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Champions → Factions → Banner Lords → Archmage Hellmut

Archmage Hellmut


Archmage Hellmut

Basic info:
Faction: Banner Lords
Rarity: Epic
Affinity: Magic
Type: Support
Tier: ★★★★★
Rating: 4.47 / 5
Stats:
HP: 18825
Attack: 925
Defense: 1123
Speed: 108
C. Rate: 15%
C. Damage: 50%
Resist: 30
Accuracy: 0
Arena:
5/5 - Offense
5/5 - Defense

Grinding:
5/5 - Campaign
5/5 - Faction Wars
4/5 - Demon Lord
3/5 - Hydra
Dungeons:
2/5 - Iron Twins
5/5 - Arcane Keep
4/5 - Magic Keep
4/5 - Spirit Keep
5/5 - Force Keep
5/5 - Void Keep
5/5 - Minotaur

5/5 - Spider
5/5 - Dragon
5/5 - Ice Golem
4/5 - Fire Knight
Doom Tower:
5/5 - Waves
4/5 - Magma Dragon (Kuldath)
2.5/5 - Nether Spider (Agreth)
4.5/5 - Frost Spider (Sorath)
3/5 - Scarab King (Borgoth)
1/5 - Celestial Griffin (Grythion)
4/5 - Eternal Dragon (Iragoth)
1/5 - Bommal (Dreadhorn)
4/5 - Dark Fae (Astranyx)

Buffs & Debuffs cast by Archmage Hellmut



Archmage Hellmut's Skills

Arcane Dynamo

Attacks 1 enemy. Fills this Champion’s Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.

Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Damage +10%

Timeslip (Cooldown: 4)

Attacks 1 enemy. Also attack all other enemies if the first attack is critical. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.

Upgrades:
- Lvl. 2: Damage +5%
- Lvl. 3: Buff/Debuff Chance +5%
- Lvl. 4: Damage +5%
- Lvl. 5: Buff/Debuff Chance +5%
- Lvl. 6: Damage +10%
- Lvl. 7: Buff/Debuff Chance +15%
Lvl. 8: Cooldown -1

Psychic Guidance (Cooldown: 5)

Places a 30% [Increase SPD] buff, a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns.

Upgrades:
- Lvl. 2: Cooldown -1
- Lvl. 3: Cooldown -1

Chrono Isolation (Passive)

Immune to Turn Meter decreasing effects.

Raid Shadow Legends - Archmage Hellmut's skill: Aura

Aura

Increase Ally SPD in the Arena by 17%.


Archmage Hellmut Warmaster or Giant Slayer?

Based on their active attack skills, Archmage Hellmut is expected to hit an average of 0.8 times. This factors in cooldowns.

Therefore, we recommend using Warmaster to maximize your damage output on Clan Boss.

Archmage Hellmut Mastery Recommendations

General




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Next: Alaric the Hooded >


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