Grythion the Celestial Griffin becomes stronger every time it takes a turn and whenever one of your champions falls below 50% HP. The fight rewards passive healing, dependable Decrease ATK, carefully timed buffs and debuffs, and direct damage. Turn Meter manipulation and large buff stacks usually make the battle harder.
Quick answer
The safest way to beat Celestial Griffin
Keep your champions above 50% HP, maintain Decrease ATK with an A1 champion, and avoid Turn Meter boosts or reductions. Use passive healing from Doompriest, Scyl of the Drakes, Vrask, or Vogoth, then deal steady damage with Drexthar, Rotos, Septimus, or another durable single-target champion.
Place buffs only after Death Gust has removed them, and stop adding debuffs before Rock Smash transfers them back to your team. Bring a passive cleanser, timed Block Debuffs, or a full cleanse to recover from transferred effects.
The battle has a time limit created by Sky Bond. Build enough survival to stay above 50% HP, but do not make the team so defensive that Grythion reaches 20 stacks before you can finish.
Boss mechanics
Why Grythion becomes stronger during the fight
Grythion appears in the second and third Doom Tower rotations. The encounter is built around Sky Bond stacks and punishes careless use of buffs, debuffs, and Turn Meter effects.
| Mechanic | What it does | How to answer it |
|---|---|---|
| Shockwave | Attacks one champion and places Fear for one turn. | Use passive cleansing, Block Debuffs, or enough Resistance on the champions responsible for healing and Decrease ATK. |
| Rock Smash | Transfers every debuff from Grythion to each member of your team, attacks everyone, and fills the boss’s Turn Meter by 5% for every debuff transferred. | Limit debuffs before this skill. Time Block Debuffs or a cleanse so your team does not keep Decrease ATK, HP Burn, Decrease DEF, and other effects. |
| Death Gust | Removes all buffs from your team before attacking. The removal cannot be resisted, and damage increases by 10% for every buff removed. | Do not stack buffs before the skill. Apply essential protection after Death Gust, not immediately before it. |
| Divine Strike | Immediately attacks a champion when that champion falls below 50% HP and places 100% Heal Reduction for two turns. | Use frequent passive healing, high HP and DEF, and Decrease ATK to keep everyone above the threshold. |
| Celestial Bond | Adds one Sky Bond at the start of every Grythion turn and whenever one of your champions falls below 50% HP. Each stack increases ATK, C.RATE, C.DMG, and Speed. | Minimize boss turns and HP threshold triggers through damage mitigation and steady healing. |
| 10+ Sky Bond stacks | Grythion begins ignoring Shield, Block Damage, and Unkillable. Sky Bond cannot be blocked or removed and can reach 20 stacks. | Do not rely on defensive buffs as the final answer. Finish the battle before the boss reaches maximum stacks. |
| Fair Wind | Copies Turn Meter changes: reducing Grythion’s Turn Meter reduces your team’s Turn Meter by the same amount; filling your team’s Turn Meter fills Grythion’s as well. | Avoid Turn Meter reduction and boosts, including default skills, passives, and masteries that activate them. |
| Boss immunities | Poison damage is reduced by 90%, enemy-MAX-HP damage is capped at 10%, and common crowd-control effects do not work. | Use HP Burn, Warmaster or Giant Slayer, and durable direct damage rather than Poison or crowd control. |
Turn Meter reduction is not merely less effective here—it also removes the same amount from your entire team and can Stun champions whose Turn Meter becomes fully depleted.
Battle plan
How to beat Celestial Griffin step by step
Disable Turn Meter effects
Check every active skill, A1, passive, and mastery. Avoid Increase Turn Meter for your team and Decrease Turn Meter against Grythion because Fair Wind gives the boss the advantage.
Place Decrease ATK
Use an A1 champion such as Jareg or Altan to maintain Decrease ATK without waiting for a long cooldown. This reduces the chance that anyone falls below 50% HP.
Heal little and often
Passive healing is safer than relying on a single large skill. Doompriest, Scyl, Vrask, and Vogoth can restore HP without creating a large stack of removable buffs.
Stop adding debuffs
Before Rock Smash, allow existing debuffs to expire where possible. Prepare a cleanse or Block Debuffs to prevent transferred effects from breaking the team.
Hold unnecessary buffs
Before Death Gust, avoid Shield, multiple Continuous Heals, Increase DEF, Counterattack, and other nonessential buffs. Each removed buff increases the hit.
Beat the enrage timer
Use HP Burn, Warmaster or Giant Slayer, and direct single-target damage. After 10 Sky Bond stacks, defensive buffs are less valuable, so damage becomes the priority.
Three viable approaches
Sustain, direct damage, or Ally Attack
Passive sustain
This is the most accessible strategy. Combine A1 Decrease ATK, passive healing, cleansing, and a durable HP Burn champion.
- Stable on Auto with the right presets.
- Less dependent on removable buffs.
- Must still deal enough damage before maximum Sky Bond.
Direct-damage burst
Rotos, Septimus, Royal Huntsman, and other durable single-target champions can shorten the encounter without loading the boss with debuffs.
- Reduces the number of boss turns.
- Avoids Poison’s 90% damage reduction.
- Damage dealers still need enough HP and DEF to stay above 50%.
Ally Attack
Cardiel, Fahrakin, or Kreela can bring several champions into one damage window. This is powerful but requires careful timing because their buffs and debuffs can empower Death Gust or return through Rock Smash.
- Use after the boss’s dangerous cooldowns.
- Pair with strong A1 damage or Warmaster.
- Do not use Turn Meter boosting alongside it.
Champion selection
Best champions for Grythion the Celestial Griffin
Choose champions whose key value comes from A1 skills and passives. Active buffs and debuffs remain useful, but only when their timing matches Grythion’s cooldowns. Compare more options in the Inteleria Doom Tower ratings .
| Champion | Main role | Why the champion works |
|---|---|---|
| Jareg | Decrease ATK / survival | Places Decrease ATK with his A1 and provides passive Continuous Heal when an ally loses enough HP. Time Ally Protection and Increase DEF around Death Gust. |
| Altan | Decrease ATK / revive | Provides reliable A1 Decrease ATK and can revive an ally when he kills an enemy during the waves. |
| Doompriest | Passive cleanse / healing | Heals and removes one debuff from every ally at the start of her turn without depending on an active skill or adding removable buffs. |
| Scyl of the Drakes | Passive healing / revive | Provides healing every turn and a safety revive. Her A1 can reduce Turn Meter, so account for Fair Wind or use another healer when that effect destabilizes the run. |
| Drexthar Bloodtwin | HP Burn / durable damage | Can place HP Burn passively when attacked and is naturally durable. Watch Rock Smash so the burn is not transferred back at the wrong time. |
| Vrask | Passive team healing | Heals the whole team whenever he lands a critical hit. Build 100% C.RATE, high HP, and enough Speed. |
| Vogoth | Damage-based healing | Returns part of the damage he receives as healing. Place him late in team order so the healing resolves after AoE damage. |
| Pythion | Cleanse / healing / revive | Can cleanse the entire team and restore failed runs. Time Block Debuffs and other buffs after Death Gust rather than before it. |
| Tatura Rimehide | Block Debuffs / protection | Can protect the team from debuffs transferred by Rock Smash. The skill must be timed carefully because Death Gust removes buffs and gains damage from them. |
| Rotos the Lost Groom | Direct damage | Brings strong single-target damage and personal survivability without requiring a large number of debuffs. |
| Septimus | Direct boss damage | Deals strong single-target damage and can extend carefully selected debuffs. Enemy-MAX-HP damage remains capped, but he still shortens the fight. |
| Cardiel, Fahrakin, or Kreela | Ally Attack | Increase team damage through coordinated A1 attacks. Use their buffs and debuffs only in safe windows between Death Gust and Rock Smash. |
Team examples
Best Celestial Griffin team templates
These compositions are role-based templates. Check Grythion’s Spirit or Magic affinity on the selected floor and replace champions only with alternatives that preserve Decrease ATK, healing, cleansing, and damage.
Jareg · Doompriest · Scyl of the Drakes · Drexthar Bloodtwin · Vrask or Vogoth
Jareg maintains Decrease ATK, Doompriest cleanses, Scyl and Vrask provide passive healing, and Drexthar supplies HP Burn damage. This is a safe foundation for progression and Auto farming.
Jareg or Altan · Pythion · Tatura Rimehide · Drexthar · Rotos or Septimus
Use Block Debuffs before Rock Smash and after Death Gust. Pythion cleanses transferred effects, while the final two slots supply durable damage.
Jareg · Doompriest · Vrask · Rotos · Septimus or Royal Huntsman
This composition limits unnecessary debuffs and focuses on finishing the fight before Sky Bond becomes overwhelming. Every damage dealer still needs defensive stats.
Cardiel, Fahrakin, or Kreela · Jareg · Doompriest · durable A1 damage dealer · Scyl or Pythion
Launch Ally Attack in a safe window after Death Gust and with Rock Smash timing under control. Avoid Turn Meter boosts and excessive buff stacking.
Manual and Auto setup
How to time buffs and debuffs
Before Rock Smash
Rock Smash transfers all debuffs from Grythion to every champion. Do not place a fresh collection of Decrease ATK, Decrease DEF, Weaken, HP Burn, and other effects immediately before the skill.
- Allow nonessential debuffs to expire.
- Place Block Debuffs only after Death Gust has already been used.
- Keep a cleanser ready for any effects that are transferred.
- Prefer A1 Decrease ATK because it can be reapplied quickly after the transfer.
Before Death Gust
Death Gust removes all buffs and gains 10% damage for each buff removed. A heavily buffed team can turn the skill into a lethal hit.
- Hold Shield, Counterattack, Increase DEF, and unnecessary Continuous Heals.
- Do not rely on Resistance because the buff removal cannot be resisted.
- Use active protection after Death Gust.
- On Auto, disable optional buff skills that repeatedly land at the wrong time.
The best Auto team uses fewer effects but applies them consistently. A complicated team with many buffs and debuffs may be stronger elsewhere and less reliable against Grythion.
Build priorities
Stats and gear for a reliable clear
Stats
- HP and DEF: every champion must remain above 50% HP to avoid Divine Strike and extra Sky Bond stacks.
- Speed: enough to cycle healing, cleansing, and Decrease ATK without using Turn Meter boosts.
- Accuracy: required only on champions responsible for essential effects such as Decrease ATK or HP Burn.
- C.RATE: damage dealers and Vrask need reliable critical hits.
- C.DMG and offensive stats: add them only after the champion can survive the boss’s AoE attacks.
Useful sets
- Regeneration: provides independent healing without placing a removable buff.
- Immortal: adds HP and passive recovery for support champions.
- Stalwart: reduces repeated AoE pressure when the champion’s overall stats remain sufficient.
- Guardian: can redirect part of the damage from vulnerable allies and heal the wearer each turn.
- Savage or Lethal: useful for durable direct-damage champions who already meet survival requirements.
- Perception: adds Speed and Accuracy to Decrease ATK and HP Burn champions.
Compare more options in the Raid artifact set tier list .
Avoid masteries that manipulate Turn Meter. Fair Wind can turn a normally useful mastery into lost team turns or additional Grythion turns.
Troubleshooting
Common reasons Celestial Griffin teams fail
Using Turn Meter boosts
Every Turn Meter increase on your champions also increases Grythion’s Turn Meter, helping the boss gain Sky Bond faster.
Reducing boss Turn Meter
Fair Wind removes the same amount from your team and can Stun champions whose Turn Meter reaches zero.
Falling below 50% HP
Each threshold trigger adds Sky Bond and causes Divine Strike with Heal Reduction. Increase HP, DEF, healing frequency, and Decrease ATK uptime.
Stacking buffs before A3
Death Gust removes every buff and gains 10% damage for each one. More protection can produce a larger incoming hit.
Stacking debuffs before A2
Rock Smash transfers all of them to every champion and gains Turn Meter for each transferred effect.
Building too defensively
Grythion is an enrage fight. A team that survives but deals too little damage eventually faces 20 Sky Bond stacks.
Why farm this boss
Celestial Griffin rewards
After the first clear, Grythion stages can be farmed with Silver Keys. The boss drops Griffin Feathers used in the Forge to craft the Guardian Artifact Set.
Guardian is a four-piece set. The wearer absorbs 10% of the damage dealt to allies and heals by 10% every turn, making it useful for durable support champions built to protect the rest of a team.
Frequently asked questions
Celestial Griffin FAQ
Should I reduce Grythion’s Turn Meter?
No. Fair Wind reduces your entire team’s Turn Meter by the same amount and can Stun champions whose Turn Meter is fully depleted.
Can I use Increase Turn Meter against Celestial Griffin?
It is usually a bad idea. Whenever your champions gain Turn Meter, Grythion gains the same amount, tracked separately for every champion.
Why does Grythion keep getting stronger?
The boss gains one Sky Bond stack at the start of every turn and whenever one of your champions falls below 50% HP. Each stack increases ATK, C.RATE, C.DMG, and Speed.
Is Poison good against Celestial Griffin?
No. Grythion reduces damage from Poison by 90%. HP Burn, Warmaster or Giant Slayer, and direct damage are more effective.
Is Doompriest good against Grythion?
Yes. Doompriest passively heals and removes one debuff from every ally at the start of her turn, helping recover from Fear and debuffs transferred by Rock Smash.
What happens at 10 Sky Bond stacks?
At 10 or more stacks, Grythion ignores Shield, Block Damage, and Unkillable. The stacks cannot be removed and continue accumulating up to 20.




