Marksman

Stats:
HP: 14700Attack: 1432
Defense: 892
Speed: 92
C. Rate: 15%
C. Damage: 60%
Resist: 30
Accuracy: 0
Dungeons:
- Iron Twins- Arcane Keep
- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Magma Dragon (Kuldath)
- Nether Spider (Agreth)
- Frost Spider (Sorath)
- Scarab King (Borgoth)
- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Marksman
Marksman's Skills

Venom Arrow
Attacks 1 enemy. Places a 5% [Poison] debuff for 1 turn if the attack is critical. Has a 15% chance of granting an Extra Turn.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +10%
- Lvl. 5: Buff/Debuff Chance +5%

Impressive Shot (Cooldown: 4)
Attacks 1 enemy. Fills the Turn Meter of all allies by 20%. Has an extra 15% chance of inflicting a critical hit.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +10%
- Lvl. 5: Cooldown -1

Thorns (Cooldown: 5)
Attacks 4 times at random. Each hit has a 25% chance to Ignore DEF.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +15%
- Lvl. 3: Damage +15%
- Lvl. 4: Buff/Debuff Chance +10%
- Lvl. 5: Cooldown -1

Aura
Increases Ally DEF in the Arena by 32%.
Marksman Warmaster or Giant Slayer?
Based on their active attack skills, Marksman is expected to hit an average of 1.47 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.
Marksman Mastery Recommendations
General

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