Sentinel

Stats:
HP: 18825Attack: 914
Defense: 859
Speed: 86
C. Rate: 15%
C. Damage: 50%
Resist: 30
Accuracy: 10
Dungeons:
- Arcane Keep- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Magma Dragon (Kuldath)
- Nether Spider (Agreth)
- Frost Spider (Sorath)
- Scarab King (Borgoth)
- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Sentinel
Sentinel's Skills

Hook
Attacks 1 enemy. Has a 60% chance of placing a [Provoke] debuff for 1 turn. Damage is proportional to ATK and DEF.
Damage based on: [ATK] [DEF]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Buff/Debuff Chance +10%
- Lvl. 4: Damage +10%
- Lvl. 5: Buff/Debuff Chance +15

Glaive Swing (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Buff/Debuff Chance +5%
- Lvl. 3: Buff/Debuff Chance +5%
- Lvl. 4: Damage +10%
- Lvl. 5: Buff/Debuff Chance +10%
- Lvl. 6: Cooldown -1

Regeneration (Cooldown: 2) (Passive)
Heals this Champion by 10% HP at the start of each turn. This Heal can be critical.

Aura
Increases Ally RESIST in Faction Crypts by 30.
Sentinel Warmaster or Giant Slayer?
Based on their active attack skills, Sentinel is expected to hit an average of 1 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.
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