# Leech

**Leech**

Any Champion that attacks a Champion with this debuff heals for 18% of inflicted damage.

#### 36 skills that apply 'Leech'

**Half-Sword**

Attacks 1 enemy. Has a 30% chance of placing a [Leech] debuff for 2 turns. Will ignore 30% of the target's DEF.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%

**Bloodied Mace**

Attacks 1 enemy

Has a 30% chance of placing a [Leech] debuff for 2 turns.

Damage based on: [DEF][ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%

**Biodisruptor **(Cooldown: 4)

Attacks 4 times at random. Each hit has a 35% chance placing a [Leech] debuff for 2 turns.**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Tormenting Whispers **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a 10% [Leech] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Verminous Grasp**

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Leech] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Damage +5%

Level 7: Buff/Debuff Chance +5%

Level 8: Damage +5%

Level 9: Buff/Debuff Chance +5%

Damage Rating
Multiplier: 2.3*ATK

**Soul's Impalement**

Attacks all enemies. Has a 50% chance of placing a [Leech] debuff for 1 turn. Also places a 15% [Continuous Heal] buff on a random ally or 2 turns.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Damage Rating
Multiplier: 2.8*DEF

**Thirsty Axe**

Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%

**Syphon Symbol**

Attacks 1 enemy. Has a 35% chance of placing a [Leech] debuff for 2 turns.

Damage based on: [DEF]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Damage Multiplier: 3.3 DEF

**Heart Stealer**

Attacks all enemies. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Damage Rating

Multiplier: 0.22*HP

**Even the Odds**

Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Leech] debuff for 2 turns.

Attacks all enemies 2 times instead if this Champion is under a [Veil] buff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%

**Blood Call**

Attacks 2 times at random. Has a 30% chance of placing a [Leech] Debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage 5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Damage +5%

Level 7: Buff/Debuff Chance +10%

**Reign of Sorrow **(Cooldown: 4)

Attacks all enemies. Places an extra hit on enemies under [Stun], [Freeze], [Fear], [True Fear], and [Provoke] debuffs. Each hit has a 75% chance of placing a [Leech] debuff for 2 turns.

Damage based on: [HP]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 0.25 HP

**Planar Chains **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff for 2 turns.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.1*ATK

**Gore-Slick Maul**

Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff on the target for 2 turns before attacking.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%

**Beating Staff**

Attack 1 enemy 3 times. Each hit has a 15% chance of placing a [Leech] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +5%

Damage Rating

Multiplier: 1.3*ATK

Overall Grading*: Average

**Outlast **(Cooldown: 4)

Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%

**Black Hand**

Attacks 1 enemy. Has a 35% chance of placing a [Leech] debuff for 2 turns. The chance increases by 5% for each alive enemy.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Damage Multiplier: 5.2 ATK

**Dark Sphere**

Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff for 2 turns. Has a 50% chance of placing a [Leech] debuff for 2 turns on 2 random enemies if this Champion has full HP.

**Life Worm **(Cooldown: 5)

Attacks all enemies. Has an 85% chance of placing a [Leech] debuff and a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Red River**

Attacks 1 enemy. Has a 40% chance of placing a [Leech] debuff for 2 turns.

Damage based on: [DEF]

Upgrades:

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Damage +5%

Level 7: Buff/Debuff Chance +5%

Level 8: Damage +5%

Level 9: Buff/Debuff Chance +5%

Damage Multiplier: 3.2 DEF

**Soultap**

Attacks 1 enemy. Has a 30% chance of placing a [Leech] debuff for 2 turns. The chance increases to 50% if this attack is critical.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Damage +5%

Damage Rating
Multiplier: 3.1*ATK
Overall Grading*: Average

**Poison Piercing **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.7*DEF

Overall Grading*: Strong

**Hear Pierce **(Cooldown: 3)

Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease C.RATE] debuff and a [Leech] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +15%

Level 7: Cooldown -1

Damage Multiplier: 4.7 ATK

**Gnawing Horde **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage multiplier: 4.1*ATK

**Cloying Horror **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Also places a [Shield] buff on all allies equal to 30% of this Champion’s MAX HP for 2 turns. The [Shield] buff cannot be removed if it is placed when there are any enemies under [Leech] debuffs.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.35*HP

Overall Grading*: Average

**Misery Morningstar**

Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

If the target is under a [Leech] debuff, has a 100% chance of placing a 50% [Decrease ATK] debuff on the target for 2 turns before attacking.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +5%

Damage Rating

Multiplier: 0.25*HP

Overall Grading*: Average

**Soul Rot** (Passive)

Whenever an ally under a [Reflect Damage] buff is attacked, places a [Leech] debuff on the attacker for 1 turn.

Reflects 50% of the damage this Champion receives back to the attacker.

Increases the amount of damage reflected by 20% from [Reflect Damage] buffs placed by this Champion.

**Admonition of Barbs **(Cooldown: 4)

Attacks all enemies 2 times. The first hit has a 75% chance of placing a [Provoke] debuff for 1 turn. The second hit has a 75% chance of placing a [Leech] debuff for 2 turns.

Also places a 25% [Strengthen] buff on this Champion for 2 turns. The [Leech] and [Provoke] debuffs can be placed even if this attack lands as weak hits.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 0.15*HP

**Blinding Assault **(Cooldown: 4)

Attacks 1 enemy. Has an 80% chance of placing a 50% [Decrease ACC] debuff and a [Leech] debuff on the target for 2 turns. This attack is always critical.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Rune Shatter **(Cooldown: 4)

Attacks all enemies 2 times. Each hit ignores 10% of each target’s DEF for every [Leech], [Decrease DEF] and [Block Active Skills] debuff they are under.

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +10%

Level 5: Cooldown -1

Damage Multiplier: 2.5 ATK

**Insidious Parasite**

Attacks 1 enemy. Has a 40% chance of placing a [Leech] debuff for 2 turns. Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%

**Foul Festering **(Cooldown: 4)

Attacks 1 enemy. Has a 45% chance of placing a [Leech] debuff for 2 turns.
Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Tornado **(Cooldown: 4)

Places a 30% [Increase SPD] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns.

Places a [True Fear] and a [Leech] debuff on all enemies for 2 turns.

Grants an Extra Turn.**Upgrades:** Lvl. 2: Cooldown -1

**Flying Daggers **(Cooldown: 4)

Attacks 4 times at random. Each hit has a 50% chance of placing a [Leech] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Ensanguinate **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a [Leech] debuff for 2 turns.

Also has a 75% chance of stealing 50% of the Turn Meter from Champions from the Bannerlord, Sacred Order, or High Elf Factions. Has a 75% chance of decreasing the Turn Meter by 50% instead against targets not from those Factions.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

**Eerie Presence** (Passive)

When attacked, places a [Leech] debuff on the attacker for 2 turns. If the attacker is under a [Provoke] debuff placed by this Champion, also has a 70% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack.

Upgrades:

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +10%