Fencer

Stats:
HP: 15360Attack: 1211
Defense: 793
Speed: 100
C. Rate: 15%
C. Damage: 50%
Resist: 30
Accuracy: 10
Dungeons:
- Iron Twins- Arcane Keep
- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
- Minotaur
- Spider
- Dragon
- Ice Golem
- Fire Knight
Doom Tower:
- Waves- Magma Dragon (Kuldath)
- Nether Spider (Agreth)
- Frost Spider (Sorath)
- Scarab King (Borgoth)
- Celestial Griffin (Grythion)
- Eternal Dragon (Iragoth)
- Bommal (Dreadhorn)
- Dark Fae (Astranyx)
Buffs & Debuffs cast by Fencer
Fencer's Skills
Enchanted Rapier
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Buff/Debuff Chance +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Buff/Debuff Chance +5%
- Lvl. 6: Damage +5%
- Lvl. 7: Buff/Debuff Chance +5%
Pommel Strike (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn. Steals 20% of the target's Turn Meter if the [Stun] debuff is not placed.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Buff/Debuff Chance +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Buff/Debuff Chance +5%
- Lvl. 6: Damage +5%
- Lvl. 7: Buff/Debuff Chance +5%
- Lvl. 8: Buff/Debuff Chance +10%
Blade Flourish (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Buff/Debuff Chance +5%
- Lvl. 4: Damage +10%
- Lvl. 5: Buff/Debuff Chance +10%
- Lvl. 6: Buff/Debuff Chance +10%
- Lvl. 7: Cooldown -1

Aura
Increases Ally ATK in Dungeons by 23%.
Fencer Warmaster or Giant Slayer?
Based on their active attack skills, Fencer is expected to hit an average of 1.6 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.
Fencer Mastery Recommendations
General

Fencer Official Story (Source: Plarium)
With pride, elegance, and subtlety being the driving virtues of their culture, High Elves often look down on the human tradition of knightly tournaments. The flair of jousting, the crude clash of lances and swords do not appeal to their sense of honour as much as a true test of finesse and skill that is embodied in a fencing duel. Many Aravian nobles prefer slim-bladed weapons such as rapiers and sabers to the heftier swords of their human allies. They are often tutored in dance-like arts of Elven Sword Schools, where a single precise thrust to the heart is valued far above swinging an oversized greatsword about and taking heads off the shoulders of multiple opponents at once.The Masters of these schools are the epitome of High Elven martial skill – they dress in garish finery, decorated with gold, silver, and gems, they carry perfectly balanced enchanted rapiers, and they are absolutely deadly in battle. Their motions are like flowing water, their bodies twist and turn with seamless grace as Elven fencers avoid the brutish swings of their foes, and their blades strike like lightning, true and unstoppable. To have one such Fencer on their side would benefit any Summoner. Fortunately, there is no lack of brush young nobles seeking adventure in Aravia.