Helicath

Stats:
HP: 19155Attack: 859
Defense: 1443
Speed: 102
C. Rate: 15%
C. Damage: 50%
Resist: 50
Accuracy: 0
Dungeons:
- Iron Twins- Arcane Keep
- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Magma Dragon (Kuldath)
- Nether Spider (Agreth)
- Frost Spider (Sorath)
- Scarab King (Borgoth)
- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Helicath
Helicath's Skills
Pyroclastic Claw
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. Will ignore [Shield] and [Block Damage] buffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.8*DEF
Winds of the Pit (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of [Shield] is proportional to this Champion’s DEF.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Shield +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.8*DEF
Devoted Servants (Cooldown: 6)
Places a [Block Damage] buff on all allies for 2 turns.
[Passive Effect]
Whenever a [Block Damage] buff placed on an ally by this Champion is removed, stolen or expires, places a 60% [Increase DEF] buff on that ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Feast of Agony (Passive)
Increases this Champion’s DEF by 5% for each ally under a [Block Damage] buff.
Counterattacks with the default skill whenever an ally is hit while under a [Block Damage] buff. Can occur once per enemy turn.

Aura
Increases Ally DEF in all Battles by 30%
Helicath Warmaster or Giant Slayer?
Based on their active attack skills, Helicath is expected to hit an average of 1.75 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.