Commander

Stats:
HP: 15690Attack: 936
Defense: 771
Speed: 101
C. Rate: 15%
C. Damage: 50%
Resist: 30
Accuracy: 0
Dungeons:
- Spider- Dragon
- Ice Golem
- Fire Knight
- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
Doom Tower:
- Waves- Kuldath
- Agreth
- Sorath
- Borgoth
- Grythion
- Iragoth
Buffs & Debuffs cast by Commander
Commander's Skills

Holy Fire
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [ATK]
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +10%
- Lvl. 5: Buff/Debuff Chance +5%
- Lvl. 6: Damage +10%
- Lvl. 7: Damage +10%
- Lvl. 8: Buff/Debuff Chance +5%

Quickheal (Cooldown: 5)
Heals the ally with the lowest HP by 40% of this Champion's HP. Completely fills the target's Turn Meter if the ally is fully healed. This Champion's Turn Meter cannot be filled by this Skill.
Upgrades:
- Lvl. 2: Heal +5%
- Lvl. 3: Heal +5%
- Lvl. 4: Heal +5%
- Lvl. 5: Heal +10%
- Lvl. 6: Cooldown -1
- Lvl. 7: Cooldown -1
Commander Warmaster or Giant Slayer?
Based on their active attack skills, Commander is expected to hit an average of 1 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.
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