Mystic Hand

Stats:
HP: 16515Attack: 804
Defense: 1123
Speed: 88
C. Rate: 15%
C. Damage: 50%
Resist: 30
Accuracy: 10
Dungeons:
- Arcane Keep- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Mystic Hand
Mystic Hand's Skills

Tainted Blade
Attacks 1 enemy. Has a 30% chance of placing a [Block Buffs] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Buff/Debuff Chance +5%
- Lvl. 4: Damage +10%
- Lvl. 5: Buff/Debuff Chance +5% Lea stl)

Turn the Tide (Cooldown: 3)
Attacks 1 enemy. Steals 2 random buffs from the target.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Damage +10%

Soul Link (Cooldown: 5)
Heals the ally with the lowest HP by 25%, then equalizes the HP levels of all allies.
Upgrades:
- Lvl. 2: Heal +5%
- Lvl. 3: Heal +5%
- Lvl. 4: Heal +10%
- Lvl. 5: Cooldown -1

Aura
Increases Ally HP in Dungeons by 25%.
Mystic Hand Warmaster or Giant Slayer?
Based on their active attack skills, Mystic Hand is expected to hit an average of 0.8 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.
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