Continuous Heal

Continuous Heal - 7.5%
Heals the target Champion by 7.5% of their MAX HP at the beginning of their Turn.

Continuous Heal - 15%
Heals the target Champion by 15% of their MAX HP at the beginning of their Turn.
93 skills that apply 'Continuous Heal'
Lower Visor (Cooldown: 3)
Places a 15% [Continuous Heal] buff and a 30% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Lord Protector (Cooldown: 5)
Places a 30% [Increase DEF] buff and a 7.5% [Continuous Heal] buff on all allies for 2 turns.
Flow of Morale (Cooldown: 4)
Attacks all enemies. Has a 75% chance of stealing one random buff from each enemy. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 3.2 ATK
Overall Grading: Average
Legion's Orders (Cooldown: 5)
Places a 30% [Reflect Damage] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Graceful Guide
Attacks 1 enemy. Places a 15% [Continuous Heal] buff on the ally with the lowest HP for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
In Their Midst (Cooldown: 6)
Places a 50% [Ally Protection] buff on all allies for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Recuperate (Cooldown: 4)
Places a 7.5% [Continuous Heal] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is proportional to this Champion's MAX HP.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Cooldown -1
Misdirect (Cooldown: 4)
Places a [Perfect Veil] buff and a 15% [Continuous Heal] buff on an ally for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Crack The Sky (Cooldown: 4)
Attacks all enemies. Has a 75% chance of removing 2 random buffs from all enemies.
Has a 75% chance of removing all buffs from all enemies, even if this attack lands as a weak hit, if Jetni the Giant is on the same team. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Nomad's Endurance (Cooldown: 3)
Places a 7.5% [Continuous Heal] buff on an ally for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Paternal (Passive)
Each time a [Continuous Heal] buff heals an ally, fills that ally’s Turn Meter by 5%. If there are multiple Champions in the team with this Skill, only one will activate
Clan Mentor (Cooldown: 4)
Removes all [Block Buffs] and [Heal Reduction] debuffs from all allies, then places two 15% [Continuous Heal] buffs on all allies for 2 turns. Also has a 75% chance of removing 1 random debuff from all allies.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Rally The Tribe (Cooldown: 4)
Attacks all enemies. Heals all allies by 10% of this Champion’s MAX HP. Heals all allies under [Continuous Heal] buffs by 15% instead.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.27*HP
Overall Grading*: Weak
Recoup
Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff on this Champion for 1 turn if the hit is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%
Inviolable (Passive)
Removes 1 random debuff from all allies at the start of each turn. Removes 2 random debuffs instead from allies under [Continuous Heal].
Sun's Kiss
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Places a 15% [Continuous Heal] buff on this champion for 1 turn. Also places a 15% [Continuous Heal] buff for 1 turn on the ally with the lowest HP.
Damage based on: [DEF]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff chance +10%
Level 5: Buff/Debuff chance +10%
Damage Multiplier: 4.1 DEF
Ranger's Skill (Cooldown: 5)
Places a 7.5% [Continuous Heal] buff on all allies for 1 turn
Upgrades: Lvl. 2: Cooldown -1
Bond of Duty
Attacks 1 enemy. Has a 50% chance of placing a 15% [Continuous Heal] buff on this Champion for 1 turn if the hit is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Return to the Ranks (Cooldown: 6)
Revives a dead ally with 30% HP, then fills their Turn Meter by 30%. Also places an [Unkillable] buff on the target for 1 turn and a 15% [Continuous Heal] buff for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Chosen's Touch
Attacks 1 enemy. Places a 15% [Continuous Heal] buff on this Champion for 1 turn if the attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Heady Fumes (Cooldown: 5)
Places a 50% [Ally Protection] buff on all allies except this champion for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Spectral Rebirth (Cooldown: 6)
Revives all dead allies with 70% HP.
Places a [Veil] buff on all allies except this Champion for 1 turn.
Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Cannibal Litany (Cooldown: 5)
Places a 30% [Reflect Damage] buff on all allies for 2 turns, a 15% [Continuous Heal] buff on all allies for 1 turn, then heals all allies by 15% of their MAX HP
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Flameborn Vigor (Cooldown: 4)
Places a 7.5% [Continuous Heal] buff and a 15% [Reflect Damage] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Infernal Skill (Cooldown: 4)
Places a [Counterattack] buff and a 15% [Continuous Heal] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Eternal Flame (Passive)
Places a 15% [Continuous Heal] buff on the ally with the lowest HP for 1 turn at the start of each turn.
Feel no Pain (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also increases the duration of all [Continuous Heal] buffs on all allies by 1 turn, then instantly activates any [Continuous Heal] buffs on all allies.
Level 2: Cooldown -1
Level 3: Cooldown -1
Soul's Impalement
Attacks all enemies. Has a 50% chance of placing a [Leech] debuff for 1 turn. Also places a 15% [Continuous Heal] buff on a random ally or 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 2.8*DEF
Channel the Bloodline (Cooldown: 5)
Places a [Block Damage] buff on all allies for 1 turn, and a 15% [Continuous Heal] buff on allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Forebear's Boon (Cooldown: 5)
Places a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Block Debuffs] buff on the target ally for 1 turn if they have less than 100% HP.
Upgrades: Lvl. 2: Cooldown -1
Sheer Grit (Cooldown: 4)
Place a [Shield] buff on all allies equal to 20% of this Champion’s MAX HP for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Damage based on: [HP]
Upgrades:
Level 2: Shield 5%
Level 3: Shield 5%
Level 4: Shield 5%
Level 5: Shield 5%
Level 6: Cooldown -1
Fend Them Off (Cooldown: 5)
Places a 50% [Ally Protection] buff and a 15% [Continuous Heal] buff on all allies except this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Purity Sigil (Cooldown: 5)
Removes all debuffs from all allies, then heals all allies by 25% of this Champion’s MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on allies that have a debuff removed.
Rune of Outlasting (Cooldown: 5)
Places a 15% [Reflect Damage] buff and a 7.5% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Grip of Winter (Cooldown: 5)
Places a 60% [Increase DEF] buff and a 15% [Continuous Heal] buff on all allies for 2 turns, then attacks all enemies under [Freeze] debuff. Places a 25% [Weaken] debuff for 2 turns on all enemies under [Freeze] debuff.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Tender's Watch (Cooldown: 5)
Removes all debuffs from all allies, then places a 15% [Continuous Heal] buff on them for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Rejuvenating Wave (Cooldown: 5)
Heals 1 ally by 50% and other allies by 20% of their MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on targets with full HP.
Level 2: Cooldown -1
Hold the Front (Cooldown: 4)
Has a 75% of placing a [Provoke] debuff on all enemies for 1 turn.
Places a [Counterattack] and a 15% [Continuous Heal] buff on this Champion for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Second Wind (Cooldown: 3) (Passive)
[Passive Effect]
Places a [Shield] buff on this Champion equal to 10% of their MAX HP for 2 turns whenever this Champion loses 10% or more of their MAX HP from a single hit.
[Active Effect]
Places a 15% [Continuous Heal] buff on this Champion for 2 turns every time their HP drops below 50%.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Aegis (Cooldown: 4)
Places a 15% [Continuous Heal] buff, a 15% [Increase SPD] buff, and a 30% [Reflect Damage] buff on a target ally for 3 turns.
Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a 60% [Decrease DEF] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Unnatural Recovery (Cooldown: 4)
Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Nightmare Juggernaut
Attacks 1 enemy. Has a 50% chance of placing a 15% [Continuous Heal] buff on this Champion for 1 turn if this attack is critical.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%
Prayer (Cooldown: 5)
Places a [Block Debuffs] buff and a [Counterattack] buff on this Champion for 2 turns. Also places a 15% [Continuous Heal] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Pestilence (Cooldown: 1) (Passive)
Places four 5% [Poison] debuffs on all enemies for 2 turns at the start of each round.
Has a 50% chance of placing a 5% [Poison] debuff on all enemies for 1 turn at the start of each turn.
Whenever an enemy places a [Poison] debuff on this Champion, instantly removes it and replaces it with a 15% [Continuous Heal] buff for 2 turns instead.
It's Alive (Cooldown: 6)
Places a 50% [Ally Protection] buff on all allies except this Champion for 3 turns. Heals this Champion by 50% of their MAX HP. Places a 15% [Continuous Heal] buff on this Champion for 3 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Uncanny Transfer (Cooldown: 6)
Swaps HP with an ally. If this Champion’s HP is equal to or higher than the target’s HP after the swap, fills this Champion’s Turn Meter by 40%, places a 30% [Increase SPD] buff on this Champion for 2 turns, and places a [Block Damage] buff on the target ally for 1 turn. If this Champion’s HP is lower than the target’s HP after the swap, fills the target’s Turn Meter by 40%, places a 30% [Increase SPD] buff on them for 2 turns, and places a [Block Damage] buff on this Champion for 1 turn. Also places to 15% [Continuous Heal] buffs on this Champion for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Necro Mutation (Cooldown: 5)
Heals all allies by 20% of this Champion’s MAX HP. After healing, places a [Perfect Veil] buff for 2 turns on all allies with full HP. Places a 15% [Continuous Heal] buff for 1 turn instead on all allies with less than 100% HP.
Upgrades:
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
God Beat's Boon (Cooldown: 4)
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns equal to 25% of this Champion’s HP on allies under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.
Upgrades:
Level 2: Shield +10%
Level 3: Shield +10%
Level 4: Cooldown -1
Bound to Serve (Cooldown: 5)
Places a 25% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 15% [Continuous Heal] buff on this Champion for 1 turn.
Level 2: Cooldown -1
Level 3: Cooldown -1
Restorative Froth (Cooldown: 6)
Places a 15% [Continuous Heal] buff on all allies for 1 turn. Also places a [Shield] buff equal to 20% of this Champion’s MAX HP on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Sheltering Scales (Passive)
Places a 15% [Continuous Heal] buff on an ally for 1 turn whenever an ally loses 20% of their MAX HP in one hit.
Rile (Cooldown: 5)
Attacks 1 enemy. Has an 80% chance of placing a [Provoke] debuff for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Cooldown -1
Centuried Vigor (Cooldown: 4)
Attacks all enemies. Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places two 15% [Continuous Heal] buffs on this Champion for 1 turn. Increases the duration of all ally buffs by 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Herbal Balm (Cooldown: 2) (Passive)
Places a 15% [Continuous Heal] buff on this Champion for 2 turns if incoming damage exceeds 20% HP in one attack.
Chameleon (Passive)
Places a [Block Debuffs] and a 25% [Strengthen] buff on this Champion for 1 turn, and a 15% [Continuous Heal] buff for 2 turns whenever they receive a [Veil] or [Perfect Veil] buff.
Gears of Gore
Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff on this Champion for 1 turn if this attack is critical.
Damage based on: [HP]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +10%
Damage Multiplier: 0.15 HP
Smothering Swath (Cooldown: 6)
Attacks all enemies. Places a 15% [Continuous Heal] buff on all allies for 2 turns. Places an additional 7.5% [Continuous Heal] buff on all allies for 1 turn if at least one enemy is hit with a critical hit.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Cooldown -1
Hex Eater (Cooldown: 6)
Removes all debuffs from all allies, then places one 15% [Continuous Heal] buff for 1 turn on each ally for every debuff removed from them.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Biotic Staff
Attacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%
Giant Strength (Cooldown: 5)
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Lucky Charms (Cooldown: 4)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 30% [Increase SPD] buff on all allies with more than 50% HP for 2 turns. Also has a 50% chance of placing a 30% [Increase C. RATE] buff on those allies for 2 turns.
Places a [Revive On Death] buff on all allies with less than 50% HP for 2 turns. Also has a 50% chance of placing a 15% [Continuous Heal] buff on those allies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Bullish Vitality (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns, as well as a [Shield] buff on this Champion equal to 30% of their MAX HP for 3 turns. Grants an Extra Turn.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +10%, Lvl. 5: Shield +10%, Lvl. 6: Cooldown -1
Bizarre Vapors (Cooldown: 5)
Places three 5% [Poison] debuffs on all enemies for 2 turns. Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Hackgore Magic (Cooldown: 4)
Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff on the ally with the lowest HP for 2 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Gore Feast (Cooldown: 5)
Attacks all enemies. After attacking, this champion sacrifices HP equal to 50% of their MAX HP, then place two 15% [Continuous Heal] buffs on this Champion for 2 turns. The HP sacrifice will happen even if it kills this Champion.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.2 ATK
Creep (Cooldown: 3) (Passive)
[Active Effect]
At the start of each turn, fills the turn meters of all allies by 10%
[Passive Effect]
At the start of each turn, places a 15% [Continuous Heal] buff on the ally with the lowest HP for 2 turns. Will not place the [Continuous Heal] buff on this Champion
Level 2: Cooldown -1
Spirits' Verdict (Cooldown: 5)
Sacrifices HP equal to 10% of this Champion’s MAX HP, then heals a target ally by 10% of their MAX HP. Also has a 40% chance of placing a 7.5% [Continuous Heal] buff on that ally for 1 turn. The HP sacrifice will happen even if it kills this champion.
Upgrades:
Level 2: Buff/Debuff chance +5%
Level 3: Buff/Debuff chance +5%
Level 4: Cooldown -1
Level 5: Cooldown -1
Damage Multiplier: 0.1 HP
Pyre Strike (Cooldown: 4)
Attacks 1 enemy. Places a [HP Burn] debuff for 2 turns. Places a 15% [Continuous Heal] buff on all allies for 2 turns if this attack is critical.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%
Malediction (Cooldown: 4)
Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target. Places a 15% [Continuous Heal] buff on this Champion for 2 turns if a buff is removed.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Oni Icon (Cooldown: 4)
Places a 60% [Increase DEF] buff on all allies for 2 turns and a 15% [Continuous Heal] buff on all allies for 1 turn
Upgrades:
Level 2: Cooldown -1
Absorbtion
Attacks 1 enemy.
Places a 15% [Continuous Heal] buff on the ally with the lowest HP for 1 turn. Also places a 7.5% [Continuous Heal] buff on all allies with 30% HP or less for 1 turn.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Deep Defense (Cooldown: 1) (Passive)
If an ally is hit with a critical hit, places a 15% [Continuous Heal] buff on them for 1 turn.
Rain of Gore (Cooldown: 4)
Attacks all enemies. Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 3.4*ATK
Caning
Attacks 1 enemy. Places a 15% [Continuous Heal] buff on the ally with the lowest HP for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%
Scepter of Thriving
Attacks 1 enemy. Places a 15% [Continuous Heal] buff for 2 turns on the ally with the lowest HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 4.8 ATK
Overall Grading: Strong
Rust Consume You (Cooldown: 4)
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Also steals all [Continuous Heal] buffs from each enemy. This effect cannot be resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 3.3*DEF
Overall Grading*: Average
Bramble Shaman (Passive)
Whenever an enemy under a [Poison] debuff attacks an ally under a [Shield] buff, instantly activates 1 [Poison] debuff on that enemy. Also instantly activates 1 [Continuous Heal] buff on the attacked ally.
Hypertrophy (Cooldown: 5)
Removes all debuffs from all allies. Places a 15% [Continuous Heal] buff for 1 turn on each ally for every debuff removed from them.
Also places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 25% of this Champion’s MAX HP
Level 2: Cooldown -1
Level 3: Cooldown -1
Hawktalon
Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff for 1 turn on the ally with the lowest HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 0.22 HP
Overall Grading: Weak
Untrammeled (Passive)
Whenever an ally loses 15% or more of their MAX HP from a single hit, places a 15% [Continuous Heal] buff on that ally for 1 turn. Places a 15% [Continuous Heal] buff for 2 turns on that ally and then instantly activates it if Ultan of the Shell is on the same team. Can occur only once to an ally per turn.
Metabolism (Passive)
Has a 15% chance of decreasing the cooldown of one of this Champion’s skills by 1 turn every time they are healed by a [Continuous Heal] buff. The chance increases to 30% if Oella is on the same team.
Grace Of Immortals (Cooldown: 7)
Revives a dead ally with 50% HP and 30% Turn Meter. Also places a 15% [Continuous Heal] buff on that ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Stalwart Guardian (Cooldown: 4)
Places a 50% [Ally Protection] buff and a 60% [Increase DEF] the target for 2 turns. Also places a 15% [Continuous Heal] on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Song of Triumph (Cooldown: 4)
Attacks 1 enemy.
Places a 15% [Continuous Heal] buff on the 2 allies with the lowest HP for 2 turns if this attack is critical.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +5%, Lvl. 6: Cooldown -1
Brim With Life (Cooldown: 5)
Places a 7.5% [Continuous Heal] buff on all allies for 2 turns. Places a [Shield] buff equal to 10% of the target's HP on all allies for 2 turns if an ally's HP is full.
Upgrades: Lvl. 2: Cooldown -1
Ageless Endurance (Cooldown: 5) (Passive)
When hit by an enemy, places a 15% [Continuous Heal] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Succor (Cooldown: 5)
Places a 15% [Continuous Heal] buff on all allies for 2 turns. Steals 1 buff from a random enemy.
Upgrades: Lvl. 2: Cooldown -1
Bring Hope
Attacks 1 enemy. Places a 7.5% [Continuous Heal] on the ally with the lowest HP for 1 turn.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Damage +10%
Goodwill (Cooldown: 6)
Places an [Unkillable] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Malice (Cooldown: 5)
Removes all debuffs from all allies. Places two 15% [Continuous Heal] buffs on all allies for 2 turns. Places two 5% [Poison] debuffs on all enemies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Open Wounds (Cooldown: 4)
Attacks 1 enemy. Has an 80% chance of stealing all buffs from the target before attacking.
Places a 100% [Heal Reduction] debuff for 2 turns.
Also places two 15% [Continuous Heal] buffs on this Champion for 3 turns.
Damage increases by 50% against targets that have no buffs.
Damage based on: [ATK]
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Cooldown -1
Get Comfy Everyone (Cooldown: 5)
Places a [Shield] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. The value of the [Shield] buff is proportional to this Champion’s DEF.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Rating
Multiplier: Shield: 2.5*DEF
Armored Scales (Cooldown: 4)
Places a [Shield] buff on all allies equal to 20% of this Champion's MAX HP for 3 turns. Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +5%, Lvl. 5: Shield +5%