Archmage Hellmut

Stats:
Hit Points (HP): 18825Attack (ATK): 925
Defense (DEF): 1123
Speed (SPD): 108
Crit Rate (C. RATE): 0.15
Crit Damage (C. DMG): 0.50
Resistance (RESIST): 30
Accuracy (ACC): 0
Dungeons:
- Spider- Dragon
- Ice Golem
- Fire Knight
- Magic Keep
- Spirit Keep
- Force Keep
- Void Keep
Buffs & Debuffs cast by Archmage Hellmut
Archmage Hellmut's Skills
Arcane Dynamo
Attacks 1 enemy. Fills this Champion’s Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Damage +10%
Timeslip (Cooldown: 4)
Attacks 1 enemy. Also attack all other enemies if the first attack is critical. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.
Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Buff/Debuff Chance +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Buff/Debuff Chance +5%
- Lvl. 6: Damage +10%
- Lvl. 7: Buff/Debuff Chance +15%
Lvl. 8: Cooldown -1
Psychic Guidance (Cooldown: 5)
Places a 30% [Increase SPD] buff, a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns.
Upgrades:
- Lvl. 2: Cooldown -1
- Lvl. 3: Cooldown -1
Chrono Isolation (Passive)
Immune to Turn Meter decreasing effects.

Aura
Increase Ally SPD in the Arena by 17%.
Archmage Hellmut Warmaster or Giant Slayer?
Based on their active attack skills, Archmage Hellmut is expected to hit an average of 1 times. This factors in cooldowns.Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.
Archmage Hellmut Mastery Recommendations
General
