Warchief

Stats:
HP: 18990Attack: 848
Defense: 1465
Speed: 102
C. Rate: 15%
C. Damage: 50%
Resist: 50
Accuracy: 10
Dungeons:
- Iron Twins- Arcane Keep
- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Magma Dragon (Kuldath)
- Nether Spider (Agreth)
- Frost Spider (Sorath)
- Scarab King (Borgoth)
- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Warchief
Warchief's Skills
Brutal Force
Attacks 1 enemy 3 times. Has a 25% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +10%
- Lvl. 5: Damage +10%
- Lvl. 6: Buff/Debuff Chance +10%
Marauder (Cooldown: 4)
Attacks 1 enemy. Places a [Provoke] debuff for 3 turns. Steals 2 random buffs from the target.
Damage based on: [DEF]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +10%
- Lvl. 5: Damage +10%
- Lvl. 6: Damage +10%
- Lvl. 7: Cooldown -1
Standstill (Passive)
Reflects 60% of the damage taken back to the attacker. DEF increases by 15% for each dead ally.
Warchief Warmaster or Giant Slayer?
Based on their active attack skills, Warchief is expected to hit an average of 2.5 times. This factors in cooldowns.Therefore, we recommend using Giant Slayer to maximize your damage output on Clan Boss.
Warchief Mastery Recommendations
General

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