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Champions → Factions → Lizardmen → Skink

Skink


Raid Shadow Legends - Skink, Rare Lizardmen Champion - Inteleria

Basic info:
Faction: Lizardmen
Rarity: Rare
Affinity: Magic
Type: Attack
Tier: ★✰✰✰✰
Average rating: 1.21 / 5
Stats:
HP: 13380
Attack: 1310
Defense: 826
Speed: 93
C. Rate: 15%
C. Damage: 57%
Resist: 30
Accuracy: 0
Arena:
2/5 - Offense
2/5 - Defense

Grinding:
1/5 - Campaign
1/5 - Faction
1/5 - Clan Boss
2/5 - Minotaur
Dungeons:
1/5 - Spider
1/5 - Dragon
1/5 - Ice Golem
1/5 - Fire Knight
3/5 - Magic Keep
3/5 - Spirit Keep
2/5 - Force Keep
2/5 - Void Keep
Doom Tower:
1/5 - Waves
1/5 - Kuldath
1/5 - Agreth
1/5 - Sorath
1/5 - Borgoth
1/5 - Grythion
1/5 - Iragoth

Buffs & Debuffs cast by Skink



Skink's Skills

Raid Shadow Legends - Skink's skill: Slippery Strike

Slippery Strike

Attacks 1 enemy. Will ignore [Block Damage] and [Shield] buffs.

Damage based on: [ATK]

Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Damage +10%

Raid Shadow Legends - Skink's skill: Withering Poison

Withering Poison (Cooldown: 4)

Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Places a 50% [Heal Reduction] debuff for 2 turns if the target has a [Decrease DEF] debuff.

Damage based on: [ATK]

Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Buff/Debuff Chance +10%
- Lvl. 5: Buff/Debuff Chance +15%
- Lvl. 6: Cooldown -1

Raid Shadow Legends - Skink's skill: Catalyze

Catalyze (Cooldown: 4)

Attacks 1 enemy. The hit is critical if the target has a [Heal Reduction] debuff.

Damage based on: [ATK]

Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +10%
- Lvl. 4: Damage +10%
- Lvl. 5: Cooldown -1

Raid Shadow Legends - Skink's skill: Aura

Aura

Increases Magic Ally ATK in all Battles by 30%.


Skink Warmaster or Giant Slayer?

Based on their active attack skills, Skink is expected to hit an average of 1 times. This factors in cooldowns.

Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.



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