# Bomb

**Bomb**

When this debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales in accordance with the Stat indicated in the Skill description.

#### 22 skills that apply 'Bomb'

**Giving All **(Cooldown: 3) (Passive)

[Passive Effect] Revives all dead allies with 50% HP and 75% Turn Meter whenever this Champion is killed.

[Active Effect] Places a [Block Damage] buff on all allies for 1 turn whenever an ally receives a [Bomb], [Poison] or [HP Burn] debuff. If there are multiple Champions on the team with this Skill, only one will activate. This skill’s Cooldown Only Applies to its Active Effect

**Heart Rot **(Cooldown: 5)

Attacks 1 enemy. Places two [Bomb] debuffs that detonate after 1 turn. This debuff cannot be resisted.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +10%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Enforcer** (Passive)

When attacked, has a 30% chance of decreasing all [Bomb] debuff detonation cooldowns on the attacker by 1 turn.

**Obedience Collars **(Cooldown: 4)

Attacks all enemies. Has 50% chance of placing a [Bomb] debuff that detonates after 2 turns

Level 2: Damage +5%

Level 3: Damage +5%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +10%

Level 6: Buff/Debuff Chance +10%

Level 7: Cooldown -1

Damage Rating
Multiplier: 4*ATK (Bomb: 4*ATK)

Overall Grading*: Average

**Dark Burst **(Cooldown: 4)

Attacks 1 enemy. Has a 60% chance of placing a [Bomb] that detonates in 3 turns.

Damage based on: [ATK] [HP]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +10%

**Cruel Fate **(Cooldown: 6)

Attacks all enemies. Has a 75% chance of placing 2 [Bomb] debuffs that detonate after 2 turns. Decreases the detonation countdown by 1 turn if this attack is critical.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Damage +15%, Lvl. 6: Cooldown -1

**Demonic Explosives **(Cooldown: 6)

Attacks 1 enemy. Has a 60% chance of placing a [Bomb] debuff that detonates after 3 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Cooldown -1, Lvl. 8: Cooldown -1

**Set Ablaze **(Cooldown: 5) (Passive)

Places two [Bomb] debuffs on each enemy that detonate after 2 turns when this Champion dies.

**Magma Blast **(Cooldown: 4)

Attacks all enemies 2 times. Each hit has a 75% chance of placing a [Bomb] that detonates after 3 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Buff/Debuff Chance +15%, Lvl. 5: Cooldown -1

**Mad Bomber** (Passive)

When attacked, has a 30% chance of placing [Bomb] debuff on the a ttacker that detonates after 2 turns. Occurs once per hit.

Instantly detonates all [Bomb] debuffs on all enemies whenever this Champion is killed.

Damage Rating

Multiplier: 5*ATK Bombs

**Explosive Wit **(Cooldown: 5)

Attacks 1 enemy 2 times. The first hit instantly detonated all [Bomb] debuffs on the target. The second hit will ignore all [Unkillable] buffs on the target.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Cooldown -1

Damage Rating

Multiplier: 2.9*ATK

**Jester's Remedy **(Cooldown: 4)

Attacks all enemies. Has 75% chance of placing [Sleep] debuff on each enemy for 1 turn. Also has a 75% chance of placing 2 [Bomb] debuffs on each enemy that detonate after 2 turns.

Level 2: Damage +10%

Level 3: Damage +10%

Level 4: Buff/Debuff Chance +10%

Level 5: Buff/Debuff Chance +15%

Level 6: Cooldown -1

Damage Rating

Multiplier: 3.8*ATK (5*ATK Bombs)

**Boom Barrage **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing a [Bomb] that detonates after 3 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Madcap** (Passive)

Fills the Turn Meters of all allies by 10% whenever a [Bomb] debuff detonates on an enemy.

**Kindle Soulfire **(Cooldown: 5)

Attacks all enemies. Has a 50% chance of placing a [Bomb] debuff that detonates after 1 turn.**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Damage +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Buff/Debuff Chance +5%, Lvl. 7: Damage +5%

Lvl. 8: Buff/Debuff Chance +5%

Lvl. 9: Cooldown -1

**Magma Bomb **(Cooldown: 5)

Attacks 2 times at random. Each hit has a 60% chance of placing a [Bomb] debuff for 3 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Buff/Debuff Chance +10%

**Special Brew **(Cooldown: 4)

Attacks all enemies. Places two [Bomb] debuffs that detonate after 3 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1

**Blasting Powder **(Cooldown: 5)

Attacks 2 times at random.

Each hit has a 70% chance of placing a [Bomb] debuff that detonates after 3 turns.

Damage based on: [ATK]**Upgrades:** Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +10%, Lvl. 5: Buff/Debuff Chance +15%, Lvl. 6: Cooldown -1

**Rat Plague** (Passive)

Every time a [Bomb] debuff placed by this champion detonates or is removed, places two 5% [Poison] debuffs for 2 turns. These debuffs are protected.

**Unclean Banquet **(Cooldown: 5)

Attacks all enemies. Has a 75% chance of placing 2 [Bomb] debuffs on each target for 2 turns, then grants an Extra Turn. [Bomb] debuffs placed by this skill on enemies whose MAX HP is equal to or higher than 200,000 will deal double damage.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 4.5 ATK (5 ATK Bombs)

Overall Grading: Strong

**Verminlord’s Command **(Cooldown: 4)

Attack all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 75% chance of decreasing the detonation countdown of all [Bomb] debuffs by 1 turn, and increasing the duration of all [Poison] debuffs by 1 turn.

Level 2: Damage +10%

Level 3: Buff/Debuff Chance +10%

Level 4: Buff/Debuff Chance +15%

Level 5: Cooldown -1

Damage Multiplier: 4.6 ATK

Overall Grading*: Strong

**Pestilent Censer**

Attacks 3 times at random. Each hit has a 40% chance of placing a [Bomb] debuff for 2 turns. [Bomb] debuffs placed by this skill on enemies whose MAX HP is equal to or higher than 200,000 will deal double damage.

Level 2: Damage +10%

Level 3: Buff/debuff Chance +5%

Level 4: Damage +10%

Level 5: Buff/Debuff Chance +5%

Damage Multiplier: 1.2 ATK (5 ATK Bombs)

Overall Grading: Weak