Increase ACC

Increase ACC - 25%
Increases the Champion's Battle ACC by 25%.

Increase ACC - 50%
Increases the Champion's Battle ACC by 50%.
16 skills that apply 'Increase ACC'
Lead the Pack (Passive)
Places a 50% [Increase ACC] buff on an ally for 1 turn each time the ally has a debuff resisted by an enemy.
Stalk Prey (Cooldown: 6)
Places a 50% [Increase ACC] buff on allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion Turn Meter by 50%.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Arcane Havoc (Cooldown: 4)
Attacks all enemies. Places a 50% [Increase ACC] buff on all allies for 2 turns before attacking. Also has a 75% chance of placing a 50% [Decrease RES] debuff on all enemies for 2 turns. This debuff cannot be resisted. Fills this Champion’s Turn Meter by 10% for each [Decrease RES] debuff placed by this skill
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.4*ATK
Overall Grading*: Godlike
Deep Ambush (Cooldown: 3)
Places a 50% [Increase ACC] buff on all allies for 2 turns, then attacks all enemies. Has a 75% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Damage +5%
Level 8: Damage +10%
Level 9: Buff/Debuff Chance +10%
Damage Multiplier: 3 ATK
Prosecute (Cooldown: 5)
Attacks 1 enemy 3 times. Places a 50% [Increase ACC] buff on this champion for 2 turns before attacking.
Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 1.9 ATK
Overall Grading: Strong
Battle Weirding (Cooldown: 5)
Places a 50% [Increase ACC] buff and a 30% [Increases C.DMG] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Beast Escape (Cooldown: 5)
Places a 30% [Increase SPD] buff and a 50% [Increase ACC] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Soul Fire (Cooldown: 4)
Places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Places a [HP Burn] debuff for 2 turns if this attack is critical.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Damage Multiplier: 5.5 ATK
Spirit Flux (Cooldown: 6)
Removes one random buff from each enemy, then has a 75% chance of placing a [Block Buffs] debuff for 2 turns on enemies who have buffs removed. Also fills the Turn Meters of all allies by 15% and places a 50% [Increase ACC] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Battle Toast (Cooldown: 5)
Places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on all allies for 2 turns. Also has a 50% chance of placing a [True Fear] debuff on all enemies for 1 turn. Has a 75% chance instead on enemies under [Increase ATK] buffs.
Upgrades:
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
Sky Punishment (Cooldown: 5)
Places a 50% [Increase ACC] buff on this champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a [Hex] debuff for 3 turns. Has a 100% chance of placing a [Fear] debuff for 1 turn instead on enemies under [Hex] debuffs.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.7 ATK
Keep Up If You Can (Cooldown: 4)
Attacks all enemies. Places a 30% [Increase SPD] buff and a 50% [Increase ACC] buff on all allies for 2 turns before attacking.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: (1.5 + SPD / 100) ATK
Overall Grading: Godlike
Roar of Victory (Cooldown: 6)
Places a 50% [Increase ACC] buff on all allies for 3 turns. Also places a 30% [Increase C.DMG] buff on this champion for 3 turns, then grants an extra turn.
Level 2: Cooldown -1
Level 3: Cooldown -1
Tempo Shift (Cooldown: 6)
Places a 50% [Increase ACC] buff and a 30% [Increase C.RATE] buff on this Champion for 3 turns, then grants an Extra Turn.
Level 2: Cooldown -1
Level 3: Cooldown -1
Hunt the Mists (Cooldown: 6)
Places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on this Champion for 3 turns, then grants an Extra Turn.
Level 2: Cooldown -1
Level 3: Cooldown -1
Holy Word (Cooldown: 4)
Places a 50% [Increase ACC] buff on all allies for 2 turns, then attacks all enemies. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns. Also has a 75% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
Champions from the Demonspawn, Undead Hordes, and Knight Revenant Factions cannot resist these debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.8*ATK
Overall Grading*: Average