Narma the Returned

Stats:
HP: 19815Attack: 1002
Defense: 1255
Speed: 100
C. Rate: 15%
C. Damage: 50%
Resist: 30
Accuracy: 20
Dungeons:
- Iron Twins- Arcane Keep
- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Magma Dragon (Kuldath)
- Nether Spider (Agreth)
- Frost Spider (Sorath)
- Scarab King (Borgoth)
- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Narma the Returned
Narma the Returned's Skills
Hell Crescent
Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Buff/Debuff Chance +5%
- Lvl. 5: Buff/Debuff Chance +5%
Weirding Dance (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns.
Also heals all allies by 15% of this Champion's MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +10%
- Lvl. 3: Buff/Debuff Chance +5%
- Lvl. 4: Buff/Debuff Chance +10%
- Lvl. 5: Buff/Debuff Chance +10%
- Lvl. 6: Cooldown -1
- Lvl. 7: Cooldown -1
Toxin Trance (Cooldown: 6)
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +15%
- Lvl. 3: Buff/Debuff Chance +5%
- Lvl. 4: Buff/Debuff Chance +10%
- Lvl. 5: Buff/Debuff Chance +10%
- Lvl. 6: Cooldown -1
- Lvl. 7: Cooldown -1

Aura
Increases Ally ACC in Dungeons by 80.
Narma the Returned Warmaster or Giant Slayer?
Based on their active attack skills, Narma the Returned is expected to hit an average of 1 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.
Narma the Returned Mastery Recommendations
Grind

Dungeons & Boss
