Increase DEF

Increase DEF - 30%
Increases the Champion’s Battle DEF (current DEF value, all other effects taken into account) by 30%

Increase DEF - 60%
Increases the Champion’s Battle DEF (current DEF value, all other effects taken into account) by 60%
105 skills that apply 'Increase DEF'
Lower Visor (Cooldown: 3)
Places a 15% [Continuous Heal] buff and a 30% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Fortify (Cooldown: 4)
Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Lord Protector (Cooldown: 5)
Places a 30% [Increase DEF] buff and a 7.5% [Continuous Heal] buff on all allies for 2 turns.
Show of Valor (Cooldown: 4)
Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns, then attacks 1 enemy.
Will ignore 25% of the target's DEF. Will ignore 50% of the target's DEF instead if the target is under an [Increase DEF] buff.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Damage +10%, Lvl. 6: Cooldown -1
Field of Strength (Cooldown: 5)
Places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Bodyguard (Cooldown: 5)
Places a 60% [Increase DEF] buff on this Champion for 3 turns. Also places a 50% [Ally Protection] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Stand Proud (Cooldown: 6)
Places a [Counterattack] buff on a target ally for 2 turns. Also places a 30% [Increase DEF] on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Dragon Heart (Cooldown: 5)
Places a 60% [Increase DEF] buff on this champion for 3 turns, then attacks all enemies.
Has a 75% chance of placing a 25% [Decrease C.DMG] debuff for 2 turns on enemies whose ATK is higher than their DEF.
Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on enemies whose ATK is equal to or lower than their DEF.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 4*DEF
Overall Grading*: Godlike
Hold Fast (Cooldown: 4)
Places a 60% [Increase DEF] buff on this Champion for 2 turns. Grants an Extra Turn.
Upgrades: Lvl. 2: Cooldown -1
Requiem (Cooldown: 6)
Revives all dead allies with 75% HP, then fills their Turn Meters by 50%. Also places a 60% [Increase DEF] buff and a 25% [Strengthen] buff on all allies for 3 turns.
Upgrades:
Level 2: Cooldown -1
Royal Shield (Cooldown: 4)
Places a 30% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Wall of Flame (Cooldown: 4)
Attacks 1 enemy. Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a [Shield] buff on all allies for 2 turns equal to 20% of their MAX HP if this attack kills an enemy.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +10%, Lvl. 5: Cooldown -1
Serpent Axes (Cooldown: 4)
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns and a 75% chance of removing any [Increase ATK] buffs from the target. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns and a 75% chance of removing any [Increase DEF] buffs from the target.
Damage based on: [HP]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Buff/Debuff Chance +10%, Lvl. 4: Damage +10%, Lvl. 5: Buff/Debuff Chance +15%
Elder's Clarion (Cooldown: 5)
Places a 60% [Increase DEF] buff on this Champion for 3 turns. Places a [Fear] debuff on all enemies for 1 turn. Places a [True Fear] debuff for 1 turn on targets under [Block Damage] buffs. Places a 30% [Decrease SPD] debuff for 2 turns on targets under [Shield] buffs. These debuffs cannot be resisted. Also places a [Provoke] debuff on Legendary Champions for 1 turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Unfaze (Cooldown: 6)
Removes all Stun debuffs from all allies, then places a 60% [Increase DEF] buff and a 25% [Increase RES] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Totemic Power (Cooldown: 6)
Places a [Block Debuffs] buff on all allies for 1 turn and a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1, Lvl. 4: Cooldown -1
Tiger's Strength (Cooldown: 6)
Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on this Champion for 2 turns.
Upgrades
Level 2: Cooldown -1
Level 8: Cooldown -1
Level 4: Cooldown -1
Desert Fitness (Cooldown: 5)
Places a 60% [Increase DEF] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Fortified Core (Cooldown: 4)
Places a [Shield] buff on this Champion for 3 turns equal to 20% of their MAX HP. Also places a 60% [Increase DEF] buff on this Champion for 3 turns and fills this Champion's Turn Meter by 50%.
Upgrades: Lvl. 2: Cooldown -1
En Garde (Cooldown: 6)
Places a [Revive On Death] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Favor of the Chamber (Cooldown: 6)
Revives 2 random allies with 50% HP and places a 60% [Increase DEF] buff on them for 1 turn.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Sigil of Toxic Glory (Cooldown: 5)
Attacks all enemies. Places a [Hex] debuff for 2 turns. Also places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on all allies for 2 turns
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Rating
Multiplier: 4*DEF
Rending Flames (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Places a 30% [Increase DEF] buff on all allies for 2 turns. Damage inflicted is proportional to DEF.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +10%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +10%, Lvl. 6: Damage +10%, Lvl. 7: Cooldown -1
Wards of Madness (Cooldown: 6)
Places a 30% [Increase DEF] buff and a 25% [Increase ATK] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Devoted Servants (Cooldown: 6)
Places a [Block Damage] buff on all allies for 2 turns.
[Passive Effect]
Whenever a [Block Damage] buff placed on an ally by this Champion is removed, stolen or expires, places a 60% [Increase DEF] buff on that ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Demonic Possession (Cooldown: 6)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Fills the Turn Meters of all allies by 20%.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Infernal Minions (Cooldown: 4)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Feel no Pain (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also increases the duration of all [Continuous Heal] buffs on all allies by 1 turn, then instantly activates any [Continuous Heal] buffs on all allies.
Level 2: Cooldown -1
Level 3: Cooldown -1
Antique Staff
Attacks 1 enemy. Has a 50% chance of placing a 60% [Increase DEF] buff for 1 turn on the ally with the lowest HP. Will not be placed on this Champion. Has a 100% chance instead if this attack is critical.
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Damage +10%
Damage Rating
Multiplier: 0.3*HP
Overall Grading*: Average
Noble Stand (Cooldown: 3)
Places a 30% [Increase DEF] buff on this Champion and the ally with the lowest HP for 2 Turns. Also Fills this champion’s turn meter by 25%.
Upgrades:
Level 2: Cooldown -1
Vow of the Dwarves (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns, then removes any [Decrease DEF] and [Weaken] debuffs from all allies.
Level 2: Cooldown -1
Level 3: Cooldown -1
Ancestral Shield (Cooldown: 5)
Places a [Block Debuffs] buff on all allies for 1 turns. Places a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Shoulder the Weight (Cooldown: 5)
Places a 25% [Ally Protection] buff on all allies for 2 turns. Places a 30% [Increase DEF] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Coordinated Defense (Cooldown: 5)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 60% [Increase DEF] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Heartstrong (Cooldown: 5) (Passive)
At the start of each turn, places a 50% [Ally Protection] buff for 2 turns on the ally with the lowest HP. Will not be placed on this Champion.
Also places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on this Champion for 2 turns.
Pointed Justice (Cooldown: 4)
Attacks all enemies. Has a 75% chance of decreasing the duration of all enemy buffs by 2 turns.
Increases the duration of all [Increase DEF] buffs on all allies by 1 turn.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.7*DEF
Overall Grading*: Strong
Stimulant Elixir (Cooldown: 6)
Places a 30% [Increase DEF] buff on all allies for 2 turns. Also places a 15% [Increase SPD] buff on this Champion for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Grip of Winter (Cooldown: 5)
Places a 60% [Increase DEF] buff and a 15% [Continuous Heal] buff on all allies for 2 turns, then attacks all enemies under [Freeze] debuff. Places a 25% [Weaken] debuff for 2 turns on all enemies under [Freeze] debuff.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Wings of Shelter (Cooldown: 5)
Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Oak-Skinned (Cooldown: 4)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Heals all allies by 25% of this Champion's MAX HP.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Freakish Resiliance (Cooldown: 4)
Heals this Champion by 30% of their MAX HP and places a 30% [Increase DEF] buff on this Champion for 2 turns
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Heal +10%, Lvl. 5: Cooldown -1
Schiltron (Cooldown: 7)
Places a 60% [Increase DEF] buff and a [Counterattack] buff on this Champion for 3 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Deadly Ballet (Cooldown: 4)
Attacks 1 enemy. Will ignore [Strengthen], [Stone Skin], [Unkillable], [Block Damage], [Increase DEF], [Ally Protection], and [Shield] buffs. Grants an extra turn if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.7 ATK
Overall Grading: Godlike
Soul Shepherd (Cooldown: 6)
Places a [Revive On Death] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Sepulcher Shield (Cooldown: 5)
Places a 60% [Increase DEF] buff and a [Block Debuffs] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Uplift (Cooldown: 5)
Places a 30% [Increase DEF] buff and a 25% [Increase ATK] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Quality Minions (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Icegrave Armor (Cooldown: 6)
Places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Combo Attack (Cooldown: 5)
Attacks all enemies. Places a 30% [Increase DEF] buff on all allies for 2 turns.
Damage based on: [ATK] [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Cooldown -1, Lvl. 5: Damage +5%, Lvl. 6: Damage +5%, Lvl. 7: Damage +10%, Lvl. 8: Cooldown -1
Pack Leader (Cooldown: 5)
Places a 50% [Ally Protection] and a 60% [Increase DEF] buff on all allies for 2 turns
Upgrades: Lvl. 2: Cooldown -1
Invincible Shell (Cooldown: 5)
Places a [Provoke] debuff on all enemies for 1 turn.
Places a 60% [Increase DEF] buff on this Champion for 2 turns.
Places a 30% [Increase SPD] buff on all allies except this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Rescue (Cooldown: 5)
Removes all debuffs from an ally with the lowest HP, then heals this ally by 20% of this Champion MAX HP. Places a 25% [Increase DEF] buff on the target for 3 turns.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Cooldown -1
Attunement (Cooldown: 6)
Places a [Perfect Veil] buff and a 50% [Increase ATK] buff for 2 turns on all allies whose ATK is higher than their DEF. Places a 60% [Increase DEF] buff for 2 turns and a [Block Debuffs] buff for 1 turn on all allies whose DEF is higher than their ATK.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
Honored Ancient (Cooldown: 4)
Removes all [Provoke] debuffs and 1 random debuff from all allies. Places a 60% [Increase DEF] buff for 2 turns on allies who have debuffs removed. Also places a [Shield] buff on all allies equal to 20% of this Champion's MAX HP for 2 turns.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +10%, Lvl. 5: Cooldown -1
Eldritch Ground (Cooldown: 5)
Places a 50% [Increase ATK] buff and a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Block Damage] buff for 1 turn on allies with less than 30% HP.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Mobile Fort (Cooldown: 5)
Heals all allies by 10% of their MAX HP. Places a 30% [Increase DEF] buff on all allies for 2 turns
Upgrades: Lvl. 2: Cooldown -1
Let None Pass! (Cooldown: 4)
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a 50% [Increase RES] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4*DEF
Overall Grading*: Strong
Hulking Tantrum (Cooldown: 5)
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Places a 60% [Increase DEF] buff on this champion for 2 turns.
Damage based on: [DEF]
Upgrades:
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Cooldown -1
Level 8: Cooldown -1
Hunker Down (Cooldown: 4)
Fills the Turn Meter by 50%. Places a 60% [Increase DEF] buff on this Champion for 3 turns.
Upgrades: Lvl. 2: Cooldown -1
Lucky Charms (Cooldown: 4)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 30% [Increase SPD] buff on all allies with more than 50% HP for 2 turns. Also has a 50% chance of placing a 30% [Increase C. RATE] buff on those allies for 2 turns.
Places a [Revive On Death] buff on all allies with less than 50% HP for 2 turns. Also has a 50% chance of placing a 15% [Continuous Heal] buff on those allies for 2 turns.
Upgrades: Lvl. 2: Buff/Debuff Chance +5%, Lvl. 3: Buff/Debuff Chance +5%, Lvl. 4: Buff/Debuff Chance +5%, Lvl. 5: Buff/Debuff Chance +5%, Lvl. 6: Cooldown -1
Bullish Vitality (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns, as well as a [Shield] buff on this Champion equal to 30% of their MAX HP for 3 turns. Grants an Extra Turn.
Upgrades: Lvl. 2: Shield +5%, Lvl. 3: Shield +5%, Lvl. 4: Shield +10%, Lvl. 5: Shield +10%, Lvl. 6: Cooldown -1
Battle Storm (Cooldown: 4)
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Also, places a 50% [Decrease ATK] debuff on all enemies for 2 turns if Iron Brago is under an [Increase DEF] buff.
Damage based on: [DEF]
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
(Damage Multiplier: 3.7 DEF)
Fearless Charge (Cooldown: 4)
Places a 60% [Increase DEF] buff on all allies for 3 turns, then attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn. Has a 75% chance of placing a [Stun] debuff for 2 turns instead of the target is under two or more buffs.
Damage based on: [DEF]
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
(Damage Multiplier: 5.1 DEF)
Vigor Bloom (Cooldown: 6)
Places a 60% [Increase DEF] buff and a 50% [Increase ATK[ buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Da Magic Stick
Attacks 1 enemy 2 times. Places a 60% [Increase DEF] buff for 2 turns on the ally with the lowest current HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1.8 ATK
Overall Grading: Average
Wall of Muscle (Cooldown: 6)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a 60% [Increase DEF] buff on this champion for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Lay Bare (Cooldown: 4)
Removes all [Increase DEF] buffs from all enemies, then attacks all enemies. Decreases the cooldown of Lay Bare by 1 turn for each enemy killed by this skill.
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 3.6 ATK
Gatewatch Stance (Cooldown: 7)
Places a 60% [Increase DEF] buff on this Champion for 3 Turns and a [Counterattack] buff for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Frost Breaker (Cooldown: 5)
Attacks 1 enemy. Will ignore [Increase DEF] and [Shield] buffs. Will also ignore 50% of the target’s DEF if they are under a [Freeze] debuff.
Places a [Counterattack] buff and a 50% [Increase ATK] buff on this Champion for 2 turns if this attack kills an enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Oni Icon (Cooldown: 4)
Places a 60% [Increase DEF] buff on all allies for 2 turns and a 15% [Continuous Heal] buff on all allies for 1 turn
Upgrades:
Level 2: Cooldown -1
Recall From Death (Cooldown: 6)
Revives an ally with 50% HP and 50% Turn Meter. Also places a 60% [Increase DEF] buff on the ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Wellspring (Cooldown: 6) (Passive)
Every time this Champion is hit with a critical hit, heals all allies by 15% of their MAX HP, then places a 60% [Increase DEF] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Yojimbo (Cooldown: 6)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Keeper (Cooldown: 5)
Places a [Block Debuffs] buff on all allies for 1 turn. Also places a 30% [Increase DEF] buff on all allies for 2 turns.
Upgrades:
Level 2: Cooldown -1
Level 3: Cooldown -1
War Drum (Cooldown: 4)
Places a [Provoke] debuff on all enemies for 1 turn. Places a 30% [Increase DEF] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Spectacle (Passive)
Places a 60% [Increase DEF] buff on all allies for 2 turns if this Champion kills an enemy.
Beastly Bellow (Cooldown: 4)
Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on this Champion for 2 turns.
Removes all debuffs from this Champion before placing the [Block Debuffs] and [Increase DEF] buffs if Minaya is on the team.
Upgrades: Lvl. 2: Buff/Debuff Chance +10%, Lvl. 3: Buff/Debuff Chance +15%, Lvl. 4: Cooldown -1
Tiger's Greatclaws
Attacks 1 enemy 2 times. Places a 60% [Increase DEF] buff on this Champion for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 1.8*DEF
Explosive Temper (Cooldown: 4)
Attacks all enemies. Removes all [Increase DEF] buffs from enemies before attacking. Places an extra hit if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 0.29 HP
Overall Grading: Godlike
Protection (Cooldown: 5)
Places a 60% [Increase DEF] buff on all allies for 2 turns. Heals all allies by 20% of their MAX HP.
Upgrades: Lvl. 2: Heal +5%, Lvl. 3: Heal +5%, Lvl. 4: Cooldown -1
Spiritual Wind (Cooldown: 4)
Places a 60% [Increase DEF] buff on a target ally for 2 turns. Heals the target by 20% of their MAX HP.
Upgrades: Lvl. 2: Heal +10%, Lvl. 3: Heal +10%, Lvl. 4: Cooldown -1, Lvl. 5: Heal +10%, Lvl. 6: Heal +10%, Lvl. 7: Cooldown -1
Chill Wind of Autumn (Cooldown: 4)
Attacks all enemies. Before attacking, removes any [Increase DEF] buffs on each target and replace them with a 60% [Decrease DEF] debuff for 2 turns. Also removes any [Strengthen] buffs on each target and replaces them with a 25% [Weaken] debuff for 2 turns. Places a [Block Buffs] debuff for 1 turn on enemies not under [Increase DEF] or [Strengthen] buffs before attacking. The buff removal and debuff placement cannot be resisted.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.4 ATK
Overall Grading: Strong
Pierce the Carapace (Cooldown: 4)
Attacks 1 enemy. Will ignore [Strengthen], [Stone Skin], [Increase DEF], and [Ally Protection] buffs. If this attack kills an enemy, fully heals this Champion and places a [Stone Skin] buff on them for 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 5 ATK
Overall Grading: Strong
Sprouting Season (Cooldown: 5)
Revives a target ally with 40% HP and a 50% Turn Meter, then places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on that ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Call of the Wild (Cooldown: 6)
Places a [Taunt] buff, a 60% [Increase DEF] buff and a 25% [Strengthen] buff on this Champion for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Living Barricade (Cooldown: 6)
Places a 25% [Ally Protection] buff on all allies except this Champion for 2 turns. Aldo places a 30% [Increase DEF] buff on this Champion for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Treeshield's Favor
Heals all allies by 15% of their MAX HP.
Also places a 30% [Increase DEF] buff on all allies for 2 turns.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Under The Skin
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each hit will also ignore 50% of the target’s RES if Oella is on the same team.
If the target is under an [Increase DEF] buff, each hit has a 80% chance of removing it. This effect cannot be resisted.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.6*ATK
Overall Grading*: Strong
Gleam of Glory (Cooldown: 6)
Heals all allies by 30% of their MAX HP, then places a 60% [Increase DEF] buff on all allies for 2 turns. If 4 or more allies are alive, also places a [Shield] buff on each ally for 2 turns equal to 30% of their MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Divine Immanence (Cooldown: 4)
Attacks 1 enemy. Will ignore [Increase DEF], [Strengthen] and [Ally Protection] buffs. Revives a random ally with 40% HP and places a [Shield] buff on them equal to 20% of their MAX HP for 2 turns if this attack kills an enemy. Also places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns if this attack kills and enemy.
Damage based on: [ATK]
Upgrades:
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 5.8 ATK
Higher Blessing (Cooldown: 5)
Places a 25% [Increase ATK] buff on this Champion for 2 turns. Places a 30% [Increase DEF] buff on this Champion if this Champion's current HP is less than 50%. Gains an Extra Turn.
Upgrades: Lvl. 2: Cooldown -1
Stalwart Guardian (Cooldown: 4)
Places a 50% [Ally Protection] buff and a 60% [Increase DEF] the target for 2 turns. Also places a 15% [Continuous Heal] on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Indomitable (Cooldown: 5)
Places a 60% [Increase DEF] buff and a [Revive On Death] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Bastion of Faith (Cooldown: 4)
Places a 60% [Increase DEF] buff and a [Counterattack] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Hallowed Ground (Cooldown: 4)
Attacks all enemies, then places a 30% [Increase DEF] buff on all allies for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 3: Damage +5%, Lvl. 6: Cooldown -1
Support Fire (Cooldown: 4)
Attacks 1 enemy.
Places a 30% [Increase DEF] buff on the ally with the lowest HP for 3 turns.
Damage based on: [ATK]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1, Lvl. 6: Damage +10%
Rusted Target (Cooldown: 4)
Attacks 1 enemy. Places a 30% [Increase DEF] buff on this Champion for 2 turns.
Damage based on: [DEF]
Upgrades: Lvl. 2: Damage +5%, Lvl. 3: Damage +5%, Lvl. 4: Damage +5%, Lvl. 5: Cooldown -1
Revenant (Passive)
Passive Effect:
Places a 60% [Increase DEF] buff on this Champion for 2 turns when their HP drops below 75%. Places a 50% [Increase ATK] buff on this Champion for 2 turns when their HP drops below 50%.
Active Effect:
Grants an Extra Turn when this Champion’s HP drops below 10%.
Warning Screech (Cooldown: 5)
Fills the Turn Meter of all allies by 30%. Places a 60% [Increase DEF] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1
Cocoon (Cooldown: 4)
Places a 60% [Increase DEF] buff on this Champion for 2 turns. Heals this Champion by 20% of their MAX HP.
Upgrades: Lvl. 2: Cooldown -1
Might of Undeath (Cooldown: 4)
Places a [Block Debuffs] buff on all allies for 1 turn. Also places a 30% [Increase C. RATE] buff and a 60% [Increase DEF] on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Frost Armaments (Cooldown: 4)
Places a 25% [Increase ATK] buff on all allies for 2 turns. Places a 30% [Increase DEF] buff on this Champion for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Twisted Devotion (Cooldown: 5)
Places a 30% [Increase DEF] buff on all allies for 2 turns and a [Block Debuffs] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1
Dark Blood (Cooldown: 5) (Passive)
Heals this Champion by 20% HP and places a 60% [Increase DEF] buff on all allies for 2 turns when hit with a critical hit.
Whirlwind Romance (Cooldown: 6)
Fills the Turn Meters of all allies by 10% and places a [Block Debuffs] buff, a 60% [Increase DEF] buff, and a 30% [Increase SPD] buff on all allies for 2 turns.
Upgrades: Lvl. 2: Cooldown -1, Lvl. 3: Cooldown -1