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Champions → Factions → Barbarians → Hill Nomad

Hill Nomad


Raid Shadow Legends - Hill Nomad, Rare Barbarians Champion - Inteleria

Basic info:
Faction: Barbarians
Rarity: Rare
Affinity: Magic
Type: Support
Tier: ★★✰✰✰
Rating: 1.77 / 5
Stats:
HP: 13875
Attack: 1145
Defense: 958
Speed: 103
C. Rate: 15%
C. Damage: 50%
Resist: 30
Accuracy: 0
Arena:
2/5 - Offense
2/5 - Defense

Grinding:
2/5 - Campaign
3/5 - Faction Wars
2/5 - Demon Lord
1/5 - Hydra
Dungeons:
2/5 - Arcane Keep
2/5 - Magic Keep
2/5 - Spirit Keep
1/5 - Force Keep
2/5 - Void Keep
2/5 - Minotaur

1/5 - Spider
2/5 - Dragon
2/5 - Ice Golem
1/5 - Fire Knight
Doom Tower:
2/5 - Waves
1/5 - Magma Dragon (Kuldath)
1.5/5 - Nether Spider (Agreth)
1/5 - Celestial Griffin (Grythion)
1/5 - Eternal Dragon (Iragoth)
1/5 - Bommal (Dreadhorn)
1/5 - Dark Fae (Astranyx)

Buffs & Debuffs cast by Hill Nomad



Hill Nomad's Skills

Sandstorm Blade

Attacks 1 enemy.

Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Damage +5%

Raid Shadow Legends - Hill Nomad's skill: Nomad's Endurance

Nomad's Endurance (Cooldown: 3)

Places a 7.5% [Continuous Heal] buff on an ally for 2 turns.

Upgrades:
- Lvl. 2: Cooldown -1

Raid Shadow Legends - Hill Nomad's skill: Ambush Tactics

Ambush Tactics (Cooldown: 4)

Places a [Veil] buff on an ally for 1 turn, and a 25% [Increase ATK] buff for 2 turns.

Also places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns.

Upgrades:
- Lvl. 2: Shield +5%
- Lvl. 3: Shield +5%
- Lvl. 4: Shield +5%
- Lvl. 5: Shield +5%
- Lvl. 6: Cooldown -1


Hill Nomad Warmaster or Giant Slayer?

Based on their active attack skills, Hill Nomad is expected to hit an average of 1 times. This factors in cooldowns.

Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.



Hill Nomad Official Story (Source: Plarium)

Though archers remain, arguably, the most feared battle formation of the nomads that roam the Deadlands, underestimating their other warriors – especially those of the Hill Nomads – would be a grave mistake indeed. A bow is not required to know the dunes like the palm of their hand, nor to move unseen through the sandstorms that would have a foreigner running for cover.

Trained to the point of understanding nature instinctively, these Nomads can lead their allies through the most daunting terrain and help them set up a deadly ambush for the foe. And their knowledge of the herbs allows them to always carry surprisingly effective healing salves with them, ensuring that warriors that count the Hill Nomad among their friends can always receive timely aid for their injuries.

< Previous: Elder
Next: Sentinel >


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