP for each [Leech] debuff placed by this skill.
Level 2: Damage +10%
Level 3: Buff/Debuff chance +10%
Level 4: Buff/Debuff chance +15%
Level 5: Cooldown -1
Damage Multiplier: (1.5 + SPD / 100) ATK
Overall Grading: Godlike
Keep Up If You Can (Cooldown: 4)
Attacks all enemies. Places a 30% [Increase SPD] buff and a 50% [Increase ACC] buff on all allies for 2 turns before attacking.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: (1.5 + SPD / 100) ATK
Overall Grading: Godlike
Explosive Temper (Cooldown: 4)
Attacks all enemies. Removes all [Increase DEF] buffs from enemies before attacking. Places an extra hit if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 0.29 HP
Overall Grading: Godlike
Gnawing Horde (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage multiplier: 4.1*ATK
Cloying Horror (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Also places a [Shield] buff on all allies equal to 30% of this Champion’s MAX HP for 2 turns. The [Shield] buff cannot be removed if it is placed when there are any enemies under [Leech] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.35*HP
Overall Grading*: Average
Toxic Nova (Cooldown: 5)
This Champion receives damage equal to 99% of their current HP. Places an [Unkillable] buff on this Champion for 2 turns. Has an 80% chance of placing four 5% [Poison] debuffs on all enemies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Cooldown -1
Cunning Chaos (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 3 turns. Has a 75% chance of placing a [Stun] debuff for 1 turn on targets with 50% Turn Meter or more. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns on target with less than 50% Turn Meter.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4 ATK
Howling Gale (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.
Damage based on: [DEF]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Rampaging Swipe (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [DEF]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Chill Wind of Autumn (Cooldown: 4)
Attacks all enemies. Before attacking, removes any [Increase DEF] buffs on each target and replace them with a 60% [Decrease DEF] debuff for 2 turns. Also removes any [Strengthen] buffs on each target and replaces them with a 25% [Weaken] debuff for 2 turns. Places a [Block Buffs] debuff for 1 turn on enemies not under [Increase DEF] or [Strengthen] buffs before attacking. The buff removal and debuff placement cannot be resisted.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.4 ATK
Overall Grading: Strong
Lost In The Woods (Cooldown: 4)
Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff on all enemies for 2 turns.
Also heals all allies by 20% of this Champion’s MAX HP.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Razor Hail (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 45% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.9*ATK
Overall Grading*: Average
Protector Effigy (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns equal to 15% of this Champion’s MAX HP. Increases the duration of all buff on all allies by 1 turn.
Level 2: Damage +10%
Level 3: Shield +10%
Level 4: Damage +10%
Level 5: Shield +10%
Damage Multiplier: 0.24 HP
Overall Grading: Weak
Chain of Delusion (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.4*ATK
Overall Grading*: Strong
Rust Consume You (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Also steals all [Continuous Heal] buffs from each enemy. This effect cannot be resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.3*DEF
Overall Grading*: Average
Cry of the Shrike (Cooldown: 5)
Attacks all enemies. Damage increases by 5% for each debuff on the target.
Level 2: Damage +10%
Level 3: Damage +10%
level 4: Cooldown -1
Damage Rating
Multiplier: 3.7*ATK*(5% Per Debuff)
Overall Grading*: Strong
Vitriolic Thorns (Cooldown: 4)
Attacks all enemies. Has an 80% chance of removing all buffs. Places a 5% [Poison] debuff for 2 turns on each enemy for every buff removed from them. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.2*ATK
Overall Grading*: Weak
Revelation (Cooldown: 4)
Attacks all enemies. Has a 25% chance of removing any [Veil] or [Perfect Veil] buffs from all enemies. Also has a 75% chance of removing 1 random buff from all enemies.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.8 ATK
Overall Grading: Strong
Squall of Shafts (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Grants an Extra Turn if a 60% [Decrease DEF] debuff is placed on all enemies by this skill.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 3.9 ATK
Overall Grading: Strong
The Colony Expands (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing two 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 2 turns. Heals this Champion by 1% of their MAX HP for each [Poison] debuff placed by this skill.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Overall Grading: Weak
Untraceable (Cooldown: 4)
Attacks all enemies. Has a 30% chance of increasing the cooldown of a random skill on each target by 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 3.8 ATK
Overall Grading: Average
Forest Fire (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a [HP Burn] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff chance +10%
Damage Rating
Multiplier: 4*ATK
Overall Grading*: Average
Blazing Panic (Cooldown: 6)
Attacks all enemies. Decreases the Turn Meters of all enemies by 15%. Decreases the Turn Meters of enemies under [HP Burn] debuffs by an extra 15%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Rating
Multiplier: 4.3*ATK
Overall Grading*: Average
Swift Warband (Cooldown: 5)
Attacks all enemies. Places a 15% [Increase SPD] buff on all allies for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.6*DEF
Overall Grading*: Average
Somnolence Spores (Cooldown: 5)
Attack all enemies. Has a 100% chance of placing a [Sleep] debuff for 1 turn. Will ignore 50% of the target’s RES if Oella is on the same team.
Fills this Champion’s Turn Meter by 15% whenever a [Sleep] debuff is placed by this skill expires.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.6*ATK
Overall Grading*: Strong
Strangling Plants
Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 2.5 DEF
Overall Grading: Average
Mass Impalement (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Divine Wrath (Cooldown: 6)
Attacks all enemies. Damage inflicted is proportional to either this Champion's ATK or the target's DEF or ATK stat, whichever is highest.
Deals an extra 30% C. DMG if the target's ATK is highest. Ignores 30% of the target's DEF if the target's DEF is highest.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Blinding Flash (Cooldown: 6)
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Has a 100% chance if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Warm Embrace
Attacks all enemies. Heals the ally with the lowest HP by 10% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Heal +5%
Level 5: Heal +10%
Damage Rating
Multiplier: 2.9*ATK
Overall Grading*: Average
Holy Word (Cooldown: 4)
Places a 50% [Increase ACC] buff on all allies for 2 turns, then attacks all enemies. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns. Also has a 75% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
Champions from the Demonspawn, Undead Hordes, and Knight Revenant Factions cannot resist these debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.8*ATK
Overall Grading*: Average
Light of Sanctity (Cooldown: 5)
Remove all buffs from targets under [Veil] or [Perfect Veil] buffs, then places a 25% [Weaken] debuff on enemies who have [Veil] or [Perfect Veil] buffs removes, then attacks all enemies. Also has a 75% chance of placing a [Stun] debuff on all enemies for 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4 ATK
Divine Blades (Cooldown: 3)
Attacks all enemies. Has an extra 15% chance of inflicting a critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Admonition of Barbs (Cooldown: 4)
Attacks all enemies 2 times. The first hit has a 75% chance of placing a [Provoke] debuff for 1 turn. The second hit has a 75% chance of placing a [Leech] debuff for 2 turns.
Also places a 25% [Strengthen] buff on this Champion for 2 turns. The [Leech] and [Provoke] debuffs can be placed even if this attack lands as weak hits.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.15*HP
Briar Nexus (Cooldown: 5)
Attacks all enemies. Damage increases by 5% for each debuff on each enemy.
Also heals all allies by 20% of the damage inflicted and places a [Shield] buff on them for 2 turns equal to 20% of the damage inflicted.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 0.25*HP*(1+0.05*Debuff on Target)
Penance (Cooldown: 4)
Attacks all enemies. Has a 55% chance of placing a 50% [Decrease ATK] debuff for 2 turns. This debuff cannot be resisted by targets under [HP Burn] debuffs.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Rating
Multiplier: 4.5*ATK
Overall Grading*: Weak
Radiance (Cooldown: 5)
Attacks all enemies. Heals all allies by 25% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Blinding Light (Cooldown: 4)
Attacks all enemies. Has a 70% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/C, Lvl. 5: Buff/C, Lvl. 6: Cooldown -1
Medical Miracle (Cooldown: 4)
Attacks all enemies 2 times. The first hit increases the duration of all enemy debuffs by 1 turn. The second hit increases the duration of all ally buffs by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.9 DEF
Overall Grading: Strong
Field Research (Cooldown: 5)
Attacks all enemies 2 times. Each hit has a 75% chance of placing two 5% [Poison] debuffs for 2 turns. After Attacking, place 25% [Poison Sensitivity] debuff on enemies under 2 or more [Poison] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 2 DEF
Overall Grading: Strong
Heartbreaker
Attacks all enemies. Damaged increases by 15% if the target has any debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Damage Multiplier: 2.5 ATK
Flames of Passion (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 2.1 ATK
Flameout (Cooldown: 4)
Places a 50% [Increase ATK] buff on this Champion, then attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff on all enemies for 2 turns if this attack kills an enemy. This debuff cannot be resisted.
Level 2: Damage +10%
Level 3: Cooldown -1
Damage Multiplier: 6.6 ATK
Sweeping Retribution (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 60% (Decrease DEF) debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4 ATK
Time Compression (Cooldown: 5)
Fills the Turn Meters of all allies by 15% and decreases the Turn Meters of all enemies by 15%. Grants an Extra Turn
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Stern Partner (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns. Places a [Block Cooldown Skills] debuff for 1 turn if this Skill does not place a [Block Buffs] debuff.
Damage based on: [ATK] 6 Block Cooldown Skills
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Glittering Smash
Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. Also applies a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under [Freeze] Debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 3.2*DEF
Overall Grading*: Strong
Breath of Rime (Cooldown: 3)
Attacks all enemies. Places a 25% [Weaken] debuff for 2 turns. Also steals 1 random buff from each enemy under a [Freeze] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 5: Damage +10%
Damage Rating
Multiplier: 3.3*DEF
Overall Grading*: Strong
Everwinter (Cooldown: 5)
Places a [Block Debuffs] buff on all allies for 2 turns. Also has a 60% chance of placing a [Freeze] debuff on all enemies for 1 turn. Fills this champion’s Turn Meter by 15% for each [Freeze] debuff placed by this skill.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Quest for Meaning (Cooldown: 4)
Attacks all enemies. Heal all allies by 15% of their MAX HP, then decreases the duration of all buffs on all enemies by 1 turn and increases the duration of all buffs on all allies by 1 turn.
Damage based on: [DEF]
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Damage Multiplier: 3 DEF
Headman's Due (Cooldown: 3)
Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Holy Storm (Cooldown: 4)
Attacks all enemies. Has a 50% chance of removing all buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Wave of Purification (Cooldown: 4)
Attacks all enemies. Has a 50% chance of removing 1 random buff from each target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Cow the Horrors (Cooldown: 3)
Attacks 1 enemy 3 times. Will ignore 25% of the target's DEF. Will ignore a further 25% of target's DEF for each buff on this Champion. Places a [True Fear] debuff on all enemies for 1 turn if this attack kills an enemy.
Damage based on: [ATK]
Rune Shatter (Cooldown: 4)
Attacks all enemies 2 times. Each hit ignores 10% of each target’s DEF for every [Leech], [Decrease DEF] and [Block Active Skills] debuff they are under.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 2.5 ATK
Exalted (Passive)
Enemies from the Undead Horde, Demonspawn, and Knights Revenant Factions killed by this Champion cannot be revived. [All enemies killed by this Champion cannot be revived when Vlad the Nightborn is on the same team.]
Crystal Burst (Cooldown: 4)
Attacks all enemies. Places a 25% [Decrease ATK] debuff for 2 turns.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Sow Confusion (Cooldown: 5)
Attacks 1 enemy. Places a 30% [Decrease DEF] debuff for 2 turns. Places a 30% [Decrease DEF] debuff on all enemies for 2 turns if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Suppression (Cooldown: 6)
Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns. Places a [Provoke] debuff for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Time's Undoing (Cooldown: 4)
Has a 75% chance of decreasing the Turn Meter of all enemies by 15%.
Fills the Turn Meters of all allies by 15%.
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Heavenly Flames (Cooldown: 5)
Has a 75% chance of placing a [HP Burn] debuff on all enemies for 2 turns.
Places a 50% [Increase ATK] buff on all allies for 3 turns.
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Great Purge (Cooldown: 4)
Attacks all enemies. Inflicts 10% extra C. DMG for each debuff on this Champion. Stacks up to 50%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Stalwart Partner (Cooldown: 3)
Attacks all enemies 3 times.
Damage based on: [DEF]
[Only available when Juliana is on the same team]
Hallowed Ground (Cooldown: 4)
Attacks all enemies, then places a 30% [Increase DEF] buff on all allies for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 3: Damage +5%, Lvl. 6: Cooldown -1
Polar Protection (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 30% of the damage inflicted.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Wide Swing
Attacks all enemies.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Cold Company (Cooldown: 4)
Attacks all enemies. Will ignore [Strengthen], [Ally Protection] and [Unkillable] buffs on enemies under a [Freeze] debuff. Then, has a 100% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.8*ATK
Overall Grading*: Godlike
Frosty Glare (Passive)
Has a 15% chance of placing a [Freeze] debuff on attackers for 1 turn when hit while under a [Shield] buff. Has a 35% chance of placing a [Freeze] debuff on all enemies for 1 turn whenever a [Shield] buff on this champion is removed by damage.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Rise to Duty (Cooldown: 4)
Places a 25% [Increase ATK] buff and a 30% [Increase C. RATE] buff on this Champion for 2 turns, then attacks all enemies. After 3 turns when Fenax is on the same team.]
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Blind With Infatuation (Cooldown: 3)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] and a [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Burning Passion (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Pure Partner (Cooldown: 4)
Removes all buffs from all enemies. Has a 50% of granting an Extra Turn.
[Only available when Cupidus is on the same team.]
Dark Sphere
Attacks all enemies. Heals this Champion and all allies by 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Heal +10%, Lvl. 5: Damage +10%, Lvl. 6: Heal +10%
Malice (Cooldown: 5)
Removes all debuffs from all allies. Places two 15% [Continuous Heal] buffs on all allies for 2 turns. Places two 5% [Poison] debuffs on all enemies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Doomwheels (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Grave Chill
Attacks all enemies. Has a 20% chance of placing a 30% [Decrease DEF] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%
Cursed Touch (Cooldown: 3)
Attacks all enemies. Has a 50% chance of removing 1 random buff from each target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Death's Vigor (Cooldown: 4)
Attacks all enemies. Places a 15% [Increase C. RATE] buff on all allies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Hailfire (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns. Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Elemental Unity (Cooldown: 4)
Attacks all enemies. Places a [Freeze] debuff on each target for 1 turn if they are under a [HP Burn] debuff. Extends the duration of any [HP Burn] debuffs to 3 turns. This effect cannot be resisted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Blades of Blood (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Harvest of Despair (Cooldown: 5)
Attacks all enemies. Places a 30% [Increase SPD] buff on this Champion for 3 turns if this attack kills 4 or more enemies. Heals this Champion by 50% of their MAX HP if this attack kills 6 or more enemies. Grants Extra Turn if this attack kills 10 or more enemies
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Death's Majesty (Cooldown: 4)
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks all enemies. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Crypt Blight (Cooldown: 3)
Attacks all enemies. Has a 75% chance of placing a 2.5% [Poison] debuff on all enemies for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Murderer's Craft
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns before attacking.
If 5 or more enemies are alive does the following attack instead: Attacks all enemies. places a 25% [Increase ATK] buff on this champion for 2 turns before attacking.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Ripe for Slaughter (Cooldown: 4)
Attacks 1 enemy. Then attacks all enemies inflicting damage equal to 15% of their MAX HP if the first hit kills an enemy. This second hit cannot be critical.
Damage Based on: [ATK] [Enemy MAX HP]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Corrosive Smog (Cooldown: 6)
Attacks all enemies. Damage increases by 10% for each enemy alive. Stacks up to 100%
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Bloody Feast (Cooldown: 4)
Attacks all enemies. Heals by 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Shelter (Cooldown: 6)
Attacks all enemies. Places a [Shield] buff equal to 30% MAX HP on this Champion for 2 turns. Damage increases according to this Champion's current HP.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Wretched Stench (Cooldown: 5)
Attacks all enemies. Has an 85% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Also has a 25% chance of placing a [Fear] debuff for 1 turn on enemies under [Decrease DEF] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Ghost Rage (Cooldown: 5)
Attacks all enemies. Has a 75% chance of removing 2 random buffs. Has a 75% chance of decreasing all enemies' Turn Meters by 20%. Decreases enemy Turn Meters by a further 0.2% for every 1% of HP this Champion loses.
Damage based on: [HP]
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Shock (Cooldown: 5)
Attacks all enemies. Has a 20% chance of removing 1 random buff from each target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Buff/Debuff Chance +10%, Lvl. 8: Cooldown -1
Dreams to Ash (Cooldown: 4)
Attacks all enemies. Places a [Block Buffs] debuff for 2 turns on targets under [Fear] debuffs.
Removes any [Increase ATK] buff from the target and replaces them with a 50% [Decrease ATK] debuff for 2 turns. Removes any [Continuous Heal] buff from the target and replaces them with a 5% [Poison] debuff for 2 turns. The number of [Poison] debuffs is equal to the number of [Continuous Heal] buffs removed.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Lord of Terror (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [True Fear] debuff for 1 turn.
Also places a 30% [Decrease SPD] debuff for 2 turns and decreases each target’s Turn Meter by 15% if the [True Fear] debuff is placed.
Has a 75% chance of placing a [Sleep] debuff for 1 turn if the [True Fear] debuff is not placed.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Despair (Cooldown: 5)
Attacks all enemies. Has a 35% chance of placing a [Stun] debuff for 1 turn. Damage inflicted is proportional to enemy MAX HP.
Damage based on: [Enemy MAX HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Tornado (Cooldown: 4)
Places a 30% [Increase SPD] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns.
Places a [True Fear] and a [Leech] debuff on all enemies for 2 turns.
Grants an Extra Turn.
Upgrades: Lvl. 2: Cooldown -1
Shriek of the Banshee (Cooldown: 4)
Has a 75% chance of stealing all buffs from a target enemy. Also has a 75% chance of placing a [True Fear] debuff on all enemies for 1 turn. Will place a 50% [Decrease ACC] debuff for 2 turns instead if the target is a boss.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Velocimancy (Cooldown: 5)
Has a 75% chance of decreasing the Turn Meters of all enemies by 20%. Fills the Turn Meters of all allies by 20% and places a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Ghastly Horrors (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff on all enemies for 1 turn. Places a 30% [Decrease SPD] debuff for 2 turns if the target is not under a [Stun] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Bat Swarm (Cooldown: 5)
Attacks all enemies. Decreases the Turn Meter by 75%.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1
Army Breaker (Cooldown: 5)
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive.
Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Disorienting Blast (Cooldown: 3)
Attacks all enemies. Has a 75% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%
Hand of Doom
Attacks all enemies. Has a 30% chance of stealing 1 random buff from each enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%
Blizzard (Cooldown: 4)
Attacks all enemies. Has a 60% chance of placing a 25% [Decrease ACC] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +20%, Lvl. 6: Damage +15%, Lvl. 7: Buff/Debuff Chance +20%, Lvl. 8: Cooldown -1
Temporal Nova
Attacks all enemies. Has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +15%
Hex of Years (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 25% [Weaken] debuff for 2 turns. Places a 60% [Decrease DEF] debuff for 2 turns if a [Weaken] debuff is not placed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +15%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Buff/Debuff Chance +15%
Banish From Time (Cooldown: 4)
Removes [Shield], [Block Damage], and [Unkillable] buffs from all enemies, then attacks them. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Rats Off To Ya (Cooldown: 4)
Attacks all enemies. Has an 80% chance of place a 50% [Decrease ATK] debuff for 2 turns. Also has an 80% chance of placing a [Fear] debuff for 1 turn on each Legendary Champion.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4*DEF
Overall Grading*: Strong
Fetid Eruption (Cooldown: 4)
Attacks all enemies. Has a 75% chance of decreasing the Turn Meters by 15% of enemies under 1 or more [Poison] debuffs. Also has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on enemies under 2 or more [Poison] debuffs. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies under 3 or more [Poison] debuffs.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Ensanguinate (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns.
Also has a 75% chance of stealing 50% of the Turn Meter from Champions from the Bannerlord, Sacred Order, or High Elf Factions. Has a 75% chance of decreasing the Turn Meter by 50% instead against targets not from those Factions.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Wave of Revulsion (Cooldown: 4)
Attacks all enemies. Has a 60% chance of placing a [Provoke] debuff on all enemies for 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns on targets who receive [Provoke] debuff from this skill.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Cooldown -1
Horrid Dreams (Cooldown: 6)
Attacks all enemies. Has a 50% chance of placing a [Sleep] debuff for 1 turn. Has a 75% chance against enemies under debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1