Raid Shadow Legends - Buffs & Debuffs
Buffs (positive effects) and Debuffs (negative effects) play a huge role in Raid: Shadow Legends. Selecting a team of Champions by carefully paying attention to the Buffs and Debuffs they cast can help you overcome each area of the game, maximize your damage output and efficiency, and win in the arena. Here's a list of all the Buffs and Debuffs in the game. Click on any Buff or Debuff to see a list of Champions that cast it.
The Caster Champion takes 25% of direct damage inflicted upon the Target Champion. Self-inflicted damage and Poison do not trigger this effect. Each Champion uses their respective DEF values for mitigating damage.
The Caster Champion takes 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage and Poison do not trigger this effect. Each Champion uses their respective DEF values for mitigating damage.
While this buff is active, the Champion is immune to all debuffs. Instant negative effect such as Decrease Turn Meter are not affected and work as normal.
Heals the target Champion by 7.5% of their MAX HP at the beginning of their Turn.
Heals the target Champion by 15% of their MAX HP at the beginning of their Turn.
When attacked, the Champion with this buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit Skill. Does not counterattack in response to the enemy’s own counterattack. Does not count as a Turn.
Increases the Champion’s Battle ATK (current ATK value, all other effects taken into account) by 25%
Increases the Champion’s Battle ATK (current ATK value, all other effects taken into account) by 50%
Increases the Champion’s Battle DEF (current DEF value, all other effects taken into account) by 30%
Increases the Champion’s Battle DEF (current DEF value, all other effects taken into account) by 60%
Any Champion attack a target with this buff will sustain 15% of the damage they inflicted with the attack.
Any Champion attack a target with this buff will sustain 30% of the damage they inflicted with the attack.
If a Champion with this buff dies, he or she will immediately be revived with 30% HP and 0% Turn Meter.
The Champion’s HP bar is reinforced for a specified number of turns with a Shield effect. Damage is calculated normally but is first applied to the Shield (unless the attack ignores Shields, which is stated in the Skill description). When the buff expires or Shield value reaches 0, the Shield is removed and further damage applies as normal. Note: damage dealt to the shield does not count as damage dealt to the Champion, so effects such as Lifesteal do not benefit from it.
Any Champion with this buff remains hidden from being targeted but will be revealed after damaging an enemy. It can be targeted if it’s the only remaining champion in the team or if all champions in the team has Veil buff. Also gives the Champion a 7.5% damage reduction from all incoming AoE attacks.
Any Champion with this buff remains hidden from being targeted even after damaging an enemy. It can be targeted if it’s the only remaining champion in the team or if all champions in the team has Veil buff. Also gives the Champion a 15% damage reduction from all incoming AoE attacks.
Debuffs:
All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
Prevents the Champion with debuff from using Active Skills other than their Default Skill for the duration of the debuff. Skill Cooldown of the affected Champion refreshes as normal.
When this debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales in accordance with the Stat indicated in the Skill description.
The Champion with this debuff is unable to act. Cooldowns are not refreshed while [Freeze] is active. The Champion only receives 75% of incoming damage.
While the debuff is active and at the start of the affected Champion’s turn, they and all their allies take damage equal to 3% of their respective MAX HP. There can be only one [HP Burn] debuff active of a Champion at a time. However, if multiple Champions on the Team are debuffed with [HP Burn], all of these debuffs work as normal and apply their full damage.
Damages the target Champion by 2.5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
Damages the target Champion by 5.0% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
The Champion with this debuff can only attack the Champion that applied it, using their Default Skill.
The Champion with this debuff is unable to act. Cooldowns are not refreshed while [Sleep] is active. Continuous Heal and Poison Effect work as normal while the Champion is debuffed with [Sleep], so do any Passive Skills that heal the Champion. Any incoming damage that the Champion receives automatically removes [Sleep].
The Champion with this debuff is unable to act. Cooldowns are not refreshed while [Stun] is active.
When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn.
When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn. The Skill that they tried to use goes on cooldown.
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