Sanctum Protector

Stats:
HP: 15360Attack: 804
Defense: 1200
Speed: 97
C. Rate: 15%
C. Damage: 50%
Resist: 40
Accuracy: 0
Dungeons:
- Arcane Keep- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Magma Dragon (Kuldath)
- Nether Spider (Agreth)
- Frost Spider (Sorath)
- Scarab King (Borgoth)
- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Sanctum Protector
Sanctum Protector's Skills
Repel Intruders
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [DEF]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Buff/Debuff Chance +5%
- Lvl. 5: Buff/Debuff Chance +5%
Hallowed Ground (Cooldown: 4)
Attacks all enemies, then places a 30% [Increase DEF] buff on all allies for 2 turns.
Damage based on: [DEF]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 6: Cooldown -1
False Bravado (Cooldown: 5)
Attacks 1 enemy. Has a 70% chance of placing a [Provoke] debuff for 1 turn.
Damage based on: [DEF]
Upgrades:
- Lvl. 2: Buff/Debuff Chance +10%
- Lvl. 3: Buff/Debuff Chance +10%
- Lvl. 4: Buff/Debuff Chance +10%
- Lvl. 5: Cooldown -1
Sanctum Protector Warmaster or Giant Slayer?
Based on their active attack skills, Sanctum Protector is expected to hit an average of 1 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.
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