Shield

Shield
The Champion’s HP bar is reinforced for a specified number of turns with a Shield effect. Damage is calculated normally but is first applied to the Shield (unless the attack ignores Shields, which is stated in the Skill description). When the buff expires or Shield value reaches 0, the Shield is removed and further damage applies as normal. Note: damage dealt to the shield does not count as damage dealt to the Champion, so effects such as Lifesteal do not benefit from it.
100 skills that apply 'Shield'
Aegis (Cooldown: 6)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a [Shield] buff on this Champion equal to 40% of this Champion's MAX HP for 2 turns. This buff cannot be removed.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Lion's Roar (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn.
Also places a [Shield] buff on this Champion equal to 25% of their MAX HP for 2 turns.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +15%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Solar Blessing (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns equal to 20% of the damage inflicted.
Damaged based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 3 DEF
Thornsphere (Cooldown: 2) (Passive)
At the start of each turn, places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns. Will place a 15% [Decrease SPD] debuff for 1 turn on whichever enemy attacks this Champion.
Upgrades: Lvl. 2: Cooldown -1
Beauty's Allure (Cooldown: 6)
Heals all allies by 40% of their MAX HP. Places a [Block Debuffs] buff for 2 turns on Champions under [Increase DEF] buffs.
If a Champion is fully healed by this Skill, also places a [Shield] buff on them for 2 turns equal to 25% of the Champion's HP.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Recuperate (Cooldown: 4)
Places a 7.5% [Continuous Heal] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is proportional to this Champion's MAX HP.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Cooldown -1
Shield of the Realm (Cooldown: 5)
Places a [Shield] buff on all allies for 2 turns equal to 30% of this Champion’s MAX HP. Also places a 25% [Strengthen] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Fairer Fight
Attacks 1 enemy. Removes any [Shield] buffs. Also has a 50% chance of removing one random buff. Has a 75% chance instead when attacking Bosses.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Damage multiplier: 3.75*DEF
Protect (Cooldown: 5)
Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] depends on this Champion's Level. Heals each ally according to the number of buffs they are currently under.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +5%, Lvl. 5: Shield +5%
Wall of Flame (Cooldown: 4)
Attacks 1 enemy. Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a [Shield] buff on all allies for 2 turns equal to 20% of their MAX HP if this attack kills an enemy.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Splattering Hacks (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit places a [Shield] equal to 25% of the damage inflicted on all allies for 2 turns. The second hit heals all allies by 10% of the damage inflicted.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Ambush Tactics (Cooldown: 4)
Places a [Veil] buff on an ally for 1 turn, and a 25% [Increase ATK] buff for 2 turns.
Also places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +5%, Lvl. 5: Shield +5%, Lvl. 6: Cooldown -1
Crowd Pleaser (Cooldown: 3)
Attacks 1 enemy. Destroys the targets MAX HP by 30% of the damage dealt. Places a [Shield] buff on this Champion for 2 turns equal to 30% of this champions MAX HP if this attack is critical.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Shield +5%
Level 4: Damage +5%
Level 5: Shield +5%
Level 6: Damage +5%
Level 7: Shield +10%
Level 8: Cooldown -1
Damage Multiplier: 6.5 ATK
Arena Arts
Attacks 1 enemy. Places a [Shield] buff on this Champion for 2 turns equal to 5% of the damage inflicted if this attack is critical.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Shield +5%
Level 4: Damage +5%
Level 5: Shield +5%
Level 6: Damage +5%
Level 7: Shield +5%
Level 8: Damage +5%
Level 9: Shield +5%
Damage Multiplier: 4 ATK
Stand Firm (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on all allies for 3 turns and a [Counterattack] buff on all allies for 2 turns. The value of [Shield] and the damage inflicted are proportional to this Champion's DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Shield +10%, Lvl. 4: Damage +5%, Lvl. 5: Shield +10%, Lvl. 6: Damage +10%, Lvl. 7: Cooldown -1
Fortified Core (Cooldown: 4)
Places a [Shield] buff on this Champion for 3 turns equal to 20% of their MAX HP. Also places a 60% [Increase DEF] buff on this Champion for 3 turns and fills this Champion's Turn Meter by 50%.
Upgrades: Lvl. 2: Cooldown -1
Axe of Allwinter
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a [Freeze] debuff for 1 turn.
Will ignore [Shield] buff if there are 1 or more enemies under [Freeze] debuff. Will also ignore [Block Damage] buff if there are 2 or more enemies under [Freeze] debuff. Will also ignore 30% of the target’s DEF if there are 3 or more enemies under [Freeze] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Dark Shroud (Cooldown: 4)
Places a [Shield] buff and a [Block Debuffs] buff on all allies for 2 turns. The shield is proportional to this Champion's MAX HP.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +5%, Lvl. 5: Cooldown -1
Witch's Grace (Passive)
Places a [Shield] buff on this Champion equal to 10% of their MAX HP at the start of each turn.
When attacked while under a [Shield] buff, has a 35% chance of placing a [Fear] debuff on the attacker for 1 turn.
Single Combat (Cooldown: 4)
Attacks all enemies. Places a [Provoke] debuff for 1 turn. Places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns.
Damaged based on: [DEF]
Upgrades: Lvl. 2: Cooldown -1
Pyretic Release (Cooldown: 5)
Attacks all enemies. Has a 50% chance of increasing the cooldowns of all skills by 2 turns on enemies under [HP Burn] debuffs. Also places a [Shield] buff equal to 20% of this Champion’s MAX HP on all allies for 2 turns. Instantly activates this skill when this Champion is revived by Rian the Conjurer.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Shield +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Shield +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Abyssal Invocation
Attacks 1 enemy 2 times, then places a [Shield] buff equal to 10% of this Champion's MAX HP for 2 turns on this Champion and the ally with the lowest HP.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Shield +10%, Lvl. 5: Shield +10%, Lvl. 6: Shield +10%
Unholy Contract (Cooldown: 4)
Places a 50% [Ally Protection] buff on all allies for 2 turns. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 40% of this Champion's MAX HP.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Cooldown -1
Evil Seed (Cooldown: 4)
Attacks 1 enemy. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns. Will ignore any [Shield] buffs.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 6*ATK
Overall Grading*: Strong
Abyssal Seal
Attacks 1 enemy. Places a [HP Burn] debuff on the target for 2 turns if they are under a [True Fear] debuff or a [Decrease ATK] debuff. Also places a [Shield] buff on this Champion for 2 turns equal to 10% of their MAX HP.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 0.25 HP
Fey Protection (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns if the target is under a [Heal Reduction] debuff. Places a [Shield] buff on this Champion for 3 turns equal to 30% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Damage multiplier: 1.8 ATK
Souls of Old Stone (Cooldown: 4)
Removes 1 random debuff from all allies, then places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion’s MAX HP.
Level 2: Shield +5%
Level 3: Shield +5%
Level 4: Shield +10%
Level 5: Shield +10%
Level 6: Cooldown -1
Fires of Old
Attacks 1 enemy 2 times. Places a [Shield] buff for 2 turns, equal to 10% of this Champion’s MAX HP, on the ally with lowest HP.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Shield+5%
Level 4: Damage +5%
Level 5: Shield+5%
Level 6: Damage +5%
Level 7: Shield+5%
Level 8: Damage +5%
Level 9: Shield+5%
Damage multiplier: 3.2*ATK
Fearless Aggression (Cooldown: 4)
Attacks 1 enemy. Ignores 50% of target’s DEF when attacking under a [Shield] buff. Heals this Champion by 50% of the damage inflicted. Places a [Shield] buff on this Champion equal to any surplus heal for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Brutal Bludgeon
Attacks 1 enemy 2 times. Each hit ignores 30% of the target’s DEF. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Angry Mallet
Attacks 1 enemy. Places a [Shield] buff on this Champion equal to 10% of their MAX HP for 2 turns.
Damage based on: [HP] [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Shield +5%, Lvl. 6: Shield +5%
Glorious Return (Cooldown: 7)
Revives 2 Random allies with 20% HP and 20% Turn Meter. Also places a [Shield] buff on the revived allies for 2 turns equal to 30% of their max HP.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Sheer Grit (Cooldown: 4)
Place a [Shield] buff on all allies equal to 20% of this Champion’s MAX HP for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Damage based on: [HP]
Upgrades:
Level 2: Shield 5%
Level 3: Shield 5%
Level 4: Shield 5%
Level 5: Shield 5%
Level 6: Cooldown -1
Gold-Mad Frenzy (Cooldown: 4)
Sacrifices HP equal to 15% of this Champion's MAX HP, then fills this Champion's Turn Meter by 75% and places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. The [Shield] buff cannot be removed.
The HP sacrifice will happen even if it kills this Champion, and will ignore [Shield] and [Block Debuffs] buffs.
Upgrades: Lvl. 2: Cooldown -1
Redoubt (Passive)
Whenever an ally under a [Shield] buff is attacked, reflects 25% of the damage inflicted on the [Shield] back to the attacker. Also heals that ally by 25% of the damage inflicted on the [Shield].
If there are multiple Champions in the team with this Skill, only one will activate.
Resilient Glow (Cooldown: 5)
Places a [Block Debuffs] buff and a 50% [Increase ATK] on all allies for 2 turns. Also places a [Shield] buff on all allies for 2 turns equal to 30% of this Champion's MAX HP. The [Shield] buff cannot be removed.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Cavern's Grasp (Cooldown: 4)
Attacks all enemies. Has a 75% chance of removing 1 random buff from all enemies.
Has a 75% chance of removing 1 random debuff from all allies. Increases the value of [Shield] buffs on all allies by 30% of the damage inflicted.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Otherworld Breach (Cooldown: 5)
Attacks all enemies. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places a [Shield] buff on this Champion for 2 turns equal to 20% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 4.2*DEF
Overall Grading*: Strong
Second Wind (Cooldown: 3) (Passive)
[Passive Effect]
Places a [Shield] buff on this Champion equal to 10% of their MAX HP for 2 turns whenever this Champion loses 10% or more of their MAX HP from a single hit.
[Active Effect]
Places a 15% [Continuous Heal] buff on this Champion for 2 turns every time their HP drops below 50%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Shield Wall
Attacks 1 enemy. Places a [Shield] buff on this Champion for 1 turn equal to the 10% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%, Lvl. 7: Damage +10%
Lightning Storm (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Places a [Shield] buff on all allies for 3 turns equal to 25% of the damage inflicted.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 6: Cooldown -1
Coffin Bulwark (Cooldown: 5)
Places a [Shield] buff on all allies for 2 turns equal to 30% of their MAX HP. Also places a 15% [Strengthen] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Reign of Terror (Cooldown: 5)
Attacks all enemies. Increases the duration of all debuffs on the target by 1 turn. Places a [Shield] buff on this Champion for 2 turns equal to 30% of damage dealt. The damage increases by 10% per each debuff on the target.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Shield +10%, Lvl. 4: Shield +10%, Lvl. 5: Cooldown -1
Damage multiplier: 4.9
Stern Admonishing
Attacks 1 enemy. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Also places a [Shield] buff on this Champion for 2 turns equal to 10% to their MAX HP.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 0.23 HP
God Beat's Boon (Cooldown: 4)
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns equal to 25% of this Champion’s HP on allies under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.
Upgrades:
Level 2: Shield +10%
Level 3: Shield +10%
Level 4: Cooldown -1
Defend the Nest (Cooldown: 5)
Places a 50% Ally Protection buff on an ally for 2 turns, then a [Block Debuffs] buff on that ally for 1 turn.
Also places a [Shield] buff on this champion for 2 turns equal to 20% of this champion’s MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Twisted Spike
Attacks 1 enemy. Places [Shield] buff on this Champion for 1 turn equal to 10% of their MAX HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 3.1*DEF
Overall Grading*: Average
Heart Stopper (Cooldown: 4)
Attacks 1 enemy, then attacks 1 time at random. If the target is under a [Poison] debuff, will ignore [Shield], [Block Damage], and [Unkillable] buffs.
Grants an Extra Turn if this attack kills an enemy. Also rests the cooldown of the [Venom Storm] skill if this attack kills 2 enemies.
Level 2: Damage +10%
Level 3: Damage +10%
Damage Rating
Multiplier: 2.9*ATK
Overall Grading*: Average
Fierce Protector (Cooldown: 5)
Places a [Shield] buff for 3 turns and a [Counterattack] buff for 2 turns on one ally. Grants an extra turn.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +5%, Lvl. 5: Shield +5%
Might of Ages (Passive)
At the start of each Round, places a [Shield] buff on all allies for 2 turns equal to 50% of this Champion's MAX HP. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 50% [Decrease ATK] debuff on the attacker for 1 turn when hit.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%
Fortified Steel (Cooldown: 3)
Places a [Shield] buff on all allies for 2 turns. The value of [Shield] is proportional to this Champion - Lvl..
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +10%, Lvl. 5: Cooldown -1
Overgrowth (Cooldown: 4)
Heals all allies by 15% of their MAX HP and places a [Shield] buff equal to 15% of their MAX HP on all allies for 2 turns.
Upgrades:
Level 2: Heal +5%
Level 3: Shield +5%
Level 4: Heal +10%
Level 5: Shield +10%
Level 6: Cooldown -1
Arrogance (Passive)
Whenever an enemy places a [Stun], [Sleep], [Freeze], [Fear], [True Fear] or [Provoke] debuff on this champion, will instantly fill this Champion’s Turn Meter by 30% and place a 30% [Increase SPD] buff and a [Shield] buff on them for 2 turns. The Shield buff is equal to 30% of this Champion’s MAX HP.
Scales of the Ages (Cooldown: 6)
Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Shield] buff on all allies for 2 turns. The [Shield] buff is equal to 20% of this champion’s MAX HP.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Killing Zeal (Cooldown: 5)
Places a 15% [Increase C. RATE] buff and a [Shield] buff on this Champion for 2 turns. The value of [Shield] is proportional to this Champion's DEF and C. DMG. Grants an Extra Turn.
Upgrades: Lvl. 2: Cooldown -1
Honored Ancient (Cooldown: 4)
Removes all [Provoke] debuffs and 1 random debuff from all allies. Places a 60% [Increase DEF] buff for 2 turns on allies who have debuffs removed. Also places a [Shield] buff on all allies equal to 20% of this Champion's MAX HP for 2 turns.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +10%, Lvl. 5: Cooldown -1
Runestone Blessing (Cooldown: 5) (Passive)
[Active Effect]
Places a [Shield] buff equal to 15% of this Champion's MAX HP on all allies for 3 turns.
[Passive Effect]
Heals each ally by 15% of this Champion's MAX HP whenever a [Shield] buff placed by this Skill expires, is removed, or is broken by an enemy attack. Allies whose [Shield] buffs are broken will also counterattack the enemy that breaks the [Shield]. When a [Shield] is broken, the heal occurs instantly before any remaining damage from the Shield-breaking attack is taken.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +10%, Lvl. 5: Cooldown -1
Druidic Boon (Cooldown: 3)
Removes all debuffs except [Poison] debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Shield +5%, Lvl. 4: Heal +10%, Lvl. 5: Shield +10%, Lvl. 6: Cooldown -1
Massive Bulk (Cooldown: 4)
Places a [Shield] buff on all allies equal to 10% of this Champion's MAX HP for 2 turns.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Cooldown -1
Get Behind Me (Cooldown: 4)
Places a [Shield] buff on all allies equal to 20% of this champion’s MAX HP for 2 turns.
Upgrades:
Level 2: Shield +5%
Level 3: Shield +10%
Level 4: Shield +10%
Level 5: Cooldown -1
Fungal Privilege (Cooldown: 4)
Places a [Shield] buff on this Champion for 2 turns equal to 20% of their MAX HP, then places a 25% [Ally Protection] buff on all allies except this Champion for 2 turns. Will also heal all allies except this Champion by 10% of their MAX HP.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Bullish Vitality (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns, as well as a [Shield] buff on this Champion equal to 30% of their MAX HP for 3 turns. Grants an Extra Turn.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +10%, Lvl. 5: Shield +10%, Lvl. 6: Cooldown -1
Battle Flow (Cooldown: 5)
Attacks 1 enemy. Will ignore [Shield] buffs.
Decreases the cooldown of the [Battle Flow] skill by 2 turns, fills this Champion’s Turn Meter by 30%, and places a 30% [Increase C.DMG] buff on this Champion for 2 turns if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 5.9*ATK
Overall Grading*: Godlike
Clobber
Attacks 1 enemy. Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 20% of the damage inflicted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Damage +10%
Enchanter (Cooldown: 3) (Passive)
Whenever 4 or more buffs are placed on the enemy team in a single turn, places a [Shield] buff on this Champion for equal to 15% of this Champion’s MAX HP for 2 turns.
Witchlight Barrier
Attacks 1 enemy. Places a [Shield] buff equal to 10% of this Champion's MAX HP on the ally with the lowest HP for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Shield +5%, Lvl. 6: Shield +10%
Recall (Cooldown: 7)
Revives an ally with 50% of their HP. Places a [Shield] buff on the target equal to 20% of the target's HP.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Armor Cracker (Passive)
Decreases the values of all Enemy [Shield] buffs by 50% at the start of every turn, then increases this Champions MAX HP by the same amount (up to 25% of their MAX HP).
Protection of Gods (Cooldown: 4)
Places a [Block Debuffs] buff on all allies for 1 turn, then places a [Shield] buff on all allies for equal to 30% of this Champion's MAX HP for 2 turns. Heals all allies by 25% of their MAX HP.
Upgrades: Lvl. 2: Cooldown -1
Frightful Warcry (Cooldown: 6)
Places a 25% [Strengthen] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns on all allies with less than 50% HP. The [Shield] buff is equal to 15% of the target’s MAX HP.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Dread Invocation (Cooldown: 6)
Can target dead or living enemies.
If the target is dead, places a [Block Revive] on them, then attacks all enemies. Each enemy will receive damage equal to 20% of the target enemy’s MAX HP. If the target is a Boss’ minion, the damage is equal to 20% of this Champion’s MAX HP. This attack cannot be critical and will ignore any [Shield] buffs and 100% of each target’s DEF.
If the target is alive, places a [True Fear] debuff on them for 2 turns and heals all allies by 20% of the target enemy’s MAX HP. If the target is a Boss or a Boss’ minion, the healing is equal to 20% of this champion’s MAX HP. The [True Fear] debuff cannot be resisted.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Rating
Multiplier: 20% Target MAX HP (Non-Boss) or 20% Gamuran MAX HP
Frost Breaker (Cooldown: 5)
Attacks 1 enemy. Will ignore [Increase DEF] and [Shield] buffs. Will also ignore 50% of the target’s DEF if they are under a [Freeze] debuff.
Places a [Counterattack] buff and a 50% [Increase ATK] buff on this Champion for 2 turns if this attack kills an enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Fated Duel (Cooldown: 4)
Places a [Shield] buff on this champion for 2 turns equal to 25% of their MAX HP, then attacks 1 enemy. Places a [Provoke] debuff for 1 turn. If the target’s MAX HP is equal to or lower than this Champion’s, the [Provoke] debuff cannot be resisted.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Shield +5%
Level 4: Damage +5%
Level 5: Shield +5%
Level 6: Damage +10%
Level 7: Shield +10%
Level 8: Cooldown -1
Roaring Challenge (Cooldown: 5)
Has a 50% chance of placing a [Provoke] debuff for 1 turn. Places a [Shield] buff on this Champion for 2 turns equal to 20% of their MAX HP. Also places a 15% [Reflect Damage] buff on all allies except this Champion for 2 turns.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Great Sword (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on this Champion for 2 turns equal to 20% of their MAX HP.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Bog Blessing (Cooldown: 5)
Places a [Shield] buff equal to 15% of this champion’s MAX HP and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also heals this champion by 25% of their MAX HP and places a 30% [Reflect Damage] buff on them for 3 turns. The heal increases by 2.5% for each [Poison] debuff on the enemy team.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +10%
Level 4: Shield +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Envelop (Cooldown: 5)
Places a [Shield] buff on all allies equal to 20% of their HP and a 15% [Reflect Damage] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +5%, Lvl. 5: Shield +5%, Lvl. 6: Cooldown -1
Bring It On (Cooldown: 6)
Places a [Shield] buff on this Champion for 2 turns. Has an 80% chance of placing a [Counterattack] buff on this Champion for 2 turns. The value of the [Shield] is proportional to DEF. This buff cannot be removed.
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
It Glows (Cooldown: 2) (Passive)
When an ally is attacked, places a [Shield] buff equal to 35% of this Champion's MAX HP on that ally for 2 turns. Occurs once per turn.
Upgrades: Lvl. 2: Shield +10%, Lvl. 3: Shield +10%, Lvl. 4: Shield +10%
Gleam of Glory (Cooldown: 6)
Heals all allies by 30% of their MAX HP, then places a 60% [Increase DEF] buff on all allies for 2 turns. If 4 or more allies are alive, also places a [Shield] buff on each ally for 2 turns equal to 30% of their MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Divine Immanence (Cooldown: 4)
Attacks 1 enemy. Will ignore [Increase DEF], [Strengthen] and [Ally Protection] buffs. Revives a random ally with 40% HP and places a [Shield] buff on them equal to 20% of their MAX HP for 2 turns if this attack kills an enemy. Also places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns if this attack kills and enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.8 ATK
Sacred Wards (Cooldown: 4)
Places a [Shield] buff on all allies equal to 15% of this Champion's MAX HP for 2 turns.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +5%, Lvl. 5: Cooldown -1
Hearten (Cooldown: 4)
Increases the duration of buffs on all allies by 1 turn. Places a [Shield] buff equal to 25% of this Champion's HP on all allies for 2 turns.
Upgrades: Lvl. 2: Shield +5%
Falcon's Wings (Cooldown: 4)
Places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion’s MAX HP.
Upgrades:
Level 2: Shield +5%
Level 3: Shield +5%
Level 4: Shield +5%
Level 5: Shield +5%
Level 6: Cooldown -1
Level 7: Cooldown -1
Brim With Life (Cooldown: 5)
Places a 7.5% [Continuous Heal] buff on all allies for 2 turns. Places a [Shield] buff equal to 10% of the target's HP on all allies for 2 turns if an ally's HP is full.
Upgrades: Lvl. 2: Cooldown -1
Fill With Blessing (Cooldown: 4)
Heals an ally by 30% of this Champion's MAX HP.
Places a [Shield] buff equal to any surplus heal for 2 turns if the target is fully healed by this skill.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Heal +10%, Lvl. 6: Cooldown -1
Doom Inescapable
Attacks 1 enemy 2 times. Will ignore [Shield] buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Divine Benefaction (Cooldown: 6)
Places a [Shield] buff on all allies equal to 25% of their MAX HP for 2 turns. Places a 30% [Increase DEF) buff on this Champion for 2 turns., Lvl. 3: Shield +25%
Polar Protection (Cooldown: 4)
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 30% of the damage inflicted.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Solar Shield (Cooldown: 4)
Attacks 1 enemy. Places a [Shield] buff on this Champion equal to 20% of the damage inflicted for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Prayer of Comfort (Cooldown: 6)
Places a [Block Debuffs] buff on all allies for 1 turn.
Places a [Shield] buff equal to 30% of this Champion's MAX HP on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Disgusting Display (Cooldown: 4)
Places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. Grants an Extra Turn.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +5%, Lvl. 5: Shield +5%
Shelter (Cooldown: 6)
Attacks all enemies. Places a [Shield] buff equal to 30% MAX HP on this Champion for 2 turns. Damage increases according to this Champion's current HP.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Spurned by Death (Cooldown: 6) (Passive)
Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit.
If this skill prevents this Champion's death, heals them by 10% of their MAX HP, fills their Turn Meter by 20% and places a [Shield] buff on them equal to 30% of their MAX HP for 2 turns.
Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Upgrades: Lvl. 2: Cooldown -1
Unbury (Cooldown: 7)
Revives an ally with 50% HP. Places a [Shield] buff on the revived Champion for 2 turns equal to 20% of their MAX HP.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1, Lvl. 4: Cooldown -1
Hollow Doll (Cooldown: 4)
Attacks 1 enemy 2 times. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking if the target is under a [Shield] buff. Will ignore 25% of the target's DEF if the target is under a [Shield] buff.
Places a [Perfect Veil] buff on this Champion for 2 turns if this attack kills an enemy.
Fills this Champion's Turn Meter by 30% if this attack does not kill the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Toys Don't Die (Passive)
When revived, attacks the enemy that killed this Champion with the default Skill. Also fills this Champion's Turn Meter by 25% and places a [Shield] buff on this Champion equal to 50% of their MAX HP for 2 turns.
Unsleeping Aegis (Passive)
Whenever an ally is attacked while under an [Ally Protection] buff placed by this Champion, places a [Shield] buff on the ally equal to 30% of this Champion's MAX HP for 2 turns. Occurs only if the ally does not already have a [Shield] buff placed by this Champion.
Also decreases the cooldown of this Champion's Legion of the Damned Skill by 2 turns if the [Shield] buff is placed.
Jagged Knuckles
Attacks 1 enemy. Places a [Shield] buff on this Champion equal to 10% of this Champion’s MAX HP. The [Shield]’s value increases by 1% for each [Poison] debuff on the target.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Shield +5%, Lvl. 4: Damage +10%, Lvl. 5: Shield +10%
Armored Scales (Cooldown: 4)
Places a [Shield] buff on all allies equal to 20% of this Champion's MAX HP for 3 turns. Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +5%, Lvl. 5: Shield +5%