# Heal Reduction

**Heal Reduction - 50%**

Any healing received by the Champion with this debuff is reduced by 50%

**Heal Reduction - 100%**

Any healing received by the Champion with this debuff is reduced by 100%

#### 72 skills that apply 'Heal Reduction'

**Press the Fight**

Attacks 1 enemy 2 times. Places an extra hit if the target is under a 50% [Heal Reduction] debuff. Places 2 extra hits if the target is under a 100% [Heal Reduction] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%

**Mending Ways **(Cooldown: 4)

Attacks 1 enemy. Heals this Champion and the ally with the lowest HP by 10,000 HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on all enemies for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%, Lvl. 7: Cooldown -1

**Slash**

Attacks 1 enemy. Has a 60% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Damage increases according to SPD.

Damage based on: [ATK] [SPD]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%

**Lifecurse **(Cooldown: 4)

Attacks 1 enemy. Places a 100% [Heal Reduction] debuff for 2 turns. Heals this Champion by 30% of the damage dealt.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +15%, Lvl. 5: Cooldown -1

**Sealing Arrow **(Cooldown: 4)

Attacks 1 enemy. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +20%, Lvl. 6: Cooldown -1

**Harsh Mercy **(Cooldown: 5)

Attacks all enemies, then attacks the enemy with the lowest HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on the enemy with the lowest HP for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Curse of Nullity **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. [Heals this Champion by 10% of the damage inflicted when Atur is on the same team]

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 4 ATK

**Chaos Tempest **(Cooldown: 4)

Attacks all enemies 3 times. Each hit has a 50% chance of placing one of the following debuffs for 2 turns: a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, a 30% [Decrease SPD] debuff, a 25% [Weaken] debuff, a 50% [Decrease ACC] debuff, or a 100% [Heal Reduction] debuff.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff +5%, Lvl. 5: Buff/Debuff +10%, Lvl. 6: Buff/Debuff +10%, Lvl. 7: Cooldown -1

**Clan Mentor **(Cooldown: 4)

Removes all [Block Buffs] and [Heal Reduction] debuffs from all allies, then places two 15% [Continuous Heal] buffs on all allies for 2 turns. Also has a 75% chance of removing 1 random debuff from all allies.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +15%

Level 4: Cooldown -1

**Glaive Swing **(Cooldown: 4)

Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Flurry of Arrows**

Attacks 4 times at random. Each hit has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Damage +10%

**Necrotic Toxin**

Attacks 1 enemy. Has a 45% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%

**Petrify **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK] [SPD]**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Cooldown -1

**Cursed Sword**

Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff OR a 100% [Heal Reduction] debuff OR a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [ATK] RB Heal Reduction BF Decrease SPD**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%

**Life Shackles **(Cooldown: 5)

Attacks 3 times at random. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff and a 50% [Decrease ATK] debuff for 2 turns. Damage inflicted is proportional to DEF.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1

**Cauterize**

Attacks 1 enemy. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +15%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Damage +20%

**Master of Misery **(Cooldown: 4)

Attacks 1 enemy 2 times.

Each hit has a 50% chance of placing a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, and a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +15%

**Crumbling Flesh **(Cooldown: 3)

Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +15%

**Stigmata**

Attacks 1 enemy. Has a 60% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Damage +15%, Lvl. 6: Buff/Debuff Chance +15%

**Incarnate** (Passive)

Enemies under [Block Active Skills], [Block Buffs] and [Heal Reduction] debuffs cannot decrease this Champion’s Turn Meter.

**Evil Seed **(Cooldown: 4)

Attacks 1 enemy. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns. Will ignore any [Shield] buffs.

Level 2: Damage +5%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating
Multiplier: 6*ATK

Overall Grading*: Strong

**Fey Protection **(Cooldown: 4)

Attacks 1 enemy 3 times. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns if the target is under a [Heal Reduction] debuff. Places a [Shield] buff on this Champion for 3 turns equal to 30% of the damage inflicted.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1

Damage multiplier: 1.8 ATK

**Ensorcelled Axe**

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damaged based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%

Damage multiplier: 2.1 ATK

**Axe Solo**

Attacks 1 enemy 3 times. Has a 15% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage 5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +10%

Damage Multiplier: 1.2 ATK

**Massive Halberd**

Attacks 1 enemy. Has a 35% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damaged based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%

**No Coming Back **(Cooldown: 3)

Attacks 1 enemy. Places a 50% [Heal Reduction] debuff for 2 turns.

Damage based on: [HP] [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%

**Blizzard Rage **(Cooldown: 4)

Attacks all enemies. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns on enemies under [Freeze] debuffs.

Has a 60% chance of placing a [Provoke] debuff for 1 turn on enemies not under [Freeze] debuffs.

Decreases the cooldown of 1 random Skill of each ally by 1 turn for every enemy attacked under both a [Freeze] and a [HP Burn] debuff.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%

**Isolation Cell**

Attacks 1 enemy. Has a 20% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%

**Hooked Arrowheads**

Attacks 1 enemy. Has a 25% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%

**Censure **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%

**Copious Bleed **(Cooldown: 6)

Attacks all enemies. Has an 80% chance of placing a 50% [Heal Reduction] debuff for 1 turn.

Damage based on: [ATK]

**Soul Reaper**

Attacks 1 enemy. Has an 85% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%

**Necrosis **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [DEF]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 4.65 DEF

**Lingering Pain**

Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 1 turn.

Damage based on: [ATK] [SPD]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%

**Hex Smash**

Attacks 1 enemy. Has a 30% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%

**Fire Wave **(Cooldown: 4)

Attacks all enemies 2 times. Has a 10% chance of placing a 50% [Heal Reduction] debuff for 1 turn. Places a 50% [Heal Reduction] debuff if the target's current HP is less than or equal to 40%.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1

**Withering Poison **(Cooldown: 4)

Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Places a 50% [Heal Reduction] debuff for 2 turns if the target has a [Decrease DEF] debuff.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Gleeful Ripping**

Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%.

Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%

**Pain Writhe** (Passive)

Enemies under [Heal Reduction] debuffs inflict 15% less damage.

**Fleshmelter Venom **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 3 turns. Also has a 75% chance of placing two 5% [Poison] debuffs for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage + 10%

Level 3: Buff/Debuff chance +10%

Level 4: Buff/Debuff chance +15%

Level 5: Cooldown -1

Damage Multiplier: 4 ATK

**Toxicity**

Attacks 1 enemy 2 times. Decreases the targets MAX HP by 75% of the damage inflicted if they are under [Heal Reduction] debuff. Each hit has a 35% chance of activating up to two Poison debuffs on the target.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff chance +5%

Level 5: Buff/Debuff chance +10%

Damage Multiplier: 2.4 ATK

**Crushing Trample **(Cooldown: 5)

Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Places a 100% [Heal Reduction] debuff for 3 turns on enemies who have 1 or more buffs removed. Also places a 60% [Decrease DEF] debuff for 2 turns on enemies who have 2 buffs removed.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Cooldown -1

**Devastating Wounds **(Cooldown: 5)

Attacks all enemies. Has a 40% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Damage based on [DEF][ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Harsh Discipline **(Cooldown: 4)

Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff and a 100% [Heal Reduction] debuff for 2 turns.

Level 2: Buff/Debuff Chance +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 4.25*ATK

Overall Grading*: Average

**Rabble **(Cooldown: 5)

Attacks 1 enemy. Places a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1

**Smash**

Attacks 1 enemy. Places a 50% [Heal Reduction] debuff if the target's DEF is lower than this Champion's.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%

**Uugo's Brew **(Cooldown: 6)

Removes all [Heal Reduction] debuffs from all allies, then removes 1 random debuff from all allies, then heals all allies by 20% of this Champion’s MAX HP. If all allies are dead, revives them with 50% HP, then fills their Turn Meters by 50% instead.

Upgrades:

Level 2: Heal +5%

Level 3: Heal +5%

Level 4: Heal +5%

Level 5: Heal +5%

Level 6: Cooldown -1

Level 7: Cooldown -1

**Bleed Out **(Cooldown: 6)

Attacks 1 enemy. Places a 100% [Heal Reduction] debuff for 3 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1

**Wallop**

Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [HP] [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%

**Vile Substance**

Attacks 1 enemy. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:**

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Damage Multiplier: 3.5 ATK

**Rip to Shreds **(Cooldown: 4)

Attacks 1 enemy 3 times. Each hit places a 100% [Heal Reduction] debuff for 2 turns if this Champion has full HP. Each hit places a 50% [Heal Reduction] debuff for 2 turns if this Champion has less than 100% HP.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1

**Life Worm **(Cooldown: 5)

Attacks all enemies. Has an 85% chance of placing a [Leech] debuff and a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Disfigure**

Attacks 1 enemy. Has a 35% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Buff/Debuff Chance +10%

**Leg Bind **(Cooldown: 4)

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Damage Multiplier: 2 ATK

**Bleeding Serum**

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +5%

Level 5: Buff/Debuff Chance +5%

Damage Multiplier: 2 ATK

**Blood Boil **(Cooldown: 4)

Attacks 1 enemy. Has a 75% chance of instantly activating any [Poison] debuffs and [HP Burn] debuffs on the target. Also has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]

Upgrades:

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Multiplier: 5.5 ATK

**Rage of Ancients**

Attacks 1 enemy. Has a 25% chance of placing a 50% [Heal Reduction] debuff for 1 turn.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%

**Devitalize **(Cooldown: 3)

Attacks 1 enemy 2 times. Each hit has an 85% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:**

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Damage +5%

Level 7: Buff/Debuff Chance +5%

Damage Multiplier: 3.7 ATK

**Holy Word **(Cooldown: 4)

Places a 50% [Increase ACC] buff on all allies for 2 turns, then attacks all enemies. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns. Also has a 75% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.

Champions from the Demonspawn, Undead Hordes, and Knight Revenant Factions cannot resist these debuffs.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Rating

Multiplier: 4.8*ATK

Overall Grading*: Average

**Cones of Cold**

Attacks 2 times at random. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Level 2: Damage +5%

Level 3: Buff/Debuff Chance +5%

Level 4: Damage +5%

Level 5: Buff/Debuff Chance +5%

Level 6: Buff/Debuff Chance +10%

Damage Multiplier: 2 ATK

**Judged Guilty** (Passive)

Inflicts 15% more damage to targets under [Heal Reduction] debuffs.

**Headman's Due **(Cooldown: 3)

Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%

**Humble the Faithless **(Cooldown: 4)

Attacks 1 enemy. Decreases the target's Turn Meter by 50%. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Also has 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [HP]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Tomb Blight **(Cooldown: 3)

Attacks 1 enemy. Has an 80% chance of placing a [Block Cooldown Skills] debuff for 1 turn. Also has an 80% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Damage based on: [DEF]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff +10%, Lvl. 6: Buff/Debuff Chance +10%

**Ancient Seal **(Cooldown: 3)

Attacks 1 enemy. Has an 80% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1

**Hailfire **(Cooldown: 4)

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns. Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1

**Spurned by Death **(Cooldown: 6) (Passive)

Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit.

If this skill prevents this Champion's death, heals them by 10% of their MAX HP, fills their Turn Meter by 20% and places a [Shield] buff on them equal to 30% of their MAX HP for 2 turns.

Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.**Upgrades:** Lvl. 2: Cooldown -1

**Magical Heart** (Passive)

Each hit has a 50% chance of decreasing the target's Turn Meter by 5% and a 100% chance of decreasing the target's MAX HP by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs.

Also heals this Champion by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs.

[Will not heal from damage inflicted by Masteries.]

**Pretty Nails**

Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%

**Open Wounds **(Cooldown: 4)

Attacks 1 enemy. Has an 80% chance of stealing all buffs from the target before attacking.

Places a 100% [Heal Reduction] debuff for 2 turns.

Also places two 15% [Continuous Heal] buffs on this Champion for 3 turns.

Damage increases by 50% against targets that have no buffs.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Cooldown -1

**Banish From Time **(Cooldown: 4)

Removes [Shield], [Block Damage], and [Unkillable] buffs from all enemies, then attacks them. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%

**Crypt Touch**

Attacks 1 enemy 2 times. Has a 20% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%