Basic info:Faction: Orcs
C. Rate: 15%
C. Damage: 50%
Dungeons:- Iron Twins
- Arcane Keep
- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Ice Golem
- Fire Knight
Buffs & Debuffs cast by Ironclad
Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [HP] [ATK]
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Buff/Debuff Chance +5%
- Lvl. 5: Buff/Debuff Chance +10%
Amok (Cooldown: 4)
Removes 1 random debuff from all allies. Places a 25% [Increase ATK] buff on all allies for 2 turns.
- Lvl. 2: Cooldown -1
Blood Burst (Cooldown: 1) (Passive)
When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.
Increases Ally HP in all Battles by 16%
Ironclad Warmaster or Giant Slayer?Based on their active attack skills, Ironclad is expected to hit an average of 1 times. This factors in cooldowns.
Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.