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    • Iragoth the Eternal Dragon

Champions → Factions → Skinwalkers → Warchief

Warchief


Raid Shadow Legends - Warchief, Legendary Skinwalkers Champion - Inteleria

Basic info:
Faction: Skinwalkers
Rarity: Legendary
Affinity: Force
Type: Defense
Tier: ★★★✰✰
Rating: 2.62 / 5
Stats:
HP: 18990
Attack: 848
Defense: 1465
Speed: 102
C. Rate: 15%
C. Damage: 50%
Resist: 50
Accuracy: 10
Arena:
3.4/5 - Offense
3/5 - Defense

Grinding:
2/5 - Campaign
3/5 - Faction Wars
1.5/5 - Demon Lord
3/5 - Hydra
Dungeons:
1/5 - Iron Twins
4/5 - Arcane Keep
5/5 - Magic Keep
4/5 - Spirit Keep
4/5 - Force Keep
3/5 - Void Keep
3/5 - Minotaur

1/5 - Spider
3/5 - Dragon
3/5 - Ice Golem
4/5 - Fire Knight
Doom Tower:
3/5 - Waves
5/5 - Magma Dragon (Kuldath)
1/5 - Nether Spider (Agreth)
1/5 - Frost Spider (Sorath)
2/5 - Scarab King (Borgoth)
2/5 - Celestial Griffin (Grythion)
3/5 - Eternal Dragon (Iragoth)
1/5 - Bommal (Dreadhorn)
2/5 - Dark Fae (Astranyx)

Buffs & Debuffs cast by Warchief



Warchief's Skills

Brutal Force

Attacks 1 enemy 3 times. Has a 25% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.

Damage based on: [DEF]

Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +10%
- Lvl. 5: Damage +10%
- Lvl. 6: Buff/Debuff Chance +10%

Marauder (Cooldown: 4)

Attacks 1 enemy. Places a [Provoke] debuff for 3 turns. Steals 2 random buffs from the target.

Damage based on: [DEF]

Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +10%
- Lvl. 5: Damage +10%
- Lvl. 6: Damage +10%
- Lvl. 7: Cooldown -1

Standstill (Passive)

Reflects 60% of the damage taken back to the attacker. DEF increases by 15% for each dead ally.


Warchief Warmaster or Giant Slayer?

Based on their active attack skills, Warchief is expected to hit an average of 2.5 times. This factors in cooldowns.

Therefore, we recommend using Giant Slayer to maximize your damage output on Clan Boss.

Warchief Mastery Recommendations

General


Warchief Videos





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Next: Brakus the Shifter >


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