Poison

Poison - 2.5%
Damages the target Champion by 2.5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.

Poison - 5%
Damages the target Champion by 5.0% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
131 skills that apply 'Poison'
Septic Shot (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Path of Flame (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Giving All (Cooldown: 3) (Passive)
[Passive Effect] Revives all dead allies with 50% HP and 75% Turn Meter whenever this Champion is killed.
[Active Effect] Places a [Block Damage] buff on all allies for 1 turn whenever an ally receives a [Bomb], [Poison] or [HP Burn] debuff. If there are multiple Champions on the team with this Skill, only one will activate. This skill’s Cooldown Only Applies to its Active Effect
Bloodletting (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit places a 5% [Poison] debuff on all enemies for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Blade Surge (Cooldown: 4)
Attacks 1 enemy 4 times. Each hit has a 75% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Untarnished (Passive)
Whenever an enemy attempts to place a [Weaken] debuff, a [Decrease DEF] debuff, or a [Poison] debuff on this champion, reflects them back onto the attacker.
Damage increases by 5% for each debuff on the target.
Brand of Shame (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a [HP Burn] debuff and two 5% [Poison] debuffs for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 7.3 ATK
Toxin Flurry (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%
Debilitate (Cooldown: 5)
Attacks 1 enemy. Places a 5% [Poison] debuff for 2 turns. Has a 75% chance of placing a [Stun] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Scorpion Tips
Attacks 1 enemy. Has a 40% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Damage +5%
Level 9: Buff/Debuff Chance +5%
Damage Multiplier: 2.77 ATK
Ferocious Attack
Attacks 1 enemy. Has a 30% chance of placing a 2.5% [Poison] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Damage +10%
Art of Pain (Cooldown: 4)
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 1 turn. Places a 5% [Poison] debuff for 2 turns if the target is under a [Heal Reduction] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Cooldown -1
Delerium
Decreases the C.RATE of enemies under 2 or more [Poison] debuffs by 15%. If there are multiple Champions on the team with this Skill, only one will activate.
Reality Acid (Cooldown: 4)
Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 2 turns.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Weaver of Woes
Attacks 1 enemy 3 times. Each hit has a 25% chance to instantly activate 2 [Poison] debuffs or 1 [Poison] debuff and 1 [HP Burn] debuff.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Bleed Dry
Attacks 1 enemy 2 times. Has an extra 15% chance of inflicting a critical hit. Has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Disintegrate (Cooldown: 5)
Attacks 4 times at random. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Dark Bolt
Attacks 1 enemy. Has an 80% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%
Common
Attacks 1 enemy. Has a 15% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%
- Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Buff/Debuff Chance +10%
Libation of Pain
Attacks 2 times at random. Each hit has an 80% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +10%
Damage Rating
Multiplier: 2*DEF
Somnolence (Passive)
Heals this champion by 3% of their MAX HP, and all allies except this champion by 1% of this champion’s MAX HP, every time a [Poison] debuff ticks on an enemy.
Whenever an ally is attacked while under an [Ally Protection] buff, has a 40% chance of placing a [Sleep] debuff on the attacker for 1 turn.
Dreamer’s Demise (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Sleep] debuff for 1 turn and two 5% [Poison] debuffs for 2 turns.
Passive Effect: Places two additional 5% [Poison] debuffs for 2 turns whenever a [Sleep] debuff placed by this skill is removed or disappears after an enemy takes damage
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Overall Grading: Average
Elven Blade (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Degrade (Passive)
Decreases each target’s ACC, C.RATE and C.DMG by 3% for each [Poison] debuff on them. If there are multiple champions on the team with this skill, only one will activate.
Putrescene (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing three 5% [Poison] debuffs for 2 turns. These debuffs cannot be resisted. Also increases the duration of all enemy debuffs by 1 turn. This effect cannot be resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.6*ATK
Overall Grading*: Godlike
Deadly Catalyst (Cooldown: 4)
Attacks all enemies. Enemies killed by this skill cannot be revived. Deals damage from all [Poison] debuffs on the target instantly. [Poison] debuffs will only deal half of the standard damage when this Skill hits Bosses.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Poison Rain (Cooldown: 3)
Attacks all enemies 2 times. Each hit has a 50% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Transfix
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Razor Claws
Attacks 1 enemy. Has a 30% chance of placing a 5% [Poison] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%
Phantom Fire
Attacks all enemies. Places a 5% [Poison] debuff for 1 turn if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Blood Borne (Passive)
Whenever either this champion or an ally lands a critical hit on an enemy under a [Hex] debuff, has a 10% chance of placing a 5% [Poison] debuff on the enemy for 1 turn.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Mephitic Spines
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of 2 [Poison] debuffs by 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Damage +5%
Level 9: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.6*ATK
Corroding Catalyst (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Also places a 15% [Decrease SPD] debuff for 1 turn on targets under [Poison] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Buff/Debuff Chance +20%, Lvl. 8: Cooldown -1
Flask of Vitreol
Attacks 1 enemy. Has a 30% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%
Vermin Slayer
Attacks 1 enemy. Has a 30% chance of placing a 5% [Poison] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%
Vermin Killer
Attacks 1 enemy. Has a 25% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +5%, Lvl. 7: Damage +5%
Smolder (Cooldown: 4)
Attacks all enemies. Places a 5% [Poison] debuff for 2 turns. Places a second 5% [Poison] debuff for 2 turns if the attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Combust (Cooldown: 6)
Deals damage from all [Poison] debuffs on all enemies instantly.
Poisonous Lily (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 35% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%
Burning Arrow
Attacks 1 enemy. Has a 30% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%
Venom Arrow
Attacks 1 enemy. Places a 5% [Poison] debuff for 1 turn if the attack is critical. Has a 15% chance of granting an Extra Turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%
Venom for Blood (Passive)
Heals this Champion by 3% of their MAX HP whenever an enemy receives damage from a [Poison] debuff.
Ichor Sickles
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Damage Multiplier: 1.9 ATK
Overall Grading: Strong
Toxic Miasma (Cooldown: 5)
Attacks all enemies. Has a 25% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Pestilence (Cooldown: 1) (Passive)
Places four 5% [Poison] debuffs on all enemies for 2 turns at the start of each round.
Has a 50% chance of placing a 5% [Poison] debuff on all enemies for 1 turn at the start of each turn.
Whenever an enemy places a [Poison] debuff on this Champion, instantly removes it and replaces it with a 15% [Continuous Heal] buff for 2 turns instead.
Storm of Vitriol (Cooldown: 4)
Attacks all enemies. Damage increases according to the number of [Poison] debuffs on each target.
Damage based on: [ATK] [Enemy MAX HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Damage multiplier: 3.5*ATK + (Poison Count * 0.01 * Enemy Max HP)
Corruption Locus (Cooldown: 3)
Attacks 1 enemy. Places an Extra Hit for each [Poison] debuff on the target (up to 3 extra hits).
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Damage multiplier: 2*ATK
Oozing Greatsword
Attacks 1 enemy. Has a 40% chance of increasing the duration of all [Poison] debuffs on the target by 1 turn. Heals this Champion by 2.5% of their MAX HP for each [Poison] debuff on the target.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage multiplier: 3.5*ATK
Toxin (Cooldown: 4)
Has a 75% chance of placing a 5% [Poison] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Weirding Dance (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns.
Also heals all allies by 15% of this Champion's MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Toxin Trance (Cooldown: 6)
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +15%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Savant's Savvy (Cooldown: 4)
Has a 75% chance of placing two 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 2 turns. Also places a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Fumigator (Passive)
This Champion’s RES is increased by 5 for each [Poison] debuff on the enemy team.
Chymistry (Cooldown: 5)
Increases the duration of all [Poison] debuffs and [HP Burn] debuffs on all enemies by 1 turn. Then, instantly activates any [Poison] debuffs and a [HP Burn] debuffs on each enemy.
Places a 25% [Weaken] debuff for 2 turns on enemies not under [Poison] debuffs or [HP Burn] debuffs.
Level 2: Cooldown -1
Level 3: Cooldown -1
Death Burst (Cooldown: 4)
Attacks 1 enemy. Has a 70% chance of placing three 5% [Poison] debuffs on all enemies for 1 turn if the target is killed by this attack. This skill always inflicts a critical hit.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Feathered Staff
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Constant Agony (Passive)
Instantly attacks enemies with the default skill whenever they receive damage from [Poison] debuffs placed by this champion.
When hitting enemies under [Poison] debuffs, heals this Champion by 10% of the damage inflicted.
Heart Stopper (Cooldown: 4)
Attacks 1 enemy, then attacks 1 time at random. If the target is under a [Poison] debuff, will ignore [Shield], [Block Damage], and [Unkillable] buffs.
Grants an Extra Turn if this attack kills an enemy. Also rests the cooldown of the [Venom Storm] skill if this attack kills 2 enemies.
Level 2: Damage +10%
Level 3: Damage +10%
Damage Rating
Multiplier: 2.9*ATK
Overall Grading*: Average
Venom Storm (Cooldown: 4)
Attacks all enemies 2 times. The first hit has a 75% chance of placing a 5% [Poison] debuff for 4 turns. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 1.9*ATK
Overall Grading*: Strong
Bath Of Azoth
Attacks 1 enemy 2 times. Each hit heals this Champion by 2% of their MAX HP. Each hit also has a 20% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.12 HP
Overall Grading: Average
Poison Jaws (Cooldown: 4)
Attacks 3 times at random. Has a 75% chance of placing a 5% [Poison] debuff for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1
Infected Liver
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Fleshmelter Venom (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 3 turns. Also has a 75% chance of placing two 5% [Poison] debuffs for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage + 10%
Level 3: Buff/Debuff chance +10%
Level 4: Buff/Debuff chance +15%
Level 5: Cooldown -1
Damage Multiplier: 4 ATK
Neurotoxin (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target is under a [Poison] debuff.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Buff/Debuff chance +10%
Level 4: Buff/Debuff chance +15%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK
Dirty Cuts
Attacks 2 times at random. Has a 50% chance of placing a 5% [Poison] debuff for 1 turn if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Symbiotes (Passive)
Allies under [Poison] debuffs inflict 7.5% more damage for each [Poison] debuff on them, stacking up to a maximum of 30%. This damage increase applies to all of their skills.
Also increases each ally's RESIST by 15 for each [Poison] debuff on them.
Cloud of Spores (Cooldown: 4)
Places three 2.5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked.
Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Druidic Boon (Cooldown: 3)
Removes all debuffs except [Poison] debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Shield +5%, Lvl. 4: Heal +10%, Lvl. 5: Shield +10%, Lvl. 6: Cooldown -1
Biotic Staff
Attacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Kemlock Surprise (Cooldown: 4)
Has an 80% chance of removing 1 random buff from all enemies, then has an 80% chance of placing two 5% [Poison] debuffs on all enemies for 2 turns.
Also removes 2 random debuffs from all allies.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Rotlimb Decoction (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 25% [Weaken] debuff for 2 turns. After attacking, has an 80% chance of placing two 5% [Poison] debuffs for 2 turns on all enemies without [Weaken] debuffs. These [Poison] debuffs cannot be blocked or resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4*ATK
Overall Grading*: Average
Ruination Ritual (Passive)
Places a 2.5% [Poison] debuff on this Champion for 4 turns at the start of each turn. Has a 70% chance of placing a 5% [Poison] dbeuff on a random enemy for 4 turns at the start of each turn
Sorcerous Razor
Attacks 1 enemy. Has a 50% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Bizarre Vapors (Cooldown: 5)
Places three 5% [Poison] debuffs on all enemies for 2 turns. Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Skullstaff
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Irradiate (Cooldown: 1)
When attacked, has a 50% chance of increasing the duration of all [Poison] debuffs on the attacker by 1 turn.
Boil From Within (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing two 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 5.1*ATK
Dripping Down
Attacks 1 enemy. Has a 50% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 3.5*ATK
Poisonous Evocation
Attacks 1 enemy. Has a 20% chance of placing a 2.5% [Poison] debuff on the target for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%
Hooked Arrowheads
Attacks 1 enemy 2 times. The second hit has a 10% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Buff/Debuff Chance +5%
Chop Down (Cooldown: 3)
Attacks 1 enemy 2 times.
Each hit has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns. Each hit also has a 50% chance to place a 15% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
King's End
Attacks 1 enemy. Has a 50% chance of placing a 5% [Poison] debuff for 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Killer's Bile (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit places a 5% [Poison] debuff on the target for 3 turns.
Will ignore 10% of the target's DEF for each [Poison] debuff on the target.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Throwing Knives (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 3.4 ATK
Lotus Kiss
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Damage Multiplier: 2.2 ATK
Overall Grading: Strong
Blood Boil (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of instantly activating any [Poison] debuffs and [HP Burn] debuffs on the target. Also has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 5.5 ATK
Venom Kunai (Cooldown: 4)
Attacks 1 enemy 3 times. Each hit has a 75% chance of placing a 5% [Poison] debuff for 2 turns
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 1.95 ATK
Toxic Blood (Passive)
When attacks, has a 50% chance of placing a 5% [Poison] Debuff on the attacker for 2 turns. Occurs once per hit.
Bog Blessing (Cooldown: 5)
Places a [Shield] buff equal to 15% of this champion’s MAX HP and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also heals this champion by 25% of their MAX HP and places a 30% [Reflect Damage] buff on them for 3 turns. The heal increases by 2.5% for each [Poison] debuff on the enemy team.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +10%
Level 4: Shield +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Hex Blood (Passive)
Has an 80% chance of inflicting damage from one [Poison] debuff to enemies under a [Hex] debuff whenever their allies receive damage from [Poison] Debuffs.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Noxious Claws
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns. If the target is under a [Hex] debuff, each hit also has a 40% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.1*ATK
Overall Grading*: Average
Throwing Spear
Attacks 1 enemy 2 times. Has a 15% chance of placing a 5% [Poison] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +5%
Flower's Tears (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing two 5% [Poison] debuffs and a 50% [Decrease ATK] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Rat Plague (Passive)
Every time a [Bomb] debuff placed by this champion detonates or is removed, places two 5% [Poison] debuffs for 2 turns. These debuffs are protected.
Verminlord’s Command (Cooldown: 4)
Attack all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 75% chance of decreasing the detonation countdown of all [Bomb] debuffs by 1 turn, and increasing the duration of all [Poison] debuffs by 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 4.6 ATK
Overall Grading*: Strong
Soul Sizzle (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing two 2.5% [Poison] debuffs for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Gutter Knife
Attacks 1 enemy. Has a 50% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage multiplier: 3.9*ATK
Verminous (Passive)
Damage increases by 20% when attacking enemies under [Poison] debuffs.
Decay
Attacks 1 enemy 2 times. Has a 10% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Toxic Nova (Cooldown: 5)
This Champion receives damage equal to 99% of their current HP. Places an [Unkillable] buff on this Champion for 2 turns. Has an 80% chance of placing four 5% [Poison] debuffs on all enemies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Cooldown -1
Hungering Plague (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a 5% [Poison] for 2 turns
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Buff/Debuff Chance +10%
Virulent Cleaver
Attacks 1 enemy. Has a 40% chance of placing a 5% [Poison] debuff for 2 turns
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Bramble Shaman (Passive)
Whenever an enemy under a [Poison] debuff attacks an ally under a [Shield] buff, instantly activates 1 [Poison] debuff on that enemy. Also instantly activates 1 [Continuous Heal] buff on the attacked ally.
Vitriolic Thorns (Cooldown: 4)
Attacks all enemies. Has an 80% chance of removing all buffs. Places a 5% [Poison] debuff for 2 turns on each enemy for every buff removed from them. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.2*ATK
Overall Grading*: Weak
The Colony Expands (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing two 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 2 turns. Heals this Champion by 1% of their MAX HP for each [Poison] debuff placed by this skill.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Overall Grading: Weak
Erupting Growths (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 75% chance of instantly activating one 5% [Poison] debuff on the target.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 0.2 HP
Overall Grading: Average
Spore Stick
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 5% [Poison] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 0.1 HP
Overall Grading: Weak
Mycelium (Passive)
Whenever a [Poison] debuff is activated on an enemy, increases this Champion’s HP and DEF by 5%. Stacks up to 25%. Resets each round.
Holy Flame (Cooldown: 4)
Attacks 4 times at random. Each hit places a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Evaporation
Attacks 1 enemy. Has a 10% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Curious Draught (Passive)
Decreases the damage enemies under [Poison] debuffs inflict (5% less per [Poison] debuff, stacks up to 25%).
Field Research (Cooldown: 5)
Attacks all enemies 2 times. Each hit has a 75% chance of placing two 5% [Poison] debuffs for 2 turns. After Attacking, place 25% [Poison Sensitivity] debuff on enemies under 2 or more [Poison] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 2 DEF
Overall Grading: Strong
Lethal Partner (Cooldown: 5)
Places a 30% [Increase C. RATE] buff on this Champion, then attacks 1 enemy 2 times. Places a 5% [Poison] debuff on the target for 3 turns if this attack is critical.
[Will ignore 50% of the target's DEF when Romero is on the same team.]
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Foul Play (Cooldown: 4)
Places two 5% [Poison] debuffs on the target for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Pining
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Deathly Ichors (Cooldown: 4)
Attacks 1 enemy 2 times. Each hit has a 75% chance of placing a 50% [Decrease ACC] debuff and a 5% [Poison] debuff for 3 turns.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
(Damage Multiplier: 2.8 ATK)
Malice (Cooldown: 5)
Removes all debuffs from all allies. Places two 15% [Continuous Heal] buffs on all allies for 2 turns. Places two 5% [Poison] debuffs on all enemies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Noxious Escape (Cooldown: 5)
Attacks 3 times at random. Each hit has a 75% chance of placing a 5% [Poison] debuff for 2 turns. Places a [Veil] buff on this Champion for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1
Crypt Blight (Cooldown: 3)
Attacks all enemies. Has a 75% chance of placing a 2.5% [Poison] debuff on all enemies for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Gnaw (Cooldown: 3)
Attacks 1 enemy. Places a 5% [Poison] debuff for 2 turns. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Death
Attacks 1 enemy 2 times. Each hit has an 80% chance pf placing a 5% [Poison] debuff for 2 turns if the target is under a [Poison Sensitivity] debuff.
Damage based on: [ATK]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Ice Veins (Cooldown: 5)
Attacks 1 enemy 2 times. Each hit places a 2.5% [Poison] debuff for 2 turns. Places a 5% [Poison] debuff instead if the target is under a [Poison Sensitivity] debuff.
Damage based on: [ATK]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Freezing Toxin
Attacks 1 enemy. Has a 40% chance of placing a 5% [Poison] debuff for 1 turn.
Damage based on: [ATK]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%
Dreams to Ash (Cooldown: 4)
Attacks all enemies. Places a [Block Buffs] debuff for 2 turns on targets under [Fear] debuffs.
Removes any [Increase ATK] buff from the target and replaces them with a 50% [Decrease ATK] debuff for 2 turns. Removes any [Continuous Heal] buff from the target and replaces them with a 5% [Poison] debuff for 2 turns. The number of [Poison] debuffs is equal to the number of [Continuous Heal] buffs removed.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Bleed Away
Attacks 1 enemy. Has a 10% chance of placing a 2.5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%
Rot Away (Cooldown: 6)
Attacks 1 enemy. Deals damage from all [Poison] debuffs on the target instantly.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Bloodstained Swords
Attacks 1 enemy. Has a 30% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%
Blood Harvest
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 5% [Poison] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%
Call of the Cage (Passive)
When attacked, has a 50% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever an ally is attacked while under a [Strengthen] buff, has a 50% chance of placing a [Provoke] debuff on the attacker for 1 turn. Increases this Champion’s MAX HP by 5% whenever an enemy receives damage from a [Poison] debuff placed by this Champion. Whenever an enemy receives damage from a [Poison] debuff placed by this Champion, also decreases their MAX HP by 5%. [Cannot decrease a single Champion’s MAX HP by more than 25% in one Battle. Will not decrease Bosses MAX HP. Cannot increase this Champion’s MAX HP by more than 50%.]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%
Fetid Eruption (Cooldown: 4)
Attacks all enemies. Has a 75% chance of decreasing the Turn Meters by 15% of enemies under 1 or more [Poison] debuffs. Also has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on enemies under 2 or more [Poison] debuffs. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies under 3 or more [Poison] debuffs.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Jagged Knuckles
Attacks 1 enemy. Places a [Shield] buff on this Champion equal to 10% of this Champion’s MAX HP. The [Shield]’s value increases by 1% for each [Poison] debuff on the target.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Shield +5%, Lvl. 4: Damage +10%, Lvl. 5: Shield +10%