Strengthen

Strengthen - 15%
Decreases the damage taken by 15%.

Strengthen - 25%
Decreases the damage taken by 25%.
23 skills that apply 'Strengthen'
Charmed Life (Passive)
Places one of the following buffs on this Champion for 2 turns at the start of each turn: a 50% [Increase ATK] buff, a 30% [Increase C. DMG] buff, a 30% [Increase C. RATE] buff, a 25% [Strengthen] buff, or a [Block Damage] buff.
Shield of the Realm (Cooldown: 5)
Places a [Shield] buff on all allies for 2 turns equal to 30% of this Champion’s MAX HP. Also places a 25% [Strengthen] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Requiem (Cooldown: 6)
Revives all dead allies with 75% HP, then fills their Turn Meters by 50%. Also places a 60% [Increase DEF] buff and a 25% [Strengthen] buff on all allies for 3 turns.
Upgrades:
Level 2: Cooldown -1
Bottoms Up (Cooldown: 5)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a 25% [Strengthen] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Siren's Wail (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns. Also places a 25% [Strengthen] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Cannibal Might (Cooldown: 5)
Places a [Block Debuff] buff on all allies for 1 turn and a 25% [Strengthen] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Back for More (Cooldown: 4) (Passive)
Places a 25% [Strengthen] buff on this champion for 2 turns whenever their HP drops below 50%
Heartstrong (Cooldown: 5) (Passive)
At the start of each turn, places a 50% [Ally Protection] buff for 2 turns on the ally with the lowest HP. Will not be placed on this Champion.
Also places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on this Champion for 2 turns.
Coffin Bulwark (Cooldown: 5)
Places a [Shield] buff on all allies for 2 turns equal to 30% of their MAX HP. Also places a 15% [Strengthen] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Icegrave Armor (Cooldown: 6)
Places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
God Beat's Boon (Cooldown: 4)
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns equal to 25% of this Champion’s HP on allies under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.
Upgrades:
Level 2: Shield +10%
Level 3: Shield +10%
Level 4: Cooldown -1
Chameleon (Passive)
Places a [Block Debuffs] and a 25% [Strengthen] buff on this Champion for 1 turn, and a 15% [Continuous Heal] buff for 2 turns whenever they receive a [Veil] or [Perfect Veil] buff.
Skull Claim (Cooldown: 3)
Places a 25% [Strengthen] buff on this Champion for 2 turns. Has a 75% chance of placing a [Provoke] debuff on a target enemy for 1 turn.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Giant Strength (Cooldown: 5)
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Frightful Warcry (Cooldown: 6)
Places a 25% [Strengthen] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns on all allies with less than 50% HP. The [Shield] buff is equal to 15% of the target’s MAX HP.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Power Flare (Cooldown: 5)
Attacks all enemies. The first has an 80% chance of placing a 50% [Decrease ACC] debuff for 2 turns. The second hit has a 80% chance of placing a 30% [Decrease C. DMG] debuff for 2 turns. Also places a 25% [Strengthen] buff on this champion for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 0.14*HP
Overall Grading*: Average
Eternal War (Cooldown: 7)
Revives 2 random allies with 50% HP and fills their Turn Meters by 50%. After the revival, places 25% [Strengthen] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Divine Immanence (Cooldown: 4)
Attacks 1 enemy. Will ignore [Increase DEF], [Strengthen] and [Ally Protection] buffs. Revives a random ally with 40% HP and places a [Shield] buff on them equal to 20% of their MAX HP for 2 turns if this attack kills an enemy. Also places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns if this attack kills and enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.8 ATK
Veins of Ice (Cooldown: 1) (Passive)
Instantly removes any [Freeze] debuffs on this Champion and replaces them with a 30% [Increase C. RATE] buff, a 30% [Decrease C. DMG] buff, and a 15% [Strengthen] buff whenever an enemy places a [Freeze] debuff on this Champion.
Arise My Minions (Passive)
Places a [Block Debuffs] buff and a 25% [Strengthen] buff for 3 turns on the ally with the lowest MAX HP at the start of each Round. Also places a 50% [Ally Protection] buff on them for 6 turns.
The [Ally Protection] buff cannot be removed.
Disturbing Infusion (Cooldown: 4)
Places a [Block Debuffs] buff, a 50% [Ally Protection] buff, and a 25% [Strengthen] buff on an ally for 3 turns.
The [Ally Protection] buff cannot be removed.
Upgrades: Lvl. 2: Cooldown -1
Call of the Cage (Passive)
When attacked, has a 50% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever an ally is attacked while under a [Strengthen] buff, has a 50% chance of placing a [Provoke] debuff on the attacker for 1 turn. Increases this Champion’s MAX HP by 5% whenever an enemy receives damage from a [Poison] debuff placed by this Champion. Whenever an enemy receives damage from a [Poison] debuff placed by this Champion, also decreases their MAX HP by 5%. [Cannot decrease a single Champion’s MAX HP by more than 25% in one Battle. Will not decrease Bosses MAX HP. Cannot increase this Champion’s MAX HP by more than 50%.]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%
Soul Bounty (Cooldown: 5)
Places a 25% [Strengthen] buff on all allies for 2 turns and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1