Raid Shadow Legends Doom Tower Guide
Table of Contents:
DOOM TOWER SECRET ROOMS
The requirements for Secret Rooms in the Doom Tower have all been revealed, so it’s time to get prepared! Remember that the later levels should be much harder than the initial ones, however of course you’ll also have some more time to prepare. We’ve added handy links to the table below so you can quickly check out which Champions are available to complete each challenge.
Normal | Hard | |
Secret Room 1 | Rares | Epics (4/21) |
Secret Room 2 | Banner Lords | HP type (4/21) |
Secret Room 3 | Attack type | Force Attack (4/21) |
Secret Room 4 | Magic affinity | Rare Spirit (4/21) |
Secret Room 5 | Epics | Rare Attack type |
Secret Room 6 | Spirit affinity | Rares |
Secret Room 7 | Skinwalkers | High Elves |
Secret Room 8 | HP type | Epic Spirit affinity |
Secret Room 9 | Dwarves | Demonspawn |
Secret Room 10 | Force affinity | HP type |
Secret Room 11 | Sacred Order | Epic Undead Hordes |
Secret Room 12 | Void affinity | Void affinity |
Completing a Secret Room will give you 2 Silver Keys and 3 Champion fragments. The Champion fragments will depend on which difficulty, and will be given in a specific order as follows:
- Normal difficulty: (1) Archmage Hellmut, (2) Akoth The Seared, (3) Rian the Conjurer
- Hard difficulty: (1) Thea The Tomb Angel, (2) Gomlok Skyhide, (3) Urost the Soulcage
All in all it seems the rooms that will probably be the most challenging, assuming that the first few levels aren’t too hard, are the Rare Attack Champs (Hard 5), Rare only (Normal 1 and Hard 6), Epic Spirits (Hard 7), HP Champs (Normal 8 and Hard 10), and Undead Hordes Epics (Hard 11). Of course you may find other ones difficult depending on how strong your different factions are. I for one am not looking forward to Normal 11 as my Sacred Order team sucks!
DOOM TOWER BOSSES
Agreth the Nether Spider

Agreth the Nether Spider Skills:
- A1: Envenomed Strand [ATK]. Attacks all enemies. Places a 5% [Poison] debuff for 4 turns. Will repeat the attack 1 time for each Spiderling without any active buffs. The [Poison] debuffs cannot be resisted or blocked.
- A2: Brood Feast [ATK]. Spawns 4 spiderlings, then places a [Counterattack] buff on all Spiderlings for 3 turns. Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill.
- Passive 1: Elder Lurker. Counterattacks when enemy decreases Agreth’s Turn Meter. The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.
- Passive 2: Tide of Toxins. Attacks all enemies at start of each turn. Deals damage from all [Poison] debuffs on each enemy instantly. When attacked by an enemy under a [Poison] debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% [Poison Sensitivity] debuff on them for 3 turns. When attacked by an enemy that has no [Poison] debuff, places a 5% [Poison] debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.
- Passive 3: Almighty Immunity. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects and cooldown increasing effects.
- Spiderlings [4 minions]. Attacks all enemies. Places a 5% [Poison] debuff for 2 turns. Cannot be resisted or blocked. Heals Agreth by 10% each time spiderling counterattacks. Places [Ally Protect] on Agreth whenever [Counterattack] is removed or expires. [Ally Protect] cannot be removed.
Strategies to defeat Agreth:
- Cleanse & Squash: This method involves bringing debuff cleansers as well as Champions who can quickly squash Agreth’s spiderlings. The key to squashing the spiderlings is to avoid them counterattacking, as every time they do they will heal Agreth. Therefore buff removers are useful, as well as AoE attackers to damage all spiderlings at the same time. Meanwhile, given that in this strategy you will expect Agreth to take turns, you’ll need to bring cleansers to remove poisons from yourself.
- Never let her get a turn: This is arguably the easier method to kill Agreth. The basic approach here is to never allow Agreth to take a turn by constantly using Turn Reduction skills against her. Note that when you reduce her Turn Meter she’ll counter instantly and ignore defense, so you’ll also need some support Champs to make this work. Scyl of the Drakes, who can reduce Turn Meter as well as heal and revive, is the MVP of this approach. Ghrush the Mangler is also a great option to add survivability due to his Leech A1 and Continuous Heals. As for Turn Meter reduction, Allure is the MVP, while other great options are Coldheart, Armiger, and Royal Guard among others.
Best Champions against Agreth:
- For debuff removal: Reliquary Tender, Doompriest, Gurptuk Moss-Beard, Mausoleum Mage, Skytouched Shaman.
- For turn meter reduction: Allure, Coldheart, Armiger, Scyl of the Drakes, Royal Guard
Borgoth the Scarab King

Borgoth the Scarab King skills:
- A1: Madness Fog [ATK]. Attacks all enemies. Places a 50% [Decrease ATK] and a 30% [Decrease SPD] debuff for 2 turns. Places an extra hit on enemies with no [Shield] buff. The extra hit places a [Provoke] debuff for 1 turn.
- A2: Vile Absorption [ATK]. Attacks all enemies. Places an extra hit on each enemy for each buff on the target. Each extra hit steals one random buff from enemies that have no [Shield] buff and removes one random buff from enemies under [Shield] buff. Places [True Fear] debuff for 1 turn on enemies who have buffs stolen and a [Fear] debuff for 1 turn on enemies who have buffs removed.
- Passive 1: Spectral Horror. Decreases the damage received according to how much Borgoth’s MAX HP has been decreased. Damage received is decreased by:
- 90% if Borgoth’s Max HP has been decreased less than 10%.
- 60% if Borgoth’s Max HP has been decreased between 10% and 20%.
- 30% if Borgoth’s Max HP has been decreased between 20% and 30%.
- 0% if Borgoth’s Max HP has been decreased less than 30%.
- Passive 2: Easy Prey. Counterattacks when attacked by enemy that has no [Shield] buff.
- Passive 3: Almighty Immunity. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects and cooldown increasing effects.
Skills to prioritize when fighting Borgoth: Shield, Decrease Enemy MAX HP, Decrease DEF.
Best Champions against Borgoth:
- To Shield your team: Miscreated Monster, Drokgul the Gaunt, Sir Nicholas, Hope, Valkyrie, Altan, and other Champions who provide shields for your entire party.
- To Decrease MAX HP: There are several Champions with skills that decrease MAX HP (Ithos being the MVP, or options like Grizzled Jarl and Dark Elhain). However our recommendation to decrease Borgoth’s MAX HP would be to use Destroy gear.
- To Resist losing your buffs: You should work on increasing the RESIST stat of the Champs you bring into battle against Borgoth. In addition, you can use Champs with Block Debuffs (e.g. Mausoleum Mage, Skytouched Shaman, Grizzled Jarl) and consider using a Champion with a RESIST aura that works in all battles (e.g. Vergumkaar, Siphi, or Gurptuk)
Notable Champions to avoid: Skull Lord Var-Gall and Rotos the Lost Groom. For some reason their Decrease MAX HP skills specifically don’t work against Bosses, which we’ve tested and confirmed, so don’t bring them in for that reason.
Kuldath the Magma Dragon

Kuldath the Magma Dragon skills:
- A1: Brand with Weakness [ATK]. Attacks 1 enemy. Decrease Turn Meter by 50%. Will target enemies under [Hex] debuff.
- A2: Overburn [ATK]. Attacks all enemies. Instantly activates [HP Burn] debuff on each target and decreases the duration of those [HP Burn] debuff by 1 turn.
- A3: Stoke the Flames [ATK]. Attacks all enemies. Places a [HP Burn] debuff for 3 turns, then steals 10% of Turn Meter from each enemy under [HP Burn] debuff. Also places a [Hex] debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.
- Passive 1: Lethal Lava. Instantly places a [Hex] debuff for 4 turns on an enemy whenever they remove [Hex] debuff from themselves or an ally. Will ignore [Block Damage], [Shield] and [Unkillable] buff and will ignore 100% of DEF when attacking enemies under [Hex] debuff. Instantly removes any [HP Burn] debuff placed on Kuldath the Magma Dragon and replaces them with a 15% [Continuous Heal] for 2 turns.
- Passive 2: Invincible Scales. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects cooldown increasing effects, and Turn Meter reduction effects.
Notable Champions to avoid when fighting Kuldath: Sethallia, Venus, Ignatius, and all other HP Burn Champions.
Sorath the Frost Spider

Sorath the Frost Spider skills:
- A1: Whiteout [ATK]. Attacks all enemies. Places a 50% [Decrease ACC] debuff for 2 turns.
- A2: Katabatic Winds [ATK]. Attacks all enemies. Places a [Block Buffs] debuff and a [Heal Reduction] debuff for 2 turns on enemies under [Freeze] debuff. Places a 30% [Decrease SPD] debuff and a 50% [Decrease ATK] debuff for 2 turns on enemies that have no [Freeze] debuff.
- A3: Absolute Zero [ATK]. Removes all buffs from enemies, then attacks them. Has a 100% chance of placing [Freeze] debuff for 1 turn. The chance decreases to 50% if Sorath is under a [HP Burn] debuff. Fills Sorath’s Turn Meter by 20% for each [Freeze] debuff placed by this skill.
- Passive 1: Frozen Lymph. When attacked, has a 20% chance of placing a [Freeze] debuff on the attacker for 1 turn. Increases Sorath’s DEF and RESIST if Sorath is not under [HP Burn] debuff.
- Passive 2: Purge by Flame. Revives Sorath the Frost Spider with 50% HP, a full Turn Meter, and all skill cooldown reset if Sorath is killed while not under [HP burn] debuff. Also spawns 2 spiderlings. Sorath can have a maximum of 2 Spiderlings in battle at any time.
- Passive 3: Invincible Scales. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects and cooldown increasing effects.
- Spiderlings [2 Minions]. Removes all debuffs from Sorath. Instantly transfer [Decrease DEF] debuff and [Weaken] debuff to this spiderling if not under leech. Will convert debuffs to weaker version on transfer.
Best Champions against Sorath: Dark Elhain and Pyxniel for Freeze counters. Sethallia, Ignatius, Venus, and other HP Burn Champions to place HP Burn.
Grythion the Celestial Griffin

Grythion the Celestrial Griffin skills:
- A1: Shockwave. Attacks 1 enemy. Has a 100% chance of placing a [Fear] debuff for 1 turn.
- A2: Rock Smash. Transfers all debuffs from Grythion to each enemy, then attacks all enemies. Fills Grythion’s Turn Meter by 5% for each debuff transferred. (cooldown: 3)
- A3: Death Gust. Removes all buffs from all enemies, then attacks all enemies. The buff removal cannot be resisted. Damage increases by 10% for each buff removed. (cooldown: 3)
- Passive 1: Divine Strike. Attacks an enemy whenever their HP drops below 50%. This attack places a 100% [Heal Reduction] debuff for 2 turns.
- Passive 2: Celestial Bond. Adds one [Sky Bond] buff to Grythion at the start of each turn. Also adds on [Sky Bond] buff to Grythion whenever an enemy’s HP drops below 50%. Each [Sky Bond] buff increases Grythion’s: ATK by 5%; C. RATE by 3%; C. DMG by 5%; SPD by 2.5. Will ignore [Shield], [Block Damage], and [Unkillable] buffs when Grythion has 10 or more [Sky Bond] buffs. Can stack up to 20 [Sky Bond] buffs. [Sky Bond] buffs cannot be blocked or removed.
- Passive 3: Fair Wind. Whenever Grythion’s Turn Meter is decreased, the Turn Meters of all enemies will be decreased by the same amount. Places a [Stun] debuff for 1 turn on enemies with fully depleted Turn Meters. Whenever an enemy’s Turn Meter is filled, Grythion’s Turn Meter will be filled the same amount. Turn Meter increases are tracked an counted individually for each enemy.
- Passive 4: Almighty Strength. Damage from skills that scale based on Enemy MAX HP cannot exceed 10% of Grythion’s MAX HP.
- Passive 5: Almighty Persistence. All Turn Meter reduction effects are reduced by 50%.
- Passive 6: Almighty Immunity. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear], and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Iragoth the Eternal Dragon

Iragoth the Eternal Dragon skills:
- A1: Spike Storm. Attacks all enemies. Places a [Block Cooldown Skills] debuff for 1 turn.
- A2: Spirit Rush. Attacks all enemies. Inflicts bonus damage for every turn remaining on all enemy skills’ cooldowns (+20% damage for each turn of cooldown). Places a [Fear] debuff on enemies with no skills on cooldown. (cooldown: 3)
- A3: Soul Burst. Attacks all enemies. Puts all enemy skills on cooldown. Fills Iragoth’s Turn Meter by 5% for every turn remaining on all enemy skills’ cooldowns. (cooldown: 3)
- Passive 1: Conjure Souls. Summons three minions at the start of the turn: one Eternal Priest then two Eternal Guards. Iragoth can have a maximum of 3 minions in battle at any time. Places an [Eternal Rage] buff on Iragoth for 2 turns if only one Eternal Priest is summoned or no minions are summoned by this skill. This buff cannot be removed or blocked. The [Eternal Rage] buff increases Iragoth’s SPD and causes Iragoth to ignore [Unkillable], [Block Damage], [Shield] buffs and ignore 50% of the target’s DEF when attacking.
- Passive 2: Consume Soul. At the start of the turn, sacrifices an Eternal Priest, resets the cooldowns of Iragoth’s skills, and grants an Extra Turn. If there are no Eternal Priests on the team, sacrifices an Eternal Guard and heals Iragoth by 15% of Iragoth’s MAX HP. [This skill will be on a 4-turn cooldown at the start of the battle, and will activate and go on cooldown every 5 turns even if there are no Eternal Priests or Eternal Guards on the team.]
- Passive 3: Otherwordly. Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear], [True Fear], [Decrease SPD], [Poison] and [Heal Reduction] debuffs. Also immune to HP exchange effects, HP balancing effects, and Turn meter reduction effects.
Eternal Priest skills:
- A1: Bolt Strike. Attacks 1 enemy. Places a [Block Cooldown Skills] debuff for 2 turns.
- Passive: Unbound Souls. Resets the cooldowns of all enemies’ skills when this Champion is killed by an enemy.
Eternal Guard skills:
- A1: Guard Break. Attacks all enemies. Places a 60% [Decrease DEF] debuff for 2 turns. Also places a [Provoke] debuff for 1 turn on enemies under [Block Cooldown Skills] debuffs.
- Passive: Eternal Protection. Decreases the damage taken by allies from AoE attacks by 75%.
Doom Tower Boss Videos
DOOM TOWER VIDEOS
DOOM TOWER LORE
Many millenia have I shielded the realm of Teleria from Darkness. Countless foes rose to challenge the will of the Goddess. Some were slain but there are creatures of Eldricht’s might that could only be banished from the world. Those I have imprisoned in a tower of obsidian and magic, there to be forever trapped in a cycle of their own malice.
But the tide has turned. My strength wanes while Siroth and his minions grow in power. I fear we can no longer trust the ancient wards to hold the tide of evil at bay.
That is why I ask you, my Champions, to accept this sacred duty. Venture forth and face the creatures of doom that lurk within the Tower. Perhaps together you shall achieve what I could not those many centuries ago. Make haste, I implore you, for the fate of Teleria hangs in the balance.