Freeze

Freeze
The Champion with this debuff is unable to act. Cooldowns are not refreshed while [Freeze] is active. The Champion only receives 75% of incoming damage.
79 skills that apply 'Freeze'
Outmaneuver
Attacks 1 enemy. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Exemplar (Cooldown: 5) (Passive)
Immune to [Fear], [True Fear], [Freeze], [Provoke], [Sleep], and [Stun] debuffs.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Shatter
Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.
Damage based on: [ATK] [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%
Run Through
Attacks 1 enemy. Has a 15% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Damage +10%, Lvl. 8: Buff/Debuff Chance +15%
Ice Blow (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Mystic Chill
Attacks 1 enemy 3 times. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%
Lord of Ice (Cooldown: 5) (Passive)
[Passive Effect] Increases the damage this Champion inflicts by 10% for each Champion in battle under a [Freeze] debuff (ally or enemy). Also decreases the damage this Champion receives by 10% for each Champion under a [Freeze] debuff (ally or enemy)
[Active Effect] Places an [Unkillable] buff on this champion for 1 turn whenever they kill an enemy under a [Freeze] debuff
Glaciate (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. This chance increase to 100% against target’s with 75% or more Turn Meter. This debuff cannot be resisted by targets with 75% or more Turn Meter.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.8 ATK
Blizzard Rider (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 3 turns and a 75% chance of placing a [Freeze] debuff for 1 turn.
Also steals 100% of the target’s Turn Meter and places a 30% [Increase SPD] buff on this champion for 3 turns.
Will ignore 50% of the target’s DEF against targets under [Freeze] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 6 ATK
Axe of Allwinter
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a [Freeze] debuff for 1 turn. Will also ignore 25% of the target’s DEF against enemies under [Freeze] debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 1.8 ATK
Brumal Razors
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a [Freeze] debuff for 1 turn. This Chance increases to 30% on critical hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 1.8*ATK
Overall Grading*: Strong
Mark of Fear (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Freeze] debuff for 1 turn. Enemies killed by this skill cannot be revived.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +15%
Oppression
Attacks 1 enemy. Has a 75% chance of placing a [Fear] debuff for 1 turn. Has a 75% chance of increasing the duration of any [Poison Sensitivity] debuffs by 1 turn.
[Passive Effect]
Attacks enemy Champions with this Skill whenever they place a [Freeze], [Stun], [Fear], or [True Fear] debuff on an ally. The number of attacks increases according to how many debuffs are placed at that time; 1 attack for each [Freeze], [Stun], [Fear], or [True Fear] debuff placed. The first attack will target the attacker, while all extra hits will attack random enemies. Can only attack each enemy once.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%
Weighty Punishment
Attacks 1 enemy. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 3.3*ATK
Overall Grading*: Average
Banish (Cooldown: 7)
Attacks all enemies. Removes all buffs. Has a 50% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Uncanny (Passive)
Immune to [Sleep] debuffs. Fills this Champion’s Turn Meter by 20% whenever an enemy tries to place a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff on this Champion.
Beyond Emotions (Cooldown: 5)
Removes all debuffs from all allies, then fills the Turn Meter of each ally by 15%. Fills the Turn Meter of each ally by a further 10% for every [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff removed. Fills the Turn Meter of each ally by a further 5% for any other debuff removed.
Level 2: Cooldown -1
Level 3: Cooldown -1
Twisted Hunger (Passive)
Heals all allies by 5% of their MAX HP every time an enemy under a [HP Burn] debuff gets a turn.
Fills the Turn Meters of all allies by 10% every time an enemy under a [Freeze] debuff gets a turn.
Frostfire Gale (Cooldown: 5)
Attacks all enemies. Has a 70% chance of placing a [Freeze] debuff for 1 turn on enemies whose ATK is higher than their DEF. Has a 70% chance of placing a [HP Burn] debuf for 1 turn on enemies whose DEF is equal to or higher than their ATK.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Devour All Hope
Attacks 1 enemy. Has a 30% chance of decreasing the duration of 1 random buff if the target is under a [HP Burn] debuff. Also has a 30% chance of decreasing the target’s Turn Meter by 15% if they are under a [Freeze] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +5%, Lvl. 7: Buff/Debuff Chance +5%
Lvl. 8: Damage +5%
Lvl. 9: Buff/Debuff Chance +5%
Chilling Howl (Cooldown: 6)
Attacks all enemies. Has a 50% chance of placing a [Freeze] debuff for 1 turn.
[Only available when Hound Spawn is on the same team.]
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1, Lvl. 7: Cooldown -1
Fan the Flames (Cooldown: 4)
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turns. Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] debuffs.
Damage based on: [HP]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Freeze Solid (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1, Lvl. 7: Damage +10%, Lvl. 8: Buff/Debuff Chance +10%
Curse Feeder (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. After attacking, transfers all debuffs except [Stun], [Freeze], [Sleep], [Fear], [True Fear] and [Provoke] from all allies to this Champion.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Dwarven Might
Attacks 1 enemy 3 times. Each hit has an 80% chance of decreasing the target’s Turn Meter by 15%. If the target’s Turn Meter is not decreased, each hit has an 80% chance of placing a [Freeze] debuff on the target for 1 turn instead.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +10%
Damage Rating
Multiplier: 1.1*DEF
Overall Grading*: Strong
Keeper of Flame (Cooldown: 3) (Passive)
[Passive Effect]
This champion will not receive any damage from [HP Burn] debuffs. Instead, [HP Burn] debuffs will heal this Champion by 5% MAX HP each time the debuff activates.
[Active Effect]
Whenever an enemy attempts to place a [Freeze] debuff on this Champion, instantly removes it and places it on the attacker. Also places a [HP Burn] debuff on the attacker for 1 turn. the [HP Burn] debuff cannot be resisted.
Wintry Wind (Cooldown: 8) (Passive)
[Passive Effect]
Has a 20% chance of placing a [Freeze] debuff on the enemy each time they receive a buff, get healed, or have their Turn Meter filled. The 20% chance applies up to twice per enemy turn (once for buffs, once for Turn Meter fills) in cases where an enemy receives multiple of these effects at the same time. Does not work with effects from Artifact Sets, Turn Meter filling effects from Masteries, healing, or those buffs or effects that take place at the start of a Round.
[Active Effect]
Revives this Champion to 100% HP when killed and placed a [Freeze] debuff on this Champion for 1 turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%
Rimefire
Attacks all enemies. Has a 15% chance of placing a [Freeze] debuff for 1 turn.
Instantly activates this Skill whenever an enemy under both a [Freeze] and a [HP Burn] debuff takes damage from the [HP Burn] debuff.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%
Arctic Warface
Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff for 1 turn. The chance increases to 75% against enemies from the Orc and Ogryn Tribe Factions.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 3.7*ATK
Capture (Cooldown: 5)
Attacks 1 enemy. Has a 75% chance of placing a [Freeze] debuff for 1 turn and a [Block Active Skills] debuff for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Freezing Arrow (Cooldown: 4)
Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +20%, Lvl. 7: Cooldown -1
Jacked Frost (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff on all enemies for 1 turn if this attack kills the enemy.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%
Ice Shot (Cooldown: 4)
Attacks 3 times at random. Each hit has a 25% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Frostweaver (Passive)
Whenever an enemy places a [Freeze] debuff on an ally, has a 20% chance of stealing the [Freeze] debuff and placing it on this Champion instead.
Has a 25% chance of filling this Champion’s Turn Meter by 25% every time they receive a [Freeze] debuff.
Has a 35% chance of removing any [Freeze] debuff from this Champion at the start of every turn.
If there are multiple Champions in the team with this Skill, only one will activate.
Upgrades: Lvl. 2: Buff/Debuff Chancce +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%
Icicle Barrage (Cooldown: 5)
Attacks 5 times at random. Each hit has a 30% chance of placing a [Freeze] debuff for 1 turn.
Has a 100% chance of placing a [Freeze] debuff on enemies that receive 2 hits.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +10%, Lvl. 7: Buff/Debuff Chance +10%
Lvl. 8: Cooldown -1
Grip of Winter (Cooldown: 5)
Places a 60% [Increase DEF] buff and a 15% [Continuous Heal] buff on all allies for 2 turns, then attacks all enemies under [Freeze] debuff. Places a 25% [Weaken] debuff for 2 turns on all enemies under [Freeze] debuff.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Ice Storm (Cooldown: 6)
Attacks all enemies. Has an 80% chance of placing a [Freeze] debuff for 1 turn. Fills this Champion’s Turn Meter by 10% for each attacked enemy.
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 4.1 ATK
Bolts of Cold
Attacks 3 times at random. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Damage Multiplier: 1.4 ATK
Glimmer Hide (Passive)
When attacked, reflects 30% of the damage this Champion receives back to the attacker. Also has a 30% chance of placing a [Freeze] debuff on the attacker for 1 turn.
Reign of Sorrow (Cooldown: 4)
Attacks all enemies. Places an extra hit on enemies under [Stun], [Freeze], [Fear], [True Fear], and [Provoke] debuffs. Each hit has a 75% chance of placing a [Leech] debuff for 2 turns.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 0.25 HP
Winds of Winter
Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. Places a [Perfect Veil] buff on the ally with the lowest HP for 2 turns if the [Freeze] debuff is placed. Places a [Veil] buff on the ally with the lowest HP for 1 turn if the [Freeze] debuff is not placed.
Damage based on: [DEF]
Upgrades Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%
Damage multiplier: 4 DEF
God Beat's Boon (Cooldown: 4)
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns equal to 25% of this Champion’s HP on allies under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.
Upgrades:
Level 2: Shield +10%
Level 3: Shield +10%
Level 4: Cooldown -1
Ice Blast
Attacks 1 enemy. Has a 35% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Damage +5%
Damage multiplier: 3.8 ATK
Arrogance (Passive)
Whenever an enemy places a [Stun], [Sleep], [Freeze], [Fear], [True Fear] or [Provoke] debuff on this champion, will instantly fill this Champion’s Turn Meter by 30% and place a 30% [Increase SPD] buff and a [Shield] buff on them for 2 turns. The Shield buff is equal to 30% of this Champion’s MAX HP.
Freeze the Blood
Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff on the target for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +5%
Frozen Fists
Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%
Frost Embrace (Passive)
Has a 50% chance of placing a [Freeze] debuff on the attacker for 1 turn if this Champion loses more than 20% of their MAX HP on one attack.
Bonechiller (Cooldown: 5)
Removes 2 random buffs from each enemy. Places a 80% [Freeze] debuff on all enemies for 1 turn. Grants an Extra Turn.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Spreading Ice (Cooldown: 4)
Attacks 1 enemy. Has a 75% chance of placing a [Freeze] debuff for 1 turn. If the target has a [Freeze] debuff, has a 25% chance of placing it on another enemy.
Damage based on: [DEF]
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Cooldown -1
Laugh at Danger (Cooldown: 4) (Passive)
Laugh at Danger [P] - 4 Turn Cooldown
Whenever this champion receives a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun] or [Petrification] debuff, instantly removes it. Then fully heals this champion, and grants an extra turn.
Frost Breaker (Cooldown: 5)
Attacks 1 enemy. Will ignore [Increase DEF] and [Shield] buffs. Will also ignore 50% of the target’s DEF if they are under a [Freeze] debuff.
Places a [Counterattack] buff and a 50% [Increase ATK] buff on this Champion for 2 turns if this attack kills an enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Frost Jutsu (Cooldown: 4)
Attacks 3 times at random. Each hit has a 75% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Cold Comfort
Attacks 1 enemy 2 times. Places an extra hit if the target is under a [Freeze] debuff. Heals this Champion by 10% of the damage inflicted.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Dignity (Passive)
Counterattacks with the Cold Comfort skill whenever an enemy places a [Stun], [Sleep], [Freeze], [Provoke], [Fear] or [True Fear] debuff on an ally.
Spirit Touched (Passive)
Removes 1 random debuff from this Champion at the start of each turn. Will remove [Stun], [Sleep], [Freeze], [Fear], [True Fear] and [Provoke] debuffs before other debuffs.
Unchained (Passive)
Immune to [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun] and [Petrification] debuffs. Whenever a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun] or [Petrification] debuff is placed on an ally, removes it and places a [Block Debuffs] buff on that ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Cyan Slash (Cooldown: 5)
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. When targetting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target’s DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +15%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 3 ATK (AoE), 3.95 ATK (Boss)
Ice Crush (Cooldown: 5)
Attacks all enemies. Has a 25% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1, Lvl. 6: Buff/Debuff Chance +10%, Lvl. 7: Cooldown -1
Rage of the Pride (Cooldown: 3)
Attacks all enemies 2 times. [Passive Effect] This champion is immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear] and [True Fear] debuffs when this Skill is not on cooldown.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Inner Heat (Passive)
Whenever an ally receives a [Freeze] debuff, has a 50% chance of replacing it with a [HP Burn] for 2 turns instead. This debuff cannot be blocked or removed. Whenever any ally of enemy is under a [HP Burn], this champion is immune to [Stun], [Sleep], [Freeze], [Fear], [True Fear] and [Provoke] debuffs.
Brutal Force
Attacks 1 enemy 3 times. Has a 25% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Buff/Debuff Chance +10%
Razor Hail (Cooldown: 4)
Attacks all enemies 2 times. Each hit has a 45% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.9*ATK
Overall Grading*: Average
Frostbark Blade
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.2*ATK
Overall Grading*: Average
Snow Dancer (Passive)
Fills the Champion’s Turn Meter by 5% for each [Freeze] debuff places by this Champion.
Timeless (Passive)
This Champion’s skills cannot be put on cooldown.
Whenever an enemy tries to put either this Champion’s skills or an ally’s skills on cooldown, places a [Freeze] debuff on that enemy. Also has a 50% chance of denying the cooldown increase effect.
The [Freeze] debuff cannot be blocked or resisted. Will not deny cooldown increasing effects from Bosses
Everwinter (Cooldown: 5)
Places a [Block Debuffs] buff on all allies for 2 turns. Also has a 60% chance of placing a [Freeze] debuff on all enemies for 1 turn. Fills this champion’s Turn Meter by 15% for each [Freeze] debuff placed by this skill.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Breath of Rime (Cooldown: 3)
Attacks all enemies. Places a 25% [Weaken] debuff for 2 turns. Also steals 1 random buff from each enemy under a [Freeze] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 5: Damage +10%
Damage Rating
Multiplier: 3.3*DEF
Overall Grading*: Strong
Glittering Smash
Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. Also applies a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under [Freeze] Debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 3.2*DEF
Overall Grading*: Strong
Icy Temper
Attacks 1 enemy. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Boreal Blade
Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff for 1 turn. This debuff cannot be resisted.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Frosty Glare (Passive)
Has a 15% chance of placing a [Freeze] debuff on attackers for 1 turn when hit while under a [Shield] buff. Has a 35% chance of placing a [Freeze] debuff on all enemies for 1 turn whenever a [Shield] buff on this champion is removed by damage.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Cold Company (Cooldown: 4)
Attacks all enemies. Will ignore [Strengthen], [Ally Protection] and [Unkillable] buffs on enemies under a [Freeze] debuff. Then, has a 100% chance of placing a [Freeze] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.8*ATK
Overall Grading*: Godlike
Exemplar of Stoicism
Attacks 1 enemy. If there are any enemies under a [Freeze] debuff, also attacks them. Decreases the enemies ATK by 3%. Whenever this Champion hit an enemy with this skill (stacks up to 30%). Also increases this champion’s ATK by 3% whenever they hit an enemy with this skill (stacks up to 30%)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Damage Rating
Multiplier: 2.7*ATK (Same for AoE)
Overall Grading*: Godlike
Admonish
Attacks 1 enemy. Has a 15% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +59, Lvl. 6: Damage +10%
Elemental Unity (Cooldown: 4)
Attacks all enemies. Places a [Freeze] debuff on each target for 1 turn if they are under a [HP Burn] debuff. Extends the duration of any [HP Burn] debuffs to 3 turns. This effect cannot be resisted.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Gelid Beam
Attacks 1 enemy. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Thrust
Attacks 1 enemy. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%
Cold Grasp (Cooldown: 3)
Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Places a [Freeze] debuff for 1 turn if the target is currently under a [Decrease SPD] debuff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%
Phantom Bulwark
[Active Effect]
Places a [Shield] buff on this champion each time an ally or enemy champion dies. The value of the [Shield] buff is equal to 50% of the dead champion MAX HP. This [Shield] buff cannot be removed, stolen or transferred.
If this Champion is already under a [Shield] buff, the value of the [Shield] is increased by 50% of the dead champion’s MAX HP. Does not activate when a boss or minion dies.
[Passive Effect]
Whenever an enemy hits this champion while they are under a [Shield] buff, places a random debuff on the attacking enemy. [Fear], [True Fear], [Freeze], [Provoke], [Petrification], [Sleep] and [Stun] debuffs are placed for 1 turn. Any other debuffs are placed for 2 turns. Will ignore 20% of enemy RES for each dead ally. Cannot place Boss-exclusive debuffs, [Sheep] or [Smite] debuffs.