Mystic Hand

Stats:
HP: 16515Attack: 804
Defense: 1123
Speed: 88
C. Rate: 15%
C. Damage: 50%
Resist: 30
Accuracy: 10
Dungeons:
- Arcane Keep- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Mystic Hand
Mystic Hand's Skills

Tainted Blade
Attacks 1 enemy. Has a 30% chance of placing a [Block Buffs] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Buff/Debuff Chance +5%
- Lvl. 4: Damage +10%
- Lvl. 5: Buff/Debuff Chance +5% Lea stl)

Turn the Tide (Cooldown: 3)
Attacks 1 enemy. Steals 2 random buffs from the target.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Damage +10%

Soul Link (Cooldown: 5)
Heals the ally with the lowest HP by 25%, then equalizes the HP levels of all allies.
Upgrades:
- Lvl. 2: Heal +5%
- Lvl. 3: Heal +5%
- Lvl. 4: Heal +10%
- Lvl. 5: Cooldown -1

Aura
Increases Ally HP in Dungeons by 25%.
Mystic Hand Warmaster or Giant Slayer?
Based on their active attack skills, Mystic Hand is expected to hit an average of 1 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.
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