Headsman

Stats:
HP: 10740Attack: 1354
Defense: 958
Speed: 100
C. Rate: 15%
C. Damage: 57%
Resist: 30
Accuracy: 0
Dungeons:
- Arcane Keep- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Magma Dragon (Kuldath)
- Nether Spider (Agreth)
- Frost Spider (Sorath)
- Scarab King (Borgoth)
- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Headsman
Headsman's Skills
Public Execution
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Fear] debuff for 1 turn.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Buff/Debuff Chance +5%
- Lvl. 6: Buff/Debuff Chance +5%
Headman's Due (Cooldown: 3)
Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Buff/Debuff Chance +10%
- Lvl. 6: Buff/Debuff Chance +10%
Judged Guilty (Passive)
Inflicts 15% more damage to targets under [Heal Reduction] debuffs.
Headsman Warmaster or Giant Slayer?
Based on their active attack skills, Headsman is expected to hit an average of 1.67 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.
Headsman Mastery Recommendations
General

< Previous: Renouncer
Subscribe
0 Comments