Merouka

Stats:
HP: 18660Attack: 771
Defense: 1288
Speed: 98
C. Rate: 15%
C. Damage: 50%
Resist: 45
Accuracy: 0
Dungeons:
- Iron Twins- Arcane Keep
- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Magma Dragon (Kuldath)
- Nether Spider (Agreth)
- Frost Spider (Sorath)
- Scarab King (Borgoth)
- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Merouka
Merouka's Skills
Tarfield Affliction
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 30% [Decrease SPD] debuff for 2 turns
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.9*DEF
Overall Grading*: Strong
Badlands Witchery (Cooldown: 5)
Removes all debuffs from a target ally, then heals them by 50% of their MAX HP
Level 2: Cooldown -1
Level 3: Cooldown -1
Return From The Slime (Cooldown: 6)
Places a [Revive On Death] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Springy (Passive)
Each time this champion is hit, increases their [DEF] by 2.5% [Stacks up to 20%]. Resets each round
Merouka Warmaster or Giant Slayer?
Based on their active attack skills, Merouka is expected to hit an average of 1.33 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.
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