Merouka

Stats:
HP: 18660Attack: 771
Defense: 1288
Speed: 98
C. Rate: 15%
C. Damage: 50%
Resist: 45
Accuracy: 0
Dungeons:
- Iron Twins- Arcane Keep
- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Magma Dragon (Kuldath)
- Nether Spider (Agreth)
- Frost Spider (Sorath)
- Scarab King (Borgoth)
- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Merouka
Merouka's Skills
Tarfield Affliction
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 30% [Decrease SPD] debuff for 2 turns
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.9*DEF
Overall Grading*: Strong
Badlands Witchery (Cooldown: 5)
Removes all debuffs from a target ally, then heals them by 50% of their MAX HP
Level 2: Cooldown -1
Level 3: Cooldown -1
Return From The Slime (Cooldown: 6)
Places a [Revive On Death] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Springy (Passive)
Each time this champion is hit, increases their [DEF] by 2.5% [Stacks up to 20%]. Resets each round
Merouka Warmaster or Giant Slayer?
Based on their active attack skills, Merouka is expected to hit an average of 2 times. This factors in cooldowns.Therefore, we recommend using Giant Slayer to maximize your damage output on Clan Boss.
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